hellohihey Posted December 26, 2017 Share Posted December 26, 2017 Hi! I juust installed everything I need for the "Single Player Apartment Mod" and during the GTA 5 loading screen I get the following erroer-message and GTA 5 stops loading. When I click "OK" it continue to load and I can play the game but without the features of the mod, of course. Does anyone know how to fix that? --------------------------- Community Script Hook V .NET --------------------------- FATAL: Unable to load 'C:\Program Files (x86)\Grand Theft Auto V\ScriptHookVDotNet2.dll' due to the following exception: System.IO.FileLoadException: Die Datei oder Assembly "file:///C:\Program Files (x86)\Grand Theft Auto V\ScriptHookVDotNet2.dll" oder eine Abhängigkeit davon wurde nicht gefunden. Der Vorgang wird nicht unterstützt. (Ausnahme von HRESULT: 0x80131515) Dateiname: "file:///C:\Program Files (x86)\Grand Theft Auto V\ScriptHookVDotNet2.dll" ---> System.NotSupportedException: Es wurde versucht, eine Assembly von einer Netzwerkadresse zu laden, was in früheren Versionen von .NET Framework zum Ausführen der Assembly als Sandkastenassembly geführt hätte. In dieser Version von .NET Framework wird die CAS-Richtlinie standardmäßig nicht aktiviert, dieser Ladevorgang kann daher gefährlich sein. Wenn Sie nicht beabsichtigen, durch diesen Ladevorgang eine Sandkastenassembly zu erstellen, aktivieren Sie den loadFromRemoteSources-Schalter. Weitere Informationen finden Sie unter "http://go.microsoft.com/fwlink/?LinkId=155569". bei System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) bei System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) bei System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark) bei System.Reflection.Assembly.LoadFrom(String assemblyFile) bei ManagedInit() --------------------------- OK --------------------------- Thanks .-) Link to comment Share on other sites More sharing options...
stef538 Posted January 21, 2018 Share Posted January 21, 2018 Hey guys, probably a dumb question but I've been out of modding since late 2015. Is it possible to load textures/images from your resource file from inside your script like it's possible with the GTA IV Scripthook? or do we still need to extract all the textures/images before we can access them? Link to comment Share on other sites More sharing options...
Mini_Purple Posted February 17, 2018 Share Posted February 17, 2018 (edited) i've been having issues loading every mod that is made for DotNet, this is the log that i get if i just launch the game without manually creating a scripts folder: [22:50:19] [DEBUG] Created script domain 'ScriptDomain_57C54688' with v2.10.5. [22:50:19] [DEBUG] Loading scripts from 'E:\#SteamGames\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_57C54688' ... [22:50:19] [ERROR] Failed to reload scripts because the directory is missing. So i manually created a scripts folder and installed a few mods and this is what i got: [22:58:48] [DEBUG] Created script domain 'ScriptDomain_9D65D0F0' with v2.10.5. [22:58:48] [DEBUG] Loading scripts from 'E:\#SteamGames\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_9D65D0F0' ... [22:58:48] [iNFO] Loading assembly 'Advanced Bodyguards.dll' ... [22:58:48] [ERROR] Failed to load assembly 'Advanced Bodyguards.dll': System.IO.FileNotFoundException: Could not load file or assembly 'file:///E:\#SteamGames\steamapps\common\Grand Theft Auto V\scripts\Advanced Bodyguards.dll' or one of its dependencies. The system cannot find the file specified. File name: 'file:///E:\#SteamGames\steamapps\common\Grand Theft Auto V\scripts\Advanced Bodyguards.dll' at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark) at System.Reflection.Assembly.LoadFrom(String assemblyFile) at GTA.ScriptDomain.LoadAssembly(String filename)WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].[22:58:48] [iNFO] Loading assembly 'CrysisNanosuit.net.dll' ... [22:58:48] [ERROR] Failed to load assembly 'CrysisNanosuit.net.dll': System.IO.FileNotFoundException: Could not load file or assembly 'file:///E:\#SteamGames\steamapps\common\Grand Theft Auto V\scripts\CrysisNanosuit.net.dll' or one of its dependencies. The system cannot find the file specified. File name: 'file:///E:\#SteamGames\steamapps\common\Grand Theft Auto V\scripts\CrysisNanosuit.net.dll' at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark) at System.Reflection.Assembly.LoadFrom(String assemblyFile) at GTA.ScriptDomain.LoadAssembly(String filename)WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].[22:58:48] [iNFO] Loading assembly 'NativeUI.dll' ... [22:58:48] [ERROR] Failed to load assembly 'NativeUI.dll': System.IO.FileNotFoundException: Could not load file or assembly 'file:///E:\#SteamGames\steamapps\common\Grand Theft Auto V\scripts\NativeUI.dll' or one of its dependencies. The system cannot find the file specified. File name: 'file:///E:\#SteamGames\steamapps\common\Grand Theft Auto V\scripts\NativeUI.dll' at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark) at System.Reflection.Assembly.LoadFrom(String assemblyFile) at GTA.ScriptDomain.LoadAssembly(String filename)WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].[22:58:48] [iNFO] Loading assembly 'NIBMods.net.dll' ... [22:58:48] [ERROR] Failed to load assembly 'NIBMods.net.dll': System.IO.FileNotFoundException: Could not load file or assembly 'file:///E:\#SteamGames\steamapps\common\Grand Theft Auto V\scripts\NIBMods.net.dll' or one of its dependencies. The system cannot find the file specified. File name: 'file:///E:\#SteamGames\steamapps\common\Grand Theft Auto V\scripts\NIBMods.net.dll' at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark) at System.Reflection.Assembly.LoadFrom(String assemblyFile) at GTA.ScriptDomain.LoadAssembly(String filename)WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. I tried this with net framework 4.6.2, with and without the ASP.NET, running as admin, with net framework 4.7.1, and finally with only scripthookv, asi loader, scripthookvdotnet and the scripts in the scripts folder and still no progress there. i have both version 12.0.30501 and 12.0.40660 x86 and x64 Visual C++ redist 2013, and Visual C++ redist 2015 version 14.0.24215 x86 and x64 What should i do to get the scripts to load? Thanks in advance. Edited February 17, 2018 by Mini_Purple Link to comment Share on other sites More sharing options...
S.O.SHELP Posted March 19, 2018 Share Posted March 19, 2018 (edited) This is my ScriptHookVDotNet.log [03:00:51] [DEBUG] Created script domain 'ScriptDomain_3781DE5C' with v2.10.5. [03:00:51] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_3781DE5C' ... [03:00:51] [ERROR] Failed to reload scripts because the directory is missing. I need help I have been trying to work this for three days and I have done everything. Down Below is what I have installed and have been trying to install NIBMods.net.dll ScriptHookVDotNet.asi ScriptHookVDotNet.dll TFlash.net.dll 4468af-CW The Flash Characters Pack.rar Edited March 19, 2018 by S.O.SHELP Link to comment Share on other sites More sharing options...
Google61 Posted April 12, 2018 Share Posted April 12, 2018 (edited) [deleted] Edited April 18, 2018 by Google61 Link to comment Share on other sites More sharing options...
mikecyclexxx Posted May 14, 2018 Share Posted May 14, 2018 RIP mod? No updates for months, no scripts loading and game crashing. Link to comment Share on other sites More sharing options...
HiToKa Posted August 30, 2018 Share Posted August 30, 2018 Hello, I need help I don't know exactly the problem from who, when I try to open GTA 5 it says "[09:17:59] FATAL: Can't find native 0xC1F1920BAF281317" This is is a log from ScriptHookV.log Quote [09:17:59] FATAL: Can't find native 0xC1F1920BAF281317 [09:18:04] UNINIT: Unregistering script 'ScriptHookVDotNet.asi' [09:18:04] UNINIT: Unregistering script 'OpenInteriors.asi' [09:18:04] UNINIT: Unregistering script 'NativeTrainer.asi' [09:18:04] UNINIT: Unregistering script 'EnhancedNativeTrainer.asi' Link to comment Share on other sites More sharing options...
yolo boy 2004 Posted May 20, 2019 Share Posted May 20, 2019 gsfgfd Link to comment Share on other sites More sharing options...
Tanjitsu Posted December 13, 2019 Share Posted December 13, 2019 (edited) @HiToKa This is ScriptHook Dot Net. One of your mods is calling a Native that doesn't exist. @mikecyclexxx The plugin was updated in Oct and doesn't require updating. Your mods crashing is related to the mods and without log details no one can help you. @S.O.SHELP Your log shows the error "Failed to reload scripts because the directory is missing." You also listed ScriptHookVDotNet.dll which is an old version. Mod DLL files go in the scripts directory. ScriptHookVDotNet2.dll and ScriptHookVDotNet3.dll should be in the main GTA Directory. @Mini_Purple Remove the contents from the scripts directory and run the game, if it loads then add the mods one at a time too see which one is causing an issue. @hellohihey An attempt was made to load an assembly from a network address. Edited December 13, 2019 by Tanjitsu Link to comment Share on other sites More sharing options...
N. Man Posted March 24, 2020 Share Posted March 24, 2020 Can individual scripts be reloaded through the in-game console? Link to comment Share on other sites More sharing options...
_Chef_ Posted April 7, 2020 Share Posted April 7, 2020 Hi my game crash always with .NET someone can help me please ? I have tried several NET Runtime versions but he doesnt works properly... Link to comment Share on other sites More sharing options...
_Chef_ Posted May 10, 2020 Share Posted May 10, 2020 Hello guys I can't get rid of this mistake. Can someone help me please ? Event 1000 Application Faulting application name: GTA5.exe, version: 1.0.1868.1, time stamp: 0x5e7d0b1c Faulting module name: GTA5.exe, version: 1.0.1868.1, time stamp: 0x5e7d0b1c Exception code: 0xc0000005 Fault offset: 0x000000000135721e Faulting process ID: 0xcf0 Faulting application start time: 0x01d6254d6c54fc5a Faulting application path: E:\Grand Theft Auto V\GTA5.exe Faulting module path: E:\Grand Theft Auto V\GTA5.exe Report ID: ff67c646-00a7-4691-ae17-d2c33489412e Faulting package full name: Faulting package-relative application ID: Event: 1026, NET runtime Application: GTA5.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0000005, exception address 00007FF68035721E Stack: Link to comment Share on other sites More sharing options...
SteveoUK Posted June 10, 2020 Share Posted June 10, 2020 Hi guys, I have a couple of problems, any help at all id be massively appreciative. I get this error with ANY and ALL script mods. (I just quickly put this one in for example) [15:53:10] [DEBUG] Loading API from .\ScriptHookVDotNet-univ2.dll ... [15:53:10] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ... [15:53:10] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ... [15:53:10] [DEBUG] Loading scripts from D:\Program Files\GTAV\scripts ... [15:53:10] [DEBUG] Loading assembly EnableAllinteriors.dll ... [15:53:11] [WARNING] Unable to resolve API version 2.10.12. <<< Get this with basically all scripts, some show a different API version but all error. [15:53:11] [DEBUG] Loading assembly iFruitAddon2.dll ... [15:53:11] [INFO] Found 1 script(s) in iFruitAddon2.dll resolved to API 2.10.9. [15:53:11] [DEBUG] Instantiating script iFruitAddon2.iFruitAddon2 ... [15:53:11] [ERROR] Failed to instantiate script iFruitAddon2.iFruitAddon2 because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object. at GTA.ScriptDomain.LookupScriptFilename(Type scripttype) at GTA.Script..ctor() at iFruitAddon2.iFruitAddon2..ctor() Windows 10, Latest HookV, Native Trainer etc works perfect, so its finding the hook etc no issue. Ive reinstalled GTA and all mods etc, all scripts are latest and support my gta version, pressing F4 does bring the console etc up, but wont initialize any scripts at all. Thanks. Link to comment Share on other sites More sharing options...
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