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What Makes A Good Job "Good"?


PhoGarrett
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Hey guys. It's been a long time since some meaningful discussion has come out in the subforum so I decided to ask the age-old question:

 

What makes a good job good?

 

Is it the weapon placement?

Props?

Checkpoints?

The concept?

The execution?

The location?

Or do you guys think that a good map should have all of the above fall in place for a fun experience?

 

And also, I'm not asking for BS replies such as, "sh*tty ramps: clearly that's what R* thinks makes a great map!" or low-effort replies that take 5 seconds to post, i.e "Weapons, duh." for people strolling by at this thread

Edited by dillono
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Decent CP placements

The area its in

Decent prop placement

Ability to choose any vehicle to race with

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sleepwalk1980

For me personally, I like missions that have some sort of story to them, something that looks like someone has taken some time to think about what they want to create. Omething that has a definite structure or logical flow to it. Not a dumping ground for randomly placed props, 30 RPGs and floating ramps.

 

I always try and add a storyline element to mine, even if it is just a TDM, I'll still look for a good spot, put in some actors that go along with the story. I think the little details are important.

Edited by sleepwalk1980
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