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Wild-Tatanka

[REL|ALL] IMG Factory 1.3 (Now KGM)

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Bigbossbro08

Search function not working. Program just got crashed.

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Bigbossbro08

I forgot to mention something. This tool can convert skinned ped dff to another version?

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Wild-Tatanka

Search does need to be fixed and no there's no support to convert peds yet.

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Wild-Tatanka

I'm working on a similar tool, maybe we can merge the Tools :-)

 

I would like that very much.

 

More people working on this the better it's going to be.

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TJGM

So any updates on this project? The link above is dead, can't find anything else about whether development is still going ahead.

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Maybach62

they shoud make a spanish version too

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MexUK

The project is now back into development, with a new forum thread: http://gtaforums.com/topic/896836-img-factory/

Version 2 will be the next version.

 

There's a lot to do before supporting multiple languages, but it's definitely planned.

 

Also that GitHub source code link is an old link, the latest source code (excluding 3 private repository cores) is on the new forum thread.

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goodidea82
On 9/17/2017 at 1:35 AM, MexUK said:

The project is now back into development, with a new forum thread: http://gtaforums.com/topic/896836-img-factory/

Version 2 will be the next version.

 

There's a lot to do before supporting multiple languages, but it's definitely planned.

 

Also that GitHub source code link is an old link, the latest source code (excluding 3 private repository cores) is on the new forum thread.

It seems this link is dead too. Please update the links.

I have found this: https://github.com/MexUK/IMGF but a lot of source code is missing so it does not compile.

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Grinch_
21 minutes ago, goodidea82 said:

It seems this link is dead too. Please update the links.

I have found this: https://github.com/MexUK/IMGF but a lot of source code is missing so it does not compile.

which verson you want? i got both

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MexUK

(Project is currently abandoned)

 

IMGF GTAF Thread Link:

 

25% of source code is open source:

https://github.com/MexUK/IMGF

 

 

 

(This thread is an old thread)

Edited by MexUK

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Wild-Tatanka

If your willing to help i'll out the source up.

This will be done in a day or so.

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_onyx_
3 hours ago, X-Seti said:

If your willing to help i'll out the source up.

This will be done in a day or so.

what is the maximum size of img archive can be collected by this program?
I need to collect 60,000 files, their total weight is about 7-8 GB, will the program be able to do such work?

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Wild-Tatanka

Depends on the game engine. GTAIII, VC the limit is best kept under 2Gb, Same really for SA (Keeping the engine optimized), There is no support for Rage in IMGFactory yet.
RW engines can use split .img archives. using Fastman92s Img Adjuster.

 

But if you want to try and build a .img file to the size of 8Gb, I would be interested in the results.

Edited by X-Seti

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_onyx_
3 minutes ago, X-Seti said:

depends on the game engine. GTAIII, VC the limit is best kept under 2Gb, Same for SA, There is no support for Rage in IMGFactory yet.
RW engines can use split archives. using Fastman92s Img Adjuster.

I know I need to use the Adjuster

I have a question in other, the program will be able to collect archive in 8 GB, thus without having damaged files?

I have been trying for 3 days, tried all kinds of programs, and there is no success

I am the author of this project, if that)
https://gtaforums.com/topic/854296-v2saxiv2sa/

7 minutes ago, X-Seti said:

Depends on the game engine. GTAIII, VC the limit is best kept under 2Gb, Same really for SA (Keeping the engine optimized), There is no support for Rage in IMGFactory yet.
RW engines can use split .img archives. using Fastman92s Img Adjuster.

 

But if you want to try and build a .img file to the size of 8Gb, I would be interested in the results.

I am also interested in the results, and I wanted to ask you this as a developer)) because other programs are not able to do this, even img console by fastman92 can not collect an archive above 4 GB

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Wild-Tatanka

Yes,  You would have more success with each map broken down into its own .img file. There are limits within the .img structure (4byte header + ext ) making files unreadable the more you added to it.

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_onyx_
12 minutes ago, X-Seti said:

Yes,  You would have more success with each map broken down into its own .img file. There are limits within the .img structure (4byte header + ext ) making files unreadable the more you added to it.

no, with a separate img personally, I will not be any success, I have a lot of problems, the game was confused in the COLL or TXD archives, now I have 2 img 3 GB for each card, the game is stable, but at the time of movement between the cards there is a strong frieze, because the game loads a large img

and when only one img is constantly loaded, and the frieze, respectively, will not

13 minutes ago, X-Seti said:

Yes,  You would have more success with each map broken down into its own .img file. There are limits within the .img structure (4byte header + ext ) making files unreadable the more you added to it.

so there is no chance to collect img above 4 GB?

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Fess223

Dead link. But author does nothing

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ArTuRMV

Is it possible to convert the models to a version of ps2?

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