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Enhanced Native Trainer


arewenotmen

Recommended Posts

TheHurtmaster

This mod is awesome! I have some suggestions though: Spawn individual weapons, save weapons or something like that so when you switch models the weapons don't delete, spawn bodyguards (and be able to customise them by model and apperance) and spawn peds.

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PulseR_HD

not going to lie this is now a must have and its the 2 best mod ever for this game first is the original trainer so far :p and this is better than the north yankton mod because the thing i hated was that you had to add an extra annoying tab to the main layer of the trainer now its on the teleport tab WERE IT SHOULD BE :) next you should add no rag doll and all the other special places like the carrier you could get the code off this https://www.gta5-mods.com/scripts/endeavor-mod-menu and this https://www.gta5-mods.com/scripts/n3tt0-x-bag-s-ipl-loader-interior-teleports or this might be helpful i don't know

 

 

You use native "request_ipl" like @FantasyGamer0 said.

Let me get you coding from fm_mission_controller script

if (is_bit_set(Global_1592299.imm_64919, 1))
{
request_ipl("hei_carrier");
request_ipl("hei_Carrier_int1");
request_ipl("hei_Carrier_int2");
request_ipl("hei_Carrier_int3");
request_ipl("hei_Carrier_int4");
request_ipl("hei_Carrier_int5");
request_ipl("hei_Carrier_int6");
request_ipl("hei_carrier_DistantLights");
request_ipl("hei_carrier_LODLights");
set_ambient_zone_list_state_persistent("AZL_HEI_AIRCRAFT_CARRIER", 1, 1);
set_bit(&Global_2398926.imm_3550, 0);
Global_1573220 = 1;
}

This coding here checks if "iplop" (JSON mission variable) value is set to 1 then request the aircraft carrier.

And here the coding for the yacht:

if (is_bit_set(Global_1592299.imm_64919, 4))
{
request_ipl("hei_yacht_heist");
request_ipl("hei_yacht_heist_enginrm");
request_ipl("hei_yacht_heist_Lounge");
request_ipl("hei_yacht_heist_Bridge");
request_ipl("hei_yacht_heist_Bar");
request_ipl("hei_yacht_heist_Bedrm");
set_bit(&Global_2398926.imm_3550, 3);
if (func_5469() && func_4994(0) == 17)
{
request_ipl("hei_yacht_heist_DistantLights");
request_ipl("hei_yacht_heist_LODLights");
set_bit(&Global_2398926.imm_3550, 4);
}
set_ambient_zone_list_state_persistent("AZL_DLC_HEI_MILO_YACHT_ZONES", 1, 1);
Global_1573220 = 1;
}

It request the yacht IPLs if "iplop" value is set to 2.

There's two specific IPLs that doesn't request them if it's not night time:

"hei_yacht_heist_DistantLights"

"hei_yacht_heist_LODLights"

Credits to Zorg(Unknown modder) and 3socks for decompiled scripts.

Edited by PulseR_HD
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arewenotmen

I can't find the skin detail feature?

PLAYER > Player Skin > Customise Current

 

 

not going to lie this is now a must have and its the 2 best mod ever for this game first is the original trainer so far :p and this is better than the north yankton mod because the thing i hated was that you had to add an extra annoying tab to the main layer of the trainer now its on the teleport tab WERE IT SHOULD BE :) next you should add no rag doll and all the other special places like the carrier you could get the code off this https://www.gta5-mods.com/scripts/endeavor-mod-menu and this https://www.gta5-mods.com/scripts/n3tt0-x-bag-s-ipl-loader-interior-teleports or this might be helpful i don't know

<snip>

Where did you get the source code from?

 

I can integrate it, but I also need the coordinates.

Edited by arewenotmen
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Would it be possible to customize one of the three protagonists without having to select the skin first? I ask because currently, doing so removes your weapons. You can use the weapons cheat, sure, but I'd prefer not to do that because I haven't finished the story yet, and want to do things normally.

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What about Save NPC customization, overwriting the NPC default outfit so it doesnt have to be customized all over again, also an online native trainer without the cheating options and just the NPC selector/Customization?

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Vote4Kpak

Would there be a way to make the player characters as pedestrian models like in GTA IV? Or would we have to wait for OpenIV to allow editing of the files?

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Request/Question :) Can you release a config.ini for your trainer so we can rebind hotkeys & enable settings before loading the game (like invincible, super jump, etc?)

 

Example from GTAIV's in-game trainer .ini:

 

# Menu keys

SELECT_UP=w
SELECT_DOWN=s
SELECT_LEFT=a
SELECT_RIGHT=d
SELECT_ACCEPT=q
SELECT_BACK=e
SELECT_OPEN=F1

 

# Settings for enabler options. Enabler is loaded with these settings as default.

# true = enabled, false = disabled
EnablerGodmode=True
EnablerAlternativeGodmode=false
EnablerNeverWanted=False
EnablerNoPeds=false
EnablerNoTraffic=false
EnablerHeavyCar=false
EnablerCarGodmode=True
EnablerCarVisibleGodmode=False
EnablerShowCoords=false
EnablerNeverTired=True
EnablerUnlimitedAmmo=True
EnablerNoReload=false
EnablerSuperRun=false
EnablerNoCops=false
EnablerAirbreak=false
EnablerOpenDoors=True
EnablerBulletTime=false
EnablerSeatBelt=false
EnablerSpeedometer=false
EnablerCopsIgnoreMe=false
EnablerEveryoneIgnoresMe=false
EnablerResetRomansSorrowEffects=false
EnablerVehicleCollision=true
EnablerVehicleNeons=false
EnablerFreeResprays=false
EnablerBikeFlyer=false
EnablerSyncRealTime=false
EnablerRealisticTimeRate=True
EnablerEuphoriaAnimations=True
EnablerGravityGun=false
EnablerEnableQuickKeys=false

 

Edited by ubtri
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arewenotmen

There will be a minor release today with some bug fixes, unloading North Yankton scenery again, etc.

 

If anyone has teleport locations they want adding, give me names and coordinates. For stuff like the aircraft carrier etc, I also need a list of assets to load.

 

Would it be possible to customize one of the three protagonists without having to select the skin first? I ask because currently, doing so removes your weapons. You can use the weapons cheat, sure, but I'd prefer not to do that because I haven't finished the story yet, and want to do things normally.

 

This might be possible, not sure.

 

What about Save NPC customization, overwriting the NPC default outfit so it doesnt have to be customized all over again, also an online native trainer without the cheating options and just the NPC selector/Customization?

 

I could probably save skin choices in a slot, but it's not high on the priority list. Same goes for whoever asked about loading from an INI.

 

As for online, I'm not touching it with a bargepole, even in minor ways. Alexander's trainer was offline only, and I respect that, and personally I don't want to contribute to the problems with GTA:O.

Edited by arewenotmen
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There will be a minor release today with some bug fixes, unloading North Yankton scenery again, etc.

 

If anyone has teleport locations they want adding, give me names and coordinates. For stuff like the aircraft carrier etc, I also need a list of assets to load.

 

Would it be possible to customize one of the three protagonists without having to select the skin first? I ask because currently, doing so removes your weapons. You can use the weapons cheat, sure, but I'd prefer not to do that because I haven't finished the story yet, and want to do things normally.

 

This might be possible, not sure.

 

What about Save NPC customization, overwriting the NPC default outfit so it doesnt have to be customized all over again, also an online native trainer without the cheating options and just the NPC selector/Customization?

 

I could probably save skin choices in a slot, but it's not high on the priority list. Same goes for whoever asked about loading from an INI.

 

As for online, I'm not touching it with a bargepole, even in minor ways. Alexander's trainer was offline only, and I respect that, and personally I don't want to contribute to the problems with GTA:O.

Hm, Dunno how changing to a different NPC would cause any problems

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PulseR_HD

here some coordinates i found on the web

 

Franklins House - z:176.03 x:7.22 y:536.97

Lesters House - z:54.77 x:1274.86 y:-1714.34

Liquor Ace - z:38.94 x:1397.54 y:3607.58

Research Lab Facility - z:28.69 x:3619.96 y:3731.47

Police Station - z:30.69 x:447.09 y:-985.54

Inside FIB Building - z:246.15 x:161.43 y:-762.96

Inside FIB Roof - z:258.15 x:154.08 y:-760.1

Inside Bank Vault - z:101.68 x:249.67 y:219.57

Blaine County Bank - z:31.63 x:-109.43 y:6463.88

Waynes Cousins Apartment - z:10.63 x:-1155.44 y:-1518.77

Airport Terminal - z:26.34 x:-1556.64 y:-3234.5

 

still cant find carrier and yacht coordintes but you might be able to get them with this http://gtaforums.com/topic/790468-vrel-show-coordinates/?hl=coordinates plus using a mod to get them to spawn

Edited by PulseR_HD
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arewenotmen

i have a question when we send you links to mod can you extract bits off there code or do we need to sent the code by its self?

You need to find the code itself - it can't be reverse compiled.
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ZZCOOL

Release #3 is out, OP updated.

 

gtav_trainer_2.png

my suggestion is to have it all under one screen smaller text

 

MUSCLE

text

text

text

text

text

text

SPORT

text

text

text

text

text

text

text

POLICE

text

text

text

text

text

text

text

Boats

text

text

text

text

text

text

text

Planes

text

text

text

text

text

text

text

Helicopters

text

text

text

text

text

text

text

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PulseR_HD

 

Release #3 is out, OP updated.

 

gtav_trainer_2.png

my suggestion is to have it all under one screen smaller text

 

MUSCLE

text

text

text

text

text

text

SPORT

text

text

text

text

text

text

text

POLICE

text

text

text

text

text

text

text

Boats

text

text

text

text

text

text

text

Planes

text

text

text

text

text

text

text

Helicopters

text

text

text

text

text

text

text

 

no i like how it is you just need to chage supercars to just super

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Well this is something I am going to get involved with :p

 

Personally I am a bit of a purist so I do not like the "no-clip" option aka No Reload or Unlimited Ammo so I have created 2 options using 2 different approaches.

 

Unlimited Ammo which hides ammo count:

	// unlimited ammo no ammo count	if (bPlayerExists && featureWeaponAmmoA)	{		Hash cur;		if (WEAPON::GET_CURRENT_PED_WEAPON(playerPed, &cur, 1))		{			if (WEAPON::IS_WEAPON_VALID(cur))			{				WEAPON::SET_PED_INFINITE_AMMO(playerPed, 1, cur);			}		}	}

Unlimited Ammo which still shows ammo count:

	// unlimited ammo with ammo count	if (bPlayerExists && featureWeaponAmmoB)	{		Hash cur;		if (WEAPON::GET_CURRENT_PED_WEAPON(playerPed, &cur, 1))		{			if (WEAPON::IS_WEAPON_VALID(cur))			{				int maxAmmo;				if (WEAPON::GET_MAX_AMMO(playerPed, cur, &maxAmmo))				{					WEAPON::SET_PED_AMMO(playerPed, cur, maxAmmo);				}			}		}	}
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PulseR_HD

ok you cant get the carrier on single play :( were have to wait for proper mods for that but i decided to put finding coordinates my self by mixing mods lol when i put all them don in text are update you

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OrangeAgent

What a wonderful mod...of a mod. XD Great job!

Now I can finally play as Tracey without having to randomize several times before find a useful combination. :lol:

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arewenotmen

Right, after chasing down the reason why you couldn't create a black lifeguard, I've found that the skin chooser wasn't giving all the options that it could.

 

This might explain things like why the RDR character had no arms. Edit: sadly not on that count

 

I'm out of time for this evening but once I'm happy with it, and if I get chance, I'll release it tomorrow.

Edited by arewenotmen
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PulseR_HD

ok guys ive got 68 places and counting i would split the into underwater, inside,outsideafter i put them all in a text file are sent it in chat

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arewenotmen

ok guys ive got 68 places and counting i would split the into underwater, inside,outsideafter i put them all in a text file are sent it in chat

Stick them in a post inside a spoiler tag and I'll pick it up, the outside ones to begin with as they don't require scenery or equipping the player to breathe underwater. Edited by arewenotmen
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arewenotmen

There's probably no fixing that, other than to force on invincibility when using a custom skin, and you can just look after that yourself.

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There's probably no fixing that, other than to force on invincibility when using a custom skin, and you can just look after that yourself.

 

What's strange is that when I finished a replayable mission as an NPC, the mission didn't end properly, and when I died during that time, I was able to respawn at the nearest hospital normally. But if I die during normal gameplay, infinite loading screen.

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