TheHurtmaster 16 Posted April 28, 2015 Share Posted April 28, 2015 This mod is awesome! I have some suggestions though: Spawn individual weapons, save weapons or something like that so when you switch models the weapons don't delete, spawn bodyguards (and be able to customise them by model and apperance) and spawn peds. Link to post Share on other sites
PulseR_HD 18 Posted April 28, 2015 Share Posted April 28, 2015 (edited) not going to lie this is now a must have and its the 2 best mod ever for this game first is the original trainer so far and this is better than the north yankton mod because the thing i hated was that you had to add an extra annoying tab to the main layer of the trainer now its on the teleport tab WERE IT SHOULD BE next you should add no rag doll and all the other special places like the carrier you could get the code off this https://www.gta5-mods.com/scripts/endeavor-mod-menu and this https://www.gta5-mods.com/scripts/n3tt0-x-bag-s-ipl-loader-interior-teleports or this might be helpful i don't know You use native "request_ipl" like @FantasyGamer0 said. Let me get you coding from fm_mission_controller script if (is_bit_set(Global_1592299.imm_64919, 1)) { request_ipl("hei_carrier"); request_ipl("hei_Carrier_int1"); request_ipl("hei_Carrier_int2"); request_ipl("hei_Carrier_int3"); request_ipl("hei_Carrier_int4"); request_ipl("hei_Carrier_int5"); request_ipl("hei_Carrier_int6"); request_ipl("hei_carrier_DistantLights"); request_ipl("hei_carrier_LODLights"); set_ambient_zone_list_state_persistent("AZL_HEI_AIRCRAFT_CARRIER", 1, 1); set_bit(&Global_2398926.imm_3550, 0); Global_1573220 = 1; } This coding here checks if "iplop" (JSON mission variable) value is set to 1 then request the aircraft carrier. And here the coding for the yacht: if (is_bit_set(Global_1592299.imm_64919, 4)) { request_ipl("hei_yacht_heist"); request_ipl("hei_yacht_heist_enginrm"); request_ipl("hei_yacht_heist_Lounge"); request_ipl("hei_yacht_heist_Bridge"); request_ipl("hei_yacht_heist_Bar"); request_ipl("hei_yacht_heist_Bedrm"); set_bit(&Global_2398926.imm_3550, 3); if (func_5469() && func_4994(0) == 17) { request_ipl("hei_yacht_heist_DistantLights"); request_ipl("hei_yacht_heist_LODLights"); set_bit(&Global_2398926.imm_3550, 4); } set_ambient_zone_list_state_persistent("AZL_DLC_HEI_MILO_YACHT_ZONES", 1, 1); Global_1573220 = 1; } It request the yacht IPLs if "iplop" value is set to 2. There's two specific IPLs that doesn't request them if it's not night time: "hei_yacht_heist_DistantLights" "hei_yacht_heist_LODLights" Credits to Zorg(Unknown modder) and 3socks for decompiled scripts. Edited April 28, 2015 by PulseR_HD 1 Link to post Share on other sites
dr0yed 46 Posted April 28, 2015 Share Posted April 28, 2015 I can't find the skin detail feature? Link to post Share on other sites
Rich246 36 Posted April 28, 2015 Share Posted April 28, 2015 I'd love to be able to pick weapons and their skins, maybe adding weapon accessories/addons too? 1 Link to post Share on other sites
arewenotmen 311 Posted April 28, 2015 Author Share Posted April 28, 2015 (edited) I can't find the skin detail feature?PLAYER > Player Skin > Customise Current not going to lie this is now a must have and its the 2 best mod ever for this game first is the original trainer so far and this is better than the north yankton mod because the thing i hated was that you had to add an extra annoying tab to the main layer of the trainer now its on the teleport tab WERE IT SHOULD BE next you should add no rag doll and all the other special places like the carrier you could get the code off this https://www.gta5-mods.com/scripts/endeavor-mod-menu and this https://www.gta5-mods.com/scripts/n3tt0-x-bag-s-ipl-loader-interior-teleports or this might be helpful i don't know <snip> Where did you get the source code from? I can integrate it, but I also need the coordinates. Edited April 28, 2015 by arewenotmen Link to post Share on other sites
Huskerboy42 91 Posted April 28, 2015 Share Posted April 28, 2015 Stuff like this would be epic (The stuff in yellow) http://gtaforums.com/topic/789849-gta-v-masive-trainer-add-on-concept/ 1 Link to post Share on other sites
Buekaroo 0 Posted April 28, 2015 Share Posted April 28, 2015 Can you add a mobile radio, like in the GTA IV trainer? Link to post Share on other sites
Jax765 219 Posted April 29, 2015 Share Posted April 29, 2015 Would it be possible to customize one of the three protagonists without having to select the skin first? I ask because currently, doing so removes your weapons. You can use the weapons cheat, sure, but I'd prefer not to do that because I haven't finished the story yet, and want to do things normally. Link to post Share on other sites
LucyMae 7 Posted April 29, 2015 Share Posted April 29, 2015 What about Save NPC customization, overwriting the NPC default outfit so it doesnt have to be customized all over again, also an online native trainer without the cheating options and just the NPC selector/Customization? Link to post Share on other sites
Vote4Kpak 0 Posted April 29, 2015 Share Posted April 29, 2015 Would there be a way to make the player characters as pedestrian models like in GTA IV? Or would we have to wait for OpenIV to allow editing of the files? Link to post Share on other sites
ubtri 33 Posted April 29, 2015 Share Posted April 29, 2015 (edited) Request/Question Can you release a config.ini for your trainer so we can rebind hotkeys & enable settings before loading the game (like invincible, super jump, etc?) Example from GTAIV's in-game trainer .ini: # Menu keys SELECT_UP=w SELECT_DOWN=s SELECT_LEFT=a SELECT_RIGHT=d SELECT_ACCEPT=q SELECT_BACK=e SELECT_OPEN=F1 # Settings for enabler options. Enabler is loaded with these settings as default. # true = enabled, false = disabled EnablerGodmode=True EnablerAlternativeGodmode=false EnablerNeverWanted=False EnablerNoPeds=false EnablerNoTraffic=false EnablerHeavyCar=false EnablerCarGodmode=True EnablerCarVisibleGodmode=False EnablerShowCoords=false EnablerNeverTired=True EnablerUnlimitedAmmo=True EnablerNoReload=false EnablerSuperRun=false EnablerNoCops=false EnablerAirbreak=false EnablerOpenDoors=True EnablerBulletTime=false EnablerSeatBelt=false EnablerSpeedometer=false EnablerCopsIgnoreMe=false EnablerEveryoneIgnoresMe=false EnablerResetRomansSorrowEffects=false EnablerVehicleCollision=true EnablerVehicleNeons=false EnablerFreeResprays=false EnablerBikeFlyer=false EnablerSyncRealTime=false EnablerRealisticTimeRate=True EnablerEuphoriaAnimations=True EnablerGravityGun=false EnablerEnableQuickKeys=false Edited April 29, 2015 by ubtri Link to post Share on other sites
arewenotmen 311 Posted April 29, 2015 Author Share Posted April 29, 2015 (edited) There will be a minor release today with some bug fixes, unloading North Yankton scenery again, etc. If anyone has teleport locations they want adding, give me names and coordinates. For stuff like the aircraft carrier etc, I also need a list of assets to load. Would it be possible to customize one of the three protagonists without having to select the skin first? I ask because currently, doing so removes your weapons. You can use the weapons cheat, sure, but I'd prefer not to do that because I haven't finished the story yet, and want to do things normally. This might be possible, not sure. What about Save NPC customization, overwriting the NPC default outfit so it doesnt have to be customized all over again, also an online native trainer without the cheating options and just the NPC selector/Customization? I could probably save skin choices in a slot, but it's not high on the priority list. Same goes for whoever asked about loading from an INI. As for online, I'm not touching it with a bargepole, even in minor ways. Alexander's trainer was offline only, and I respect that, and personally I don't want to contribute to the problems with GTA:O. Edited April 29, 2015 by arewenotmen Link to post Share on other sites
LucyMae 7 Posted April 29, 2015 Share Posted April 29, 2015 There will be a minor release today with some bug fixes, unloading North Yankton scenery again, etc. If anyone has teleport locations they want adding, give me names and coordinates. For stuff like the aircraft carrier etc, I also need a list of assets to load. Would it be possible to customize one of the three protagonists without having to select the skin first? I ask because currently, doing so removes your weapons. You can use the weapons cheat, sure, but I'd prefer not to do that because I haven't finished the story yet, and want to do things normally. This might be possible, not sure. What about Save NPC customization, overwriting the NPC default outfit so it doesnt have to be customized all over again, also an online native trainer without the cheating options and just the NPC selector/Customization? I could probably save skin choices in a slot, but it's not high on the priority list. Same goes for whoever asked about loading from an INI. As for online, I'm not touching it with a bargepole, even in minor ways. Alexander's trainer was offline only, and I respect that, and personally I don't want to contribute to the problems with GTA:O. Hm, Dunno how changing to a different NPC would cause any problems Link to post Share on other sites
arewenotmen 311 Posted April 29, 2015 Author Share Posted April 29, 2015 Release #5 is out - mostly just bug fixes. Link to post Share on other sites
PulseR_HD 18 Posted April 29, 2015 Share Posted April 29, 2015 Stuff like this would be epic (The stuff in yellow) http://gtaforums.com/topic/789849-gta-v-masive-trainer-add-on-concept/ lol thats my post i have a question when we send you links to mod can you extract bits off there code or do we need to sent the code by its self? Link to post Share on other sites
PulseR_HD 18 Posted April 29, 2015 Share Posted April 29, 2015 (edited) here some coordinates i found on the web Franklins House - z:176.03 x:7.22 y:536.97Lesters House - z:54.77 x:1274.86 y:-1714.34Liquor Ace - z:38.94 x:1397.54 y:3607.58Research Lab Facility - z:28.69 x:3619.96 y:3731.47Police Station - z:30.69 x:447.09 y:-985.54Inside FIB Building - z:246.15 x:161.43 y:-762.96Inside FIB Roof - z:258.15 x:154.08 y:-760.1Inside Bank Vault - z:101.68 x:249.67 y:219.57Blaine County Bank - z:31.63 x:-109.43 y:6463.88Waynes Cousins Apartment - z:10.63 x:-1155.44 y:-1518.77 Airport Terminal - z:26.34 x:-1556.64 y:-3234.5 still cant find carrier and yacht coordintes but you might be able to get them with this http://gtaforums.com/topic/790468-vrel-show-coordinates/?hl=coordinates plus using a mod to get them to spawn Edited April 29, 2015 by PulseR_HD Link to post Share on other sites
arewenotmen 311 Posted April 29, 2015 Author Share Posted April 29, 2015 i have a question when we send you links to mod can you extract bits off there code or do we need to sent the code by its self?You need to find the code itself - it can't be reverse compiled. Link to post Share on other sites
ZZCOOL 1,441 Posted April 29, 2015 Share Posted April 29, 2015 Release #3 is out, OP updated. my suggestion is to have it all under one screen smaller text MUSCLE text text text text text text SPORT text text text text text text text POLICE text text text text text text text Boats text text text text text text text Planes text text text text text text text Helicopters text text text text text text text Link to post Share on other sites
PulseR_HD 18 Posted April 29, 2015 Share Posted April 29, 2015 Release #3 is out, OP updated. my suggestion is to have it all under one screen smaller text MUSCLE text text text text text text SPORT text text text text text text text POLICE text text text text text text text Boats text text text text text text text Planes text text text text text text text Helicopters text text text text text text text no i like how it is you just need to chage supercars to just super 1 Link to post Share on other sites
CryptXor 2 Posted April 29, 2015 Share Posted April 29, 2015 Well this is something I am going to get involved with Personally I am a bit of a purist so I do not like the "no-clip" option aka No Reload or Unlimited Ammo so I have created 2 options using 2 different approaches. Unlimited Ammo which hides ammo count: // unlimited ammo no ammo count if (bPlayerExists && featureWeaponAmmoA) { Hash cur; if (WEAPON::GET_CURRENT_PED_WEAPON(playerPed, &cur, 1)) { if (WEAPON::IS_WEAPON_VALID(cur)) { WEAPON::SET_PED_INFINITE_AMMO(playerPed, 1, cur); } } } Unlimited Ammo which still shows ammo count: // unlimited ammo with ammo count if (bPlayerExists && featureWeaponAmmoB) { Hash cur; if (WEAPON::GET_CURRENT_PED_WEAPON(playerPed, &cur, 1)) { if (WEAPON::IS_WEAPON_VALID(cur)) { int maxAmmo; if (WEAPON::GET_MAX_AMMO(playerPed, cur, &maxAmmo)) { WEAPON::SET_PED_AMMO(playerPed, cur, maxAmmo); } } } } Link to post Share on other sites
PulseR_HD 18 Posted April 29, 2015 Share Posted April 29, 2015 ok you cant get the carrier on single play were have to wait for proper mods for that but i decided to put finding coordinates my self by mixing mods lol when i put all them don in text are update you Link to post Share on other sites
OrangeAgent 34 Posted April 29, 2015 Share Posted April 29, 2015 What a wonderful mod...of a mod. XD Great job! Now I can finally play as Tracey without having to randomize several times before find a useful combination. Link to post Share on other sites
arewenotmen 311 Posted April 29, 2015 Author Share Posted April 29, 2015 (edited) Right, after chasing down the reason why you couldn't create a black lifeguard, I've found that the skin chooser wasn't giving all the options that it could. This might explain things like why the RDR character had no arms. Edit: sadly not on that count I'm out of time for this evening but once I'm happy with it, and if I get chance, I'll release it tomorrow. Edited April 29, 2015 by arewenotmen Link to post Share on other sites
PulseR_HD 18 Posted April 29, 2015 Share Posted April 29, 2015 ok guys ive got 68 places and counting i would split the into underwater, inside,outsideafter i put them all in a text file are sent it in chat Link to post Share on other sites
arewenotmen 311 Posted April 29, 2015 Author Share Posted April 29, 2015 (edited) ok guys ive got 68 places and counting i would split the into underwater, inside,outsideafter i put them all in a text file are sent it in chatStick them in a post inside a spoiler tag and I'll pick it up, the outside ones to begin with as they don't require scenery or equipping the player to breathe underwater. Edited April 29, 2015 by arewenotmen Link to post Share on other sites
Jax765 219 Posted April 29, 2015 Share Posted April 29, 2015 Does anyone else get an indefinite black loading screen if they die as an NPC? Link to post Share on other sites
Rich246 36 Posted April 29, 2015 Share Posted April 29, 2015 Does anyone else get an indefinite black loading screen if they die as an NPC? It's a known issue. Link to post Share on other sites
arewenotmen 311 Posted April 29, 2015 Author Share Posted April 29, 2015 There's probably no fixing that, other than to force on invincibility when using a custom skin, and you can just look after that yourself. Link to post Share on other sites
Choko88 0 Posted April 29, 2015 Share Posted April 29, 2015 AMAZING !! It was what I was waiting and looking for! You're the f*cking master !!! Link to post Share on other sites
Jax765 219 Posted April 29, 2015 Share Posted April 29, 2015 There's probably no fixing that, other than to force on invincibility when using a custom skin, and you can just look after that yourself. What's strange is that when I finished a replayable mission as an NPC, the mission didn't end properly, and when I died during that time, I was able to respawn at the nearest hospital normally. But if I die during normal gameplay, infinite loading screen. Link to post Share on other sites