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Enhanced Native Trainer


arewenotmen
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I can tell you that there's some nice stuff - or at least, the product of some hard work - coming along in #28, but I'm not going to tell you what :)

 

No, it's not bodyguards.

Hunn... Maybe you finally discovered how to load the Aircraft Carrier IPL ?

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arewenotmen

Nope, give up on it! The game doesn't want to load it in single player, and a lot of people have tried a lot of things.

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Nope, give up on it! The game doesn't want to load it in single player, and a lot of people have tried a lot of things.

Well, the data must be somewhere... That means that somewhere, there must be a file with all the objects and their coordinates. If we can locate it, this will be a big step. Then, we just need to find a way to spawn them. Maybe we can use FiveM ? Or the same function ObjectSpooner uses to do so ? There must be a way. There's always a way. I don't know a lot of things about GTA V's "behind the scene", but my experience in programming and messing with games taught me that nothing is impossible, we just need to find the right way.

Oh ! And for the secret feature, what about... hun... Let's think for a minute. There are a lot of possibilities, but if you put a lot of hard work into it, it must be something we never seen before. And we must keep in mind that this is a trainer, so there will never be features like buyable apparments because that's just not the point of the mod. And it must be something difficult to do... Ok I'm going to think about this, and i'll be back when i've got something.

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Nope, give up on it! The game doesn't want to load it in single player, and a lot of people have tried a lot of things.

I gave up too. But I shall resume once we can edit ymap and ytyp files. It will require RPF editing sadly.

 

But what I need to know, how exactly does GTA V load IPL's completely. And by completely, I mean loads the definitions, models/textures, placements, and enables it to appear in game. Something we will want to know in the future for when modders make custom maps.

 

I want to get to the bottom of it. As in, add a duplicate aircraft carrier and heist yacht which will load with a different IPL name that isn't being blocked in Single Player. I have a feeling that there might be something in the ytyp and ymap that should be changed so it isn't blocked in SP.

 

Also, fun little fact. If you enter the content creator in SP, you will have the SP map. If you enter the content creator from Online, it will still have the heist map updates, missing props like in Online, and the aircraft carrier and heist yacht can be called.

 

Edit: @PursuitForceS: It is like IV/TLAD/TBOGT. The heist map update objects are not loaded all together in SP. They are blocked out somehow. In GTA IV, you can't spawn objects from TBOGT while in regular GTA IV for example.

 

However, there has got to be a way to get them to read. But it possibly requires RPF editing. It is possible to spawn the Christmas trees from the Christmas update in Single Player. I may look into seeing if the roller coaster cars from the Independence Day update can spawn in SP.

 

It also may not be in the games code to load models in place of other models in Single Player. Only in Online. Just like how normal IV couldn't do it, but if you were running the game on TLAD/TBOGT framework, you could.

Edited by nkjellman
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arewenotmen

PursuitForceS, way past all of that. The carrier scenery models exist, we know what they're called, we know where it gets placed, we know how to ask for scenery (and it works for everything else), but the game doesn't do anything when you ask for the carrier.

 

It's either deliberate or there's something currently beyond our control.

 

Edit: what nkjellman said, especially the bit about duplicating IPLs which is another vector to try. But to be honest, for the modders if not the users, this whole thing is going to be a disappointment. Great, a carrier. Now what?

Edited by arewenotmen
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To be honest, for the modders if not the users, this whole thing is going to be a disappointment. Great, a carrier. Now what?

You're right... Maybe the reason of our eagerness to get this is the fact that we can't access it... We want to access it, even if it's pointless.

And yeah, the second I saw a game with nothing but *.rpf, i knew that rockstar didn't want us to edit anything. I mean, in 2004 with S.A., almost everything was open. Rockstar wanted us to edit the game and to create content. For example, in the peds.dat file there even was a line "//Add new peds here". I loved to do small mods by editing files like carcols.dat. In GTA IV, they introduced the "Rockstar Package File" format that closed the game a bit more. But there still was files like carcols.dat so small mods were still possible without advanced tools like OpenIV. And in V... Everything is locked... Even the carcols.dat cannot be accessed without OpenIV. Interestingly, RPF was introduced in GTA IV, the first GTA game that has official multiplayer support. Coincidence ? I don't think so. In my opinion, GTA V is all about GTA:O for rockstar, and this is why the game is composed with RPF files only.

Edited by PursuitForceS
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arewenotmen

Maybe, but probably not - it's most likely about efficient software design first, and the packaged files make sense in that respect.

 

I don't think they really thought about mods, either helping or blocking them. Certainly they could have done a lot more to block them without much effort. It's a bit harder after release.

 

RPF came along in IV because they moved to the RAGE engine, as used in V.

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PursuitForceS, way past all of that. The carrier scenery models exist, we know what they're called, we know where it gets placed, we know how to ask for scenery (and it works for everything else), but the game doesn't do anything when you ask for the carrier.

 

It's either deliberate or there's something currently beyond our control.

 

Edit: what nkjellman said, especially the bit about duplicating IPLs which is another vector to try. But to be honest, for the modders if not the users, this whole thing is going to be a disappointment. Great, a carrier. Now what?

I will try and add the carrier as a DLC when map editing becomes possible. It would involve replacing a file in update.rpf, and adding a folder to the DLC's. Using that method should make it easier. But it isn't just the carrier that I'm interested in. It is the heist map updates in general.

 

The updated exteriors for the high end apartments add more detail to Los Santos. If they work, it would be the best version of Los Santos as it would have that detail, and it wouldn't be missing props which are absent in Online.

The heist yacht, aircraft carrier, additional apartment interiors (High Life Update apartment interior is in the same boat as the Heist Map updates), and police station interior with basement add more role playing possibility on Five M servers.

 

Also, do you think you might make the lifts work at the construction site like they do in the mission where you use them?

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@arewenotmen Sure, RPF makes it more pro (indeed, i creared a RPF-like format to make my games look more pro). But if they didn't do anything to help modding, why did they put the "//Add new peds here" line ?

 

 

PursuitForceS, way past all of that. The carrier scenery models exist, we know what they're called, we know where it gets placed, we know how to ask for scenery (and it works for everything else), but the game doesn't do anything when you ask for the carrier.

 

It's either deliberate or there's something currently beyond our control.

 

Edit: what nkjellman said, especially the bit about duplicating IPLs which is another vector to try. But to be honest, for the modders if not the users, this whole thing is going to be a disappointment. Great, a carrier. Now what?

I will try and add the carrier as a DLC when map editing becomes possible. It would involve replacing a file in update.rpf, and adding a folder to the DLC's. Using that method should make it easier. But it isn't just the carrier that I'm interested in. It is the heist map updates in general.

 

The updated exteriors for the high end apartments add more detail to Los Santos. If they work, it would be the best version of Los Santos as it would have that detail, and it wouldn't be missing props which are absent in Online.

The heist yacht, aircraft carrier, additional apartment interiors (High Life Update apartment interior is in the same boat as the Heist Map updates), and police station interior with basement add more role playing possibility on Five M servers.

 

Also, do you think you might make the lifts work at the construction site like they do in the mission where you use them?

GTA V's DLC system is very useful indeed. Infinite cars, weapons, map updates... Edited by PursuitForceS
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arewenotmen

Also, do you think you might make the lifts work at the construction site like they do in the mission where you use them?

I'm sure it's doable but not really my thing - not a core part of what I see ENT being. Loading & unloading scenery is one thing, fiddling with it another.

 

A good person to ask would be the guy behind 'Open All Interiors', who's already put lifts in (albeit possibly just as teleports).

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Also, do you think you might make the lifts work at the construction site like they do in the mission where you use them?

I'm sure it's doable but not really my thing - not a core part of what I see ENT being. Loading & unloading scenery is one thing, fiddling with it another.

 

A good person to ask would be the guy behind 'Open All Interiors', who's already put lifts in (albeit possibly just as teleports).

 

That mod is dead. He hasn't updated it. He hasn't fixed the mid end apartment. It just teliports you under the map where that interior should be. lol

 

Anyways, I found something interesting! I checked the OpenIV.log as I was wondering why the mod folder doesn't do sh*t for me. Anyways, it turns out that I am right! None of the heist map updates are being loaded. The RPF's are not present in the heist section of the list. No idea why.

 

However the props are. Gonna try and spawn them in SP and see what happens.

 

I'd also like to point out that some other map files are loading from the DLC folder. Probably just patch content, but none the less, this opens up the window for some more things to try.

Edited by nkjellman
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arewenotmen

Well, you'll find that's pretty weird too, in a different way.

 

In the same RPF, some of the props spawn, some don't.

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Well, you'll find that's pretty weird too, in a different way.

 

In the same RPF, some of the props spawn, some don't.

Well, I found that some of the patch files in the patchday#ng files are modifying the map. Whether its patching a bug or what ever. I will look further into it. But if I can figure out how to add my own patch, I might be able to put the carrier and yacht in there.

 

It is noteworthy that the patch map files don't have the prefix hei_ in front of them. However, the heist ones do. Might not be able to get the heist map updates in until I have a map editor, but adding the aircraft carrier and yacht may be possible. I will experiment with it. The files may require renaming, which may mess up interiors without a proper map editor.

 

I also want to point out that Rockstar may have blocked the heist map updates in SP due to a bug. But it may also be more of a story thing.

Edited by nkjellman
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Or they knew that they weren't going to release it for SP so they didn't do any debugging in SP. In that case there will surely be bugs, like the heist bike that is removing the special ability bar.

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arewenotmen

The holy grail would be finding how to summon the non-loading content in SP, rather than having to duplicate it. We had hoped it was scripts but it doesn't seem likely any more. It might be the EXE, it might be flags in the RPFs or the files or it might be described somewhere else like the manifests.

 

Let me know what you find, will be interesting.

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The holy grail would be finding how to summon the non-loading content in SP, rather than having to duplicate it. We had hoped it was scripts but it doesn't seem likely any more. It might be the EXE, it might be flags in the RPFs or the files or it might be described somewhere else like the manifests.

 

Let me know what you find, will be interesting.

For all we know, the props that are not spawning are defined in one of the RPF's which isn't loading. The props that I can't get to spawn seem to be related to maps which are in new files and are not replacing anything existing in the SP map.

 

NOTE: I believe this may include the police station and apartments. Game considers those entirely new interiors by the look of it.

Edited by nkjellman
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Well if the magic don't happen in scripts, it's more likely hardcoded in the .exe than in one of the rpf.

 

EDIT: Manifests too might be the right way... didn't see that one ^^

Edited by PursuitForceS
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arewenotmen

 

The holy grail would be finding how to summon the non-loading content in SP, rather than having to duplicate it. We had hoped it was scripts but it doesn't seem likely any more. It might be the EXE, it might be flags in the RPFs or the files or it might be described somewhere else like the manifests.

 

Let me know what you find, will be interesting.

For all we know, the props that are not spawning are defined in one of the RPF's which isn't loading.

 

This might be true of scenery, but as I said, it's stranger for props.

 

\x64i_props\recreational\v_sports.rpf\prop_bikini_disp_01.ydr - doesn't spawn

\x64i_props\recreational\v_sports.rpf\prop_bleachers_01.ydr - spawns

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The holy grail would be finding how to summon the non-loading content in SP, rather than having to duplicate it. We had hoped it was scripts but it doesn't seem likely any more. It might be the EXE, it might be flags in the RPFs or the files or it might be described somewhere else like the manifests.

 

Let me know what you find, will be interesting.

For all we know, the props that are not spawning are defined in one of the RPF's which isn't loading.

 

This might be true of scenery, but as I said, it's stranger for props.

 

\x64i_props\recreational\v_sports.rpf\prop_bikini_disp_01.ydr - doesn't spawn

\x64i_props\recreational\v_sports.rpf\prop_bleachers_01.ydr - spawns

 

I've tested a few things. The heist map and heist board that show in the apartment do not spawn, however, I can spawn the updated garage doors and doors to the apartments. Gonna try and add the carrier and yacht to one of the patch files.

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For the props, maybe there is an online-only manifest file that gets called only when you enter online mode ? In SP, the manifest file doesn't get called, so the files aren't loaded and we can't spawn them.

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Well, I have made a discovery. I got the yacht working, but the carrier isn't. It has sound effects too. I may have made an error on the carrier.

3Lml1lw.jpg

While testing, I made an error which lead me to a discovery, which might allow me to make the mod a smaller download. Anyways, I will do some further testing. Hopefully I can have it so the map can be loaded out of the original files and not copies.

 

Anyways, to prepare for my release, please add the option to load the Heist Yacht and Heist Aircraft Carrier as you normally would load any other IPL.

Topic: http://gtaforums.com/topic/810029-heist-map-updates-in-single-player/

Edited by nkjellman
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For me some vehicles pictures dont load anymore after the last patch.

 

Someone else have this issue too ?

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arewenotmen

For me some vehicles pictures dont load anymore after the last patch.

 

Someone else have this issue too ?

Which ones?
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Sorry man, did a mistake i'v put an old update.rpf in the game directory when i was reinstalling all my mods after steam update of the game.

 

I changed it for the update.rpf up to date and now everything is working ;)

 

Really sorry lool i have to many update.rpf in backup haha

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Carrier model placement isn't downloaded in TEMP folder while playing heist?

HHnErXC.png


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Carrier model placement isn't downloaded in TEMP folder while playing heist?

It isn't. None of the files are as far as I know. I already got the carrier working. Next, I will add the High Life Update High End interior, and the heist redo's of the High End Apartments. However they will be useless if mod menus don't have a teleport for them.

Edited by nkjellman
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ElNonoDelPuerto

Hello arewenotmen.
I utlizando google translator because my English is very bad.
I wanted to inform you that your mod is fine.
I've noticed that when I change the weather, in storm. Rays are not visible.
Just you see, the light beam.
But it never is seen lightning.
I hope to fix soon.
Thanks and regards.

-------------------------------------------------------------------------------

Hola arewenotmen.
Estoy utlizando el traductor de google, ya que mi ingles es muy malo.
Queria comunicarle, que su mod esta muy bien.
He notado que cuando cambio la meteorologia , en tormenta. No se ven los rayos.
Tan solo se ve, la luz del rayo.
Pero nunca se ve el rayo.
Espero que lo arregle pronto.
Gracias y un saludo.

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And yeah, the second I saw a game with nothing but *.rpf, i knew that rockstar didn't want us to edit anything. I mean, in 2004 with S.A., almost everything was open. Rockstar wanted us to edit the game and to create content. For example, in the peds.dat file there even was a line "//Add new peds here". I loved to do small mods by editing files like carcols.dat. In GTA IV, they introduced the "Rockstar Package File" format that closed the game a bit more. But there still was files like carcols.dat so small mods were still possible without advanced tools like OpenIV. And in V... Everything is locked... Even the carcols.dat cannot be accessed without OpenIV. Interestingly, RPF was introduced in GTA IV, the first GTA game that has official multiplayer support. Coincidence ? I don't think so. In my opinion, GTA V is all about GTA:O for rockstar, and this is why the game is composed with RPF files only.

This is great conspiracy theory. But...

RPF here because of RAGE Engine, not because of multiplayer or something. RPF is archive format is all RAGE based games sine the first one - Tablet Tennis.

But yes, you are right, Rockstar doesn't want you to mod the game.

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