Popular Post TaazR Posted May 8, 2015 Popular Post Share Posted May 8, 2015 (edited) Open All Interiors mod v5 - by NewTheft (aka TaazR on gtaforums) (youtube.com/newtheft) UPDATED TO V5: Download What does it do?:1. This mod opens up pretty much every interior in the game files with fully functional doors too. In many of the interiors, there are pedestrians inside also!2. Some interiors which were cut from the game (but still in the game files) are also included!3. The mod puts a marker at the location of every interior on the map too, as well as the locations of the stores you can rob (all toggleable by holding F7 until you hear a click)! 4. I've added 2 working elevators to the FIB building, 1 to the Union Depository and 1 to the Humane Labs, which teleport you to the upper/lower floors of these buildings. This mod is amazing for exploring, doing shootouts with the police, and making videos!Interiors that are opened:1. LifeInvader offices2. Tequi-la-la3. Sandy Shores sheriff department4. Paleto Bay sheriff department5. Lazlow's stadium6. Cluckin Bell factory7. Bahamas Mamas West nightclub (R* blocked it off, so you teleport in by standing at the front doors)8. Comedy club (you teleport in by standing at the front doors)9. The O'Neil farmhouse10. The "Humane Labs"11. FIB building bottom floors12. FIB building floor 49 (access through first elevator)13. FIB building burnt out floors 47 - 53 (access through second elevator)14. Hospital15. Epsilon storage room16. Lester's sweatshop17. Jewellery store18. Building under construction beside jewellery store19. Lester's house20. Franklin's aunt's house21. Janitor's apartment22. Foundry23. Recycling plant24. Meat packing facility25. Simeon's dealership26. Torture building27. Morgue (R* blocked it off, so you teleport in by standing at the front doors)28. Madrazo's ranch (doors open, but R* put an invisible wall there :\ )29. Floyd's house30. Devin Weston's chop shop31. Omega's lab32. Paleto Bay bank33. Union Depository (added in v2)34. Therapist's office (added in v2)35. Motel room (added in v2)36. High-end GTA Online apartment (added in v2) (at Eclipse Towers)37. Mid-end GTA Online apartment (added in v2) (at Vespucci Beach)38. Low-end GTA Online house (added in v2) (at Davis) 39. DLC High-end GTA Online apartment (added in v3) (at Tinsel Towers) (requires Online map enabled)40. Yacht from GTA Online heists (added in v3) (requires Online map enabled)41. Aircraft Carrier from GTA Online heists (added in v3) (requires Online map enabled)42. IAA building office (added in v3)43. Cinema (added in v3)44. Solomon's office (added in v3)45. Chumash beach house (added in v3)46. Benny's Garage (added in v4) (requires Online map enabled)47. GTA Online Penthouse (added in v4) (requires Online map enabled)48. GTA Online Stilt House 1 (added in v4) (requires Online map enabled)49. GTA Online Stilt House 2 (added in v4) (requires Online map enabled)50. High-end GTA Online garage (added in v4)51. Mid-end GTA Online garage (added in v4)52. Low-end GTA Online garage (added in v4)53. Police mugshot chamber (added in v4) (requires Online map enabled) (accessible through police station) 54. Office (at Maze Bank Tower) (added in v5) (requires Online map enabled)55. Small warehouse (added in v5) (requires Online map enabled)56. Medium warehouse (added in v5) (requires Online map enabled)57. Large warehouse (added in v5) (requires Online map enabled)58. The Lost MC clubhouse (added in v5) (requires Online map enabled)59. One-storey clubhouse (at Paleto Bay) (added in v5) (requires Online map enabled)60. Two-storey clubhouse (at Grapeseed) (added in v5) (requires Online map enabled)61. Meth lab (added in v5) (requires Online map enabled)62. Counterfeit money factory (added in v5) (requires Online map enabled)63. Cocaine lab (added in v5) (requires Online map enabled)64. Weed growhouse (added in v5) (requires Online map enabled)65. Document forgery office (glitched) (added in v5) (requires Online map enabled) Installation instructions:1. Make sure you have Alexander Blade's ScriptHookV already installed2. Download this mod and unzip it3. Copy and paste OpenInteriors.asi to the GTA V directory4. If you want to change some settings, modify OpenInteriors.ini if you know what you're doing Mod instructions:-Simply go to any interior you want and walk in freely!-Note: For a few interiors, there are no working doors so you will see a blue marker instead and be prompted to teleport inside!-You may walk into the elevators in certain buildings to teleport to the top/bottom floors. You will see a blue blip on the map when approaching them. -Hold F7 until you hear a click to disable/enable the interiors and store robbery locations from showing on the mapWarnings:1. If you record clips whilst inside some of the interiors with the in-game clip recorder, they might not show up when viewing the clips. To fix this, simply start a video project in the Rockstar Editor, add the clips in manually and edit them (and the interiors should appear now)!2. Unintended things may happen if you are in a mission, so I've disabled the interiors from opening during missions. However there may still be some problems so I recommend you use this mod in free roam only, or after you've completed the game. Version 2 changelog:-Added 6 new interiors (see the interior list above)-You can now access Michael's, Franklin's & Trevor's safehouses as any character-Added a working elevator to the Humane Labs to access the cooling tunnels-Removed the grate at the entrance of the Humane Labs cooling tunnels-Added a way to teleport into Madrazo's house-Added a teleportation transition to make teleporting much nicer and seamless-Put a blip on the building beside the Jewelery store, since most people didn't know the mod opened it!-Opened various rooms in the police station-Opened an office in Simeon's dealership-Opened the "Imagineering room" in the LifeInvader building-Opened another entrance into the LifeInvader building-Opened another entrance into the Abbatoir-Opened another entrance into the Cluckin' Bell factory-Changed the way the interior blip looks-Added a configurable .ini file that allows you to change blip settings-By default, the store robbery blips are now disabled (they seem to cause problems such as removing ammunation blips) Version 3 changelog:-Added 7 new interiors (see the interior list above)-The mod now works in Director's Mode (you need to enable it in the config file, it will cause issues with missions)-Added a working elevator in the Union Depository (you'll need to shoot it open to get in)-Removed a fake door at the Recycling plant which blocked off half of the interior-Opened the gates at the Merryweather facility in the docks-Fixed an issue where the game would freeze while leaving Trevor's garage-Fixed an issue where you would freefall after teleporting into the Mid-end GTA Online apartment Version 4 changelog: -Added 7 new interiors (see interior list above)-Changed the main code so now it is more maintainable and allows me to add more features. However it now uses up a lot more resources so it may cause lag on slow computers. I recommend staying with v3 if you experience much lag.-Added an option in the .ini file to load the GTA Online map on startup which allows access to about 10 more interiors. It is automatically enabled, so disable it in the ini file if you are playing missions or experience any issues.-Instead of waiting a few seconds to use a teleport, there are now blue circle markers at each teleport location. You will be asked to press the action button to teleport in.-Added several new options to the .ini file. (Make sure you copy over the new .ini file from v4!)-Added props back to the player safehouses when using the GTA Online map. When using other mods that enable the Online map, they would mess up Michael's, Franklin's and Floyd's houses, however I have fixed that.-You no longer have to hold F7 for a few seconds to enable/disable blips. Just tap it. Version 5 changelog:-Added 12 new interiors (see interior list above)-Added several new options to OpenInteriors.ini file (make sure you copy over the new .ini file from v5!), including:-You can now run around (sprint) inside safehouses and take out your weapons (enable this option via .ini file)-You can now enter any shop in the game when your player model isn't Michael, Franklin or Trevor (enable this option via .ini file)-You can change the design of the office or motorcycle clubs via the .ini fileEnjoy and I hope to see many cool videos/machinimas made using this mod. However if you do use this mod in a video please give credit. Edited October 8, 2016 by TaazR Skorpro, Igor Bogdanoff, NikoB_in_the_house and 65 others 68 Link to comment https://gtaforums.com/topic/792887-open-all-interiors/ Share on other sites More sharing options...
naunaud84820 Posted May 8, 2015 Share Posted May 8, 2015 Great thanks men Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437325 Share on other sites More sharing options...
Koger Posted May 8, 2015 Share Posted May 8, 2015 The first mod I'm going to install once I get GTA V. Exocortex, burger_mike and PwnageSoldier 3 Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437336 Share on other sites More sharing options...
redpill859 Posted May 8, 2015 Share Posted May 8, 2015 Gonna check this out mate it looks like a really great addition Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437343 Share on other sites More sharing options...
FAZER93x Posted May 8, 2015 Share Posted May 8, 2015 Woow really nice mod dude probably the best last 2 weeks dude Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437348 Share on other sites More sharing options...
Drkz Posted May 8, 2015 Share Posted May 8, 2015 This is f*cking incredible. Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437399 Share on other sites More sharing options...
Fischkopf Posted May 8, 2015 Share Posted May 8, 2015 (edited) Can you add an option that enables it automatically, as opposed to having to press F7? Edited May 8, 2015 by Fischkopf IROCZFOX 1 Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437429 Share on other sites More sharing options...
fluffydude51 Posted May 8, 2015 Share Posted May 8, 2015 It took weeks after the release of an almost 2 year old game for someone to do something that people said they wanted when the game dropped, that's R* logic I guess. Awesome job though man Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437430 Share on other sites More sharing options...
TaazR Posted May 8, 2015 Author Share Posted May 8, 2015 Glad everyone is enjoying it! It took me countless hours to make this possible! Can you add an option that enables it automatically, as opposed to having to press F7? All of the interiors are already open automatically, F7 just enables/disables the markers on the map. Peski Lärse 1 Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437446 Share on other sites More sharing options...
Peyote Posted May 8, 2015 Share Posted May 8, 2015 Too damn GREAT m8 Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437509 Share on other sites More sharing options...
Drkz Posted May 8, 2015 Share Posted May 8, 2015 What are the technical limitations behind this ? I mean let's say these random shops around the town, where you can enter and rob money, could you add a teleporter in front of some closed shops to teleport inside the interior of a open one ? I'm not making a request here, i just want to know what's doable and what's not. Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437531 Share on other sites More sharing options...
Fischkopf Posted May 8, 2015 Share Posted May 8, 2015 Glad everyone is enjoying it! It took me countless hours to make this possible! Can you add an option that enables it automatically, as opposed to having to press F7? All of the interiors are already open automatically, F7 just enables/disables the markers on the map. Yeah, sorry my bad. I meant automatically enabling the markers.^^ Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437553 Share on other sites More sharing options...
sjaak327 Posted May 8, 2015 Share Posted May 8, 2015 This is why I like the PC version of the game, great work, I know from past experience that it would have taken you quite some time to figure this all out, and for that you deserve a recommendation Lucian Dragos, TaazR, Agem and 2 others 5 Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437564 Share on other sites More sharing options...
Hurrikane Posted May 8, 2015 Share Posted May 8, 2015 Amazing job buddy. Great stuff. Thanks so much for this... GTA starting slowly in becoming a fully open world... Keep at it and hopefully even more can be opened.... Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437566 Share on other sites More sharing options...
SideshowRock Posted May 8, 2015 Share Posted May 8, 2015 You mean in single player, all those locations are not open? Why would rockstar do that? Did you open the doors, or did you make the interiors? Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437580 Share on other sites More sharing options...
MADRIZONABRUTA Posted May 8, 2015 Share Posted May 8, 2015 incredible Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437593 Share on other sites More sharing options...
LAZAR2 Posted May 8, 2015 Share Posted May 8, 2015 work for me Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437627 Share on other sites More sharing options...
a_tavenner Posted May 8, 2015 Share Posted May 8, 2015 Incredible work. One problem I've found is that I wasn't teleported to the inside of Bahamas Mamas when running into the door. On the other hand, I've gone into LifeInvader, seen NPCs working on the computers and had a shootout with SWAT inside (they have some trouble going in, but they do go in, in trickles). Very polished for a first version, and increases machinima potential immensely. Suggestion for future versions are that the map markers contain the names of the locations. Working doors and NPCs for all locations would be great but probably impossible right now -- I'm amazed it's even mildly possible right now. Amazing work. Thanks for this. Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437628 Share on other sites More sharing options...
XerohGaming Posted May 8, 2015 Share Posted May 8, 2015 This is the mod I've been waiting for! Would love to be able to buy the apartments and garages from online in single player next if you're open to suggestions. Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437661 Share on other sites More sharing options...
CapYoAzz Posted May 8, 2015 Share Posted May 8, 2015 WOW... Another awesome immersion mod. Good job! Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437676 Share on other sites More sharing options...
kamaitachi Posted May 8, 2015 Share Posted May 8, 2015 (edited) little screenshot I took with this awesome mod (yes she has 4 arms, weird glitch involved spawned peds cloning in the video editor lol) You mean in single player, all those locations are not open? Why would rockstar do that? Did you open the doors, or did you make the interiors? he opened the doors and allowed the interiors to spawn in properly, you can't make anything at the moment apart from scripts that exploit what is already in the game Edited May 8, 2015 by kamaitachi Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437729 Share on other sites More sharing options...
PCPanamaCrew Posted May 9, 2015 Share Posted May 9, 2015 (edited) so the old gen consoles no have enough procesing power to handle all this interiors... at same time and for that reason they are hided/unused... amazing mod Edited May 9, 2015 by PCPanamaCrew Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437888 Share on other sites More sharing options...
brenttime Posted May 9, 2015 Share Posted May 9, 2015 This video shows how to install the mod and will take a look at it https://www.youtube.com/watch?v=CGtROUI8ByY Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067437945 Share on other sites More sharing options...
PatrickJr. Posted May 9, 2015 Share Posted May 9, 2015 Totally amazing! <3 Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067438109 Share on other sites More sharing options...
ffzero58 Posted May 9, 2015 Share Posted May 9, 2015 Nice mod! What about the North Yankton bank? Can that be accessed? Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067438172 Share on other sites More sharing options...
DEERxBanshee Posted May 9, 2015 Share Posted May 9, 2015 This is awesome..wish there were actual activities to partake in in some of them. For instance tequi-la-la there's a pool table..or dancing at bahama mamas something like tbogt Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067438357 Share on other sites More sharing options...
Skorpro Posted May 9, 2015 Share Posted May 9, 2015 Respect! Cool mod Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067438359 Share on other sites More sharing options...
ubtri Posted May 9, 2015 Share Posted May 9, 2015 (edited) This is pretty badass, great job! Edited May 9, 2015 by ubtri Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067438677 Share on other sites More sharing options...
nkjellman Posted May 9, 2015 Share Posted May 9, 2015 (edited) Great mod. I love it! There are interiors that I didn't even know existed in this game. Anyways, I have some ideas for things you could add to make this even better. -See if there is a way to get the heist aircraft carrier and heist yacht in Single Player. (It definitely should be possible now, considering the fact that RPF's can be edited.) -See if you can get the lifts to work at the construction site. -Open up the Union Depository. -Teleport into Solomon's office. (You can as Michael I believe after a certain point in the Murder Mystery missions, at certain times of the day.) -Unlock the doors at the front entrance airport. They are open in Online. In there, you can put a marker which allows you to go to North Yankton. (And North Yankton would have the vehicle paths working along with snow and radar) -See if you can get the mod working in director mode. (I use director mode so I can play as my Online character and still mod. Waiting for a mod that lets you use you're Online character in Single Player.) These are just some ideas for you encase you're planning on doing an updated version. Edited May 9, 2015 by nkjellman Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067438771 Share on other sites More sharing options...
sjaak327 Posted May 9, 2015 Share Posted May 9, 2015 Nice mod! What about the North Yankton bank? Can that be accessed? Providing the IPL's are loaded, yes, I have been inside the bank. ffzero58 1 Link to comment https://gtaforums.com/topic/792887-open-all-interiors/#findComment-1067438906 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now