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[V|REL] Collectable Collector


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Hanneswasco

Peyote 11 is at the wrong drain, it should be more to the east.

 

correct location:

x -1039.25

y 882.432

z 162.075

That is indeed correct. I updated this in the newest version, along with some more updates:

  • Corrected Peyote #11 location
  • Added second back-key for the menu (by default: backspace)
  • When the key to open the menu is pressed when the menu is open, the menu will now be closed instead of going back to the previous menu

Newest version can be found in the first post of this topic.

Hanneswasco

Great mod, but the stunts jump #9 is wrong.

Thank you for reporting, this is fixed now.

 

I think I have good news for some people! I just made a new version (2.0) in which the functionality to add blips on the map is added! By use of the ingame menu you can make a specific type of collectable appear on the minimap (like on the picture below). It's also possible to change the colour per collectable type, in the .ini-file. For more info see the readme.txt or the first post of this topic.

 

For now the mod will show all the blips of a certain type of collectable or no blips of that collectable at all. So it doesn't take into account if the collectable is there or not (so if you have already taken it or you haven't done the mission to unlock it yet, it will steal appear).

 

GTA5%202015-05-09%2021-57-49-59_zpsvoqeu

As you can see here, the For Sale Signs and Epsilon Vehicles are added on the map.

  • Like 4
Hanneswasco

Is there a way to disable any teleport sections?

 

I already have the signs and cars and spaceparts. Can they be disableable?

Every collectable type needs to be enabled seperately in the ingame menu. Because otherwise there would be a sh*tload of blips on your map and that's not what I want. ^^

I think I have good news for some people! I just made a new version (2.0) in which the functionality to add blips on the map is added!

F*ck.

Yeah.

 

Any plans on making them disappear? Is there a check you can run on whether or not the item is there? Regardless, this is great. Nice that they're numbered too considering they don't disappear on the map.

Hanneswasco

Any plans on making them disappear? Is there a check you can run on whether or not the item is there? Regardless, this is great. Nice that they're numbered too considering they don't disappear on the map.

Plans, yes. Know how exactly to do it? No. :p For now it's all hardcoded coordinates, so I'm not checking any objects or anything. I am however doing some research on how to tackle this (if someone has suggestions, please give them!).

Craigsters
Are you still using the dsound.dll file in your latest updates? I stopped using it when Alexander Blade -[V|REL] Script Hook V switched too and Started using dinput8.dll instead



I still can't use this mod since the last 3 updates of your mod or Rockstars [4/30/15] GTAV PC Patch 350.1 update

Edited by Craigsters

Awesome!

 

You may add more description for Hidden packages:

1-11 - could be found once after the last loading

1 - $12000

2 - $12500

3 - $9000

4 - $25000 (most valuable)

5 - $11000

6 - $7500

7 - $16500

8 - $12000

9 - $20000

10 - $10000

11 - $8000

12 & 13 - 5*25000 (complete specific random event)

Hanneswasco

 

Are you still using the dsound.dll file in your latest updates? I stopped using it when Alexander Blade -[V|REL] Script Hook V switched too and Started using dinput8.dll instead
I still can't use this mod since the last 3 updates of your mod or Rockstars [4/30/15] GTAV PC Patch 350.1 update

 

 

I don't use dsound.dll, no. It's very weird because other people in this topic don't seem to have problems with the mod? Maybe try a complete reinstall of the game?

Awesome!

 

You may add more description for Hidden packages:

1-11 - could be found once after the last loading

1 - $12000

2 - $12500

3 - $9000

4 - $25000 (most valuable)

5 - $11000

6 - $7500

7 - $16500

8 - $12000

9 - $20000

10 - $10000

11 - $8000

12 & 13 - 5*25000 (complete specific random event)

That's a good idea, I might do this.

Craigsters

 

 

Are you still using the dsound.dll file in your latest updates? I stopped using it when Alexander Blade -[V|REL] Script Hook V switched too and Started using dinput8.dll instead
I still can't use this mod since the last 3 updates of your mod or Rockstars [4/30/15] GTAV PC Patch 350.1 update

 

 

I don't use dsound.dll, no. It's very weird because other people in this topic don't seem to have problems with the mod? Maybe try a complete reinstall of the game?

 

I may do this eventually thanks, my game is the install from the steam pre-load so maybe something didn't decrypt properly when it unpacked game release day last month!..

Edited by Craigsters
Craigsters

The clean install didn't work and the mod still crashed on the load screen, my steam is installed on my g drive, I followed steam support page on how to set up steam on another drive and ever since then all steam games install on my g drive, it is my biggest partitioned drive, 931 gb, my c drive only has 95gb and 20.4gb of it is being used

 

I ran malwarebytes. last night and it found 303 instances of spyware or malicious activity on my PC, and I cleaned that out with it and something called raptr was on my PC and I removed it from the control panel and ran malwarebytes and malwarebytes says my PC is cleansed now!..

dataschmuck

the blip colors image you included and the ones you set do not match. (well, a few do)

 

I set for sale signs to 0 (white) but in game they are green

I set hidden packages to 5 (gold) but in game they are white

I set letter scraps to 16 (tan) and in game they match!

I set monkey mosaics to 21 (brown) but in game they are red

I set Nuclear waste to 20 (grey) but in game they are dark green

I set Peyotes to 69 (green) but in game they are light orange

I set Spaceship Parts to 7 (purple) but in game they are yellow

I set Stunt Jumps to 51 (orange) but in game they are brown

I set Sub Peices to 38 (dark blue) but in game they are light blue

I set Under Bridges to 48 (pink) and in game they match (I think)

I set Epsilon Tracts and Cars to 3 (light blue) and in game they match!

 

Hope this helps.

Hanneswasco

the blip colors image you included and the ones you set do not match. (well, a few do)

 

I set for sale signs to 0 (white) but in game they are green

I set hidden packages to 5 (gold) but in game they are white

I set letter scraps to 16 (tan) and in game they match!

I set monkey mosaics to 21 (brown) but in game they are red

I set Nuclear waste to 20 (grey) but in game they are dark green

I set Peyotes to 69 (green) but in game they are light orange

I set Spaceship Parts to 7 (purple) but in game they are yellow

I set Stunt Jumps to 51 (orange) but in game they are brown

I set Sub Peices to 38 (dark blue) but in game they are light blue

I set Under Bridges to 48 (pink) and in game they match (I think)

I set Epsilon Tracts and Cars to 3 (light blue) and in game they match!

 

Hope this helps.

Ah, this means that the reading from the .ini-file doesn't work, because you are listing all the default colours. :p I will have a look at it tomorrow or the day after. :)

Hanneswasco

 

the blip colors image you included and the ones you set do not match. (well, a few do)

 

I set for sale signs to 0 (white) but in game they are green

I set hidden packages to 5 (gold) but in game they are white

I set letter scraps to 16 (tan) and in game they match!

I set monkey mosaics to 21 (brown) but in game they are red

I set Nuclear waste to 20 (grey) but in game they are dark green

I set Peyotes to 69 (green) but in game they are light orange

I set Spaceship Parts to 7 (purple) but in game they are yellow

I set Stunt Jumps to 51 (orange) but in game they are brown

I set Sub Peices to 38 (dark blue) but in game they are light blue

I set Under Bridges to 48 (pink) and in game they match (I think)

I set Epsilon Tracts and Cars to 3 (light blue) and in game they match!

 

Hope this helps.

Ah, this means that the reading from the .ini-file doesn't work, because you are listing all the default colours. :p I will have a look at it tomorrow or the day after. :)

This is fixed in the newest version (v2.1). It's updated on the download page.

 

Can the Peyote Plants be picked up by all 3 protaganists or just one?*or a mixture of all 3*

For as far as I know, yes, everybody can pick up a peyote.

Rohith_Kumar_Sp

@Hanneswasco i saw this MOD of Easter eggs

https://www.gta5-mods.com/scripts/easter-eggs-mod

but he has like ASI file for each location and have to press F3-F12 for each of them, can you add these Easter eggs to your collectible collectors, would be so much helpful

2YUaSLb.png

Hanneswasco

@Hanneswasco i saw this MOD of Easter eggs

 

https://www.gta5-mods.com/scripts/easter-eggs-mod

 

but he has like ASI file for each location and have to press F3-F12 for each of them, can you add these Easter eggs to your collectible collectors, would be so much helpful

I might have a look at it in the future and see if it's interesting enough to add.

 

Can you make an option that show only the collectables missing? Because i need to make some "under the bridge" and i don't remember which :(

 

Sorry for my english :'(

I will try to make this, but currently I don't know how to do it yet.

 

Are you going to add the knife flights, too?

I don't know how I should do this. These are buildings you have to fly between with an airplane, but if I transport you to the building, chances are your airplane will explode. If I will transport you to the neighbourhood, it won't be clear which building you have to fly through. Also airplanes have a pretty fast speed so the time to get somewhere is less of an issue as while on foot/car.

 

crash on using nav keys in blipmap menu

Please give me some more explanation. For me everything works fine in the menu. What key exactly do you press, when? Did you edit the keys in the .ini file? Crash of the whole game? What does the scripthook and asi log files say? Like this I don't know anything.

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