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Freeroam should be freeaim exclusive


makki3
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I'll never understand why people talk about skill and whatnot when it comes to shooting and movement in this game.

 

Try to play Quake 3 and you'll see what shooting, movement and free aim means.

 

Anyway, since not everyone is an uber-skilled free aimer with robocop reflexes and precision (that's what free aim means, right?), all you would achieve is that people would just use Insurgents, Rhinos and Lazers even more than they do now. Good luck with that. There was already a thread here that vehicle griefers are hijacking freeaim lobbies.

Interesting, as a recent enthusiast of CSGO I can understand what precision means in a competitive FPS. I'm not trying to exclude casual gamers from playing GTAO by removing free aim in freeroam lobbies. I'm saying to fix up the current gun movement in the game and bring it up to a better standard. Instead of aim-lock in AA, FR would have a very slight aim assist like in other console shooters of today which would enable more interesting gunfights that require at least a smidgen of skill to win.

 

In my original post I mentioned that a person who runs over X amount of people will be more vulnerable in their vehicle as all other players in the lobby can lock onto them as they would in AA if they continue to stay in a car. AA or FA, rhinos and lazers are just as powerful. Does it really matter if you can lock-on with a bullet firing gun onto a jet or tank? One's too armored and bullet resistent to even worry about bullets and the other just evades them with speed. Most, if not all players take out tanks and jets with missiles, rockets, explosives and the minigun (can't lock on anyway) rather than bullet firing weapons.

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I'll never understand why people talk about skill and whatnot when it comes to shooting and movement in this game.

 

Try to play Quake 3 and you'll see what shooting, movement and free aim means.

 

Anyway, since not everyone is an uber-skilled free aimer with robocop reflexes and precision (that's what free aim means, right?), all you would achieve is that people would just use Insurgents, Rhinos and Lazers even more than they do now. Good luck with that. There was already a thread here that vehicle griefers are hijacking freeaim lobbies.

They've been doing that since 360 lol You don't know fear until you see a crew of 5 all constantly strafing supply st lol was crazy.
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Goddamn freeaim snobs, IT'S A COMPUTER GAME, not an initiation stage of the army/military for f*cksake.

So you're telling me that a stagnant, mundane and flat-out outdated way of gunplay is perfectly alright with you? All I'm saying is that FR could have a slight aim assist (as all shooters do; as mentioned by another poster) and a much smoother gun movement system. Removing AA and it's messed up auto-aim will somehow turn GTAO into a military simulator?

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ugotsmoked

No.

 

Play free-aim if you don't like AA rather than forcing your sh*tty interests onto others.

100%

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Go play COD, you'll do us all a favour...

So you're saying that COD is more difficult than AA in its current state?

You are most certainly correct.

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ugotsmoked

 

 

Goddamn freeaim snobs, IT'S A COMPUTER GAME, not an initiation stage of the army/military for f*cksake.

So you're telling me that a stagnant, mundane and flat-out outdated way of gunplay

You lost me.

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Goddamn freeaim snobs, IT'S A COMPUTER GAME, not an initiation stage of the army/military for f*cksake.

So you're telling me that a stagnant, mundane and flat-out outdated way of gunplay

You lost me.

 

I'll explain. The lock on system in GTAV strips away any skill used in PvP gunfights. The Lock on system in AA is just there for players who can't be bothered to tolerate the clunky gun mechanics players endure in FA lobbies. I had an idea to remove AA and smoothen out gun mechanics and movement, so that all players can enjoy more well-rounded and interesting gunplay. This guy believes that removing AA will apparently turn GTAO into an 'initiation stage for the army' (probably hyperbole; still though it's an overreaction).

Edited by makki3
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dead goon

Why would you turn Spenny against himself anyway?

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LeakyLine

I tend to laugh at topics like this and just move on.

But you...you...

 

Just shut the f*ck up. Not everyone has to play the same f*cking way you do, you egotistical freak.

  • Like 2

urkgcNk.gif

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Why would you turn Spenny against himself anyway?

Ahah, it's just that half the time Spenny would do the most humiliating challenges to win, even without Kenny's malevolent plots.

 

If you've seen the 'who can endure the most torture' episode Spenny shoves a lubed hotdog with a condom up his ass just to win a fake competition.

 

 

 

8:40 - 11:25

Edited by makki3
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I tend to laugh at topics like this and just move on.

But you...you...

 

Just shut the f*ck up. Not everyone has to play the same f*cking way you do, you egotistical freak.

Mhm, I never said people have to play like I do. I'm just expressing my idea and opinions on how to revamp a flawed aiming mechanic, it's what people do on a forum. Jesus christ dude, you act as if Assisted aim is some sort of benevolent god and my ideas towards changing and removing it offend you to your core.

 

No other popular shooters include such an impractical and boring gunplay mechanic that require such little effort, I'm just thinking of ideas to innovate GTAO to the current standard.

 

And, please, don't say that AA in its current state is actually beneficial for any players. Maybe players with arthritis benefit from barely moving the analogs when shooting.

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ugotsmoked

 

 

 

 

Goddamn freeaim snobs, IT'S A COMPUTER GAME, not an initiation stage of the army/military for f*cksake.

So you're telling me that a stagnant, mundane and flat-out outdated way of gunplay
You lost me.

 

I'll explain. The lock on system in GTAV strips away any skill used in PvP gunfights. The Lock on system in AA is just there for players who can't be bothered to tolerate the clunky gun mechanics players endure in FA lobbies. I had an idea to remove AA and smoothen out gun mechanics and movement, so that all players can enjoy more well-rounded and interesting gunplay. This guy believes that removing AA will apparently turn GTAO into an 'initiation stage for the army' (probably hyperbole; still though it's an overreaction).

I meant you lost me as I disagree.

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I tend to laugh at topics like this and just move on.

But you...you...

 

Just shut the f*ck up. Not everyone has to play the same f*cking way you do, you egotistical freak.

Mhm, I never said people have to play like I do. I'm just expressing my idea and opinions on how to revamp a flawed aiming mechanic, it's what people do on a forum. Jesus christ dude, you act as if Assisted aim is some sort of benevolent god and my ideas towards changing and removing it offend you to your core.

 

No other popular shooters include such an impractical and boring gunplay mechanic that require such little effort, I'm just thinking of ideas to innovate GTAO to the current standard.

 

And, please, don't say that AA in its current state is actually beneficial for any players. Maybe players with arthritis benefit from barely moving the analogs when shooting.

Of course it's beneficial. They want to use AA and so they benefit from being able to use it. You're talking about innovation but taking player choice away is the opposite of innovation.

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Rather than this, I actually wish Rockstar would have an option to set whether Invite Only, Friend Only, Crew Only, or Public session to load as default after a job or error screen.

 

It's annoying when everytime I accept request and spend my time to play this game, all I see is extra time-wasting to slow load Public Mode which either end up in full mayhem, bugged pause screen, or stuck in the cloud hearing assholes talking trash over the mics.

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Goddamn freeaim snobs, IT'S A COMPUTER GAME, not an initiation stage of the army/military for f*cksake.

So you're telling me that a stagnant, mundane and flat-out outdated way of gunplay is perfectly alright with you? All I'm saying is that FR could have a slight aim assist (as all shooters do; as mentioned by another poster) and a much smoother gun movement system. Removing AA and it's messed up auto-aim will somehow turn GTAO into a military simulator?

 

 

 

 

 

lol @ this topic.

 

This is a game filled with wankers... That hide in bullet proof cars and only get out to use auto aim.

 

 

And you think they want to play anything that makes it more difficult for them.. Dafuk? They don't got time for that sh*t.

 

:D

Edited by HulioG
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Hit by Lightning

I absolutely love freeaim lobbies. I've had a good experience with them. You need to be a really good player to kill someone who's moving fast. Good payers (usually !) won't attack until they're provoked. In short, you will have the ultimate GTA experience :D

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The-SpecialOne7

 

Go play COD, you'll do us all a favour...

So you're saying that COD is more difficult than AA in its current state?

You are most certainly correct.

 

 

No, I'm saying you're most probably a fps games and this isn't it, so just move on to there and leave us GTA fans here... Thank you

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I tend to laugh at topics like this and just move on.

But you...you...

 

Just shut the f*ck up. Not everyone has to play the same f*cking way you do, you egotistical freak.

Mhm, I never said people have to play like I do. I'm just expressing my idea and opinions on how to revamp a flawed aiming mechanic, it's what people do on a forum. Jesus christ dude, you act as if Assisted aim is some sort of benevolent god and my ideas towards changing and removing it offend you to your core.

 

No other popular shooters include such an impractical and boring gunplay mechanic that require such little effort, I'm just thinking of ideas to innovate GTAO to the current standard.

 

And, please, don't say that AA in its current state is actually beneficial for any players. Maybe players with arthritis benefit from barely moving the analogs when shooting.

Of course it's beneficial. They want to use AA and so they benefit from being able to use it. You're talking about innovation but taking player choice away is the opposite of innovation.

 

I feel that players use AA because it's the most logistical to use because of the lack of variety in aiming options. NPC's have godlike aim, Freeaim has mostly toxic players and it's the most popular option. But I'm pretty sure if a new weapon aiming system that got rid of lock-on aim and the twitchy and slightly unresponsive gun movement that GTAO currently has, most players would move to it. If that were to happen, what's the point of having AA if there's a much more refined and better gun aiming system than the old?

 

I'm not saying remove AA as of now; it would be pointless since bullet firing weapons suffer from bad mechanics. I'm saying that if R* were to release patches fixing guns in GTAV/GTAO, it would improve gunplay and the primitive lock-on fire method of AA could then be removed. It's like for example when better technology such as phones are released. Most will move on to a more improved and technologically advanced model. No reason not to, but maybe some will cling on to the older models because they want to prevent the change rather than for a logical reason.

 

It's just a little idea that will probably never see the light of day since R* are way beyond tweaking gameplay mechanics.

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Freeaim has mostly toxic players

 

 

 

Dafuk does that mean? Toxic?

 

Free aim is filled with more friendly players.. and even the trolls or aggressive players can easily be avoided by simply staying on the move. Which is why you find less toxic players in free aim.

Edited by HulioG
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WWEMichaelB

I think OP is just lonely in his free aim lobby, so he thinks everyone should play the same way he does and be miserable in free aim.

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TreFacTor

This thread is pointless. It's asking for a reverse of assisted aim to covert it to free aim. There's no need. Just play assisted aim partial....honestly people come up with the most asinine threads.

 

 

 

To make things worse, op put time and effort into it...smdh.

Edited by TreFacTor
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I think OP is just lonely in his free aim lobby, so he thinks everyone should play the same way he does and be miserable in free aim.

 

That's it, typical "free aim is a ghost town, so everyone should be forced to suffer it because I feel elite for using it"

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I think OP is just lonely in his free aim lobby, so he thinks everyone should play the same way he does and be miserable in free aim.

 

 

...Ya... too bad free aim lobbies are constantly packed. Poor him.

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This thread just took a turn for the worst...

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Ciaran2033.gif

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