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[V|REL] SyncTimeV


ECB2
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So, this is really straight forward.

This mod requires ScriptHookV by Alexander Blade.

 

Just drop the SyncTime.asi into your Grand Theft Auto V directory, and start the game up.

 

Once in game, the ingame time will always be synced to your system time.

If you have any ideas for possible changes, please post 'em below.

 

 

Download: http://ecb2.biz/releases/GTAV/shv_scripts/SyncTimeV.asi

 

~ECB2

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PFCBarefoot

Cool! The trainer does the same thing but this would be good for people who don't want to bother with the trainer...

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Plus with the trainer you need to activate it every time you start the game, whereas this mod seems to just keep it on at all times. Which is nice. Good one, ECB2.

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Can you also make a seperate or build-in a realtime clock option without system sync?

It's kinda annoying to play GTAV at night the whole time like in our local Europe time.

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nice.

 

i'd suggest giving an INI file that allows different speeds in which time advances.

like 150% speed (meaning 50% faster), 100%, 75% (which means 25% slower) etc etc.

 

and if you really want to make something deep than if you could implement an option into an in-game menu (not an overlay menu like in the trainer but utelize a menu of the game itself or a menu from the cellphone interface, like "settings") to "wait" for a specific time.

i think via the cellphone is best, but probably the hardest to do.

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Can you also make a seperate or build-in a realtime clock option without system sync?

It's kinda annoying to play GTAV at night the whole time like in our local Europe time.

I've been hoping for this ever since GTA V was released on PC. I'd really like the option where you could set the in-game time manually which would then advance in real time. GTA IV's inGameTrainer had this.

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Can you also make a seperate or build-in a realtime clock option without system sync?

It's kinda annoying to play GTAV at night the whole time like in our local Europe time.

I've been hoping for this ever since GTA V was released on PC. I'd really like the option where you could set the in-game time manually which would then advance in real time. GTA IV's inGameTrainer had this.

 

this! it's really a must for anyone who wants to enjoy this beautyful game at a slower (and more realistic) pace

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Can you also make a seperate or build-in a realtime clock option without system sync?

It's kinda annoying to play GTAV at night the whole time like in our local Europe time.

I've been hoping for this ever since GTA V was released on PC. I'd really like the option where you could set the in-game time manually which would then advance in real time. GTA IV's inGameTrainer had this.

 

this! it's really a must for anyone who wants to enjoy this beautyful game at a slower (and more realistic) pace

 

Indeed. I always play GTA games with with realtime clock without sync to system.

During the day I am at work so no playing GTAV, I can play GTAV only in evening or night, so playing GTAV in night the whole time is

a bit annoying and I want to be able to see anything when doing missions.

The game looks f*cking gorgeous when it's morning or when the evening starts, those sunsets/sundowns are beautiful!

There are 3 trainers, 3 trainers which lacks this option. Kind of frustrating none of them has realtime clock without sync to system.

 

@ECB2, are you the one who unlocked snow dlc? Can you make it SP?

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ASI: Loading "D:\Games\Steam\SteamApps\common\Grand Theft Auto V\SyncTimeV.asi"

"SyncTimeV.asi" failed to load

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ASI: Loading "D:\Games\Steam\SteamApps\common\Grand Theft Auto V\SyncTimeV.asi"
"SyncTimeV.asi" failed to load

 

 

Got the same error but with the non-Steam version (I got the freaking 7 discs :p ). Other ASI files do load fine, sadly SyncTimeV.asi gives this fail.

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  • 3 weeks later...

This plugin is using the Visual C++ debug version MSVCR120D.dll instead of the standard MSVCR120.dll

It should be using the standard version of C++ libraries and recompiled as such...

Edited by 80T
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Wasabi Ice Cream

Might want to add a toggle if there isn't already.

I know if you're doing missions, some will fail to start because it tries to force a transition to a specific time.

So, what ends up happening is, you're just stuck sitting there waiting for that certain time to hit.

Otherwise, fantastic mod. Keep up the great work!

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