GTAGeek123 Posted May 14, 2015 Share Posted May 14, 2015 Just curious would the LUA script engine found in the below url have the functions you are waiting for? http://gtaforums.com/topic/790179-vrel-gtalua-script-engine-in-lua/ Link to comment Share on other sites More sharing options...
silvermanblue Posted May 14, 2015 Share Posted May 14, 2015 Just saying you have an amazing mod here, only issues I have is extras dont save, like on the coquette classic sometimes it will have the hardtop, some times the convertible. I have about 40 cars saved so far, doesnt seem to lag at all, and I have a mid level rig. hoping you get the neons and plates working soon. Also small suggestion, is there a way to disable parked cars near the array of your saved cars? I havent had any clipping issues yet, but would be nice to limit traffic and parked cars near my garages. Leone Family Mafia ПРОПАГАНДА.ИНЦ, СИЛВЕРМАНБЛУЕ Link to comment Share on other sites More sharing options...
GTAGeek123 Posted May 15, 2015 Share Posted May 15, 2015 A version of the lua plug in is out. It may also have the functions you are looking for. Quote from page: Current Version: 10.0 Description: Write any LUA Script for GTA5 you are able to use all Natives from NativeDB Link to comment Share on other sites More sharing options...
ssnakesbandana Posted May 15, 2015 Share Posted May 15, 2015 (edited) Just curious would the LUA script engine found in the below url have the functions you are waiting for? http://gtaforums.com/topic/790179-vrel-gtalua-script-engine-in-lua/ Just chiming in to say that you should take a look at this, Szabo. I highly suggest you visit the iRC at #gtalua on GTANet (irc.gtanet.com:6667). I think the community could really benefit by working together! Edited May 15, 2015 by ssnakesbandana Link to comment Share on other sites More sharing options...
.Trooper. Posted May 15, 2015 Share Posted May 15, 2015 This mod is great - I have an issue though with the cars I'm saving - When I reload the save, the saved cars are duplicated a few meters away for some reason :\ Link to comment Share on other sites More sharing options...
lolleroz Posted May 15, 2015 Share Posted May 15, 2015 could someone clarify which lua version is the best to use? after installing the newest, it seems like lua scripts just stop working after a while for no reason - like about a minute of playing Link to comment Share on other sites More sharing options...
ssnakesbandana Posted May 15, 2015 Share Posted May 15, 2015 could someone clarify which lua version is the best to use? after installing the newest, it seems like lua scripts just stop working after a while for no reason - like about a minute of playing Its a confusing situation, I don't think anybody really knows for sure. The fact that there were problems on the update seemed to be unforeseen. That's why I like GTALua, it seems to be set up in such a way to prevent problems of this nature. Unfortunately, existing mods won't work straight out of the box with GTALua and have to be slightly modified in order to be 'ported' over. The mod authors have to be on board for it to work! Link to comment Share on other sites More sharing options...
janimal Posted May 15, 2015 Share Posted May 15, 2015 Thanks guys. Sorry my lack of attention. I have added this myself, it is very easy to do. You can just add two lines in the right location, or a few more lines if you want to. However it is best to wait until Szabo either implements it himself or until he designates the script as REL, because if you add it yourself, every time it is updated you will need to redo it as well as modify your savefile by hand or ditch it & start again. If anyone really wants to give it a go & Szabo doesn't mind I can post what to add & where against a particular version? Sure, you can also fork it on github if you want. Btw, I have credited you on line 146: https://github.com/Alan-FGR/Persistance-Mod/blob/master/szabopersist.lua#L146 . At the moment I'm not working a lot on this mod since I'm waiting for the Lua plugin to be updated because I need some functions that doesn't work, so it's safe to fork it, even if there are concurrent updates there's always a way to merge them . The code is ugly though, but the way the data is stored is very simple. Perhaps in the future it's going to be cleaned up, so collaboration will be much easier. Cheers for the credit Szabo. I don't think I'll be interested in forking it as such, but I might post a link in this thread to a version slightly modified by me. Forking it kind of implies a responsibility to bug fix and update it. I'm not very responsible A version of the lua plug in is out. It may also have the functions you are looking for. Quote from page: Current Version: 10.0 Description: Write any LUA Script for GTA5 you are able to use all Natives from NativeDB I intend to try this & see if the script works ok in it, but see below... could someone clarify which lua version is the best to use? after installing the newest, it seems like lua scripts just stop working after a while for no reason - like about a minute of playing Its a confusing situation, I don't think anybody really knows for sure. The fact that there were problems on the update seemed to be unforeseen. That's why I like GTALua, it seems to be set up in such a way to prevent problems of this nature. Unfortunately, existing mods won't work straight out of the box with GTALua and have to be slightly modified in order to be 'ported' over. The mod authors have to be on board for it to work! I will definitely be attempting to get this running on whatever is available for my own enjoyment when I next play GTA. However, I have completely fallen in love with PCARS at the moment and I have played a lot of GTAV in recent months on last gen as well as the PC. I'll have a quick look on Monday to try it out with the v10.0 LUA plugin. And I'll probably post a link to my slightly modified version. After that I am probably going to get lost in PCARS for quite some time & come back to GTA when the natives are all known and documented. Link to comment Share on other sites More sharing options...
matinez Posted May 16, 2015 Share Posted May 16, 2015 Szabo: super mod :-), but every time when I pressing F4 key my saved bicycle spawning again (duplicates) ON previous bicycle, do you know why? I can't use native trainer Link to comment Share on other sites More sharing options...
demihra Posted May 16, 2015 Share Posted May 16, 2015 Crashes my game when I enter a vehicle during a mission. in freeroam it's ok. Link to comment Share on other sites More sharing options...
†Tyranick†™ Posted May 16, 2015 Share Posted May 16, 2015 Any future updates coming soon? Link to comment Share on other sites More sharing options...
redleouf Posted May 16, 2015 Share Posted May 16, 2015 The new lua update f*cked up your GUI from all your scripts. They needs an update. I am a really big fan of your scripts though, thank you very much! Link to comment Share on other sites More sharing options...
LoneMerc Posted May 16, 2015 Share Posted May 16, 2015 Yeah I concur, whole script is screwed for me too. Loved this script so hoping it'll be updated Link to comment Share on other sites More sharing options...
fiNative Posted May 16, 2015 Share Posted May 16, 2015 Hey Szabo, loving your mods so far. Seeing that you are sticking to the vehicle theme with your mods, would you consider making a mod to add a mechanic feature into Story Mode (the vehicle delivery service like in Online Mode) - or better yet, implement it into your persistance mod, so that saved vehicles can be delivered to your location via phone-call or menu. Anyway, keep on the good work! Link to comment Share on other sites More sharing options...
carcols.dat Posted May 16, 2015 Share Posted May 16, 2015 You really should add a config option that disables blips. Link to comment Share on other sites More sharing options...
lolleroz Posted May 16, 2015 Share Posted May 16, 2015 It seems like disabling the mod doesn't work properly, perhaps it's cause of newest lua - when I disable the mod and get away from my saved cars, when I come back they respawn just as if the mod was enabled....only thing it seems to do is disable the save-the-current-car-thing Link to comment Share on other sites More sharing options...
GTAGeek123 Posted May 16, 2015 Share Posted May 16, 2015 Lolleroz, The disable option in the mod is supposed to only disable the current car option. There is no current way of disabling the entire mod (besides deleting it or manually unsaving the vehicles). lolleroz 1 Link to comment Share on other sites More sharing options...
Lazlow54875 Posted May 17, 2015 Share Posted May 17, 2015 (edited) if anybody wants the szabopersist save file and if that is ok with Szabo ill be more than happy to share and upload it. I spent a fair share of time getting all those cars upgrade to the max and situated in those spots but there are still plenty that need tinkering and perhaps categorizing for a more realistic look. I did make most of these before the bulletproof/smoke tire saves kicked in so there that as well, Giving Michael and Trevor some vehicles to boot wouldn't be a bad idea either. It would be nice to perhaps get to community going on a "ultimate garage" save file if you will. Thanks again Szabo! Edited May 17, 2015 by tr0janman697 Link to comment Share on other sites More sharing options...
†Tyranick†™ Posted May 17, 2015 Share Posted May 17, 2015 Updates still coming or has development stopped? Can't get any of szabos mods working on latest dotnet versions. Link to comment Share on other sites More sharing options...
agent17 Posted May 18, 2015 Share Posted May 18, 2015 I can't get any lua mods to work. Mist be a problem with the recent .lua extension update. Link to comment Share on other sites More sharing options...
carcols.dat Posted May 19, 2015 Share Posted May 19, 2015 You really need to add a check for duplicate cars. Every one I save ends up getting another entry a few fractions of a meter over... Also, I still want a way to disable the blips. I added this feature myself but it would be nice to make it official. Link to comment Share on other sites More sharing options...
c39687 Posted May 19, 2015 Share Posted May 19, 2015 hey, this may help you use code to find the correct folder path to save stuff in lua... http://stackoverflow.com/questions/20821226/lua-my-documents-path-and-file-creation-date Link to comment Share on other sites More sharing options...
Fireboyd78 Posted May 19, 2015 Share Posted May 19, 2015 (edited) Prepare to have your mind blown: --[[Oh my god...It's a multi-line comment!HOLY S%!--]]print [[Dear sir,I have figured out how to print multi-line strings in Lua.Regards,Newb E.]] Edited May 19, 2015 by CarLuver69 Link to comment Share on other sites More sharing options...
carcols.dat Posted May 20, 2015 Share Posted May 20, 2015 Okay now I just noticed a pretty major issue. It's spawning duplicates even if there's no duplicates in the persist file. This really needs to be fixed. Seems to be only with planes and watercraft. The vehicles spawn almost right on top of each other and just...blow up. Link to comment Share on other sites More sharing options...
†Tyranick†™ Posted May 22, 2015 Share Posted May 22, 2015 I thik szabos has quit the project/modding altogether. His image has change back to the default outline and he hasn't been active for over a week now :\, man what I shame, this had such huge potential. I hope someone is willing to pick it up and update it. Link to comment Share on other sites More sharing options...
headscript Posted May 22, 2015 Share Posted May 22, 2015 I thik szabos has quit the project/modding altogether. His image has change back to the default outline and he hasn't been active for over a week now :\, man what I shame, this had such huge potential. I hope someone is willing to pick it up and update it. Last Active 2 days ago dont worry maybe he has no time atm^^ Link to comment Share on other sites More sharing options...
†Tyranick†™ Posted May 22, 2015 Share Posted May 22, 2015 I mean active as in his last POST was over a week ago, "active" in the profile just means he did something in his profile, in this case, removed his picture. Well either way I hope he returns to finish this awesome work! Link to comment Share on other sites More sharing options...
Voit Turyv Posted May 22, 2015 Share Posted May 22, 2015 Either way, someone should remake his mod if Szabo is out for good. Link to comment Share on other sites More sharing options...
†Tyranick†™ Posted May 22, 2015 Share Posted May 22, 2015 Absolutely, the source code is still on the github site, it's just who would take it upon themselves to commit to the improvement and future features? Link to comment Share on other sites More sharing options...
GTAGeek123 Posted May 23, 2015 Share Posted May 23, 2015 (edited) Good News!!!!!! I have updated Szabo's 0.0.1.7B version and neons, plate types, vehicles extras (for example the Coquette Classic hood types), and plate numbers/text (read below for custom plate instructions) all now work. Note: You will need GTA LUA plugin version 10 (SDK) for this version to work correctly. VERY IMPORTANT STUFF!!!!!!: 1. In order to use custom plate numbers (text) you need to set the useplates option to false. 2. In order create a custom plate name that will save you will need open up the szabopersist file (that has your saved vehicles) with a text editor and modify the last value on the vehicle in question's line to what you want your customer plate to say (max eight characters and letters need to captialized). Then reload the LUA plugin (left ctrl + r ) back in game or restart (or reopen if you closed it) the game. Note: I recommend that you only you do this after you made all of the other changes you want to your vehicle since anytime you unsave and resave the vehicle (which you would do if you needed to make a change) in the game the license plate will be overwritten with new values in the save file. 3. Vehicle extras will change to different values when the reload key is pressed if the vehicle is unsaved and re-saved (again which you will need to do if you make a change to your vehicle). You will need to reload the LUA plugin (left ctrl + r) after the vehicle is re-saved in order to make them turn back to the way you had them (they then will stay until the vehicle is unsaved and resaved again in which case you will just need to reload the LUA plugin again). 4. In regards to the duplication issue. I've only seen it occur when reloading the LUA plugin and not when using the reloadkey (defined in the script) that reloads just the persistentence mod. The only vehicles I've seen duplicated (or heard of it being duplicated) are bicycles, planes, and boats (and cars if you are in them) when reloading the LUA plugin in which case you just need to reload the persistent mod using the reloadkey (exit the duplicate vehicle first) and the duplicate should go away. Note:Some duplicate vehicles (such as bicycles) will need to be manually unsaved in order to go away. Also, a good way to avoid the duplication issue if you have to reload the LUA plugin is to travel or teleport to an area on the map that is far away from any saved vehicles. Then reload the plugin and then travel or teleport back. 5. I have only tested the new save options using the normal save option. I have not tested it with the last three vehicles driven saved option on (as I do not use that option), so I do not know if they work, but theoretically they should. 6. For some strange reason any car (or at least some of my cars did) saved before this update will have purple neons. In order to make them go away you will need to take the car to LS customs and set the neon layout to none and then resave it at your desired location. All credit to Szabo for making such a useful mod! Link to updated LUA file: https://www.dropbox.com/s/7fdnjr7de8itkep/szabopersist.lua?dl=0 Edited May 24, 2015 by GTAGeek123 Marsmillo, Hellspawn92 and reddevilthp 3 Link to comment Share on other sites More sharing options...
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