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Enhanced Native Trainer


arewenotmen
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I haven't gone through the topic but Alex's NT has the DLC cars... Why aren't they in this? Unless I missed them?

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I haven't gone through the topic but Alex's NT has the DLC cars... Why aren't they in this? Unless I missed them?

You missed them. Look harder.

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Hey there. Downloaded this trainer and it's awesome. It's made single player so much more fun for me.

 

Like others here have suggested, it would be great to have a bodyguard option in the trainer. It would also be cool if there was a "fully upgrade this vehicle" option.

 

Keep up the good work.

Edited by Jer123
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How do you install this mod? :facedesk:

Did you read the release notes?

 

I accidently downloaded the source >.<

 

Thanks for the help though :D

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What is the back key for the menu? pressing F4 only open/exits the menu. Thanks

It's 0 on the numpad now by default, I believe this can be reconfigured as of version 11 (I prefer backspace myself).

Edited by fuqcue
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What is the back key for the menu? pressing F4 only open/exits the menu. Thanks

It's 0 on the numpad now by default, I believe this can be reconfigured as of version 11 (I prefer backspace myself).

 

Thank you much appreciated...

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The native trainer alone was already amazing, but this version is really handy! Really nice to see al cars and teleports sorted by category.

 

I have one little request: Slow down car speed while driving. Just like speeding up. I know there's already the superbrake (Num 3), but I'd like a feature to decrease speed.

 

Besides that love it!

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I really like the menu layout much better on this one. The options are much easier to scroll through and it looks sharp. The only thing I miss from the original is that if you are in your vehicle and teleport to marker it takes the vehicle with you. Missions where you have to drive another person or a team around are nice to just teleport everybody at once so you don't teleport solo and fail the mission when someone else is left behind. If I'm missing an option that lets this happen I'll totally recant my ignorance, lol. Other than that its more than I'll ever use. Great work on it...

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nice mod. but i cant find the kuruma in the vehicle spawn menu please help :facedesk:

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nice mod. but i cant find the kuruma in the vehicle spawn menu please help :facedesk:

Cars > Sports

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Will push my "Tuner" mod later. For the moment it is an option in the vehicles menu to set whatever car you are in to Max Performace. Will eventually get a "Los-Santos Customs OTM" (on the move) done.

 

Have to wipe PC first... Picked up a frigging worm from somewhere >.<

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Some one posted some IPLs on my post here you go

 

IPLs:

 

Destroyed hosptal:

RC12B_Destroyed

RC12B_HospitalInterior

 

At the same coors is also:

RC12B_Default

RC12B_Fixed

 

Yaucht is:

smboat

 

Jewelry Store is:

jewel2fake

post_hiest_unload

bh1_16_refurb

 

Coords to spawn in jewelry store: X: -630.4f,Y: -236.7f,Z: 40.0f

Edited by PulseR_HD
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I have implemented 3 functions to the trainer. Somebody can add this one into project.(Code and natives are not mine!)

 

* mod vehice to the max

* engine on while exiting (press g and turn engine on from the menu)

* fix car (shortcut)

void update_vehicle_features(BOOL bPlayerExists, Ped playerPed){ ..........//fix vehicle sortcut(numpad1)if (IsKeyDown(VK_NUMPAD1) && bPlayerExists && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)){Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed);VEHICLE::SET_VEHICLE_FIXED(PED::GET_VEHICLE_PED_IS_USING(playerPed));VEHICLE::SET_VEHICLE_DIRT_LEVEL(veh, 0);}//mod vehicle max(numpad2)if (IsKeyDown(VK_NUMPAD3) && bPlayerExists && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)){if (bPlayerExists)if (PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)){Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed);VEHICLE::SET_VEHICLE_MOD_KIT(veh, 0);VEHICLE::SET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(veh, 1);VEHICLE::TOGGLE_VEHICLE_MOD(veh, 18, 1);VEHICLE::TOGGLE_VEHICLE_MOD(veh, 22, 1);VEHICLE::SET_VEHICLE_MOD(veh, 17, 3, 0);VEHICLE::SET_VEHICLE_MOD(veh, 16, 4, 0);VEHICLE::SET_VEHICLE_MOD(veh, 12, 2, 0);VEHICLE::SET_VEHICLE_MOD(veh, 11, 3, 0);VEHICLE::SET_VEHICLE_MOD(veh, 14, 14, 0);VEHICLE::SET_VEHICLE_MOD(veh, 15, 3, 0);VEHICLE::SET_VEHICLE_MOD(veh, 13, 2, 0);VEHICLE::SET_VEHICLE_WHEEL_TYPE(veh, 7);VEHICLE::SET_VEHICLE_WINDOW_TINT(veh, 2);VEHICLE::SET_VEHICLE_MOD(veh, 23, 19, 1);VEHICLE::SET_VEHICLE_MOD(veh, 0, 1, 0);VEHICLE::SET_VEHICLE_MOD(veh, 1, 1, 0);VEHICLE::SET_VEHICLE_MOD(veh, 2, 1, 0);VEHICLE::SET_VEHICLE_MOD(veh, 3, 1, 0);VEHICLE::SET_VEHICLE_MOD(veh, 4, 1, 0);VEHICLE::SET_VEHICLE_MOD(veh, 5, 1, 0);VEHICLE::SET_VEHICLE_MOD(veh, 6, 1, 0);VEHICLE::SET_VEHICLE_MOD(veh, 7, 1, 0);VEHICLE::SET_VEHICLE_MOD(veh, 8, 1, 0);VEHICLE::SET_VEHICLE_MOD(veh, 9, 1, 0);VEHICLE::SET_VEHICLE_MOD(veh, 10, 1, 0);VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, 0);}else{set_status_text("player isn't in a vehicle");}}//exit car(key G) with engine onif (IsKeyDown(0x47) && engineOn && bPlayerExists && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)){Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed);BOOL isPedDriver = (VEHICLE::GET_PED_IN_VEHICLE_SEAT(veh, -1) == playerPed);int flag = 0;if (isPedDriver){AI::TASK_LEAVE_VEHICLE(playerPed, veh, flag);WAIT(5);VEHICLE::SET_VEHICLE_ENGINE_ON(veh, TRUE, TRUE);}}

!!Thanks(Credits) to the orginal mod makers to find the natives and the codes

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I'm not sure if there is already or not, but can you add a "Clean vehicle" option? (Note: it's different from fix vehicle)
The native to use is:

void SET_VEHICLE_DIRT_LEVEL(Vehicle Vehicle, float DirtLVL) // 0x2B39128B

edit: there is already the seatbelt option for vehicles?

Edited by FunGt
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good work man, very nice trainer.

 

maybe add the fast run option again?

 

sorry found it on the second pag

Edited by f5544
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niels900000

Hey! I've been using your trainer for a long time but there's only one small thing missing which is a mobile radio. Can you please add it (if possible)?

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I experienced car spawn that far from the character. They are not sit inside the car when spawning? I use other car spawning and it works fine. will you check for that?

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arewenotmen doesn't seem to support it anymore. :(

It is being continuously updated. Have you looked a the github?

 

The OP was also updated a day ago.

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It crashes when the game is loading.. the normal native trainer works, but yours doesn't. :/

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Maybe add the infinitive ammo option?

The no-reload function gives you unlimited ammo.

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