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Marcus101RR

RockStar Banning Single Player Modders

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Marcus101RR

Sources

Before you whine, read all sources and make sure you understand what is going on.

Attack of the FanBoy | Steam Discussion | GeekSnack | IGN | WCCF Tech

 

MULTIPLAYER without Rockstar: http://fivem.net/

 

|
|

 

NOTICE

It is highly important to assume that using SINGLE PLAYER MODS will get you banned from online if not suspended for a short time. I currently sent a ticket to request clarification on whether mods in single player justify a flag and cause a ban for online. Rockstar has yet to respond! In the mean time, DO NOT ASSUME using mods offline or in single player will not trigger a ban.

 

So,

 

It appears we are under the impression that unlike GTA4, GTA5 has a Zero-Tolerance policy against mods, be it Single Player / Online. Now I myself have played GTA4 alot, and it is hardly playable due to its clunky port, but mods still gave me enough motivation to keep it running on my rig.

 

Essentially, it seems that using online modifications is now illegal, and will result in being banned online / from social club. This seems to hurt the game a bit, as well as consumers. I am one of those consumers who has decided to cancel my credit card payment for the game, and as of right now, Steam is dealing with me harshly on my actions. They closed my steam account until the issue is resolved. Which includes 1000 dollars of games, to the point:

 

If you pre-ordered it, you can request a refund, but they may lock your entire account. I rather not pay for game that has no modding support. I took Rockstar as user-friendly, but it looks like they are as greedy as the next developer out there.

 

I agree that mods should not be allowed online, and we already did that with ScriptHookV, but, if you ask, why single player? Read this: http://steamcommunity.com/app/271590/discussions/0/613956964598610786/

 

READ ME

 

The thread was removed, so let me try to enlighten those who don't know. Some programmer/hacker/cheater, whatever you call them now or want to, has attempted to hook the game using an disassembler. They found that there are two new functions in the game that read the game and any thing you use on it. It then sends it back to rockstar. This is all they knew, they were not sure if this information is being triggered in single player, but he stated it is running and available in single player so chances are: It sends mod information to rockstar, then bans you.

 

So it begins, a warning to modders/hackers.

Just a heads up folks, Rockstar is already starting the ban waves.
http://games.on.net/2015/05/rockstar-bans-people-from-gta-online-over-gta-5-pc-mods-but-isnt-clear-why-and-which-ones/

Also in the latest patch, they added some new Anti-Cheats. If you disassemble the game code these two functions can be found: MemoryRegionCheckDllName, MemoryRegionCheckMemoryHash

They weren't there in the last patch. Apparently they detect injected DLLs (Like the Script Hook and the Mod Menu) and modified or injected hashes and sends that data back to Rockstar. If they so wanted to, they could check that data against a whitelist/blacklist and either ban you right away or queue up your account in the next ban wave. Its still to soon to tell if these functions are only called in GTA Online or effect single player as well. To be safe, I suggest not using any mods at the moment until we get clarification from Rockstar.

Edit:
Haven't verified it if its true myself but this was posted on a modding forum not to long ago:
http://i.gyazo.com/926fb03f70402cc6147378936e4e5324.png

Some people are complaining of character resets, including having their money reset due to money hacks. Also it seems that some cheaters are forced into private lobbies/servers with other flagged cheaters to keep them separated from the regular public. Some people are complaining of empty public lobbies or stuck on servers with just cheaters. If that was the case, I would say its poetic justice.

 

 

So what do you guys think? Is the game dead to you? Will you play offline? Are you gonna do it illegally? Torrent? Refund? etc?

Edited by Marcus101RR

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klayderpus

If Rockstar keepts it up I'm going to make a duplicate of my current copy and do as I wish totally offline to the second. I'll keep my legit copy on the off chance I want to play GTA: Online, and use the other copy for everything else. With mods like FiveM in development, I honestly couldn't give two f*cks and a sh*t about GTA:O at this point.

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sparky66

Rather than all this banning, a decent solution to the issue would be to run a file check as you join online. If it detects mods it would display a message along the lines of 'modded files detected, please remove your mods to access GTA Online.' It would then return you to single player where you can freely enjoy your mods. They obviously have a way of detecting mods to ban people, why not just lock online until they remove the mods? Modders can play around in single player, online is free of hackers, everyone is happy.

 

Alternatively, upon detecting that you are entering online with a modded game, it could display 'modded files detected, only friends and invite only sessions can be accessed whilst using a modded game.' That way friends could still play online with mods. An 'M' symbol could be displayed next to your player name to indicate that you are using mods.

 

All this banning people over single player mods is achieving nothing except pissing everybody off. There are far more logical community friendly ways of protecting an online portion of a game from hackers.

Edited by sparky66

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DavidisGamingHD

The bans are temporary, my friends have been banned for 2 weeks for 'hacking', even though it was a hacker who shot money at them. My other friend has been banned permanently for using OBS to livestream without checking the anit-hack compatibility option.

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GN 92

I'm thinking about borrowing a copy from my one eyed friend to play SP with mods, and leave my 3rd original copy for online...

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teisco

Not sure why this is a problem. I just use Zonealarm firewall and set it to stop all internet activity and then load the game, no internet, no ban.

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nev32

Not sure why this is a problem. I just use Zonealarm firewall and set it to stop all internet activity and then load the game, no internet, no ban.

I can only speak for myself, but in attempting to play offline after a few days I keep being asked to reactivate the game even though it's already been activated. Doing the firewall trick prevented me from getting past that step.

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Luna Lovegood

If this the end of GTA modding then i am really sad, i used to have faith in Rockstar and GTA Series, i thought R* besides Valve is the only company that still kept their product quality. But after this bullsh*t treatment (sh*tty DRM treatment, sh*tty rockstar support, sh*tty communication) to their customers i won't buy their games again.

 

What was in R* mind? why they hate fun? are they controlled by A.I robots? judging from robotic R* support replies.

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cowabunga

I just don't care about lousy GTA:O anymore, I'd rather play SP with mods.

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lolpingu

If Rockstar keepts it up I'm going to make a duplicate of my current copy and do as I wish totally offline to the second. I'll keep my legit copy on the off chance I want to play GTA: Online, and use the other copy for everything else. With mods like FiveM in development, I honestly couldn't give two f*cks and a sh*t about GTA:O at this point.

 

It looks like this is what everyone will be doing soon if Rockstar won't be willing to play ball - that, or people will reach a version of GTA V that they're satisfied with, and it's going to be established as the base patch on which most mods will be made, and people will simply stay on it.

If they start making strikes against modding sites for giving people instructions to duplicate/downgrade their games, the modding scene will simply move into torrent territory, where Rockstar will have a very hard time taking legal action.

One thing's for sure - GTA modding is sacred, and it's here to stay, whether Rockstar likes it or not.

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Alvarez

When it comes out official that Rockstar bans mods, i hope the whole content will be ripped out and built on new engine.

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Input

Oh, f*ck them and there online crap. The whole point of online is to sell shark cards.

If they kill off the modding community they can wave goodbye to the majority of the player base for V. All thats left after we are gone is, 7 year olds with no intelligence and pop collar chad with his frat buddies.

 

But the way I see it there is no stopping the mods. They'll give up eventually with all this patch it sh*t. Hell all these patches are wrecking performance of the game plus making new bugs.

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lolpingu

When it comes out official that Rockstar bans mods, i hope the whole content will be ripped out and built on new engine.

Rockstar are on edge as it is - doing something as brute-forced and illegal as that would cause them to go ape sh*t.

 

I think a more conservative approach would be for the modding community as a whole to decide that a certain patch makes the game good enough, and they they will all stay on it, continuing to develop mods for that patch while refusing to download new patches or use GTA:Online, neither of which are within Rockstar's legal power to forbid.

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GlutkoIndustries

 

When it comes out official that Rockstar bans mods, i hope the whole content will be ripped out and built on new engine.

Rockstar are on edge as it is - doing something as brute-forced and illegal as that would cause them to go ape sh*t.

 

I think a more conservative approach would be for the modding community as a whole to decide that a certain patch makes the game good enough, and they they will all stay on it, continuing to develop mods for that patch while refusing to download new patches or use GTA:Online, neither of which are within Rockstar's legal power to forbid.

 

Or even better, please consider signing & spreading this petition for official mod support for GTA V: https://www.change.org/p/rockstar-games-please-make-an-official-robust-mod-sdk-for-gta-v?just_created=true

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Alvarez

 

 

When it comes out official that Rockstar bans mods, i hope the whole content will be ripped out and built on new engine.

Rockstar are on edge as it is - doing something as brute-forced and illegal as that would cause them to go ape sh*t.

 

I think a more conservative approach would be for the modding community as a whole to decide that a certain patch makes the game good enough, and they they will all stay on it, continuing to develop mods for that patch while refusing to download new patches or use GTA:Online, neither of which are within Rockstar's legal power to forbid.

 

Or even better, please consider signing & spreading this petition for official mod support for GTA V: https://www.change.org/p/rockstar-games-please-make-an-official-robust-mod-sdk-for-gta-v?just_created=true

 

Are you a company? Because if you call yourself as company in a petition when you are a private person, that nullifies your credibility and the credibility of your campaign, which turns to be a joke.

 

All you will achieve would be probably a laugh from anyone who reads that.

 

As for mod bans, there be a shistorm a'brewin'. Hope it escalates to the similar dimension as Gaben' paid Workshop.

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patrikje

Bunch of assholes, all the thousands of mods mean nothing. Just blatantly ignore the years of modding history that GTA has, and,.. well, just act as useless human beings.

SCS Software with their Euro Truck Simulator 2: http://blog.scssoft.com/

Compare that level of respect and interest for their fans to what R* has to offer.

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GlutkoIndustries

 

 

 

When it comes out official that Rockstar bans mods, i hope the whole content will be ripped out and built on new engine.

Rockstar are on edge as it is - doing something as brute-forced and illegal as that would cause them to go ape sh*t.

 

I think a more conservative approach would be for the modding community as a whole to decide that a certain patch makes the game good enough, and they they will all stay on it, continuing to develop mods for that patch while refusing to download new patches or use GTA:Online, neither of which are within Rockstar's legal power to forbid.

 

Or even better, please consider signing & spreading this petition for official mod support for GTA V: https://www.change.org/p/rockstar-games-please-make-an-official-robust-mod-sdk-for-gta-v?just_created=true

 

Are you a company? Because if you call yourself as company in a petition when you are a private person, that nullifies your credibility and the credibility of your campaign, which turns to be a joke.

 

All you will achieve would be probably a laugh from anyone who reads that.

 

As for mod bans, there be a shistorm a'brewin'. Hope it escalates to the similar dimension as Gaben' paid Workshop.

 

Are you calling me a troll? & no, Glutko Industries is not a company(yet). I am on the same fence as you are, that R* should not ban single player modders.

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CrisFormed

That is because although the games are considered separate (purely so they don't have the liability to support it if it fails or doesn't perform as intended to the end user, it's free, the single player license is paid for, and gta online is "free". Activision has used this same loophole with CoD the whole way through)... yea...

 

That being said, Rockstar kind of f*cked up because their game isn't really separate, it's directly integrated as one piece of inter-dependent software that online effects offline and such (stocks for example). GTA V has 4 characters - you, and the story mode characters. Either way, since it isn't separate, you can't tell which version is being hacked.

 

Read EULA. It will surely cover anything it seems I may have uncovered before I ever even said it.

 

But this quote from the aritcle is PATHETIC:

 

 

 

Being the “definitive edition” I expected it to take into account the strengths of PC gaming, including the ability to mod games. The worst example of this, and the main reason I gave it a negative review is the FOV mods. The default FOV is not natural for PC gamers, even at maximum settings it’s only able to see half the windscreen and half the side window when driving, and you have little awareness of your surroundings in first-person. If you try to fix this yourself with simple mods, your account is banned without warning for an unspecified period of time.

 

 

We have a right stick and a mouse to look around. It's that easy. And want wider view? Use more monitors. Only have one? Deal with it and honor the license you agreed to when you installed GTA V. You have to look around in real life, too. FOV mods are hacks, the developer decided what to show and what to limit as to make GAMEPLAY better and force people to look around - no excuse for hacking a licensed piece of software.

There is a very good reason this is not allowed. Multiple good reasons. One is for gameplay. another is for optimization .And another is whoever looks at that 120 screenshot and says it looks "more natural" than 65 FOV is living in a fishbowl, or just lying to hide the fact they want to see better than other people and have an advantage.

 

ANYTHING above the game's built-in FOV begins to WARP AND DISTORT the image like a fish eye effect. Which is cheating. Bans deserved, read GTA V EULA, agreed not to do it, so bans deserved:

 

TTtxv.jpg

Edited by CrisFormed

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Alabeo

I've used command to put GTA V in offline mode and since then I have no problems with bans. I am just going to remove things before I want to go online. Now I am having super fun driving trains around San Andreas :D

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Alvarez

 

 

 

 

 

 

 

 

When it comes out official that Rockstar bans mods, i hope the whole content will be ripped out and built on new engine.

Rockstar are on edge as it is - doing something as brute-forced and illegal as that would cause them to go ape sh*t.

 

I think a more conservative approach would be for the modding community as a whole to decide that a certain patch makes the game good enough, and they they will all stay on it, continuing to develop mods for that patch while refusing to download new patches or use GTA:Online, neither of which are within Rockstar's legal power to forbid.

 

Or even better, please consider signing & spreading this petition for official mod support for GTA V: https://www.change.org/p/rockstar-games-please-make-an-official-robust-mod-sdk-for-gta-v?just_created=true

 

Are you a company? Because if you call yourself as company in a petition when you are a private person, that nullifies your credibility and the credibility of your campaign, which turns to be a joke.

 

All you will achieve would be probably a laugh from anyone who reads that.

 

As for mod bans, there be a shistorm a'brewin'. Hope it escalates to the similar dimension as Gaben' paid Workshop.

 

Are you calling me a troll? & no, Glutko Industries is not a company(yet). I am on the same fence as you are, that R* should not ban single player modders.Look, if you are not a company spokesperson, or this company exists in your mind, much like Trevor Philips Inc., and you're speaking seriously about that, i tend to believe that you have some form of autism.

It's not a insult.

 

But in that case, your petition will be damned to failure, if you refer to (yet) imaginary company and yourself as its spokesperson.

 

See, your company must be acknowledged by everyone else, not just you. It must a be registered trade.

That's how the world works.

Edited by Alvarez

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Aerion
We have a right stick and a mouse to look around. It's that easy. And want wider view? Use more monitors. Only have one? Deal with it and honor the license you agreed to when you installed GTA V. You have to look around in real life, too. FOV mods are hacks, the developer decided what to show and what to limit as to make GAMEPLAY better and force people to look around - no excuse for hacking a licensed piece of software.

 

There is a very good reason this is not allowed. Multiple good reasons. One is for gameplay. another is for optimization .And another is whoever looks at that 120 screenshot and says it looks "more natural" than 65 FOV is living in a fishbowl, or just lying to hide the fact they want to see better than other people and have an advantage.

 

ANYTHING above the game's built-in FOV begins to WARP AND DISTORT the image like a fish eye effect. Which is cheating. Bans deserved, read GTA V EULA, agreed not to do it, so bans deserved:

I honestly hope you're just a pathetic troll, otherwise... well, no point arguing with a creature living in a box.

 

Use more monitors or deal with it - no.

honor the license you agreed to - no, I ticked a box and clicked a button, I don't give a flying f*ck what they want. The second it's on my HDD, it's mine to do with as I please.

the developer decided what to show and what to limit as to make GAMEPLAY better - bullsh*t. It's a hardware limitation even for the "next-gen" consoles. Indeed, it can cause performance issues as more FoV draws more data on the screen, and a sh*tbox will suffer for it. Not my PC though, so I will decide what the limits are.

whoever looks at that 120 screenshot[...] - my viewing angle is 160º, I percieve things happening almost directly to my left and right. My monitor is big, and the FoV is sh*t. Do you have the mental capacity to imagine the discord between what I perceive naturally, and what the sh*tty FoV shows me? Can you imagine the blinding headaches that accompany a slightly longer playing session with the default values? You probably don't, else you wouldn't be spewing this nonsense.

NYTHING above the game's built-in FOV begins to WARP AND DISTORT - yes, your eyes are more or less spheres, it's how things on the edges actually look, if you'd bother to think for a second.

Which is cheating - ergo, pressing V and going into 3rd person mode, thus increasing the percieved FoV, is also cheating. Your logic, not mine.

 

R* and their draconian greedy bullsh*t policy can suck it. I've not been banned for the simple reason that I cover my tracks better, and block their bullsh*t from communicating. Did you know that using a firewall to cut the communication of spyware is also cheating? The more you know~

Edited by Aerion

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CrisFormed

 

We have a right stick and a mouse to look around. It's that easy. And want wider view? Use more monitors. Only have one? Deal with it and honor the license you agreed to when you installed GTA V. You have to look around in real life, too. FOV mods are hacks, the developer decided what to show and what to limit as to make GAMEPLAY better and force people to look around - no excuse for hacking a licensed piece of software.

 

There is a very good reason this is not allowed. Multiple good reasons. One is for gameplay. another is for optimization .And another is whoever looks at that 120 screenshot and says it looks "more natural" than 65 FOV is living in a fishbowl, or just lying to hide the fact they want to see better than other people and have an advantage.

 

ANYTHING above the game's built-in FOV begins to WARP AND DISTORT the image like a fish eye effect. Which is cheating. Bans deserved, read GTA V EULA, agreed not to do it, so bans deserved:

I honestly hope you're just a pathetic troll, otherwise... well, no point arguing with a creature living in a box.

 

Use more monitors or deal with it - no.

honor the license you agreed to - no, I ticked a box and clicked a button, I don't give a flying f*ck what they want. The second it's on my HDD, it's mine to do with as I please.

the developer decided what to show and what to limit as to make GAMEPLAY better - bullsh*t. It's a hardware limitation even for the "next-gen" consoles. Indeed, it can cause performance issues as more FoV draws more data on the screen, and a sh*tbox will suffer for it. Not my PC though, so I will decide what the limits are.

whoever looks at that 120 screenshot[...] - my viewing angle is 160º, I percieve things happening almost directly to my left and right. My monitor is big, and the FoV is sh*t. Do you have the mental capacity to imagine the discord between what I perceive naturally, and what the sh*tty FoV shows me? Can you imagine the blinding headaches that accompany a slightly longer playing session with the default values? You probably don't, else you wouldn't be spewing this nonsense.

NYTHING above the game's built-in FOV begins to WARP AND DISTORT - yes, your eyes are more or less spheres, it's how things on the edges actually look, if you'd bother to think for a second.

Which is cheating - ergo, pressing V and going into 3rd person mode, thus increasing the percieved FoV, is also cheating. Your logic, not mine.

 

R* and their draconian greedy bullsh*t policy can suck it. I've not been banned for the simple reason that I cover my tracks better, and block their bullsh*t from communicating. Did you know that using a firewall to cut the communication of spyware is also cheating? The more you know~

 

 

You only think I'm a troll because you're an entitled millennial. Eye for an Eye, no? Don't be mad. Here, I will explain:

 

honor the license you agreed to - no, I ticked a box and clicked a button, I don't give a flying f*ck what they want. The second it's on my HDD, it's mine to do with as I please.

 

 

Wrong. You ticked the box and agreed to it. Once it's on your HDD, it is not yours, you do not own GTA V or any other GTA game, nor any other game you might think you own but I am here to tell you today you do not own any software on your rig. You don't even own the hardware, ironically. You own a license to use it, they own their hardware and their software to drive that hardware ensures that You do not own a "copy" nor do you own the rights to the data which is lent to your drive as per the license you pay for. If you do not honor the license, Rockstar does not have to honor their relationship with you, thus bans are a fact of life for those who do not honor agreements. What you believe is fine, your "opinion" is fine, but it is not the fact of the matter. The fact of the matter is that to USE this software (which again you do not own and only "lease" as an end-user), you must stick to the agreement you made to do so. That's the fact of it. It is not your game. You do not own GTA V. You paid a cover charge to enter. The bar is not yours and the bar can kick you out if they please.

 

 

 

the developer decided what to show and what to limit as to make GAMEPLAY better - bullsh*t. It's a hardware limitation even for the "next-gen" consoles. Indeed, it can cause performance issues as more FoV draws more data on the screen, and a sh*tbox will suffer for it. Not my PC though, so I will decide what the limits are.

 

I said gameplay. Not technical reasons. However, the VERY sparse frustum used to make GTA games function is enough to limit it and make sure people don't whine about performance if they draw too wide for their system. Gameplay meant, as seen in the image I linked above, the player on game-approved settings has to look around to be safe. The player with 120fov is a straight up cheater who sees better than anyone else who did not circumvent the in-game option. Thus an advantage is gained - if you argue that FOV mods do not give an advantage, I will tell you ahead of time that you are wrong.

 

whoever looks at that 120 screenshot[...] - my viewing angle is 160º, I percieve things happening almost directly to my left and right. My monitor is big, and the FoV is sh*t. Do you have the mental capacity to imagine the discord between what I perceive naturally, and what the sh*tty FoV shows me? Can you imagine the blinding headaches that accompany a slightly longer playing session with the default values? You probably don't, else you wouldn't be spewing this nonsense.

 

 

Your monitor is a 65 to 80fov window into a 3d world. Flick your wrist and look around. Your monitor does not support a 160 degree fov, and you need more monitors or an ultrawide to do so. Smashing the screen into a little box does not give you more natural vision. It gives you scrunched up hack-o-vision who doesn't have to look in corners the same as everyone else does. Entitled Bullsh*t.

 

 

 

 

NYTHING above the game's built-in FOV begins to WARP AND DISTORT - yes, your eyes are more or less spheres, it's how things on the edges actually look, if you'd bother to think for a second.

 

Nope. Everything retains its shape because the brain corrects it. You don't see what your eye sees. You see what your brain corrects.

 

 

 

Which is cheating - ergo, pressing V and going into 3rd person mode, thus increasing the percieved FoV, is also cheating. Your logic, not mine.

 

No, you have twisted my logic to suit your opinion. 3rd person mode is built into the game. Just like a 65 to 80fov slider is. Both are legal for that reason. Hacking the software that does not belong to you, is, however, against the terms of the agreement you made for limited access to play any game you own, including GTA V. Rockstar has the right to ban people who do not use their software as it was intended to be used. They could even revoke your license entirely. But they don't. So that's nice of them. I don't see anyone thanking them, though.

 

 

R* and their draconian greedy bullsh*t policy can suck it. I've not been banned for the simple reason that I cover my tracks better, and block their bullsh*t from communicating. Did you know that using a firewall to cut the communication of spyware is also cheating? The more you know~

 

So, in essence.... by hacking your system to circumvent the DRM... you... effectively, at the end of the day... basically... you banned... yourself?! lol??!

 

You are on the wrong side of history and "justification that is easily proven false" and "opinion" does not undermine license agreements and facts. FOV hackers are my favorite hackers to expose as they always say everything EXCEPT "I want to see in corners better", which is why they really do it, and it's been that way since Quake. But ain't nobody got time for this.

 

I do agree that Single Player should be allowed to do whatever you want. You can't "cheat" the computer, only other players. Still, this game is basically one game "GTA V" and online, as much as they want to hide it, is part of GTA V and obviously so. Actually, they've gotten themselves into a pickle if any of you figure out the mistake they made that people like, say, activision, has avoided making when it comes to calling MP a "free bonus"... (hint, they use separate EXE's).

 

 

Edited by CrisFormed

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Marcus101RR

I don't believe in the game is not yours deal. It is mine, I purchased the game so I can play with it, and under its capability mod it. The only thing I can't do is copy it, and sell the product. The whole "License" deal is like Driver Licenses, it can be revoked at any given time and you can't do anything about it. If this is what gaming is now-a-days. No wonder people have issues with piracy, they brought that on themselves, and them, being the people that worded their EULA/TOS wrongly.

 

If you expect people to play ball under those circumstances, you are barking up the wrong tree. This is why I have a neutral perspective over legal copies and pirated copies. Because, the means justify the wrong.

 

ALso, be reminded, the thread that originally stated how this new patch works said that even going offline mode won't cure you. The game stores and logs data of your activity from using anything on it, even after you disconnected and firewall blocked it. It will send the information on the next available connection possible.

 

So basically:

May 2st - Firewalled and blocked rockstar from my game

May 3 - Played lots of mods, program records it. No connection, waits, and stores.

May 4 - Didn't play

May 5 - Played, forgot to turn on firewall or block rockstar. Data is sent from session on May 3. (prepare to be banned in a few days)

 

This is what the user stated, that it logs and store the information UNTIL it can send it over. Blizzard does the same thing, there is another file "Agent" running in the background, you can kill it and it will restart on its own. So literally, no dice.

 

Another argument I found:

 

QUOTE - RANDOM USER

THERE IS A REASON WHY ITS BANNED IN SINGLE PLAYER. AS you play teh game your data and statistic are sent to Steam and RockStar which includes how many times you got wasted, killed, shot, etc All this information affects statistics in their servers which you are connected to at all given times, or until they can sync your save file. This happens on Steam, on Ubisoft Games, on any game that uses a statistic tracker. Do not argue that mods cannot and will not get you banned or affect no one in single player. Your ignorance are stupid. You are cheating achievements on their service, the statistics, and sending bullcrap data to them. You should be banned, just for that. So, yes, single player mods are bad.

Edited by Marcus101RR

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CrisFormed

The key word in your opening statement was "Believe" - "beLIEve" - you're lying to yourself, unaware. You don't own the game. Beliefs are dangerous because they entail an open admittance that you do not know. Quantifiable facts are "known" and not "believed". We don't "believe" in things we know, we know them. Belief is like an optimistic doubt.

 

I respect what you believe and how you think it "should be"- and I agree. But the way the software world actually works - we own nothing. Only pay admittance fee under agreement you won't do anything to the software while you use it.

 

There is no justification for sneaking into a bar or stealing tickets to the fun fair. Same goes for piracy - it's wrong, but it's not as bad as end-users pretend. Developers like pirates, they are future sales and free hands-on advertising for their future products. It wasn't like that before the Multiplayer revolution, so it sucked then, but value in the product that is paid for always outweighs a pirated copy these days.

 

I look like I'm being ninnyninny, but I just have fun with this particular topic of discussion. The reality is that we don't get to address these "injustices" until we all understand them. We need to understand these things, before we can change them. We have to face our beliefs as doubts, and seek knowledge - and then we can change things :^:

 

By revealing how it really is, then people can easier see what we need to do about it and no more circular arguments among peers happens. No more turned against each other, and instead, we are turned against "them" who control us. Goes way deeper than software licesnses, but gaming is a great place to start, cause it'll trickle out into every other facet of society once all of our brains are focused on the enemies of our liberty (specifically the things that make it possible for these truths to be self evident when explained), and not each other. Gamers are the colorless and borderless people. It is our time. We need only to be armed with knowledge, and we can change things together.

Edited by CrisFormed

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Marcus101RR

The key word in your opening statement was "Believe" - "beLIEve" - you're lying to yourself, unaware. You don't own the game. Beliefs are dangerous because they entail an open admittance that you do not know. Quantifiable facts are "known" and not "believed". We don't "believe" in things we know, we know them. Belief is like an optimistic doubt.

 

I respect what you believe and how you think it "should be"- and I agree. But the way the software world actually works - we own nothing. Only pay admittance fee under agreement you won't do anything to the software while you use it.

 

There is no justification for sneaking into a bar or stealing tickets to the fun fair. Same goes for piracy - it's wrong, but it's not as bad as end-users pretend. Developers like pirates, they are future sales and free hands-on advertising for their future products. It wasn't like that before the Multiplayer revolution, so it sucked then, but value in the product that is paid for always outweighs a pirated copy these days.

 

I look like I'm being ninnyninny, but I just have fun with this particular topic of discussion. The reality is that we don't get to address these "injustices" until we all understand them. We need to understand these things, before we can change them. We have to face our beliefs as doubts, and seek knowledge - and then we can change things :^:

 

By revealing how it really is, then people can easier see what we need to do about it and no more circular arguments among peers happens. No more turned against each other, and instead, we are turned against "them" who control us. Goes way deeper than software licesnses, but gaming is a great place to start, cause it'll trickle out into every other facet of society once all of our brains are focused on the enemies of our liberty (specifically the things that make it possible for these truths to be self evident when explained), and not each other. Gamers are the colorless and borderless people. It is our time. We need only to be armed with knowledge, and we can change things together.

You forget that money is power, and reputation is key. That's like trying to send a nuke to VALVE HQ and hope it all goes away. They just keep coming back. The only thing you can do, is become a mass retailer, game designer, and make your own EULA where this is possible, then just then, might you make more hits than the greedy bastards themselves.

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CrisFormed

I agree with you.

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GlutkoIndustries

 

 

 

 

 

When it comes out official that Rockstar bans mods, i hope the whole content will be ripped out and built on new engine.

Rockstar are on edge as it is - doing something as brute-forced and illegal as that would cause them to go ape sh*t.

 

I think a more conservative approach would be for the modding community as a whole to decide that a certain patch makes the game good enough, and they they will all stay on it, continuing to develop mods for that patch while refusing to download new patches or use GTA:Online, neither of which are within Rockstar's legal power to forbid.

 

Or even better, please consider signing & spreading this petition for official mod support for GTA V: https://www.change.org/p/rockstar-games-please-make-an-official-robust-mod-sdk-for-gta-v?just_created=true

 

Are you a company? Because if you call yourself as company in a petition when you are a private person, that nullifies your credibility and the credibility of your campaign, which turns to be a joke.

 

All you will achieve would be probably a laugh from anyone who reads that.

 

As for mod bans, there be a shistorm a'brewin'. Hope it escalates to the similar dimension as Gaben' paid Workshop.

 

Are you calling me a troll? & no, Glutko Industries is not a company(yet). I am on the same fence as you are, that R* should not ban single player modders.Look, if you are not a company spokesperson, or this company exists in your mind, much like Trevor Philips Inc., and you're speaking seriously about that, i tend to believe that you have some form of autism.

It's not a insult.

 

But in that case, your petition will be damned to failure, if you refer to (yet) imaginary company and yourself as its spokesperson.

 

See, your company must be acknowledged by everyone else, not just you. It must a be registered trade.

That's how the world works.

 

Understood. Im, just waiting for an opportunity to register the company, which might take a while.

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Orlansky

If you can afford it maybe a way around a SP ban for mods is a second PC with Steam and you never go back online with Steam after GTA V is installed. So you couldn't ever update the game or any other game on it or get DLCs, but you could on your other PC for the rest of your games of course. And have an unmodded GTA V on the other PC too. That's maybe extreme but if you have the money for it is that a silly idea or something doable?

 

This is assuming there's no periodic R verification that pops up even if you stay offline on Steam.

Edited by Orlansky

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Daynja

If Rockstar keepts it up I'm going to make a duplicate of my current copy and do as I wish totally offline to the second. I'll keep my legit copy on the off chance I want to play GTA: Online, and use the other copy for everything else. With mods like FiveM in development, I honestly couldn't give two f*cks and a sh*t about GTA:O at this point.

I made a copy of my Steam install a while back, version 1.0.331.1. But im not sure how to run it with mods. The game will try to use Social club. The "other ways" you can play an offline version create an offline user for Social club, but it still uses Social club. How can we separate users for the Steam install where i wish to go online with a default game, and to play the offline with the different user, without any problems?

 

Its not like the days of old where we could use a GTAxx.exe so we can play a mod only version that doesnt connect.Social club requirements kinda changes all that

If you can afford it maybe a way around a SP ban for mods is a second PC with Steam and you never go back online with Steam after GTA V is installed. So you couldn't ever update the game or any other game on it or get DLCs, but you could on your other PC for the rest of your games of course. And have an unmodded GTA V on the other PC too. That's maybe extreme but if you have the money for it is that a silly idea or something doable?

 

This is assuming there's no periodic R verification that pops up even if you stay offline on Steam.

Social club runs independently from Steam. Even in IV steam version you could run LaunchGTAIV.exe without steam running, then Securom/SocialClub log in kicked in.

Edited by Daynja

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Alvarez

Looks bad, guys, it seems that mods are prohibited by their EULA.

 

 

 

You agree not to:
  1. commercially exploit the Software;
  2. distribute, lease, license, sell, rent, convert into convertible currency, or otherwise transfer or assign the Software, or any copies of the Software, including but not limited to Virtual Goods or Virtual Currency (defined below) without the express prior written consent of Licensor or as expressly set forth in this Agreement;
  3. make a copy of the Software or any part thereof (other than as set forth herein);
  4. make a copy of the Software available on a network for use or download by multiple users;
  5. except as otherwise specifically provided by the Software or this Agreement, use or install the Software (or permit others to do same) on a network, for on-line use, or on more than one computer or gaming unit at the same time;
  6. copy the Software onto a hard drive or other storage device in order to bypass the requirement to run the Software from the included CD-ROM or DVD-ROM (this prohibition does not apply to copies in whole or in part that may be made by the Software itself during installation in order to run more efficiently);
  7. use or copy the Software at a computer gaming center or any other location-based site; provided, that Licensor may offer you a separate license agreement to make the Software available for commercial use;
  8. reverse engineer, decompile, disassemble, display, perform, prepare derivative works based on, or otherwise modify the Software, in whole or in part;
  9. remove or modify any proprietary notices, marks, or labels contained on or within the Software;
  10. restrict or inhibit any other user from using and enjoying any online features of the Software;
  11. cheat or utilize any unauthorized robot, spider, or other program in connection with any online features of the Software;
  12. violate any terms, policies, licenses, or code of conduct for any online features of the Software; or
  13. transport, export, or re-export (directly or indirectly) into any country forbidden to receive the Software by any U.S. export laws or regulations or U.S. economic sanctions or otherwise violate any laws or regulations, or the laws of the country in which the Software was obtained, which may be amended from time to time.

So, what are we going to do about it?

 

However, according to Rockstar support and this guy on Neogaf...

 

rockstar_support_reply_cosmetic_mod_1.pn

Edited by Alvarez

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