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TaazR

Open All Interiors

Recommended Posts

Metalz

 

 

28. Madrazo's ranch (doors open, but R* put an invisible wall there :\ )

 

There is an invisible wall.

 

Uhh! Didn't read the OP.

Can't he make us teleport like he did for the Morgue or the Bahama Mamas?

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NyanNeko

Looks great. Only two possible issues:

 

-There's this room upstairs with a meeting table in it @ lifeinvader, Can it open at all? If so can you make it so?

 

-Union Depository has an interior, Seen in "The big one" And "Franklin and lamar". Is it possible to just have that door be always open?

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tizerist

One word: Excellent. :lol: This is a proper mod. Kudos.

I left some feedback on your youtube page. I'll repeat it here.

 

> In the lava factory and Teqi-La-La there is blue fog which disappears / reappears when you turn the camera around.

> In meat factory [location 11], using the right entrance door causes a no-texture glitch.

> FIB building. A bald, dark skinned man at a terminal has glasses incorrectly placed

> Split Side Comedy Club has no solid walls inside

 

EDIT: It's a real shame that none of these 4 can be fixed, if that is true. Especially the comedy club. The rest of them,I could probably ignore. I will still keep tabs on this thread though. Hopefully the future can bring new stuff to solve this.

Edited by tizerist

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topeira

i wish there was a way to shoot through the windows from indoors outside and visa versa

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InfiniteTias

I still don't understand why they not let us in to those places in the first place. Just odd.

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Darth_Starkiller

A shame that R* didn't leave any Cluckin' Bell/Burger Shot interiors. By the way, would it be possible to add spawn points for cops at Sandy Shores/Paleto Bay?

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Skyprone

I love it! Especially the FIB building. You worked hard on that one.

 

 

Could you possibly add a TP to the IAA building office?

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calvooo

That is awesome. Great job.

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Equatecurl

Does this mod unlock the back door on franks old house?

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Marsmillo

I see some kind of R* update in the near future to open this interiors for online. If not its a shame...
I'm glad there are here now for singelplayer will install this for sure, soon.

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George Costanza

 

I see some kind of R* update in the near future to open this interiors for online. If not its a shame...

I'm glad there are here now for singelplayer will install this for sure, soon.

 

 

I see some kind of update that will remove unused interiors :D

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Jax765

Awesome mod. Any chance you could change the green map markers to another icon that would fit in better?

 

Also, when it becomes possible, a mod to populate these interiors with NPCs would be pretty damn cool.

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Krysalis
Just a few bug reports:


>In the lava factory and Teqi-La-La there is blue fog which disappears / reappears when you turn the camera around.

> In meat factory [location 11], using the right entrance door causes a no-texture glitch.

> Split Side Comedy Club has no solid walls inside

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NyanNeko

One word: Excellent. :lol: This is a proper mod. Kudos.

I left some feedback on your youtube page. I'll repeat it here.

 

> In the lava factory and Teqi-La-La there is blue fog which disappears / reappears when you turn the camera around.

> In meat factory [location 11], using the right entrance door causes a no-texture glitch.

> FIB building. A bald, dark skinned man at a terminal has glasses incorrectly placed

> Split Side Comedy Club has no solid walls inside

 

These are developer problems because those areas aren't meant to be entered, this mod does as advertised and opens the doors. The meat factory can be fixed by spending about five minutes there walking around in first person

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gta5mods

Full walkthrough of the interiors:

 

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TaazR

Looks great. Only two possible issues:

 

-There's this room upstairs with a meeting table in it @ lifeinvader, Can it open at all? If so can you make it so?

 

-Union Depository has an interior, Seen in "The big one" And "Franklin and lamar". Is it possible to just have that door be always open?

 

There is an invisible wall blocking that room sadly, but there is a "creativity room" beside it which I will open in an update. And yeah I'll try to open the Union Depository too.

One word: Excellent. :lol: This is a proper mod. Kudos.

I left some feedback on your youtube page. I'll repeat it here.

 

> In the lava factory and Teqi-La-La there is blue fog which disappears / reappears when you turn the camera around.

> In meat factory [location 11], using the right entrance door causes a no-texture glitch.

> FIB building. A bald, dark skinned man at a terminal has glasses incorrectly placed

> Split Side Comedy Club has no solid walls inside

As NyanKeko said, they are the game developers' problems so there's nothing I can do about them.

 

I love it! Especially the FIB building. You worked hard on that one.

 

 

Could you possibly add a TP to the IAA building office?

 

Thanks! Yeah I could but the IAA building is really bad, it's just an empty glitched hallway with one furnished room (used in the mission), so there's no point really.

Does this mod unlock the back door on franks old house?

 

Nope, that door isn't even a door apparently, it's a prop.

Awesome mod. Any chance you could change the green map markers to another icon that would fit in better?

 

Also, when it becomes possible, a mod to populate these interiors with NPCs would be pretty damn cool.

NPCs spawn in a lot of them already. I'll see what I can do about the markers.

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redleouf

 

Nice, I'm having an issuing disabling the blips on the minimap though. :(

F7 (holding or pressing) won't work.

 

Same here. It also disable the Ammu-nation and Los Santos Custom markers on the map.

 

It is a great mod though! Fix thoses bugs and it will be perfect! Thank you for your work

 

 

What about thoses problems? Any fix?

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MADRIZONABRUTA

not show icons missions now.... :blink:

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imakuni1995

Think it would be great to update the mod and remove those markers all together. Also, is it possible to make Simeon's car dealership so it's not all f*cked up? (before Michael crashed into it)

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Jax765

 

 

Nice, I'm having an issuing disabling the blips on the minimap though. :(

F7 (holding or pressing) won't work.

 

Same here. It also disable the Ammu-nation and Los Santos Custom markers on the map.

 

It is a great mod though! Fix thoses bugs and it will be perfect! Thank you for your work

 

 

What about thoses problems? Any fix?

 

 

How long are you holding F7 for? After a few seconds, the blips disappear.

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tizerist

The blips didn't disappear for me either, even when holding F7.

About the comedy club walls, if they can't be made solid, is it even worth having in the mod?

It's not much fun falling through the sky, for such a small area...

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agent17

I would like a version without the blips, disabling the blips via F7 is problematic and usually doesn't work.

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Daines001

Why this not working for Director mode ? :-(

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Rich246

I have a problem with any interior without a "working" door like Bahama Mamas West. Instead of being teleported in I just fall into blue hell.

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Ss4gogeta0

I still don't understand why they not let us in to those places in the first place. Just odd.

Im pretty sure they wanted to give functionality to the interiors first before opening them (since aparently we are getting a dancing minigame as a DLC patch, which of course would be for the clubs)

 

They didnt want to leave empty spaces void of anything to do in them..

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FreeOffset

IPLs?

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tizerist

Will the release of Open IV help with potentially solving the problems? It can't make it worse at least...

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GN 92

Can someone please like this post so I can remember when I get home? Thanks.

Edited by BOSS 1992

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Stoney0503

 

 

 

28. Madrazo's ranch (doors open, but R* put an invisible wall there :\ )

 

There is an invisible wall.

 

Uhh! Didn't read the OP.

Can't he make us teleport like he did for the Morgue or the Bahama Mamas?

 

Use Noclip.

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nkjellman

This mod works in Director Mode, just not correctly.

-The blips show.

-Interiors that you have previously been in while playing on SP are loaded however the doors are locked.

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