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[V|REL] Object Spooner


MAFINS
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Possible bug? When spawning all of the objects for viewing, how do I delete all of the objects spawned? I tried the Delete Everything option but it only deletes the last spawned object. I was just looking through the list in slot 1.

 

It seems not all of the objects can be spawned and may be linked to location - this is probably a limitation of the game

That option deletes whatever is in the 690 slots. You can use 'Target into Slot' to delete the others manually (turn on. aim at object until text at bottom shows up. the target will be stored in the current slot. use the delete option.)

It also lets you delete whatever the heck you want. Just aim at it lmao.

Edited by MAFINS
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10/10 mod Mafins !


How do I spawn a custom model? Just typing the name it shows in the list does not work.

What is the correct model name? Is it like FF_FEMALE05 or something like this?


Also, please add these features:

-customizing the appeareance of the peds you spawn, not just Random

-more actions for your peds, like violate. Maybe some sex poses

Thanks dude

Edited by kakashi07
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The names don't work because yesterday's update disabled the shift button whilst using the input box. I have fixed that now.

Animations and a component changer are already present in the led options sub menu.

More stuff will come today. (:

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More stuff will come today. (:

Will you try to fix this issue? Or am I the only one experiencing this?

 

Mafins, Great script. Has everything I need... BUT I've noticed a bug...

Spawning an object/car/anything then attaching it to the vehicle or player works fine. But once I want to alter the XYZ or Roll/Pitch/Yaw everything gets messy. By altering one of the mentioned, the object starts to spin, changing every "coordinate"...

 

It happens to both, keyboard and controller input.

 

Spawning and moving objects outside of that works perfect.

 

Ugh.. I hope you get what I mean. If not, I'll record a short vid.

Here's a vid. It happens @ 1:06

 

Edited by Majataka
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DarkDarkProd

 

How to type the underscore plz?

Left shift + underscore button

 

Updated again with more control over the gravity gun. You can now use RS + LS / the middle mouse button to change the distance of the gravity gun object from your ped!

 

 

Doesn't work :/

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The names don't work because yesterday's update disabled the shift button whilst using the input box. I have fixed that now.

Animations and a component changer are already present in the led options sub menu.

More stuff will come today. (:

Thanks.

 

But try adding more animations and a Loop animation option

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More stuff will come today. (:

Will you try to fix this issue? Or am I the only one experiencing this?

 

Mafins, Great script. Has everything I need... BUT I've noticed a bug...

Spawning an object/car/anything then attaching it to the vehicle or player works fine. But once I want to alter the XYZ or Roll/Pitch/Yaw everything gets messy. By altering one of the mentioned, the object starts to spin, changing every "coordinate"...

 

It happens to both, keyboard and controller input.

 

Spawning and moving objects outside of that works perfect.

 

Ugh.. I hope you get what I mean. If not, I'll record a short vid.

Here's a vid. It happens @ 1:06

 

 

Forgot to reply, I guess.

I know of the issue and I'll try fixing it.

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How do you use the input thing for animations?

 

I have the animation dictionary location and names from OpenIV, but I can't get it working. I reverted to the previous version so I could type in "_" and "@".

I can't figure it out.

 

I'm using the animations to try and create videos in-game.

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yea man maybe i'm just drunk but this sh*t doesn't work

 

it just spawns sh*t floating in the air in front of you, if it spawns it at all. there's no way to make it spawn on the ground

 

There's an option in the extras submenu to to place spawned things on the ground, and you can alternatively just decrease the Z coord.

 

thanks, i was in fact just drunk

 

it worked fine when I was sober, I just use the gravity gun. place on ground doesn't always work, but gravity gun does. plus a lot of objects don't spawn but I'm sure you're aware. good mod, psyched to use this now

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also could you make the animations loop. or make on option for them to

Edited by kleoboy
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Really glad you included the extra filters.

 

I recorded some clips in one and found out that I can edit them in Rockstar editor and it will preserve the filter, even if I move the camera around

 

do you think at some point you might work on a mod for rockstar editor so people can change these filters while they edit?

 

edit: also if you could add the other black and white filter, the one that has the noticeable vertical lines/film grain, that would be tops.

Edited by DAMND
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vithepunisher

Hey can you help me find this and the uranus car i want to make these drivable it'd be sick and so damn awesome to get these working and driving around please hear me out and consider adding it, its the one car R* didn't make drivable that i love :)

Bravura-Wreck-GTAV.png

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arlunce612

How do i close the menu? i hit f8 and it shows up but i can never close it

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zero key on numpad

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yeah once I got past the rough UI this is the most robust trainer that has been released for GTA V. I will link it in my next video if that's cool with you

 

I would encourage you to reach out to other modders like jedijosh920 and the guys that make Endeavour and Enhanced Native Trainer and see if you guys can swap some source code. especially the way that pedestrians are recognizably named and can be scrolled through by page instead of one at a time. that stuff is already out there and labeled

 

other than that, I'd love to see modders consolidate the animations they're using, that's another one where I have 4 different trainers running because they all have different animation sets

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FixingG00D

yeah once I got past the rough UI this is the most robust trainer that has been released for GTA V. I will link it in my next video if that's cool with you

 

I would encourage you to reach out to other modders like jedijosh920 and the guys that make Endeavour and Enhanced Native Trainer and see if you guys can swap some source code. especially the way that pedestrians are recognizably named and can be scrolled through by page instead of one at a time. that stuff is already out there and labeled

 

other than that, I'd love to see modders consolidate the animations they're using, that's another one where I have 4 different trainers running because they all have different animation sets

 

Agreed. I hope we get to a point where all these great mods get rolled into a single / fewer stable trainer mod. Its hard to keep on top of all these different mod releases.

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yeah once I got past the rough UI this is the most robust trainer that has been released for GTA V. I will link it in my next video if that's cool with you

 

I would encourage you to reach out to other modders like jedijosh920 and the guys that make Endeavour and Enhanced Native Trainer and see if you guys can swap some source code. especially the way that pedestrians are recognizably named and can be scrolled through by page instead of one at a time. that stuff is already out there and labeled

 

other than that, I'd love to see modders consolidate the animations they're using, that's another one where I have 4 different trainers running because they all have different animation sets

Lol I'm just copying out stuff from my Menyoo that I made a few months ago.

Also, those guys are fgts js. lel.

josh = makes one line scripts off of us.

Welsh = general fag who nags and steals and kisses my nips.

Edited by MAFINS
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yeah once I got past the rough UI this is the most robust trainer that has been released for GTA V. I will link it in my next video if that's cool with you

 

I would encourage you to reach out to other modders like jedijosh920 and the guys that make Endeavour and Enhanced Native Trainer and see if you guys can swap some source code. especially the way that pedestrians are recognizably named and can be scrolled through by page instead of one at a time. that stuff is already out there and labeled

 

other than that, I'd love to see modders consolidate the animations they're using, that's another one where I have 4 different trainers running because they all have different animation sets

Lol I'm just copying out stuff from my Menyoo that I made a few months ago.

Also, those guys are fgts js. lel.

josh = makes one line scripts off of us.

Welsh = general fag who nags and steals and kisses my nips.

 

fgts js. humble mafinz ..

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Is it possible to customize the object, that you can turn it 360 Degress etc


Is it possible to customize the object, that you can turn it 360 Degress etc

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i have an issue, whenver i open the "all vehicles" section my game crashes

Edited by Aztec2012
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Two things

Thanks for fixing the Attachment part, XYZ work all good now without spinning... but Yaw, Roll and Pitch are still messed up. But you're getting there :santa:

New prob occurred with your latest update.
Game crashes when accessing "All Vehicles" in the spawn menu.

Whichever slot I pick and try to access "All Vehicles" menu, the game crashes instantly with this pop up. Other people had this "pop up" up on the game release. And my rig is pretty beast so the memory isn't a problem here. People were talking about Memory leaks when they had this pop up.

Aba388r.png

Same problem as Aztec2012

Edited by Majataka
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The underscore's still not working :/

It might be your keyboard.

French keyboards use the 6 key as the underscore, aye? :/

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also having the "all vehicles" crash

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DarkDarkProd

 

The underscore's still not working :/

It might be your keyboard.

French keyboards use the 6 key as the underscore, aye? :/

 

It's the 8 key, but even if I type another key, I don't find the underscore x)

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dl'd the new update. I got a crash when I selected "attach vehicle to" while I was in a vehicle

 

how did you set a vehicle to be invisible when you made stuff like the bumper car or the toilet? I couldn't find an option anywhere

 

and if you get the chance could you make it so "remove all doors" doesn't remove the hood too? I like removing doors from jeeps but I want to keep the hood on. thanks, still enjoying this a lot

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Qianfulong

I'd like to add the white hockey mask to my own charatcer as well as to the peds i spawn. I can't find it in any object lists available online. Anyone got a clue how to add the mask or what name it is referenced with in the game? E.g. prop_mask_...

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