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Most immersive moments during gameplay?


TheOneLibertonian
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TheOneLibertonian

GTA IV is a fantastic game with an amazing story and gameplay. Share your thoughts about your most immersive experience in the concrete jungle that is Liberty City.

 

One of my most unforgettable and immersive experience is when walking down at Hove Beach early during the game and just enjoying walking around the immigrant and crime infested Hove Beach. One time a civilian accidentally bumped a Russian mobster's car, then the mobster proceed to kill the innocent civilian. Then a cop went to investigate the situation and suddenly the mobster shoots the cop, and a deadly shootout starts while Niko is watching the horror that is happening in Hove Beach. Not so much for the civilized and liberal America.

 

I like how there are random events in IV that doesn't involve the protagonist and it just basically happen. No wonder why Liberty City is called the worst place in America. GTA IV is a really immersive and fantastic experience.

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PhillBellic

Hove Beach can be a pretty crazy area. :)

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  • 5 months later...
American Viking

Let me tell ya, for me the entire story, every time I turned the game on I was fully immersed but I'll give you a more direct answer as I believe that's what you're fishing for. The most immersive part of the game for me was actually taking the time to read and reply to emails, and surf the virtual web at the [email protected] It really gave many of the missions context for me so I didn't feel like it was just mission after mission.

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Algonquin Assassin

Yeah the emails are great to read. Actually I remember once I basically read every profile on the LCPD database.

 

It was so interesting IMO to find out just a little more about certain characters not covered in the cutscenes.

Edited by PulpFiction
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That was one heck of a Bump. ;)

 

Anyway, the Ambient Background Sounds are one way of massively adding to the Great Ambiance of the Game.

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AuSsIeThUnDeR36

I think the moment after Niko shoots Vlad and then Niko opens up to Roman and talks about the war, man that part really drags you in and it's like watching a movie. How you can see Niko's expression as he talks...it's riveting.

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Gameplay wise, one I remember that was very immersive to me was entering the projects to kill Clarence. You feel tension for sure, people talk sh*t about you as you pass by, muffled rap music plays in the background, cars go by, and when the gunfight starts it gets dirty. Moments like that make me glad that IV doesn't have a score, it wouldn't have fit. IV relied on their audio to give the player "emotion", if you get me.

Edited by Canadian Badass
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  • 4 weeks later...
Maya Echo Visari

Combat can be pretty damn wild once you get used to playing without autoaim.

Just don't use the 'take cover' mechanic and instead crouch often, you'll find yourself in some intense shootouts. Even on console it can be fantastic. It's such a gritty experience.

Gameplay wise, one I remember that was very immersive to me was entering the projects to kill Clarence. You feel tension for sure, people talk sh*t about you as you pass by, muffled rap music plays in the background, cars go by, and when the gunfight starts it gets dirty. Moments like that make me glad that IV doesn't have a score, it wouldn't have fit. IV relied on their audio to give the player "emotion", if you get me.

I much agree with your statement about the absence of an ambient score in IV:

 

Loud gunfire - can be just as effective as a killer soundtrack.

Edited by Maya Echo Visari
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American Viking

I hate video game music. I much prefer to immerse myself with the sounds of footsteps, chatter, gunfire, etc. and GTA IV's lack of made it all the better. The same can't be said for V.

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I was in Hove Beach and some russian guy attacked a police officer, then the insane shootout begins. The russian mobster hitted me twice. Hove Beach is crazy area lol :D

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Maya Echo Visari

I hate video game music. I much prefer to immerse myself with the sounds of footsteps, chatter, gunfire, etc. and GTA IV's lack of made it all the better. The same can't be said for V.

 

I disagree! I think that if it wasn't for the music, 'V' wouldn't have provided the impact that it needed to be the game that it wanted to be. Grand Theft Auto V is a little more of a 'stylish' take on the HD universe I think. It differentiates itself greatly from it's previous installment. Much like the transition from Grand Theft Auto III, to Grand Theft Auto Vice City. It's music has place and purpose. For me, the shootouts and chases wouldn't feel executed well if not for the music that erupts during and dynamically changes; Depending on your actions. It's like you're playing a role in an action movie in 'V'.

 

Of course, not without it's faults. I do feel that some of the gun sounds are lacking *umph* and some of the engines sound like they need desperate oil changes, but IV wasn't perfect either.

Edited by Maya Echo Visari
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I really like how in the game, other people are dealing with their own things/events. Sometimes you see an officer that pulled someone over, and how someone is looking at their car because it's broken. The game feels real when you take the time and just walk or drive calmly.

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Answering the phone when the IAA contact tells you they found Darko while I walking through Algonquin

Edited by Zello
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Answering the phone when the IAA contact tells you they found Darko while I walking through Algonquin

>niko is walking up the block to his car

>the streets are crowded

>his phone rings, niko picks it up

>we have darko

>stop in the middle of sidewalk as people pass you by

 

cinematic tbh we weren't ready for a game so great wH39G0m.png

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Answering the phone when the IAA contact tells you they found Darko while I walking through Algonquin

>niko is walking up the block to his car

>the streets are crowded

>his phone rings, niko picks it up

>CASSIN WANNA GO BOWLING CASSIN

>stop in the middle of sidewalk as people pass you by

 

cinematic tbh we weren't ready for a game so great wH39G0m.png

FTFY. Edited by Karls
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Xing of Virtue

Finding and chasing Rascalov all over LC during a rainstorm.

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Algonquin Assassin

 

I hate video game music. I much prefer to immerse myself with the sounds of footsteps, chatter, gunfire, etc. and GTA IV's lack of made it all the better. The same can't be said for V.

 

I disagree! I think that if it wasn't for the music, 'V' wouldn't have provided the impact that it needed to be the game that it wanted to be. Grand Theft Auto V is a little more of a 'stylish' take on the HD universe I think. It differentiates itself greatly from it's previous installment. Much like the transition from Grand Theft Auto III, to Grand Theft Auto Vice City. It's music has place and purpose. For me, the shootouts and chases wouldn't feel executed well if not for the music that erupts during and dynamically changes; Depending on your actions. It's like you're playing a role in an action movie in 'V'.

 

Of course, not without it's faults. I do feel that some of the gun sounds are lacking *umph* and some of the engines sound like they need desperate oil changes, but IV wasn't perfect either.

 

 

I think the ambient background music works for GTA V, but IMO wouldn't for GTA IV. It's obvious with GTA V R* wanted a more movie like experience. I don't know, but I think missions like Hostile Negotiation and Museum Piece would lack that intense feeling with music playing in the background.

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TheOneLibertonian

 

 

I hate video game music. I much prefer to immerse myself with the sounds of footsteps, chatter, gunfire, etc. and GTA IV's lack of made it all the better. The same can't be said for V.

 

I disagree! I think that if it wasn't for the music, 'V' wouldn't have provided the impact that it needed to be the game that it wanted to be. Grand Theft Auto V is a little more of a 'stylish' take on the HD universe I think. It differentiates itself greatly from it's previous installment. Much like the transition from Grand Theft Auto III, to Grand Theft Auto Vice City. It's music has place and purpose. For me, the shootouts and chases wouldn't feel executed well if not for the music that erupts during and dynamically changes; Depending on your actions. It's like you're playing a role in an action movie in 'V'.

 

Of course, not without it's faults. I do feel that some of the gun sounds are lacking *umph* and some of the engines sound like they need desperate oil changes, but IV wasn't perfect either.

 

I think the ambient background music works for GTA V, but IMO wouldn't for GTA IV. It's obvious with GTA V R* wanted a more movie like experience. I don't know, but I think missions like Hostile Negotiation and Museum Piece would lack that intense feeling with music playing in the background.

TLC too, look at Heat, the shootout was one of the most intense movie shootouts, and it didn't have background music, only the rattle of the gunshots made it more realistic and intense. Same goes for TLC's shootout compared to V's The Big Score's shootout, despite the awesome score, it lacks that intense feel of Three Leaf Clover's bank robbery.
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I hate video game music. I much prefer to immerse myself with the sounds of footsteps, chatter, gunfire, etc. and GTA IV's lack of made it all the better. The same can't be said for V.

 

I disagree! I think that if it wasn't for the music, 'V' wouldn't have provided the impact that it needed to be the game that it wanted to be. Grand Theft Auto V is a little more of a 'stylish' take on the HD universe I think. It differentiates itself greatly from it's previous installment. Much like the transition from Grand Theft Auto III, to Grand Theft Auto Vice City. It's music has place and purpose. For me, the shootouts and chases wouldn't feel executed well if not for the music that erupts during and dynamically changes; Depending on your actions. It's like you're playing a role in an action movie in 'V'.

 

Of course, not without it's faults. I do feel that some of the gun sounds are lacking *umph* and some of the engines sound like they need desperate oil changes, but IV wasn't perfect either.

 

 

I think the ambient background music works for GTA V, but IMO wouldn't for GTA IV. It's obvious with GTA V R* wanted a more movie like experience. I don't know, but I think missions like Hostile Negotiation and Museum Piece would lack that intense feeling with music playing in the background.

 

 

This. Hostile Negotiation is so intense because the only things you hear in this secluded place is are gunshots and the Russian´s mocking shouts: "You think we care about stupid gambling debts? We care about killing you!"

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Gnocchi Flip Flops

Hove Beach shootouts are the best. They're like mini-missions where you have to kill all of the mobsters. Crazy as hell, there was a time they shot up a car so bad that it exploded and set off a chain reaction. All I did was fire a shot and then take cover as they proceeded to shoot at each other.

 

Some of the most immersive experiences can be small though. I like to roleplay a lot so some things I'm very used to that others might not be. Simply hopping in my favorite car and driving like your average civilian can be fun. Of course most of my experiences revolve around cars. A relaxed cruise around Algonquin in a Super GT. Aggressive driving in a Turismo. Powersliding and running from cops in a Sentinel. Doing donuts and drifts in a Feltzer. Or just casual driving in any car.

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No doubt that every cop chase with HUD turned off is very immersive ;)

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No doubt that every cop chase with HUD turned off is very immersive ;)

Even though I've got most of the game memorized by now, turning off the HUD can still make things a bit of challenge, especially when you have to chase somebody.

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Gnocchi Flip Flops

That would be a challenge for me as well because even though I know the streets like the back of my hand, I don't have all of the alleyways memorized - which come in handy during chases.

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Hove Beach can be a pretty crazy area. :)

 

I also find it fascinating and beautiful, as weird as that may sound. With the subway tracks above your head, and the constant flow of traffic, it's almost like real life New York City.

VWSTp.png

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The shootouts in the ghetto are also immersive, mainly when inside a building.

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The shootouts in the ghetto are also immersive, mainly when inside a building.

Yeah, sh*t can be gruesome sometimes. When I was playing TBOGT, some Mexican gangster and a Jamaican got into a fight, guns came out, and in the end, the Jamaican went down. What was weird though, and sort of cinematic, was that the Mexican gangster went up to the Jamaican's body, and shot him twice in the head.

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What about killing joggler women at middle park at night by stabbing them and throwing their bodies at the pool? :D

Edited by fefenc
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What about killing joggler women at middle park at night by stabbing them and throwing their bodies at the pool? :D

Another murder that will be connected to Eddie Low's murders.

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  • 1 month later...

Just the main storyline, it's so emotional knowing what Niko goes through, and you really get stuck into it.

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