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Enhanced Native Trainer


arewenotmen
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AccursedEntity

Tested the latest one, Trainer Options is one of the best additions you could do for those who likes things differently, don't know how you do your magic but it's wonderful. working great on my end, at least what I tested.

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I messed around with Update 23 a bit (the one released today) and I found that when I used the controller to bring up the menu and was in a car then my character would get out before the menu came up. The only way I found to have the character in the car and have the menu up was to either use the keyboard to bring up the menu or to use the controller to do so while getting in the car.

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arewenotmen

I messed around with Update 23 a bit (the one released today) and I found that when I used the controller to bring up the menu and was in a car then my character would get out before the menu came up. The only way I found to have the character in the car and have the menu up was to either use the keyboard to bring up the menu or to use the controller to do so while getting in the car.

There's no avoiding that really, other than to redefine the buttons, which you can do.
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So this is the laptop version for this trainer

 

 

 

<?xml version="1.0" encoding="utf-8"?>
<ent-config>
<keys>
<!--
A listing of available key values is available at http://www.garybeene.com/code/gbsnippets_gbs_00292.htm
Most if not all of those are supported, at least in theory.
For now, if you want controller input, you need to map it to a key first using some utility.
If you cock up this file and enter an invalid key, the default will be used instead.
If you manage to assign the same key to multiple functions, who knows?
Modifiers like Ctrl and Alt (e.g. Ctrl-A) may come along later.
-->
<key function="toggle_main_menu" value="VK_F4"/>

<key function="menu_up" value="VK_UP"/>
<key function="menu_down" value="VK_DOWN"/>
<key function="menu_left" value="VK_LEFT"/>
<key function="menu_right" value="VK_RIGHT"/>
<key function="menu_select" value="VK_RETURN"/>
<key function="menu_back" value="VK_BACK"/>

<key function="veh_boost" value="VK_PRIOR"/> <!--this is what speeds up a vehicle-->
<key function="veh_stop" value="VK_NEXT"/> <!--this is what stops a vehicle immediately-->
<key function="veh_rockets" value="VK_RBUTTON"/>

<!--The following are for the feature that lets you move around beyond normal limits, e.g. noclip-->

<key function="toggle_airbrake" value="VK_F6"/>
<key function="hotkey_throughdoor" value="VK_DIVIDE" modCtrl="true" modAlt="false" modShift="false"/>

<key function="airbrake_up" value="VK_KEY_Q"/>
<key function="airbrake_down" value="VK_KEY_Z"/>
<key function="airbrake_forward" value="VK_KEY_W"/>
<key function="airbrake_back" value="VK_KEY_S"/>
<key function="airbrake_rotate_left" value="VK_KEY_A"/>
<key function="airbrake_rotate_right" value="VK_KEY_D"/>
<key function="airbrake_speed" value="VK_SHIFT"/>
<key function="airbrake_freeze_time" value="VK_KEY_T"/>

<!--
This next bit should be self-explanatory. The function names are the same.
Add multiple buttons to a single entry to produce a combo.
The setup provided below should be the default.

Available controller values you can use:

BUTTON_X
BUTTON_Y
BUTTON_A
BUTTON_B
DPAD_LEFT
DPAD_RIGHT
DPAD_UP
DPAD_DOWN
L_SHOULDER
R_SHOULDER
L_TRIGGER
R_TRIGGER
BACK
START
L_STICK_LEFT
L_STICK_RIGHT
L_STICK_UP
L_STICK_DOWN
R_STICK_LEFT
R_STICK_RIGHT
R_STICK_UP
R_STICK_DOWN
L_STICK_CLICK
R_STICK_CLICK
-->

<controller function="toggle_main_menu">
<button value="R_SHOULDER"/>
<button value="BUTTON_Y"/>
</controller>

<controller function="menu_up">
<button value="DPAD_UP"/>
</controller>
<controller function="menu_down">
<button value="DPAD_DOWN"/>
</controller>
<controller function="menu_left">
<button value="DPAD_LEFT"/>
</controller>
<controller function="menu_right">
<button value="DPAD_RIGHT"/>
</controller>
<controller function="menu_select">
<button value="BUTTON_X"/>
</controller>
<controller function="menu_back">
<button value="BUTTON_Y"/>
</controller>

<controller function="veh_boost">
<button value="L_SHOULDER"/>
<button value="L_TRIGGER"/>
</controller>
<controller function="veh_stop">
<button value="R_SHOULDER"/>
<button value="R_TRIGGER"/>
</controller>
<controller function="veh_rockets">
<button value="L_SHOULDER"/>
<button value="R_SHOULDER"/>
</controller>

<controller function="toggle_airbrake">
<button value="R_SHOULDER"/>
<button value="BUTTON_A"/>
</controller>

<controller function="hotkey_throughdoor"></controller> <!--i.e. no controller combo-->

<controller function="airbrake_up">
<button value="L_TRIGGER"/>
</controller>
<controller function="airbrake_down">
<button value="R_TRIGGER"/>
</controller>
<controller function="airbrake_forward">
<button value="L_STICK_UP"/>
</controller>
<controller function="airbrake_back">
<button value="L_STICK_DOWN"/>
</controller>
<controller function="airbrake_rotate_left">
<button value="L_STICK_LEFT"/>
</controller>
<controller function="airbrake_rotate_right">
<button value="L_STICK_RIGHT"/>
</controller>
<controller function="airbrake_speed">
<button value="BUTTON_A"/>
</controller>
<controller function="airbrake_freeze_time">
<button value="BUTTON_B"/>
</controller>

-->
</keys>
</ent-config>

 

 

Edited by lamnp
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arewenotmen

Can you put that in a spoiler tag or something please?

 

I also don't know what exactly you want to do.

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darkphoenixxx

With last update trainer disables input when you activate it. Can this be an option in the config? I mean, so you can walk and still use trainer. Cos now character just stops.

 

Also, it would be cool if there was an option to loop animations forever.

 

And ability to add props to a character, like cigarette, beer bottle, cell phone, coffee...

 

Heh, i feel like greedy bastard requesting all these things.

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arewenotmen

With last update trainer disables input when you activate it. Can this be an option in the config? I mean, so you can walk and still use trainer. Cos now character just stops.

Read the release notes, thread, anything :)
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darkphoenixxx

 

Read the release notes, thread, anything :)

 

Lol, silly me. Expected it in the config XD

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This trainer is a masterpiece. Thanks for the updates, keep up the good work! :^:

 

 

Edit- is there a way to disable xbox controller functions?

Edited by BOSS 1992
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Hi,

 

I like this trainer so far. Nice work! :) But where exactly is the saved settings for the trainer stored? Inside the file itself? I've looked through the code and I can't find anything. I want to edit the settings for the trainer outside of the game, and the ent-config.xml doesn't hold saved skin / vehicle settings, either. :/

 

Edit: Nvm, found it (: It's in an SQlite format tho, and that's a pain in the butt to edit. Fortunately doesn't look like facepaint / makeup is implemented yet :C Really wanted to make my online / freemode character look better. She was a custom Qt. :whistle::santa:

Edited by thetuxx
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arewenotmen

For the benefit of Khyy at MPGH, yes this is really me. This (and GitHub or GTA5Mods) is the only place you should be getting releases from.

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Love this trainer, You should add Bodyguard options on your trainer, If you're doing it, It would be awesome.

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Love this trainer, You should add Bodyguard options on your trainer, If you're doing it, It would be awesome.

 

:D Already requested.

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I have something strange to report: I was on Director's Mode playing with my own GTA Online character and changing her outfut to use the police uniform on her. So i decided to save the config to use again without need to go to Director's Mode.

 

I saved my character like this:

 

1DjiIqh.jpg

 

And when i decided to spawn it again to see if is everything alright then my character turn into this:

 

nj7NoxC.jpg

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I have something strange to report: I was on Director's Mode playing with my own GTA Online character and changing her outfut to use the police uniform on her. So i decided to save the config to use again without need to go to Director's Mode.

 

I saved my character like this:

 

<-snip->

 

And when i decided to spawn it again to see if is everything alright then my character turn into this:

 

<-snip>

^^ This. Seems this Trainer doesn't support saving makeup / face paint just yet. :( You'll have to wait until he finds the variables for that, until then idk :C I've tried tinkering around with the ent.db with an edtior but to no avail, I only ended up with this:

yam4rit.jpg

:(

 

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arewenotmen

I have something strange to report: I was on Director's Mode playing with my own GTA Online character and changing her outfut to use the police uniform on her. So i decided to save the config to use again without need to go to Director's Mode.

 

I saved my character like this:

 

And when i decided to spawn it again to see if is everything alright then my character turn into this:

Yeah, that's to be expected. The trainer only supports saving/loading the things that it lets you set. Clearly there's more that can be applied within the game.
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milesrotaru

Slow-mo when aiming can interfere with cutscenes, even when the player isn't actually in control yet.

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arewenotmen

Slow-mo when aiming can interfere with cutscenes, even when the player isn't actually in control yet.

Have you got an example cutscene/mission?

 

It's not really intended for mission use, but I'll have a look.

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milesrotaru

 

Slow-mo when aiming can interfere with cutscenes, even when the player isn't actually in control yet.

Have you got an example cutscene/mission?

 

It's not really intended for mission use, but I'll have a look.

 

 

Thanks for replying. It happened to me during the Predator mission, (Killing the remaining O'Neil brothers) when control is about to switch to Micheal with the sniper rifle in the helecopter. Right at

, during Franklin's waving animation. I wasn't expecting it and had slow-mo aim set to minimum so I thought the cutscene had crashed the game or something. I doubt this is the only time it can happen. I love the slow-mo aiming feature but I'd hate to miss some dialogue because it turned on by itself during a cut scene. Edited by milesrotaru
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arewenotmen

Thanks for replying. It happened to me during the Predator mission, (Killing the remaining O'Neil brothers) when control is about to switch to Micheal with the sniper rifle in the helecopter. Right at

, during Franklin's waving animation. I wasn't expecting it and had slow-mo aim set to minimum so I thought the cutscene had crashed the game or something. I doubt this is the only time it can happen. I love the slow-mo aiming feature but I'd hate to miss some dialogue because it turned on by itself during a cut scene.
Excellent report! That can probably be fixed, by adding 'does player have control' to the 'is aiming' check.
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Hi, would just like to report something a little odd:

 

With the new version of the trainer I went ahead and saved a bunch of vehicles, including the vehicles I had saved in my characters' garages. For those vehicles that were in garages, everything was saved properly and could be loaded up fine.

 

I then went ahead and spawned a bunch of "extra" cars, modded them, and saved them. When I try to load those however, the paint schemes and wheel colors are set to black.

 

EDIT: Hmn, just tried altering the color on a black vehicle, overwrote, and loaded it again and it's fine now, even after quitting the game and re-starting. Not sure what happened to turn all my non-garage vehicles black...

Edited by delta7890
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For some reason #23 is stopping/freezing the player when entering the menu (cant move,drive,walk, anything while menu is open)0, I don't remember any previous versions doing this. Such as driving as car and opening menu will stop the car. Is this just me or am I missing something? Looking to change this a.s.a.p. as it's pretty annoying personally. This is on a clean install with the 350b version of Scripthook. (Only this and scripthook in the folder)

 

Edit: Nevermind: Found the Lock Controls while In Menu under Trainer Menu in Misc. Sorry about that. So much in this thing I didn't even notice. Thanks for the awesome stuff.35

Edited by H3RB4LS
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Ember_Primrose

Is it possible to change character skills, not in regards with the trainer but I'm asking if you know how? as well as clothing owned, because i cant see to buy certain clothes anymore.

 

PM me about this please.

Edited by CrazyAGaming
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arewenotmen

Is it possible to change character skills, not in regards with the trainer but I'm asking if you know how? as well as clothing owned, because i cant see to buy certain clothes anymore.

 

PM me about this please.

No, I don't know anything about it. It's possibly driven by the stats interface, in which case you would have to know the names of all the values.
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arewenotmen

For the first point, again, just read the release notes. If you don't help yourself, etc...

 

For the second, it works for me. If you've set "Sync to System" to ON then of course it will follow the PC time.

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