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Enhanced Native Trainer


arewenotmen
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Thanks for the update! I know you've gone away for a while but one issue I've experienced: online weapons don't stick inbetween loads, so for example I can add the revolver, save the game, exit, open the game back up and load the save it but I won't have the revolver any more.
Also the Western Maverick (Sheriff) needs to be removed from helis. it doesn't spawn and I think I remember someone saying it isn't actually in the game, or something. Cheers!

 

Can you add never wanted please :).

 

Make sure you have no stars then Player>Freeze Wanted Level works fine for me.

 

 

I'll remove the Heli. There's a few vehicles which no longer spawn thanks to R* messing with things.

 

Online weapons disappearing is due to R*'s scripts removing them since you're not meant to have them in SP (just like the DLC vehicles).

 

The "freeze wanted level at 0 stars = no wanted" is by design as well (~update 28 this was implemented). There's no point in having "no wanted" if freezing your wanted level at 0 does EXACTLY the same thing.

 

thanks :) When out the upgrades fix for bugs? heavy snow on and off :)

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Thanks for the update! I know you've gone away for a while but one issue I've experienced: online weapons don't stick inbetween loads, so for example I can add the revolver, save the game, exit, open the game back up and load the save it but I won't have the revolver any more.
Also the Western Maverick (Sheriff) needs to be removed from helis. it doesn't spawn and I think I remember someone saying it isn't actually in the game, or something. Cheers!

 

Can you add never wanted please :).

 

Make sure you have no stars then Player>Freeze Wanted Level works fine for me.

 

not only loading a save, even when you switch between characters, the weapon will be gone, as far as i know the weapon that removed or gone from loadout whenever switching or loading a save doesn't exist on Ammu Nation store, hopefully someone make a script which prevent this to happen

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asdfchlwnsgy1236

Thanks for the update! I know you've gone away for a while but one issue I've experienced: online weapons don't stick inbetween loads, so for example I can add the revolver, save the game, exit, open the game back up and load the save it but I won't have the revolver any more.

Also the Western Maverick (Sheriff) needs to be removed from helis. it doesn't spawn and I think I remember someone saying it isn't actually in the game, or something. Cheers!

not only loading a save, even when you switch between characters, the weapon will be gone, as far as i know the weapon that removed or gone from loadout whenever switching or loading a save doesn't exist on Ammu Nation store, hopefully someone make a script which prevent this to happen

I don't think that can be prevented, but it would be possible to keep a list of the current weapons and attachments for each character and ensure they exist with the same amount of ammo for the same effect.

In fact, it wouldn't be too hard to add such an option to ENT (although it might take a bit of time) if necessary.

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asdfchlwnsgy1236

Can you add time real mode (1 minute) to time option :)

What do you mean by that?

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Can you add time real mode (1 minute) to time option :)

What do you mean by that?

 

RealTime Duration 1 minute (60 seconds)

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asdfchlwnsgy1236

Can you add time real mode (1 minute) to time option :)

What do you mean by that?

RealTime Duration 1 minute (60 seconds)

So, you want the game time to flow at the same rate as real time, correct?

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Can you add time real mode (1 minute) to time option :)

What do you mean by that?

RealTime Duration 1 minute (60 seconds)

So, you want the game time to flow at the same rate as real time, correct?

 

 

 

Can you add time real mode (1 minute) to time option :)

What do you mean by that?

RealTime Duration 1 minute (60 seconds)

So, you want the game time to flow at the same rate as real time, correct?

 

yes correct real time clock :)

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Can you add time real mode (1 minute) to time option :)

What do you mean by that?

RealTime Duration 1 minute (60 seconds)

So, you want the game time to flow at the same rate as real time, correct?

 

 

 

Can you add time real mode (1 minute) to time option :)

What do you mean by that?

RealTime Duration 1 minute (60 seconds)

So, you want the game time to flow at the same rate as real time, correct?

 

yes correct real time clock :)

 

 

Actually, there is a func in the trainer called 'Sync with system' and it does almost the same. Why don't you want to use this one?!

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Can you add time real mode (1 minute) to time option :)

What do you mean by that?

RealTime Duration 1 minute (60 seconds)

So, you want the game time to flow at the same rate as real time, correct?

 

 

 

Can you add time real mode (1 minute) to time option :)

What do you mean by that?

RealTime Duration 1 minute (60 seconds)

So, you want the game time to flow at the same rate as real time, correct?

 

yes correct real time clock :)

 

 

Actually, there is a func in the trainer called 'Sync with system' and it does almost the same. Why don't you want to use this one?!

 

is not same thing , sync clock is different from RealTime Clock. I want block time and use 1 minute real clock, sync not do nothing only sync clock actually hour from pc clock

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  • 2 weeks later...

@asdfchlwnsgy1236 and @Zemanez any news update for enhancer native trainer features :), i want you add more features options :)

Edited by MightyMax
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asdfchlwnsgy1236

We're working on them when we have time and when we feel like it.
Naturally, progress isn't going to be fast.
Just be patient.

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We're working on them when we have time and when we feel like it.

Naturally, progress isn't going to be fast.

Just be patient.

thanks you :)

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  • 2 weeks later...

@asdfchlwnsgy1236 and @Zemanez please add spawn peds and animals and NPCS thanks :)

 

@MightyMax Why are you using different nicks? Just curious. :) It's clear enough that you and EyesBlue1988 are the same persons.

Edited by Slash_Alex
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@asdfchlwnsgy1236 and @Zemanez please add spawn peds and animals and NPCS thanks :)

 

@MightyMax Why are you using different nicks? Just curious. :) It's clear enough that you and EyesBlue1988 are the same person.

 

i have only one nick here :) MightyMax

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  • 4 weeks later...
  • 2 weeks later...

Absolutely love this trainer. Thanks so much.

I have a question about saving vehicles.

The vast majority of my cars have been replaced with real world vehicles so the car names in the spawn list are all obviously wrong for me.

I couldn't figure out a way to change the car names in the trainer so I took the time to spawn each one and re-save it with the correct names.

This is great but I would love the option to put them in some kind of order of category or even just alphabetically would be better than the random list I have now.

Is this possible? I'm also curious as to which file my saved vehicles are written to. I would to make sure that file is backed up.

I'm sorry if these are really dumb noob questions but I am very much a noob to using mods.

 

[EDIT] I was on update 28. Just upgraded to 32 and realized that there's a sort option in saved vehicles. For some reason this update has also given me a significant fps boost.
Awesome!!

Edited by sw1fty808
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Absolutely love this trainer. Thanks so much.

I have a question about saving vehicles.

The vast majority of my cars have been replaced with real world vehicles so the car names in the spawn list are all obviously wrong for me.

I couldn't figure out a way to change the car names in the trainer so I took the time to spawn each one and re-save it with the correct names.

This is great but I would love the option to put them in some kind of order of category or even just alphabetically would be better than the random list I have now.

Is this possible? I'm also curious as to which file my saved vehicles are written to. I would to make sure that file is backed up.

I'm sorry if these are really dumb noob questions but I am very much a noob to using mods.

 

[EDIT] I was on update 28. Just upgraded to 32 and realized that there's a sort option in saved vehicles. For some reason this update has also given me a significant fps boost.

Awesome!!

 

It's simple. All the ENT settings (including saved vehicles) are saved here 'c:\Users\YOURUSERNAME\AppData\Roaming\GTAV Enhanced Native Trainer' in the 'ent.db' file. Just copy it somewhere if you need a backup.

Edited by Slash_Alex
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  • 2 weeks later...

@Zemanez and @asdfchlwnsgy1236 (hope you still visit this forum)

This new 'Time Flow Rate' func is amazing. Thank you guys.

Edited by Slash_Alex
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asdfchlwnsgy1236

@Zemanez and @asdfchlwnsgy1236 (hope you still visit this forum)

This new 'Time Flow Rate' func is amazing. Thank you guys.

I still visit this forum, at least.

I don't know about Zemanez, though.

 

What do you use the time flow rate for?

Curious.

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@Zemanez and @asdfchlwnsgy1236 (hope you still visit this forum)

This new 'Time Flow Rate' func is amazing. Thank you guys.

I still visit this forum, at least.

I don't know about Zemanez, though.

 

What do you use the time flow rate for?

Curious.

 

 

Actually for no particular reason. For fun mostly. I like driving in the evening (when it's not completely dark) in the city. Anyway this func is great, it's beautiful when you can vary time speed. 고맙습니다. :santa:

 

What would you use it for? Just curious. :whistle:

 

p.s. i'm quite sure that most of the players would use it with the 'Director' mode, to make cool videos.

Edited by Slash_Alex
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asdfchlwnsgy1236

Actually for no particular reason. For fun mostly. I like driving in the evening (when it's not completely dark) in the city. Anyway this func is great, it's beautiful when you can vary time speed. 고맙습니다. :santa:

 

What would you use it for? Just curious. :whistle:

 

p.s. i'm quite sure that most of the players would use it with the 'Director' mode, to make cool videos.

I really only used it to make the game time go at the same rate as reality (1 second in-game = 1 second real time).

Well, I don't really play GTA 5 much anymore or work on ENT, though.

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Ember_Primrose

i don't know where the current git is. and i was a contributor of u26-8, but i took a long break from gta v. where is the new git at? please pm about this. also i found a bug, where if i use the aoe no traffic every car dissapears, like normal. but when i turn it back off cars spawn parked, but no actual traffic.

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@CrazyAGaming Yeah, signorina, it's been a long time. Almost a year. I hope you're all right, ain't you?!


The bug you found is well-known and it's not an ENT's issue. This is a Rockstar engine's bug.





@asdfchlwnsgy1236 Yep, i know that uni takes all your time. But thank you for all the contribution you have already done.

Edited by Slash_Alex
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Flying Scotsman

 

@Zemanez and @asdfchlwnsgy1236 (hope you still visit this forum)

This new 'Time Flow Rate' func is amazing. Thank you guys.

I still visit this forum, at least.

I don't know about Zemanez, though.

 

What do you use the time flow rate for?

Curious.

 

Oh I do, just not as often as the mods page.

i don't know where the current git is. and i was a contributor of u26-8, but i took a long break from gta v. where is the new git at? please pm about this. also i found a bug, where if i use the aoe no traffic every car dissapears, like normal. but when i turn it back off cars spawn parked, but no actual traffic.

I'm hosting a fork at the moment (the one I release on the ENT mods page).

 

PM'd you anyway.

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  • 2 months later...
Flying Scotsman

This is ENT update 34 using the Scripthook 1103.2 lib file instead of the previous one. It's for those who were having problems getting ENT to load in-game (primarily to see if upgrading the lib file will make a difference).

 

NO other option or feature has been added - the only difference is this version uses the newest lib file.

 

You can get the updated lib version here.

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machine4578

thank you Zenamez, and sorry for the noob question, but what do you mean the new "lib", isnt the Scripthook a .dll?

 

also you say nothing new is added, not even the new cars or weapons?

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