BenBaron Posted May 4, 2015 Share Posted May 4, 2015 Hi guys, in order to get the z for x and y supplied by a self set blip I am using the above mentioned native. As the scene needs to be loaded at this location for it to work, I currently teleport the player to the blip, do a WAIT(100); and put him back to where he was, afterwards. Although this works, the teleport is visible in form of a short visible distortion, of course . Is there a better way, to achieve the same? Thanks in advance! Link to comment Share on other sites More sharing options...
Skorpro Posted May 5, 2015 Share Posted May 5, 2015 (edited) Could be interesting - or not Edit: Der Code ist asbach & ich hab einen im Tee, also wenn's das nicht ist, ignorier's einfach... Edited May 5, 2015 by Skorpro Link to comment Share on other sites More sharing options...
BenBaron Posted May 5, 2015 Author Share Posted May 5, 2015 Hi Skorpro, ich hoffe der Tee hat sich mittlerweile langsam wieder beruhigt . Yes, that's quite what I already do right now...SET_ENTITY_COORDS for the player to get him there, do the WAIT(100) to load the scene and check the height of terrain using GET_GROUND_Z_FOR_3D_COORD. Works, but might be a bit clumsy . Link to comment Share on other sites More sharing options...
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