Hanneswasco Posted April 26, 2015 Share Posted April 26, 2015 (edited) Collectable CollectorA teleporter to various collectablesMade by HanneswascoFeaturesYou can teleport / add blips on the map to the following collectables: Epsilon Tracts Epsilon Vehicles For Sale Signs Hidden Packages Letter Scraps Monkey Mosaics Nuclear Waste Peyotes Spaceship Parts Stunt Jumps Submarine Parts Under the Bridges InstallationPlace CollectableController.asi and collectable_controller.ini in the GTA V directory where the ScriptHookV is also placed.More info and download of ScriptHookV here.Control KeysYou can edit the keys for the menu in the collectable_collector.ini file using the Symbolic Constant Name you can find on this website.Default keys: F5 to open/close NUMPAD 5 to enter NUMPAD 0 or backspace to go back NUMPAD 8 for up NUMPAD 2 for down Write coordinates to file When the setting WRITE_COORDS in the collectable_collector.ini file is set to 1, you can write your current location to the file coordinates.txt in the GTA V directory. This can be done by a key that you can also change in the .ini-file. By default this is F7. This function can be handy if you want to help me adding new collectables. If you want to send me coordinates, please send me a personal message or post in this topic. If I will use your coordinates, you will ofcourse be mentioned in the Special thanks-section. Change blip colours In the collectable_collector.ini file, you can change the colour values of the different collectables. For more info about which colour value represents which colour, see blipcolours.png or the image below. Special thanks toAlexander Blade: ScriptHookV and Native TrainerWikiGTA.org / PatrickW / Dutchy3010 / IGN: coordinatesDownload Latest version 2.0: http://www.modmy5.com/en/mods/4e952b05 https://www.gta5-mods.com/scripts/collectible-collector Troubleshooting If you have crashes or any other problems. First try to update to the newest Script Hook and read the troubleshooting section there. Screenshots(Click to enlarge) Slideshow with more picturesChangelog Changes in v1 More or less locations added to Spaceship Parts, Letter Scraps, For Sale Signs, Epsilon Tracts, Hidden Packages, Peyotes and Stunt Jumps Able to change the keys to enter and navigate in the menu in a .ini-file Changes in v1.1 Fixed bug that didn't allow to change the key to open the menu in the .ini-file Changed teleporting positions slightly Changes in v1.2 Teleported automatically above ground instead of under ground Changes in v1.3 Spaceship Parts and Letter Scraps now have perfect spawn positions Changes in v1.4 Added Epsilon Vehicles and Under the Bridges Epsilon Tracts, For Sale Signs, Peyotes and Stunt Jumps now have perfect spawn positions Deleted Parachuting locations since it is useless (there are blips on the map) Teleport to marker function added Changes in v1.5 Added Monkey Mosaics Hidden Packages now have exact locations Able to write locations to file if option is turned on in .ini-file Changes in v1.6 Added Nuclear Waste and Submarine Parts The active menu-item now is remembered Changed the drawing height of the menu and the amount of maximum visible menu items, so it doesn't cover the minimap Changes in v1.7 Corrected Peyote #11 location Added second back-key for the menu (by default: backspace) When the key to open the menu is pressed when the menu is open, the menu will now be closed instead of going back to the previous menu Changes in v2.0 Corrected Stunt Jump #9 location Added the option to add blips on the radar at collectable locations Changes in v2.1 Fixed bug where you couldn't edit the blip icons Edited July 21, 2015 by Hanneswasco NightmanCometh96, gajrajgchouhan, mis009 and 9 others 12 Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/ Share on other sites More sharing options...
PatrickJr. Posted April 26, 2015 Share Posted April 26, 2015 Awesome stuff! Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067375838 Share on other sites More sharing options...
ikt Posted April 26, 2015 Share Posted April 26, 2015 You might be able to find the object itself and teleport to it, instead of using hardcoded values. Great work anyway How's GTAForum? Haven't been there since forever. Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067375849 Share on other sites More sharing options...
the battler Posted April 26, 2015 Share Posted April 26, 2015 (edited) Using it right now for spaceship and letter collecting purposes. Not too far, but some spawns are a bit off. Spaceship part 2, I don't know if possible but it would maybe be better to spawn in the water on top of the part instead of add the edge of the dock. Spaceship part 5 dropped me in the middle of the texture so I fell down into the ocean, but I was still able to swim just a few seconds onto shore and go back to the spawn point and retrieve the part. For now I'm at 5 but it works good, although I had to change the key so I could use it without the Native Trainer activating. Edit: Took me about 30 minutes with relative ease getting 50 spaceship parts. Some spawns were right next to it, some I guessed were in the water below me, and some I had to climb up a ladder or go up stairs. Wasn't too hard, but could be improved with spawn locations for spaceships as far as I know. Edited April 26, 2015 by the battler Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067375878 Share on other sites More sharing options...
NexusAU Posted April 26, 2015 Share Posted April 26, 2015 Nice! Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067375886 Share on other sites More sharing options...
PekaFeed Posted April 26, 2015 Share Posted April 26, 2015 Awesome. Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067375910 Share on other sites More sharing options...
Hanneswasco Posted April 26, 2015 Author Share Posted April 26, 2015 (edited) You might be able to find the object itself and teleport to it, instead of using hardcoded values. Great work anyway How's GTAForum? Haven't been there since forever. I could indeed do this in a next version, but this requires some time. Edit: oh I read your suggestion wrongly. Great idea! I will have a look at it. I'm "retired" at GTAForum.nl now, but for as far as I know, things are still more or less the same but more new people. Using it right now for spaceship and letter collecting purposes. Not too far, but some spawns are a bit off. Spaceship part 2, I don't know if possible but it would maybe be better to spawn in the water on top of the part instead of add the edge of the dock. Spaceship part 5 dropped me in the middle of the texture so I fell down into the ocean, but I was still able to swim just a few seconds onto shore and go back to the spawn point and retrieve the part. For now I'm at 5 but it works good, although I had to change the key so I could use it without the Native Trainer activating. Ah yes, because I didn't want you to spawn right on top of the object, you spawn on x+3, y+3, z+1. I thought it would be nicer to manually pick up the object yourself. Edited April 26, 2015 by Hanneswasco Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067375913 Share on other sites More sharing options...
cowabunga Posted April 26, 2015 Share Posted April 26, 2015 Is it compatible with Alexander's Native Trainer? I mean, since both of them use the same control keys... Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067376029 Share on other sites More sharing options...
PekaFeed Posted April 26, 2015 Share Posted April 26, 2015 Spaceship Parts - only 39 Letter Scraps - only 42 Because some places are buggy and i fall into textures Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067376053 Share on other sites More sharing options...
PekaFeed Posted April 26, 2015 Share Posted April 26, 2015 Also, i change in collectable_collector.ini OPEN = VK_F4 to OPEN = VK_F5 but anyway f5 not working, and collectable collector opens only on f4 Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067376136 Share on other sites More sharing options...
mis009 Posted April 26, 2015 Share Posted April 26, 2015 Awesome!! good work Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067376195 Share on other sites More sharing options...
Hanneswasco Posted April 26, 2015 Author Share Posted April 26, 2015 (edited) Is it compatible with Alexander's Native Trainer? I mean, since both of them use the same control keys... Also, i change in collectable_collector.ini OPEN = VK_F4 to OPEN = VK_F5 but anyway f5 not working, and collectable collector opens only on f4 I wanted it to be compatible by allowing you to change the controls. But there seems to be something wrong with it, I'll have a look at it now. Spaceship Parts - only 39 Letter Scraps - only 42 Because some places are buggy and i fall into textures I haven't tested all the locations yet. Some are indeed buggy, I need to find a solution for this too. _____________ Edit: The controls in the ini-file should now work. I read the ini file but forgot to replace the hardcoded value to open the menu. -.- I also changed the default value to open the menu to F5, so it's compatible with Alexander Blade's native trainer. I also changed the values where you get teleported to to x+1, y+1, z+2, hoping you get teleported to a better place and not in textures etc. The newest version (1.1) is in the first post of this topic. Edited April 26, 2015 by Hanneswasco Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067376442 Share on other sites More sharing options...
AgentWD40 Posted April 26, 2015 Share Posted April 26, 2015 (edited) Spaceship Parts - only 39 Letter Scraps - only 42 Because some places are buggy and i fall into textures I haven't tested all the locations yet. Some are indeed buggy, I need to find a solution for this too. these natives should help out. REQUEST_COLLISION_AT_COORD(x, y, z) LOAD_ALL_OBJECTS_NOW(); GET_GROUND_Z_FOR_3D_COORD(x, y, z, float *groundZ); SET_CHAR_COORDINATES(GetPlayerPed(), x, y, groundz); << GTAIV NATIVE (optional) REQUEST_ADDITIONAL_COLLISION_AT_COORD(x, y, z); IS_ENTITY_WAITING_FOR_WORLD_COLLISION(ped); Edited April 26, 2015 by AgentWD40 Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067376700 Share on other sites More sharing options...
MIXAZZZ Posted April 26, 2015 Share Posted April 26, 2015 doesnt work Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067376780 Share on other sites More sharing options...
Hanneswasco Posted April 26, 2015 Author Share Posted April 26, 2015 (edited) these native should help out - REQUEST_COLLISION_AT_COORD(x, y, z) LOAD_ALL_OBJECTS_NOW();GET_GROUND_Z_FOR_3D_COORD(float x, float y, float z, float *groundZ) GET_GROUND_Z_FOR_3D_COORD(float x, float y, float z, float *groundZ) SET_CHAR_COORDINATES(GetPlayerPed(), wpcoords.x, wpcoords.y, groundz); << GTAIV NATIVE (optional) REQUEST_ADDITIONAL_COLLISION_AT_COORD(x, y, z) IS_ENTITY_WAITING_FOR_WORLD_COLLISION(ped) Thanks for your help. I had a look at Alexander Blade's way to teleport to a waypoint and did it that way (with a few adaptations here and there). It's not the most beautiful way but it seems to work without much trouble: // Check height levels for ground existencestatic float groundCheckHeight[] = {coords.z,100.0, 150.0, 50.0, 0.0, 200.0, 250.0, 300.0, 350.0, 400.0,450.0, 500.0, 550.0, 600.0, 650.0, 700.0, 750.0, 800.0}; float tempZ;for (int i = 0; i < sizeof(groundCheckHeight) / sizeof(float); i++){ENTITY::SET_ENTITY_COORDS_NO_OFFSET(e, coords.x, coords.y, groundCheckHeight[i], 0, 0, 1);WAIT(50);if (GAMEPLAY::GET_GROUND_Z_FOR_3D_COORD(coords.x, coords.y, groundCheckHeight[i], &tempZ)){coords.z = tempZ + 2.0;break;}}// if ground not found then don't change z // TeleportENTITY::SET_ENTITY_COORDS_NO_OFFSET(e, coords.x, coords.y, coords.z, 0, 0, 1); So this means the height-problem is solved I think, and everything should be accessible (haven't tested it all, I'm too lazy). Download link to newest version with this update in first post. @ MIXAZZZ: tell me what doesn't work. Edited April 26, 2015 by Hanneswasco AgentWD40 1 Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067376783 Share on other sites More sharing options...
MIXAZZZ Posted April 26, 2015 Share Posted April 26, 2015 @ MIXAZZZ: tell me what doesn't work. All, plugin not run. Under no key combinations it does not run. Even cleaned .ASI Alexander to not conflict - your ASI does not start. Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067376815 Share on other sites More sharing options...
Hanneswasco Posted April 26, 2015 Author Share Posted April 26, 2015 @ MIXAZZZ: tell me what doesn't work. All, plugin not run. Under no key combinations it does not run. Even cleaned .ASI Alexander to not conflict - your ASI does not start. Does Alex' native trainer still work? Did you place both the .asi and .ini file in the GTA V directory? Unfortunately I haven't implemented any logging system or anything yet. Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067376832 Share on other sites More sharing options...
Craigsters Posted April 26, 2015 Share Posted April 26, 2015 Well this override Alexander Blades's native trainer files asiloader.txt , dsound.dll, NativeTrainer.asi, ScriptHookV.dll, and ScriptHookV.txt in G:\Steam\steamapps\common\Grand Theft Auto V beside the games exe? Are they compatible? Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067376872 Share on other sites More sharing options...
MIXAZZZ Posted April 26, 2015 Share Posted April 26, 2015 (edited) Hanneswasco, Craigsters Steam version? YES --- Stuff with GTAV.EXE --- dsound ScriptHookV ScriptPlugin.asi CollectableCollector.asi collectable_collector.ini asiloader log to :: SP.asi - loaded, CC.asi - loaded. CC not run, (F5.F4 and other keys from .ini) Edited April 26, 2015 by MIXAZZZ Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067376928 Share on other sites More sharing options...
Craigsters Posted April 26, 2015 Share Posted April 26, 2015 Hanneswasco, Craigsters Steam version? YES --- Stuff with GTAV.EXE --- dsound ScriptHookV ScriptPlugin.asi CollectableCollector.asi collectable_collector.ini asiloader log to :: SP.asi - loaded, CC.asi - loaded. CC not run, (F5.F4 and other keys from .ini) I buy all my games from steam, the stores here in Canada are awful at keeping popular brand games stocked, or at least Best Buy Canada, Wal-Mart and Toys R Us and EB games I avoid Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067377038 Share on other sites More sharing options...
Player360 Posted April 26, 2015 Share Posted April 26, 2015 (edited) The Collectable Collector v1-2 link goes to the old version of this script v1 mod! Edited April 26, 2015 by Player360 Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067377049 Share on other sites More sharing options...
Craigsters Posted April 26, 2015 Share Posted April 26, 2015 The Collectable Collector v1-2 link goes to the old version of this script v1 mod! same here Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067377055 Share on other sites More sharing options...
Hanneswasco Posted April 26, 2015 Author Share Posted April 26, 2015 The Collectable Collector v1-2 link goes to the old version of this script v1 mod! same here Fixed. Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067377103 Share on other sites More sharing options...
Player360 Posted April 26, 2015 Share Posted April 26, 2015 The Collectable Collector v1-2 link goes to the old version of this script v1 mod! same here Fixed. Thank you ! ; ) Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067377124 Share on other sites More sharing options...
PekaFeed Posted April 26, 2015 Share Posted April 26, 2015 can you also add teleports to 30 Nuclear Waste? Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067377391 Share on other sites More sharing options...
PatrickJr. Posted April 26, 2015 Share Posted April 26, 2015 Would you add things like the Monkey Mosaics, Murder Mysterys ect Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067377429 Share on other sites More sharing options...
Craigsters Posted April 26, 2015 Share Posted April 26, 2015 (edited) testing in my next game launch, I took a screen shoot of your text readme and added the jpeg image to my tablet, so I know what buttons to use, I have no ideal if a emerson tablet can open a PC text file, but know jpeg images work on it!.. Owe I have all the wikia maps showing on maps where the stunts and collectibles are in game on my tablet, but trying to find them with parts of your map blurred out because that area wasn't discovered yet was tedious and put off in favor of other game playing issues, like maxin characters skill's or finishing the storyline first update I just tested it and the first two locations for the scrap you where put inside the building, on the airport location, I was put inside a vent and had to use the native trainer to teleport out, and there was nothing at all on that whole roof with scrap paper Update 2 Found the real location randomly placing markers on map and using the native to get to it update I'm finding locations with no scrap paper at all and I climb thing's,jump thing's and look in every dumpster etc, I'll wait until this is improved upon or until I start a new game Edited April 26, 2015 by Craigsters SID44SID 1 Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067377531 Share on other sites More sharing options...
ubtri Posted April 26, 2015 Share Posted April 26, 2015 Thanks for this! Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067377987 Share on other sites More sharing options...
Craigsters Posted April 26, 2015 Share Posted April 26, 2015 (edited) I copied all the image locations from the IGN site http://ca.ign.com/wikis/gta-5/Letter_Scraps_1-25 and well use those images in conjunction with the trainer Collectable Collector trainer, so if I'm stuck, I'll look to the picture locations as to a ideal of where in that teleported area, to my tablet to view Edited April 26, 2015 by Craigsters Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067378115 Share on other sites More sharing options...
Rich246 Posted April 26, 2015 Share Posted April 26, 2015 (edited) Would it be possible for you to add the Submarine Parts and the Nuclear Waste too please? Edited April 26, 2015 by Rich246 Link to comment https://gtaforums.com/topic/789450-vrel-collectable-collector/#findComment-1067378343 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now