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Enhanced Native Trainer


arewenotmen

Recommended Posts

arewenotmen

Woah, easy everyone. I know a lot of people want all kinds of stuff, but you really need to find other people's code for me to integrate in if you want to see it any time soon, rather than just chucking out ideas.

 

Categorised vehicles are next.

 

The interaction menu is a non-starter, even if it were technically possible.

Edited by arewenotmen
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PulseR_HD

you should split the skin into the layout off the director mode trailer layout and the cars into every categories eg boats, sports, sports classics,utility, compact i also wanna see the trainer moved into the interaction menu for easier asses and controller support and looking more professional i have loads off ideas check this out for ideas http://gtaforums.com/topic/789849-gta-v-masive-trainer-add-on-concept/?p=1067382196

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arewenotmen

You should put this on Github so people can submit pull requests to add their own features.

 

Good idea - are you interested yourself? That's what I want to happen, but only if it's going to get used.

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KingDong

Is this supposed to be a threat?

I could probably do what I like to the host PC. For safest results, always compile it yourself having understood the code.

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Heya, thanks for this, it really improves the player customization a lot.

 

If it's not too much to ask, would it be possible to add a color cycler for primary/secondary/pearlescent colors? the random color one is just... ugh...

We're talking cars here, I take it?

 

By the looks of things, the current trainer just uses a random RGB value, and then another random secondary colour if one's appropriate. That could be improved no doubt but I don't know about metallics, pearlescent etc.

 

All vehicles, of course. Helis/planes/boats/etc. have color variations as well.

 

Heck, a manual hex input for the 3 cathegories (incidentally like the same thing I requested from a IV native trainer long long ago) would solve the issue.

 

Metallics are standard colors that get an automatic Pearlescent applied to them, and Pearlescent is simply another color that gets applied over the whole vehicle. You got 3 colors in total for a vehicle (unless it's set to Matte, which removes pearlescent from the equation).

 

Looking at the native DB, I think these are the right ones:

 

If I had any idea how to code/compile, I'd gladly do it myself... sadly, though, I'm not a code person, so I rely on the kindness of strangers.

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Red Dead Rebel

Since this trainer can change individual parts of the body. Can you add legs to John Marston/Niko? or Change Trevor's head(Drawable&Texture) to John Marston's/Niko?

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alteredbeast

+1, will be good to play as Niko and Marston with arms and legs.

 

Is it possible to add all the motorcycles helmets to choose for Michael/Trevor/Franklin ? I can find them anywhere.

 

Thanks a lot for your work !

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arewenotmen

Since this trainer can change individual parts of the body. Can you add legs to John Marston/Niko? or Change Trevor's head(Drawable&Texture) to John Marston's/Niko?

I don't believe so, no. It offers you what the game claims is available for that model. I don't know why the legs are missing, it's a bit odd.

 

If you see anyone else figure this out, post again to let me know.

 

 

+1, will be good to play as Niko and Marston with arms and legs.

 

Is it possible to add all the motorcycles helmets to choose for Michael/Trevor/Franklin ? I can find them anywhere.

 

Thanks a lot for your work !

Helmets seem to be another set of APIs that I haven't looked at yet (has anyone?) so keep an eye out in the longer term.
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vithepunisher

Hey ran into a gamebreaking bug when your playing as a different character and you die the game gets stuck trying to reload back to the hospital can you please fix this?

Edited by vithepunisher
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Lord_Kosmos

 

+1, will be good to play as Niko and Marston with arms and legs.

 

Is it possible to add all the motorcycles helmets to choose for Michael/Trevor/Franklin ? I can find them anywhere.

 

Thanks a lot for your work !

Helmets seem to be another set of APIs that I haven't looked at yet (has anyone?) so keep an eye out in the longer term.

 

 

This Script switches through all the available headgear, maybe you could put your work together?

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Does anyone else get an indefinite black loading screen if they die while using an NPC skin?

Hey ran into a gamebreaking bug when your playing as a different character and you die the game gets stuck trying to reload back to the hospital can you please fix this?

This is an issue from the original Native Trainer. Not specific to this version, and not "fixed" either.

 

It's most likely due to the way the game works in single-player, constantly updating it's list of missions/events based on the character model loaded. So if you're a dolphin when you die, you don't get any dolphin missions, you get darkness. Forever :blink:

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Release #3 is out, OP updated.

 

gtav_trainer_2.png

 

Awesome! Great work, and thanks to everyone who helped with the names!

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Nice mod! But what about hats and glasses for example in Free Mode Male? There's no glasses and hats. Could you add them? It would be nice! :)

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El Dorado

When you select the default Blista Compact, it spawns the race variation, and vice versa. Also, possible to spawn North Yanktown vehicles without the snow texture?

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PulseR_HD

when i said in the interaction menu i mostly meant to fit in with the UI it doesn't have to actually be in it like the three sock trainer for last gen consoles

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arewenotmen

When you select the default Blista Compact, it spawns the race variation, and vice versa. Also, possible to spawn North Yanktown vehicles without the snow texture?

Cheers for pointing the Blista bug out, I must have got them mixed up. I'll fix it for the next release, if not before.

 

The N/Y vehicles have snow built into them.

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I have a request and a question.

 

For the request : ped spawner if possibler. For the question : is this possible to decompile an ASI file ? Like to check if it's malicious or not etc.

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I have a request and a question.

 

For the request : ped spawner if possibler. For the question : is this possible to decompile an ASI file ? Like to check if it's malicious or not etc.

This!

To be able to spawn peds and props would be awesome!

Do you think you can merge the special maps loads & teleports into this trainer?? :lol:

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arewenotmen

For the question : is this possible to decompile an ASI file ? Like to check if it's malicious or not etc.

No, it's not.
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Too bad.

For the ped spawner, Endeavor Mod Menu allows to spawn some peds, but the choice is very limited and you can't enter custom names.

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Too bad.

For the ped spawner, Endeavor Mod Menu allows to spawn some peds, but the choice is very limited and you can't enter custom names.

Yep, the menu's controllers are aweful aswell..

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arewenotmen

PS: the next thing I'll do is integrate TacoDeBoss' North Yankton teleport option.

 

If you're a modder with any other code that can easily integrate, and would like it adding to this, let me know.

 

After that I'm not sure - lots of requests to consider.

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