Sethenor Posted May 9, 2015 Share Posted May 9, 2015 Peyote 11 is at the wrong drain, it should be more to the east. correct location: x -1039.25 y 882.432 z 162.075 Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067438935 Share on other sites More sharing options...
Hanneswasco Posted May 9, 2015 Author Share Posted May 9, 2015 Peyote 11 is at the wrong drain, it should be more to the east. correct location: x -1039.25 y 882.432 z 162.075 That is indeed correct. I updated this in the newest version, along with some more updates: Corrected Peyote #11 location Added second back-key for the menu (by default: backspace) When the key to open the menu is pressed when the menu is open, the menu will now be closed instead of going back to the previous menu Newest version can be found in the first post of this topic. Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067439398 Share on other sites More sharing options...
iMarcosEduardo Posted May 9, 2015 Share Posted May 9, 2015 Great mod, but the stunts jump #9 is wrong. Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067440591 Share on other sites More sharing options...
Hanneswasco Posted May 9, 2015 Author Share Posted May 9, 2015 Great mod, but the stunts jump #9 is wrong. Thank you for reporting, this is fixed now. I think I have good news for some people! I just made a new version (2.0) in which the functionality to add blips on the map is added! By use of the ingame menu you can make a specific type of collectable appear on the minimap (like on the picture below). It's also possible to change the colour per collectable type, in the .ini-file. For more info see the readme.txt or the first post of this topic. For now the mod will show all the blips of a certain type of collectable or no blips of that collectable at all. So it doesn't take into account if the collectable is there or not (so if you have already taken it or you haven't done the mission to unlock it yet, it will steal appear). As you can see here, the For Sale Signs and Epsilon Vehicles are added on the map. Grichka Bogdanoff, Rohith_Kumar_Sp, cp1dell and 1 other 4 Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067441469 Share on other sites More sharing options...
Anony Posted May 9, 2015 Share Posted May 9, 2015 Is there a way to disable any teleport sections? I already have the signs and cars and spaceparts. Can they be disableable? Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067441583 Share on other sites More sharing options...
Hanneswasco Posted May 9, 2015 Author Share Posted May 9, 2015 Is there a way to disable any teleport sections? I already have the signs and cars and spaceparts. Can they be disableable? Every collectable type needs to be enabled seperately in the ingame menu. Because otherwise there would be a sh*tload of blips on your map and that's not what I want. ^^ Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067441593 Share on other sites More sharing options...
cp1dell Posted May 9, 2015 Share Posted May 9, 2015 I think I have good news for some people! I just made a new version (2.0) in which the functionality to add blips on the map is added! F*ck. Yeah. Any plans on making them disappear? Is there a check you can run on whether or not the item is there? Regardless, this is great. Nice that they're numbered too considering they don't disappear on the map. Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067441610 Share on other sites More sharing options...
Hanneswasco Posted May 9, 2015 Author Share Posted May 9, 2015 Any plans on making them disappear? Is there a check you can run on whether or not the item is there? Regardless, this is great. Nice that they're numbered too considering they don't disappear on the map. Plans, yes. Know how exactly to do it? No. For now it's all hardcoded coordinates, so I'm not checking any objects or anything. I am however doing some research on how to tackle this (if someone has suggestions, please give them!). Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067441620 Share on other sites More sharing options...
Rich246 Posted May 9, 2015 Share Posted May 9, 2015 (edited) To do the submarine parts does the mission with Abigail have to be started? Edited May 9, 2015 by Rich246 Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067441981 Share on other sites More sharing options...
Hanneswasco Posted May 9, 2015 Author Share Posted May 9, 2015 To do the submarine parts does the mission with Abigail have to be started? For as far as I know, yes. Same for all the other collectables that require a certain mission to be done. Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067442008 Share on other sites More sharing options...
Rich246 Posted May 9, 2015 Share Posted May 9, 2015 (edited) To do the submarine parts does the mission with Abigail have to be started? For as far as I know, yes. Same for all the other collectables that require a certain mission to be done.Okay, thanks. Edited May 9, 2015 by Rich246 Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067442014 Share on other sites More sharing options...
Sysyphus Posted May 9, 2015 Share Posted May 9, 2015 Normally I like doing the collectibles for fun but it stopped being fun after you get 100% on PS3, PS4 and almost PC now as well. This will be helpful for sure, thanks Hanneswasco for the mod and everyone who helps correct locations. Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067442079 Share on other sites More sharing options...
Craigsters Posted May 9, 2015 Share Posted May 9, 2015 (edited) Are you still using the dsound.dll file in your latest updates? I stopped using it when Alexander Blade -[V|REL] Script Hook V switched too and Started using dinput8.dll instead I still can't use this mod since the last 3 updates of your mod or Rockstars [4/30/15] GTAV PC Patch 350.1 update Edited May 9, 2015 by Craigsters Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067442096 Share on other sites More sharing options...
gajrajgchouhan Posted May 10, 2015 Share Posted May 10, 2015 You adding a feature that it will only show blips of the collectables that you hadnt collected Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067442955 Share on other sites More sharing options...
SID44SID Posted May 10, 2015 Share Posted May 10, 2015 Awesome! You may add more description for Hidden packages: 1-11 - could be found once after the last loading 1 - $12000 2 - $12500 3 - $9000 4 - $25000 (most valuable) 5 - $11000 6 - $7500 7 - $16500 8 - $12000 9 - $20000 10 - $10000 11 - $8000 12 & 13 - 5*25000 (complete specific random event) Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067443522 Share on other sites More sharing options...
Hanneswasco Posted May 10, 2015 Author Share Posted May 10, 2015 Are you still using the dsound.dll file in your latest updates? I stopped using it when Alexander Blade -[V|REL] Script Hook V switched too and Started using dinput8.dll instead I still can't use this mod since the last 3 updates of your mod or Rockstars [4/30/15] GTAV PC Patch 350.1 update I don't use dsound.dll, no. It's very weird because other people in this topic don't seem to have problems with the mod? Maybe try a complete reinstall of the game? Awesome! You may add more description for Hidden packages: 1-11 - could be found once after the last loading 1 - $12000 2 - $12500 3 - $9000 4 - $25000 (most valuable) 5 - $11000 6 - $7500 7 - $16500 8 - $12000 9 - $20000 10 - $10000 11 - $8000 12 & 13 - 5*25000 (complete specific random event) That's a good idea, I might do this. SID44SID 1 Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067443622 Share on other sites More sharing options...
Craigsters Posted May 10, 2015 Share Posted May 10, 2015 (edited) Are you still using the dsound.dll file in your latest updates? I stopped using it when Alexander Blade -[V|REL] Script Hook V switched too and Started using dinput8.dll instead I still can't use this mod since the last 3 updates of your mod or Rockstars [4/30/15] GTAV PC Patch 350.1 update I don't use dsound.dll, no. It's very weird because other people in this topic don't seem to have problems with the mod? Maybe try a complete reinstall of the game? I may do this eventually thanks, my game is the install from the steam pre-load so maybe something didn't decrypt properly when it unpacked game release day last month!.. Edited May 10, 2015 by Craigsters Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067443785 Share on other sites More sharing options...
keanan26 Posted May 10, 2015 Share Posted May 10, 2015 your a legend mate thank you for this mod Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067444372 Share on other sites More sharing options...
Craigsters Posted May 10, 2015 Share Posted May 10, 2015 The clean install didn't work and the mod still crashed on the load screen, my steam is installed on my g drive, I followed steam support page on how to set up steam on another drive and ever since then all steam games install on my g drive, it is my biggest partitioned drive, 931 gb, my c drive only has 95gb and 20.4gb of it is being used I ran malwarebytes. last night and it found 303 instances of spyware or malicious activity on my PC, and I cleaned that out with it and something called raptr was on my PC and I removed it from the control panel and ran malwarebytes and malwarebytes says my PC is cleansed now!.. Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067445452 Share on other sites More sharing options...
dataschmuck Posted May 10, 2015 Share Posted May 10, 2015 the blip colors image you included and the ones you set do not match. (well, a few do) I set for sale signs to 0 (white) but in game they are green I set hidden packages to 5 (gold) but in game they are white I set letter scraps to 16 (tan) and in game they match! I set monkey mosaics to 21 (brown) but in game they are red I set Nuclear waste to 20 (grey) but in game they are dark green I set Peyotes to 69 (green) but in game they are light orange I set Spaceship Parts to 7 (purple) but in game they are yellow I set Stunt Jumps to 51 (orange) but in game they are brown I set Sub Peices to 38 (dark blue) but in game they are light blue I set Under Bridges to 48 (pink) and in game they match (I think) I set Epsilon Tracts and Cars to 3 (light blue) and in game they match! Hope this helps. Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067446542 Share on other sites More sharing options...
Hanneswasco Posted May 10, 2015 Author Share Posted May 10, 2015 the blip colors image you included and the ones you set do not match. (well, a few do) I set for sale signs to 0 (white) but in game they are green I set hidden packages to 5 (gold) but in game they are white I set letter scraps to 16 (tan) and in game they match! I set monkey mosaics to 21 (brown) but in game they are red I set Nuclear waste to 20 (grey) but in game they are dark green I set Peyotes to 69 (green) but in game they are light orange I set Spaceship Parts to 7 (purple) but in game they are yellow I set Stunt Jumps to 51 (orange) but in game they are brown I set Sub Peices to 38 (dark blue) but in game they are light blue I set Under Bridges to 48 (pink) and in game they match (I think) I set Epsilon Tracts and Cars to 3 (light blue) and in game they match! Hope this helps. Ah, this means that the reading from the .ini-file doesn't work, because you are listing all the default colours. I will have a look at it tomorrow or the day after. Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067446572 Share on other sites More sharing options...
Rich246 Posted May 11, 2015 Share Posted May 11, 2015 (edited) Can the Peyote Plants be picked up by all 3 protaganists or just one?*or a mixture of all 3* Edited May 11, 2015 by Rich246 Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067447738 Share on other sites More sharing options...
Hanneswasco Posted May 11, 2015 Author Share Posted May 11, 2015 the blip colors image you included and the ones you set do not match. (well, a few do) I set for sale signs to 0 (white) but in game they are green I set hidden packages to 5 (gold) but in game they are white I set letter scraps to 16 (tan) and in game they match! I set monkey mosaics to 21 (brown) but in game they are red I set Nuclear waste to 20 (grey) but in game they are dark green I set Peyotes to 69 (green) but in game they are light orange I set Spaceship Parts to 7 (purple) but in game they are yellow I set Stunt Jumps to 51 (orange) but in game they are brown I set Sub Peices to 38 (dark blue) but in game they are light blue I set Under Bridges to 48 (pink) and in game they match (I think) I set Epsilon Tracts and Cars to 3 (light blue) and in game they match! Hope this helps. Ah, this means that the reading from the .ini-file doesn't work, because you are listing all the default colours. I will have a look at it tomorrow or the day after. This is fixed in the newest version (v2.1). It's updated on the download page. Can the Peyote Plants be picked up by all 3 protaganists or just one?*or a mixture of all 3* For as far as I know, yes, everybody can pick up a peyote. Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067449581 Share on other sites More sharing options...
Rich246 Posted May 11, 2015 Share Posted May 11, 2015 Can the Peyote Plants be picked up by all 3 protaganists or just one?*or a mixture of all 3* For as far as I know, yes, everybody can pick up a peyote. Cool, thanks! Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067449586 Share on other sites More sharing options...
bruvinito Posted May 11, 2015 Share Posted May 11, 2015 Awesome mod! \o/ Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067451999 Share on other sites More sharing options...
Rohith_Kumar_Sp Posted May 12, 2015 Share Posted May 12, 2015 @Hanneswasco i saw this MOD of Easter eggs https://www.gta5-mods.com/scripts/easter-eggs-mod but he has like ASI file for each location and have to press F3-F12 for each of them, can you add these Easter eggs to your collectible collectors, would be so much helpful Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067453212 Share on other sites More sharing options...
Donwaztok Posted May 12, 2015 Share Posted May 12, 2015 Can you make an option that show only the collectables missing? Because i need to make some "under the bridge" and i don't remember which Sorry for my english :'( Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067454760 Share on other sites More sharing options...
Korados Posted May 12, 2015 Share Posted May 12, 2015 Are you going to add the knife flights, too? Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067456816 Share on other sites More sharing options...
FlyingAce Posted May 12, 2015 Share Posted May 12, 2015 crash on using nav keys in blipmap menu Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067457170 Share on other sites More sharing options...
Hanneswasco Posted May 13, 2015 Author Share Posted May 13, 2015 @Hanneswasco i saw this MOD of Easter eggs https://www.gta5-mods.com/scripts/easter-eggs-mod but he has like ASI file for each location and have to press F3-F12 for each of them, can you add these Easter eggs to your collectible collectors, would be so much helpful I might have a look at it in the future and see if it's interesting enough to add. Can you make an option that show only the collectables missing? Because i need to make some "under the bridge" and i don't remember which Sorry for my english :'( I will try to make this, but currently I don't know how to do it yet. Are you going to add the knife flights, too? I don't know how I should do this. These are buildings you have to fly between with an airplane, but if I transport you to the building, chances are your airplane will explode. If I will transport you to the neighbourhood, it won't be clear which building you have to fly through. Also airplanes have a pretty fast speed so the time to get somewhere is less of an issue as while on foot/car. crash on using nav keys in blipmap menu Please give me some more explanation. For me everything works fine in the menu. What key exactly do you press, when? Did you edit the keys in the .ini file? Crash of the whole game? What does the scripthook and asi log files say? Like this I don't know anything. Donwaztok 1 Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/page/4/#findComment-1067461680 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now