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how to create a group of enemies ?


Vrock_wave
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Vrock_wave

I write code on lua I tried a lot of options combining a group of enemies but nothing works any ideas on this subject?

features I have used:

 

local id enemys --> guh and guh2

 

 

 

num3 = PED.GET_PED_RELATIONSHIP_GROUP_HASH(guh); ===== not work,but if you use an indicator Player everything works ===>PLAYER.PLAYER_PED_ID() or playerPed , but I do not need that command friendly :panic:

 

 

PED.SET_PED_RELATIONSHIP_GROUP_HASH(guh, num3)
Пед.SET_PED_RELATIONSHIP_GROUP_HASH(guh2, num3)
I get such a result permanently or team of friends :
Edited by Vrock_wave
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Vrock_wave
not an option, they will still start shooting each other after a while :yawn: this function and why it produces nothing


Ped.SET_PED_AS_ENEMY (guh, true)



I use this function is to attack the player only if they are attacked, but still then begin to kill each other

AI.TASK_COMBAT_PED (guh, playerPed, 0, 16)

Edited by Vrock_wave
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Oh your problem is with relationships.
Just set the relationship group to "cop" or "army"

PED::SET_PED_RELATIONSHIP_GROUP_HASH(Ped_Handle, GAMEPLAY::GET_HASH_KEY("cop"));
Edited by funmw2
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  • 4 months later...

 

Oh your problem is with relationships.

Just set the relationship group to "cop" or "army"

PED::SET_PED_RELATIONSHIP_GROUP_HASH(Ped_Handle, GAMEPLAY::GET_HASH_KEY("cop"));

Do you know how to set that in C#??

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int CopRelationShipGroup =  Function.Call<int>(Hash.GET_HASH_KEY, "cop");Function.Call(Hash.SET_PED_RELATIONSHIP_GROUP_HASH, Ped_Handle, CopRelationShipGroup);

Ped_Handle is the ped you want to set as the cop relationship group.

C# Code.

@decoy1212

Edited by ISOFX
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int CopRelationShipGroup =  Function.Call<int>(Hash.GET_HASH_KEY, "cop");Function.Call(Hash.SET_PED_RELATIONSHIP_GROUP_HASH, Ped_Handle, CopRelationShipGroup);

Ped_Handle is the ped you want to set as the cop relationship group.

C# Code.

@decoy1212

 

LOL oh YEAH!! Noted trying it! Danx!!

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