sakis25 Posted May 4, 2015 Author Share Posted May 4, 2015 NEW VERSION 0.4 IS NOW AVAILABLE! I was about to release version 0.3 yesterday but then I got a message from haws1290 who send me over the code for the blips on the map. Then I saw Daxwolf's post with his locations on the map who also helped me a lot. A big thanks to those guys and the rest of the community who helped with this mod. What's new in this version: - Added 14 new petrol stations, 23 in total (thanks to Daxwolf) - Added blips with the available petrol stations (thanks to haws1290) - When you run low on gas all the petrol stations are shown on the map, also fuel bar turns red - Added a darker background behind the fuel bar - Bug fixes So what's next: - Make it possible to refill your car using the jerry can. At the moment I can't find a way to check what weapon is the player currently holding so I can't make it work yet. - Also I can't check if the player is in a car or bycicle or boat etc. So all the vehicles you are driving will drain fuel. those work BOOL IS_THIS_MODEL_A_BOAT(Hash model) BOOL IS_THIS_MODEL_A_PLANE(Hash model) BOOL IS_THIS_MODEL_A_HELI(Hash model) BOOL IS_THIS_MODEL_A_CAR(Hash model) BOOL IS_THIS_MODEL_A_TRAIN(Hash model) BOOL IS_THIS_MODEL_A_BIKE(Hash model) BOOL IS_THIS_MODEL_A_BICYCLE(Hash model) BOOL IS_THIS_MODEL_A_QUADBIKE(Hash model) Great find! Hope Sakis use them for the mod see my previous post Link to comment Share on other sites More sharing options...
headscript Posted May 4, 2015 Share Posted May 4, 2015 @headscript I tried "IS_THIS_MODEL_A_BICYCLE(Hash model)" but it always returns "false" even when I'm on a bicycle. Can you try it and see if it works? @Xilandro thank you for the code. I'll try it latter. Note to mods: Please edit the title of this thread and remove the "0.1" because it causes confusion. i use it like thatVEHICLE.IS_THIS_MODEL_A_TRAIN(ENTITY.GET_ENTITY_MODEL(v))) v is the vehicle object Link to comment Share on other sites More sharing options...
everesee Posted May 4, 2015 Share Posted May 4, 2015 Thanks for v0.4, I will try it tomorrow. Here is my opinions; - bicycles don't have a serious bug. Even if fuel goes empty, you can still drive your bicycle. - about boats; you can add a sea petrol station in the future after openIV be able to edit rpf files. - You can take help from other modders on this forum about jerry can, there was a "Gravity Gun" mod. So, developer of this mod knows how to check what weapon is the player currently holding(He scripted the Stun Gun) - Can you extend a little more fuel's end time? It depletes after 3-4 miles and this is not realistic. - Lastly, you can change your script like that: Player parks her/his car to near of fuel station, gets off from car and presses "e" near fuel and fuels up car. Pressing "e" in the car isn't realistic, you can change that if you like this idea. To put it in a nutshell, thanks for the script. I hope you can find someone who can help about detecting vehicles and weapons Link to comment Share on other sites More sharing options...
sakis25 Posted May 4, 2015 Author Share Posted May 4, 2015 @headscript I tried "IS_THIS_MODEL_A_BICYCLE(Hash model)" but it always returns "false" even when I'm on a bicycle. Can you try it and see if it works? @Xilandro thank you for the code. I'll try it latter. Note to mods: Please edit the title of this thread and remove the "0.1" because it causes confusion. i use it like thatVEHICLE.IS_THIS_MODEL_A_TRAIN(ENTITY.GET_ENTITY_MODEL(v))) v is the vehicle object Thank you! Now it works! I will add this check in the next version. gta5mods 1 Link to comment Share on other sites More sharing options...
sakis25 Posted May 4, 2015 Author Share Posted May 4, 2015 @headscript I tried "IS_THIS_MODEL_A_BICYCLE(Hash model)" but it always returns "false" even when I'm on a bicycle. Can you try it and see if it works? @Xilandro thank you for the code. I'll try it latter. Note to mods: Please edit the title of this thread and remove the "0.1" because it causes confusion. i use it like thatVEHICLE.IS_THIS_MODEL_A_TRAIN(ENTITY.GET_ENTITY_MODEL(v))) v is the vehicle object "IS_THIS_MODEL_A_BICYCLE" and "IS_THIS_MODEL_A_BIKE" both return bike. Check for bicycle is not working. Link to comment Share on other sites More sharing options...
t9x69 Posted May 4, 2015 Share Posted May 4, 2015 Great updates man, keep up the good work. Just some feedback for you. You may want to readjust the coordinates of Gas Station 6. I had to almost drive into the front door before it would begin refueling. Also I felt that it waited until the last minute before the icons would appear for the gas station not giving you enough time to really make it in some cases. So I personally adjusted this line to 0.04 and it was perfect for me: if (carGas<0.02) then if (lowFuel==false) then lowFuel=true GUI.loadBlips() end Link to comment Share on other sites More sharing options...
ZZCOOL Posted May 4, 2015 Share Posted May 4, 2015 (edited) heres an idea instead of a straight line you could put a nice minimalistic curved line or it could simply be lines I I I I I I I I I (O) Edited May 4, 2015 by ZZCOOL MADRIZONABRUTA 1 Link to comment Share on other sites More sharing options...
Camo69 Posted May 5, 2015 Share Posted May 5, 2015 What line (s) is fuel consumption rate on? Link to comment Share on other sites More sharing options...
Daxwolf Posted May 5, 2015 Share Posted May 5, 2015 (edited) What line (s) is fuel consumption rate on? This one: function GUI.updateGas() if(carGas > 0) then carGas = carGas -(carspeed/600000) <<<------This value here GUI.time = 0 else carGas = 0 endend higher = longer. I set mine to about 2,600,000. I can get almost entirely around the perimeter of the map on about a half a tank, which I think is realistic imo because you shouldn't be filling up 15 times a day. But play around with it and decide for yourself. I also didn't need to change the values @t9x89 mentioned about the markers popping up at the last second after I did this because the ones before worked well. I also added to the blips under 'function GUI.loadBlips' so that they are the same size as the map marker and also recolored them red. UI.SET_BLIP_SCALE(g1, 0.8) UI.SET_BLIP_SCALE(g2, 0.8) UI.SET_BLIP_SCALE(g3, 0.8) UI.SET_BLIP_SCALE(g4, 0.8) UI.SET_BLIP_SCALE(g5, 0.8) UI.SET_BLIP_SCALE(g6, 0.8) UI.SET_BLIP_SCALE(g7, 0.8) UI.SET_BLIP_SCALE(g8, 0.8) UI.SET_BLIP_SCALE(g9, 0.8) UI.SET_BLIP_SCALE(g10, 0.8) UI.SET_BLIP_SCALE(g11, 0.8) UI.SET_BLIP_SCALE(g12, 0.8) UI.SET_BLIP_SCALE(g13, 0.8) UI.SET_BLIP_SCALE(g14, 0.8) UI.SET_BLIP_SCALE(g15, 0.8) UI.SET_BLIP_SCALE(g16, 0.8) UI.SET_BLIP_SCALE(g17, 0.8) UI.SET_BLIP_SCALE(g18, 0.8) UI.SET_BLIP_SCALE(g19, 0.8) UI.SET_BLIP_SCALE(g20, 0.8) UI.SET_BLIP_SCALE(g21, 0.8) UI.SET_BLIP_SCALE(g22, 0.8) UI.SET_BLIP_SCALE(g23, 0.8) UI.SET_BLIP_COLOUR(g1, 1) UI.SET_BLIP_COLOUR(g2, 1) UI.SET_BLIP_COLOUR(g3, 1) UI.SET_BLIP_COLOUR(g4, 1) UI.SET_BLIP_COLOUR(g5, 1) UI.SET_BLIP_COLOUR(g6, 1) UI.SET_BLIP_COLOUR(g7, 1) UI.SET_BLIP_COLOUR(g8, 1) UI.SET_BLIP_COLOUR(g9, 1) UI.SET_BLIP_COLOUR(g10, 1) UI.SET_BLIP_COLOUR(g11, 1) UI.SET_BLIP_COLOUR(g12, 1) UI.SET_BLIP_COLOUR(g13, 1) UI.SET_BLIP_COLOUR(g14, 1) UI.SET_BLIP_COLOUR(g15, 1) UI.SET_BLIP_COLOUR(g16, 1) UI.SET_BLIP_COLOUR(g17, 1) UI.SET_BLIP_COLOUR(g18, 1) UI.SET_BLIP_COLOUR(g19, 1) UI.SET_BLIP_COLOUR(g20, 1) UI.SET_BLIP_COLOUR(g21, 1) UI.SET_BLIP_COLOUR(g22, 1) UI.SET_BLIP_COLOUR(g23, 1) Edited May 5, 2015 by Daxwolf Eight Ball and Xilandro 2 Link to comment Share on other sites More sharing options...
Xilandro Posted May 5, 2015 Share Posted May 5, 2015 Daxwolf you rock! Thanks! Daxwolf 1 Link to comment Share on other sites More sharing options...
Camo69 Posted May 5, 2015 Share Posted May 5, 2015 Daxwolf, thanks mate. Link to comment Share on other sites More sharing options...
gta5mods Posted May 5, 2015 Share Posted May 5, 2015 heres an idea instead of a straight line you could put a nice minimalistic curved line or it could simply be lines I I I I I I I I I (O) That would require actual textures and that is not possible at the moment. But in the future, yes good idea! Link to comment Share on other sites More sharing options...
headscript Posted May 5, 2015 Share Posted May 5, 2015 heres an idea instead of a straight line you could put a nice minimalistic curved line or it could simply be lines I I I I I I I I I (O) That would require actual textures and that is not possible at the moment. But in the future, yes good idea! nah you can still draw rectangles just the fuel icon is maybe impossible if u cant get weapon icons drawn Link to comment Share on other sites More sharing options...
ZZCOOL Posted May 5, 2015 Share Posted May 5, 2015 heres an idea instead of a straight line you could put a nice minimalistic curved line or it could simply be lines I I I I I I I I I (O) That would require actual textures and that is not possible at the moment. But in the future, yes good idea! nah you can still draw rectangles just the fuel icon is maybe impossible if u cant get weapon icons drawn well i'd love lines thats the simplest cleanest way I I I I I I I I Link to comment Share on other sites More sharing options...
faztsquirrel Posted May 5, 2015 Share Posted May 5, 2015 Hi! I modded your 0.2 version of the script and added the jerrycan feature. So the script is a bit outdated, but I hope it can help you add the feature too.The interesting part of the code is: if( get_key_pressed(Keys.L) and GAMEPLAY.GET_HASH_KEY(WEAPON.GET_SELECTED_PED_WEAPON(playerPed)) == 2821749192 and carGas < 0.14 ) then -- 2821749192 = jerrycan if( ENTITY.DOES_ENTITY_EXIST(currentCar) ) then local coords = ENTITY.GET_ENTITY_COORDS(currentCar, nil); local coords2 = ENTITY.GET_ENTITY_COORDS(playerPed, nil); if(GAMEPLAY.GET_DISTANCE_BETWEEN_COORDS(coords.x,coords.y,coords.z,coords2.x,coords2.y,coords2.z,false) < 4) then local ammo = WEAPON.GET_AMMO_IN_PED_WEAPON(playerPed, WEAPON.GET_SELECTED_PED_WEAPON(playerPed)) if(ammo > 0) then carGas = carGas+0.0002 local ammo = WEAPON.SET_PED_AMMO(playerPed, WEAPON.GET_SELECTED_PED_WEAPON(playerPed), ammo-5) end end endend The full script is available here: http://pastebin.com/c6KrGJYR Xilandro, Eight Ball and flynhigh09 3 Link to comment Share on other sites More sharing options...
level232323 Posted May 5, 2015 Share Posted May 5, 2015 Made a of the latest update if someone is interested guys.My opinion is that it's a must have mod, i will never remove it ) Link to comment Share on other sites More sharing options...
maus05 Posted May 5, 2015 Share Posted May 5, 2015 I hope we will get an update soon with all posted improvements. Link to comment Share on other sites More sharing options...
s2nz0 Posted May 5, 2015 Share Posted May 5, 2015 Really good mod v0.4 + improvement from earlier post = perfect Link to comment Share on other sites More sharing options...
maus05 Posted May 5, 2015 Share Posted May 5, 2015 Can you post 0.4 with improvements? Link to comment Share on other sites More sharing options...
RPhilMan1 Posted May 5, 2015 Share Posted May 5, 2015 I don't think this has been brought up before, but is there a way to "pay" a gas station once filling up? It would be neat to have a certain amount of money deducted for how much fuel was added. Link to comment Share on other sites More sharing options...
FunGt Posted May 5, 2015 Share Posted May 5, 2015 I don't think this has been brought up before, but is there a way to "pay" a gas station once filling up? It would be neat to have a certain amount of money deducted for how much fuel was added. I think it can be done like this: int cost = 80 int currentMoney = PED::GET_PED_MONEY(playerPed) PED::SET_PED_MONEY(playerPed, currentMoney-cost) but cost value should not be constant but taken from current level of fuel. Link to comment Share on other sites More sharing options...
sakis25 Posted May 5, 2015 Author Share Posted May 5, 2015 Hi! I modded your 0.2 version of the script and added the jerrycan feature. So the script is a bit outdated, but I hope it can help you add the feature too. The interesting part of the code is: if( get_key_pressed(Keys.L) and GAMEPLAY.GET_HASH_KEY(WEAPON.GET_SELECTED_PED_WEAPON(playerPed)) == 2821749192 and carGas < 0.14 ) then -- 2821749192 = jerrycan if( ENTITY.DOES_ENTITY_EXIST(currentCar) ) then local coords = ENTITY.GET_ENTITY_COORDS(currentCar, nil); local coords2 = ENTITY.GET_ENTITY_COORDS(playerPed, nil); if(GAMEPLAY.GET_DISTANCE_BETWEEN_COORDS(coords.x,coords.y,coords.z,coords2.x,coords2.y,coords2.z,false) < 4) then local ammo = WEAPON.GET_AMMO_IN_PED_WEAPON(playerPed, WEAPON.GET_SELECTED_PED_WEAPON(playerPed)) if(ammo > 0) then carGas = carGas+0.0002 local ammo = WEAPON.SET_PED_AMMO(playerPed, WEAPON.GET_SELECTED_PED_WEAPON(playerPed), ammo-5) end end endend The full script is available here: http://pastebin.com/c6KrGJYR You just made my day! Thank you. I will add this in the next version. Also I will make it so you will have to pay the gas station when you filling up. Like @RPhilMan1 mentioned. Link to comment Share on other sites More sharing options...
Areppon Posted May 5, 2015 Share Posted May 5, 2015 I'm just returning to the forums. I haven't yet looked at the scripthook; (I intend to) but has anyone interest to research trying to use the dials in the dash? They seem to work becasuse I get cars with varying amounts of fuel This would be good technology for this mod. Is the (your) code open so I can study it? Link to comment Share on other sites More sharing options...
maus05 Posted May 6, 2015 Share Posted May 6, 2015 I would find it cool if someone can make some places for boats and planes. Link to comment Share on other sites More sharing options...
sakis25 Posted May 6, 2015 Author Share Posted May 6, 2015 I have some problems about the money check in the script. Here is a code that I found: if (PED::IS_PED_MODEL(playerPed, GAMEPLAY::GET_HASH_KEY("player_zero"))) { model = 0; } if (PED::IS_PED_MODEL(playerPed, GAMEPLAY::GET_HASH_KEY("player_one"))) { model = 1; } if (PED::IS_PED_MODEL(playerPed, GAMEPLAY::GET_HASH_KEY("player_two"))) { model = 2; } char statNameFull[32]; sprintf_s(statNameFull, "SP%d_TOTAL_CASH", model); Hash hash = GAMEPLAY::GET_HASH_KEY(statNameFull); int val; STATS::STAT_GET_INT(hash, &val, -1); Any chance to convert this to LUA? Link to comment Share on other sites More sharing options...
headscript Posted May 6, 2015 Share Posted May 6, 2015 (edited) I don't see any problem in converting it to lua, I'm currently on the way home I can write you a solution then local model = 0 if (PED.IS_PED_MODEL(playerPed, GAMEPLAY.GET_HASH_KEY("player_zero"))) then model = 0 elseif (PED.IS_PED_MODEL(playerPed, GAMEPLAY.GET_HASH_KEY("player_one"))) then model = 1 elseif (PED.IS_PED_MODEL(playerPed, GAMEPLAY.GET_HASH_KEY("player_two"))) then model = 2 end local statname = "SP"..model.."d_TOTAL_CASH" local hash = GAMEPLAY.GET_HASH_KEY(statname) local val = STATS.STAT_GET_INT(hash, 0, -1) Edited May 6, 2015 by headscript sakis25 1 Link to comment Share on other sites More sharing options...
brenttime Posted May 6, 2015 Share Posted May 6, 2015 This mod is a part of this collection of great car mods video. https://www.youtube.com/watch?v=W6GxYaDnPMk sakis25 1 Link to comment Share on other sites More sharing options...
SiLexBone Posted May 6, 2015 Share Posted May 6, 2015 (edited) Hey I'm new on the forum. Actually I wanted to suggest places for refilling boats and planes. For planes for example near the stationary gas tanks, for example in sandy shore on the smallest airfield. For Helicopters may be where Michael and Franklin have their personal landing field (there is also a stationary gas tank near the building) or just when landing on the helipad. And MAY BE in future have gas trucks (mobile gas tanks) to have refulled the plane or heli. About this it would be nice to have a mod to attach boat trailers, mobile gas tanks etc. on a truck.... If someone know how to do this... I'm new to LUA scripting so i'm gonna have myself a look on it but I promise nothing EDIT: here are the coordinates for the little gas station next to the sandy shore airfield if someone is interested. I added them already myself. You can easily refuel planes and choppers here. @sakis25 if you need more coordinates for refuelling places I can help you may be. --24 if (coords.x>1780 and coords.x<1790 and coords.y > 3325 and coords.y < 3335) then refillCar =true end Edited May 6, 2015 by SiLexBone Link to comment Share on other sites More sharing options...
sakis25 Posted May 6, 2015 Author Share Posted May 6, 2015 I don't see any problem in converting it to lua, I'm currently on the way home I can write you a solution then local model = 0 if (PED.IS_PED_MODEL(playerPed, GAMEPLAY.GET_HASH_KEY("player_zero"))) then model = 0 elseif (PED.IS_PED_MODEL(playerPed, GAMEPLAY.GET_HASH_KEY("player_one"))) then model = 1 elseif (PED.IS_PED_MODEL(playerPed, GAMEPLAY.GET_HASH_KEY("player_two"))) then model = 2 end local statname = "SP"..model.."d_TOTAL_CASH" local hash = GAMEPLAY.GET_HASH_KEY(statname) local val = STATS.STAT_GET_INT(hash, 0, -1) Thanks for the help. But val returns "false" for some reason and not the amount of cash for the current character. Link to comment Share on other sites More sharing options...
s2nz0 Posted May 6, 2015 Share Posted May 6, 2015 (edited) There is maybe a wrong gaz station There is nothing there : X: 733.987 Y: -1034.14 Z: 20.9476 The station is more at : X: 817.062 Y: -1030.2 Z: 25.8636 Edited May 6, 2015 by s2nz0 Link to comment Share on other sites More sharing options...
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