Vrock_wave Posted May 26, 2015 Share Posted May 26, 2015 headscipt, can you help me? why coordsy = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 0.0, 5.0, 0.0)vehh = VEHICLE.CREATE_VEHICLE(GAMEPLAY.GET_HASH_KEY("REBEL2"), coordsy.x, coordsy.y, coordsy.z, 0.0, 1, 1) does not work? (playerPed is defined) try this  local technicalID = GAMEPLAY.GET_HASH_KEY("technicalI") STREAMING.REQUEST_MODEL(technicalID) while(not STREAMING.HAS_MODEL_LOADED(technicalID)) do wait(50) end  vrockcar33 = VEHICLE.CREATE_VEHICLE(technicalID, carcordt3.x, carcordt3.y, carcordt3.z, 1,false,true); Link to comment Share on other sites More sharing options...
Senatov Posted May 26, 2015 Share Posted May 26, 2015 Hi, Â I recently formatted my PC and installed Windows clean because of the malware mods. I installed GTA and everything again, and everything works including scripthook mods, but LUA mods do not work. That command prompt does not open during the game loading and LUA simply does not engage. I am running Windows 7. LUA is installed properly, as I have checked several times. I get the feeling I am missing some C++ redistributable thing as I had about 15 of them installed before I formatted. I don't know. Â Any ideas? Thanks. Link to comment Share on other sites More sharing options...
headscript Posted May 27, 2015 Author Share Posted May 27, 2015 Hi, Â I recently formatted my PC and installed Windows clean because of the malware mods. I installed GTA and everything again, and everything works including scripthook mods, but LUA mods do not work. That command prompt does not open during the game loading and LUA simply does not engage. I am running Windows 7. LUA is installed properly, as I have checked several times. I get the feeling I am missing some C++ redistributable thing as I had about 15 of them installed before I formatted. I don't know. Â Any ideas? Thanks. quoting myself: Requirements: Script Hook V Visual Studio 2013 x64 Redist Link to comment Share on other sites More sharing options...
Senatov Posted May 27, 2015 Share Posted May 27, 2015  Hi,  I recently formatted my PC and installed Windows clean because of the malware mods. I installed GTA and everything again, and everything works including scripthook mods, but LUA mods do not work. That command prompt does not open during the game loading and LUA simply does not engage. I am running Windows 7. LUA is installed properly, as I have checked several times. I get the feeling I am missing some C++ redistributable thing as I had about 15 of them installed before I formatted. I don't know.  Any ideas? Thanks. quoting myself: Requirements: Script Hook V Visual Studio 2013 x64 Redist   Both of those are installed. Link to comment Share on other sites More sharing options...
headscript Posted May 27, 2015 Author Share Posted May 27, 2015   Hi,  I recently formatted my PC and installed Windows clean because of the malware mods. I installed GTA and everything again, and everything works including scripthook mods, but LUA mods do not work. That command prompt does not open during the game loading and LUA simply does not engage. I am running Windows 7. LUA is installed properly, as I have checked several times. I get the feeling I am missing some C++ redistributable thing as I had about 15 of them installed before I formatted. I don't know.  Any ideas? Thanks. quoting myself: Requirements: Script Hook V Visual Studio 2013 x64 Redist   Both of those are installed.  you use LUA_SDK.asi or LUA.asi ? and what does the Scripthook log say? Link to comment Share on other sites More sharing options...
Senatov Posted May 27, 2015 Share Posted May 27, 2015    Hi,  I recently formatted my PC and installed Windows clean because of the malware mods. I installed GTA and everything again, and everything works including scripthook mods, but LUA mods do not work. That command prompt does not open during the game loading and LUA simply does not engage. I am running Windows 7. LUA is installed properly, as I have checked several times. I get the feeling I am missing some C++ redistributable thing as I had about 15 of them installed before I formatted. I don't know.  Any ideas? Thanks. quoting myself: Requirements: Script Hook V Visual Studio 2013 x64 Redist   Both of those are installed.  you use LUA_SDK.asi or LUA.asi ? and what does the Scripthook log say?   I've tried both // GTA V SCRIPT HOOK (build May 2 2015, v1.0.350.2a)// © Alexander Blade 2015[18:07:51] INIT: Started[18:07:51] INIT: Success, game version is VER_1_0_350_2_NOSTEAM[18:07:51] INIT: Registering script 'LUA.asi' (0x000007FEE602E6A0)[18:07:51] INIT: Registering script 'TrainerV.asi' (0x000007FEE6578E20)[18:07:51] INIT: Registering script 'WorkingJB700.asi' (0x000007FEEFA41280)[18:08:23] INIT: GtaThread collection size 164[18:08:23] INIT: wnd proc 0x00000000FFFF00C7[18:08:45] CORE: Requesting thread creation[18:08:45] CORE: Creating threads[18:08:47] CORE: Started control thread, id 32 active 1[18:08:47] CORE: Started thread 'LUA.asi', id 33 active 1[18:08:47] CORE: Started thread 'TrainerV.asi', id 34 active 1[18:08:47] CORE: Started thread 'WorkingJB700.asi', id 35 active 1[18:08:47] CORE: Launching main() for 'LUA.asi'[18:08:47] CORE: Launching main() for 'TrainerV.asi'[18:08:47] CORE: Launching main() for 'WorkingJB700.asi'[19:08:08] UNINIT: Unregistering script 'TrainerV.asi' (0x000007FEE6578E20) Link to comment Share on other sites More sharing options...
headscript Posted May 27, 2015 Author Share Posted May 27, 2015     Hi,  I recently formatted my PC and installed Windows clean because of the malware mods. I installed GTA and everything again, and everything works including scripthook mods, but LUA mods do not work. That command prompt does not open during the game loading and LUA simply does not engage. I am running Windows 7. LUA is installed properly, as I have checked several times. I get the feeling I am missing some C++ redistributable thing as I had about 15 of them installed before I formatted. I don't know.  Any ideas? Thanks. quoting myself: Requirements: Script Hook V Visual Studio 2013 x64 Redist   Both of those are installed.  you use LUA_SDK.asi or LUA.asi ? and what does the Scripthook log say?   I've tried both // GTA V SCRIPT HOOK (build May 2 2015, v1.0.350.2a)// © Alexander Blade 2015[18:07:51] INIT: Started[18:07:51] INIT: Success, game version is VER_1_0_350_2_NOSTEAM[18:07:51] INIT: Registering script 'LUA.asi' (0x000007FEE602E6A0)[18:07:51] INIT: Registering script 'TrainerV.asi' (0x000007FEE6578E20)[18:07:51] INIT: Registering script 'WorkingJB700.asi' (0x000007FEEFA41280)[18:08:23] INIT: GtaThread collection size 164[18:08:23] INIT: wnd proc 0x00000000FFFF00C7[18:08:45] CORE: Requesting thread creation[18:08:45] CORE: Creating threads[18:08:47] CORE: Started control thread, id 32 active 1[18:08:47] CORE: Started thread 'LUA.asi', id 33 active 1[18:08:47] CORE: Started thread 'TrainerV.asi', id 34 active 1[18:08:47] CORE: Started thread 'WorkingJB700.asi', id 35 active 1[18:08:47] CORE: Launching main() for 'LUA.asi'[18:08:47] CORE: Launching main() for 'TrainerV.asi'[18:08:47] CORE: Launching main() for 'WorkingJB700.asi'[19:08:08] UNINIT: Unregistering script 'TrainerV.asi' (0x000007FEE6578E20) the LUA.asi should not open a console but its loaded "correctly" whats the log with the _SDK ? ^^ also which scripts do you have in your scripts folder Link to comment Share on other sites More sharing options...
boss of g-unit Posted May 27, 2015 Share Posted May 27, 2015 guys i'm trying to simulate a key press, for example if i press end then press H tried the PressKey (72) ReleaseKey (72) but they didn't work, console saying it's nil, is it possible, and please how .. Link to comment Share on other sites More sharing options...
Senatov Posted May 27, 2015 Share Posted May 27, 2015 (edited)      Hi,  I recently formatted my PC and installed Windows clean because of the malware mods. I installed GTA and everything again, and everything works including scripthook mods, but LUA mods do not work. That command prompt does not open during the game loading and LUA simply does not engage. I am running Windows 7. LUA is installed properly, as I have checked several times. I get the feeling I am missing some C++ redistributable thing as I had about 15 of them installed before I formatted. I don't know.  Any ideas? Thanks. quoting myself: Requirements: Script Hook V Visual Studio 2013 x64 Redist   Both of those are installed.  you use LUA_SDK.asi or LUA.asi ? and what does the Scripthook log say?   I've tried both // GTA V SCRIPT HOOK (build May 2 2015, v1.0.350.2a)// © Alexander Blade 2015[18:07:51] INIT: Started[18:07:51] INIT: Success, game version is VER_1_0_350_2_NOSTEAM[18:07:51] INIT: Registering script 'LUA.asi' (0x000007FEE602E6A0)[18:07:51] INIT: Registering script 'TrainerV.asi' (0x000007FEE6578E20)[18:07:51] INIT: Registering script 'WorkingJB700.asi' (0x000007FEEFA41280)[18:08:23] INIT: GtaThread collection size 164[18:08:23] INIT: wnd proc 0x00000000FFFF00C7[18:08:45] CORE: Requesting thread creation[18:08:45] CORE: Creating threads[18:08:47] CORE: Started control thread, id 32 active 1[18:08:47] CORE: Started thread 'LUA.asi', id 33 active 1[18:08:47] CORE: Started thread 'TrainerV.asi', id 34 active 1[18:08:47] CORE: Started thread 'WorkingJB700.asi', id 35 active 1[18:08:47] CORE: Launching main() for 'LUA.asi'[18:08:47] CORE: Launching main() for 'TrainerV.asi'[18:08:47] CORE: Launching main() for 'WorkingJB700.asi'[19:08:08] UNINIT: Unregistering script 'TrainerV.asi' (0x000007FEE6578E20) the LUA.asi should not open a console but its loaded "correctly" whats the log with the _SDK ? ^^ also which scripts do you have in your scripts folder   After installing the SDK version, the console window opens again for some reason. I have tried to use the SDK version to fix the problem and it never opened the console window until right now. However, LUA mods still do not work. In the scripts folder there is addins, libs, keys.lua, main.lua, utils.lua. Below is the log and below that is the command window text. // GTA V SCRIPT HOOK (build May 2 2015, v1.0.350.2a)// © Alexander Blade 2015[11:14:23] INIT: Started[11:14:23] INIT: Success, game version is VER_1_0_350_2_NOSTEAM[11:14:23] INIT: Registering script 'LUA_SDK.asi' (0x000007FEE5A7E860)[11:14:23] INIT: Registering script 'NativeTrainer.asi' (0x000007FEF1B1A210)[11:14:23] INIT: Registering script 'PoliceMod.asi' (0x000007FEE997F4B0)[11:14:23] INIT: Registering script 'WorkingJB700.asi' (0x000007FEF5DF1280)[11:14:33] INIT: GtaThread collection size 164[11:14:33] INIT: wnd proc 0x00000000FFFF0413[11:15:30] CORE: Requesting thread creation[11:15:30] CORE: Creating threads[11:15:32] CORE: Started control thread, id 32 active 1[11:15:32] CORE: Started thread 'LUA_SDK.asi', id 33 active 1[11:15:32] CORE: Started thread 'NativeTrainer.asi', id 34 active 1[11:15:32] CORE: Started thread 'PoliceMod.asi', id 35 active 1[11:15:32] CORE: Started thread 'WorkingJB700.asi', id 36 active 1[11:15:32] CORE: Launching main() for 'LUA_SDK.asi'[11:15:32] CORE: Launching main() for 'NativeTrainer.asi'[11:15:32] CORE: Launching main() for 'PoliceMod.asi'[11:15:32] CORE: Launching main() for 'WorkingJB700.asi' Loading Libsload GUILibs LoadedLoading Addinsload Addin basemodule.luaload Addin exampleGUI.luaload Addin main.luainit: scripts/addins/main.lua:6: attempt to call global 'ScriptThread' (a nil value)Loaded main.lua Edited May 27, 2015 by Senatov Link to comment Share on other sites More sharing options...
headscript Posted May 27, 2015 Author Share Posted May 27, 2015       Hi,  I recently formatted my PC and installed Windows clean because of the malware mods. I installed GTA and everything again, and everything works including scripthook mods, but LUA mods do not work. That command prompt does not open during the game loading and LUA simply does not engage. I am running Windows 7. LUA is installed properly, as I have checked several times. I get the feeling I am missing some C++ redistributable thing as I had about 15 of them installed before I formatted. I don't know.  Any ideas? Thanks. quoting myself: Requirements: Script Hook V Visual Studio 2013 x64 Redist   Both of those are installed.  you use LUA_SDK.asi or LUA.asi ? and what does the Scripthook log say?   I've tried both // GTA V SCRIPT HOOK (build May 2 2015, v1.0.350.2a)// © Alexander Blade 2015[18:07:51] INIT: Started[18:07:51] INIT: Success, game version is VER_1_0_350_2_NOSTEAM[18:07:51] INIT: Registering script 'LUA.asi' (0x000007FEE602E6A0)[18:07:51] INIT: Registering script 'TrainerV.asi' (0x000007FEE6578E20)[18:07:51] INIT: Registering script 'WorkingJB700.asi' (0x000007FEEFA41280)[18:08:23] INIT: GtaThread collection size 164[18:08:23] INIT: wnd proc 0x00000000FFFF00C7[18:08:45] CORE: Requesting thread creation[18:08:45] CORE: Creating threads[18:08:47] CORE: Started control thread, id 32 active 1[18:08:47] CORE: Started thread 'LUA.asi', id 33 active 1[18:08:47] CORE: Started thread 'TrainerV.asi', id 34 active 1[18:08:47] CORE: Started thread 'WorkingJB700.asi', id 35 active 1[18:08:47] CORE: Launching main() for 'LUA.asi'[18:08:47] CORE: Launching main() for 'TrainerV.asi'[18:08:47] CORE: Launching main() for 'WorkingJB700.asi'[19:08:08] UNINIT: Unregistering script 'TrainerV.asi' (0x000007FEE6578E20) the LUA.asi should not open a console but its loaded "correctly" whats the log with the _SDK ? ^^ also which scripts do you have in your scripts folder   After installing the SDK version, the console window opens again for some reason. I have tried to use the SDK version to fix the problem and it never opened the console window until right now. However, LUA mods still do not work. In the scripts folder there is addins, libs, keys.lua, main.lua, utils.lua. Below is the log and below that is the command window text. // GTA V SCRIPT HOOK (build May 2 2015, v1.0.350.2a)// © Alexander Blade 2015[11:14:23] INIT: Started[11:14:23] INIT: Success, game version is VER_1_0_350_2_NOSTEAM[11:14:23] INIT: Registering script 'LUA_SDK.asi' (0x000007FEE5A7E860)[11:14:23] INIT: Registering script 'NativeTrainer.asi' (0x000007FEF1B1A210)[11:14:23] INIT: Registering script 'PoliceMod.asi' (0x000007FEE997F4B0)[11:14:23] INIT: Registering script 'WorkingJB700.asi' (0x000007FEF5DF1280)[11:14:33] INIT: GtaThread collection size 164[11:14:33] INIT: wnd proc 0x00000000FFFF0413[11:15:30] CORE: Requesting thread creation[11:15:30] CORE: Creating threads[11:15:32] CORE: Started control thread, id 32 active 1[11:15:32] CORE: Started thread 'LUA_SDK.asi', id 33 active 1[11:15:32] CORE: Started thread 'NativeTrainer.asi', id 34 active 1[11:15:32] CORE: Started thread 'PoliceMod.asi', id 35 active 1[11:15:32] CORE: Started thread 'WorkingJB700.asi', id 36 active 1[11:15:32] CORE: Launching main() for 'LUA_SDK.asi'[11:15:32] CORE: Launching main() for 'NativeTrainer.asi'[11:15:32] CORE: Launching main() for 'PoliceMod.asi'[11:15:32] CORE: Launching main() for 'WorkingJB700.asi' Loading Libsload GUILibs LoadedLoading Addinsload Addin basemodule.luaload Addin exampleGUI.luaload Addin main.luainit: scripts/addins/main.lua:6: attempt to call global 'ScriptThread' (a nil value)Loaded main.lua your main.lua is definitly not original can you show it to me(wanna know whats different)? if u dont got the main.lua anymore you can get it here https://github.com/gallexme/LuaPlugin-GTAV/raw/master/scripts/main.lua or you redownload the mod  guys i'm trying to simulate a key press, for example if i press end then press H tried the PressKey (72) ReleaseKey (72) but they didn't work, console saying it's nil, is it possible, and please how .. to check for a keyPress : get_key_pressed but i think you cant simulate keypresses but im not sure about it Link to comment Share on other sites More sharing options...
Senatov Posted May 27, 2015 Share Posted May 27, 2015  Hi,  I recently formatted my PC and installed Windows clean because of the malware mods. I installed GTA and everything again, and everything works including scripthook mods, but LUA mods do not work. That command prompt does not open during the game loading and LUA simply does not engage. I am running Windows 7. LUA is installed properly, as I have checked several times. I get the feeling I am missing some C++ redistributable thing as I had about 15 of them installed before I formatted. I don't know.  Any ideas? Thanks. quoting myself: Requirements: Script Hook V Visual Studio 2013 x64 Redist   I quoted this post since the other one is getting way too long. There is a main.lua file that is in Grand Theft Auto V/scripts and another one that is inside Grand Theft Auto V/scripts/addins. The one inside the addins folder is a mod, namely this one: https://www.gta5-mods.com/scripts/seat-belt-mod-1-0-sd65 Link to comment Share on other sites More sharing options...
headscript Posted May 27, 2015 Author Share Posted May 27, 2015   Hi,  I recently formatted my PC and installed Windows clean because of the malware mods. I installed GTA and everything again, and everything works including scripthook mods, but LUA mods do not work. That command prompt does not open during the game loading and LUA simply does not engage. I am running Windows 7. LUA is installed properly, as I have checked several times. I get the feeling I am missing some C++ redistributable thing as I had about 15 of them installed before I formatted. I don't know.  Any ideas? Thanks. quoting myself: Requirements: Script Hook V Visual Studio 2013 x64 Redist   I quoted this post since the other one is getting way too long. There is a main.lua file that is in Grand Theft Auto V/scripts and another one that is inside Grand Theft Auto V/scripts/addins. The one inside the addins folder is a mod, namely this one: https://www.gta5-mods.com/scripts/seat-belt-mod-1-0-sd65  that mod is not made for my mod its made for http://gtaforums.com/topic/790179-vrel-gtalua-script-engine-in-lua/?hl=gtalua Link to comment Share on other sites More sharing options...
Senatov Posted May 27, 2015 Share Posted May 27, 2015    Hi,  I recently formatted my PC and installed Windows clean because of the malware mods. I installed GTA and everything again, and everything works including scripthook mods, but LUA mods do not work. That command prompt does not open during the game loading and LUA simply does not engage. I am running Windows 7. LUA is installed properly, as I have checked several times. I get the feeling I am missing some C++ redistributable thing as I had about 15 of them installed before I formatted. I don't know.  Any ideas? Thanks. quoting myself: Requirements: Script Hook V Visual Studio 2013 x64 Redist   I quoted this post since the other one is getting way too long. There is a main.lua file that is in Grand Theft Auto V/scripts and another one that is inside Grand Theft Auto V/scripts/addins. The one inside the addins folder is a mod, namely this one: https://www.gta5-mods.com/scripts/seat-belt-mod-1-0-sd65  that mod is not made for my mod its made for http://gtaforums.com/topic/790179-vrel-gtalua-script-engine-in-lua/?hl=gtalua  I removed it and still nothing Link to comment Share on other sites More sharing options...
boss of g-unit Posted May 27, 2015 Share Posted May 27, 2015 to check for a keyPress : get_key_pressed but i think you cant simulate keypresses but im not sure about it    yea i know about the get_key_pressed,use it all the time, what im trying to do is turn on the car lights, the only native's i found related to car headlights are : SET_VEHICLE_LIGHTS -- sets if the car has lights or not, it's not for turning them on or off SET_VEHICLE_LIGHT_MULTIPLIER --only for the brightness once they are on, still not on or off SET_VEHICLE_FULLBEAM -- not working at all, no matter what i tried .. so i tried simulating a key press which also didn't led to no where, so guys im open to any suggestions .. my goal is to keep the car lights always on, and once a key is pressed it goes to fullbeam, else the lights go back to lowbeams on so if anyone has the natives that could help please share Link to comment Share on other sites More sharing options...
headscript Posted May 27, 2015 Author Share Posted May 27, 2015     Hi,  I recently formatted my PC and installed Windows clean because of the malware mods. I installed GTA and everything again, and everything works including scripthook mods, but LUA mods do not work. That command prompt does not open during the game loading and LUA simply does not engage. I am running Windows 7. LUA is installed properly, as I have checked several times. I get the feeling I am missing some C++ redistributable thing as I had about 15 of them installed before I formatted. I don't know.  Any ideas? Thanks. quoting myself: Requirements: Script Hook V Visual Studio 2013 x64 Redist   I quoted this post since the other one is getting way too long. There is a main.lua file that is in Grand Theft Auto V/scripts and another one that is inside Grand Theft Auto V/scripts/addins. The one inside the addins folder is a mod, namely this one: https://www.gta5-mods.com/scripts/seat-belt-mod-1-0-sd65  that mod is not made for my mod its made for http://gtaforums.com/topic/790179-vrel-gtalua-script-engine-in-lua/?hl=gtalua  I removed it and still nothing  you got teamviewer so that i can see it by myself? Link to comment Share on other sites More sharing options...
Senatov Posted May 27, 2015 Share Posted May 27, 2015 (edited)      Hi,  I recently formatted my PC and installed Windows clean because of the malware mods. I installed GTA and everything again, and everything works including scripthook mods, but LUA mods do not work. That command prompt does not open during the game loading and LUA simply does not engage. I am running Windows 7. LUA is installed properly, as I have checked several times. I get the feeling I am missing some C++ redistributable thing as I had about 15 of them installed before I formatted. I don't know.  Any ideas? Thanks. quoting myself: Requirements: Script Hook V Visual Studio 2013 x64 Redist   I quoted this post since the other one is getting way too long. There is a main.lua file that is in Grand Theft Auto V/scripts and another one that is inside Grand Theft Auto V/scripts/addins. The one inside the addins folder is a mod, namely this one: https://www.gta5-mods.com/scripts/seat-belt-mod-1-0-sd65  that mod is not made for my mod its made for http://gtaforums.com/topic/790179-vrel-gtalua-script-engine-in-lua/?hl=gtalua  I removed it and still nothing  you got teamviewer so that i can see it by myself?  [Redacted] Edited May 30, 2015 by Senatov Link to comment Share on other sites More sharing options...
ffzero58 Posted May 28, 2015 Share Posted May 28, 2015 Hey headscript. Is the LUA SDK still updating on github? I only see the last update from two days ago. I made some changes on the native DB for FX research (like http://dev-c.com/nativedb/func/info/e184f4f0dc5910e7).Perhaps I'm a bit confused, is this the same version that automatically updates with the newest changes to native DB? Â Thanks Link to comment Share on other sites More sharing options...
headscript Posted May 28, 2015 Author Share Posted May 28, 2015 Hey headscript. Is the LUA SDK still updating on github? I only see the last update from two days ago. I made some changes on the native DB for FX research (like http://dev-c.com/nativedb/func/info/e184f4f0dc5910e7).Perhaps I'm a bit confused, is this the same version that automatically updates with the newest changes to native DB? Â Thanks It's probably because it can't compile the version which is on nativedb atm, which happens mostly when someone uses the same argument name as a type name Link to comment Share on other sites More sharing options...
Szabo Posted May 28, 2015 Share Posted May 28, 2015 (edited) Hey headscript, I don't have much time to support my mods and v10 ('rolling release') updates stuff frequently, so sometimes it also breaks(/will break) the mods, mostly because of parameter type mismatch. Â I've been wondering... perhaps I could just rely on the automatic builds and change the parameters on nativedb to the correct ones so the next autobuild will have the correct data, however, autobuild doesn't seem to be working because the last v10 release is from 3 days ago, and also I don't know how I can change stuff in the nativedb. Â Or perhaps you could change your auto builder a little bit to build periodic independent releases along with the rolling release, for example, let's say every week your auto-builder releases a new version that could be listed here: https://github.com/gallexme/LuaPlugin-GTAV/releases so if a new version breaks some mod someone is using, it would be easy to downgrade and also the modders could inform the users what is the lua plugin version that the mod was developed with. That's just an idea though, I'm not sure if that's a good solution and possibly it's a bad idea on your point of view. Â Obviously in the future these problems will not be frequent, so the rolling release will be okay since there will be virtually no regressions, but at the moment it's not quite reliable. Â Also, is that "Normal" version the old V9? Perhaps you could make that clear in your downloads page. Edited May 28, 2015 by Szabo Link to comment Share on other sites More sharing options...
headscript Posted May 28, 2015 Author Share Posted May 28, 2015 Hey headscript, I don't have much time to support my mods and v10 ('rolling release') updates stuff frequently, so sometimes it also breaks(/will break) the mods, mostly because of parameter type mismatch.  I've been wondering... perhaps I could just rely on the automatic builds and change the parameters on nativedb to the correct ones so the next autobuild will have the correct data, however, autobuild doesn't seem to be working because the last v10 release is from 3 days ago, and also I don't know how I can change stuff in the nativedb.  Or perhaps you could change your auto builder a little bit to build periodic independent releases along with the rolling release, for example, let's say every week your auto-builder releases a new version that could be listed here: https://github.com/gallexme/LuaPlugin-GTAV/releases so if a new version breaks some mod someone is using, it would be easy to downgrade and also the modders could inform the users what is the lua plugin version that the mod was developed with. That's just an idea though, I'm not sure if that's a good solution and possibly it's a bad idea on your point of view.  Obviously in the future these problems will not be frequent, so the rolling release will be okay since there will be virtually no regressions, but at the moment it's not quite reliable.  Also, is that "Normal" version the old V9? Perhaps you could make that clear in your downloads page. yep normal is v9 which wont be supported very soon  let's say every week your auto-builder releases a new version that could be listed here thats what i want to do anyways but i dont use the github api atm so i cant create releases automaticly for i just wanna do it myself every week  however, autobuild doesn't seem to be working yeah some "douch" changed something in nativedb which made my autbuild failed(parameter name same as a Type definition ex ( Player Player) instead of (Player player)  and also I don't know how I can change stuff in the nativedb. next to the function is a edit button Link to comment Share on other sites More sharing options...
Szabo Posted May 28, 2015 Share Posted May 28, 2015  ... yep normal is v9 which wont be supported very soon  let's say every week your auto-builder releases a new version that could be listed here thats what i want to do anyways but i dont use the github api atm so i cant create releases automaticly for i just wanna do it myself every week  however, autobuild doesn't seem to be working yeah some "douch" changed something in nativedb which made my autbuild failed(parameter name same as a Type definition ex ( Player Player) instead of (Player player)  and also I don't know how I can change stuff in the nativedb. next to the function is a edit button  Thank you for your timely reply headscript.  Regarding the periodic builds, perhaps you could just put them in folders so you don't have to deal with github stuff...  I don't see any edit button in the nativedb page... perhaps I have to register somewhere... I don't know... Link to comment Share on other sites More sharing options...
ffzero58 Posted May 28, 2015 Share Posted May 28, 2015 It is the pencil icon next to the native: Â Â Click it and you get the editing options: Link to comment Share on other sites More sharing options...
Szabo Posted May 28, 2015 Share Posted May 28, 2015 (edited) It is the pencil icon next to the native: Â Â Click it and you get the editing options: Thank you but I don't see that pencil, do you have to register/login for that icon to appear? BTW, I'm discussing that problem here: http://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?p=1067522600because that's off-topic conversation here. Â EDIT: Nevermind. That was my fault the icon wasn't showing. Sorry. Edited May 28, 2015 by Szabo Link to comment Share on other sites More sharing options...
Szabo Posted May 30, 2015 Share Posted May 30, 2015 (edited) Hey headscript, any ideas on why the following function: UI.SET_BLIP_COLOUR(blip, color) won't accept hexes like this: 0xRRGGBBAA in p1 (color)? It used to work properly in v9 but now there's no way to get that working and for some strange reason when I run a code like this: UI.SET_BLIP_COLOUR(blip, 0x9900FFFF) I get a dark red blinking blip that fades on the distance, even though I don't call anything related to fading or blinking, and even when I run UI.SET_BLIP_FLASHES(blip, false) the thing still blips. It should make the blip purple (http://www.colorpicker.com/9900ff) and it used to work perfectly in v9. I've even tried to use a decimal instead of the hex (converting the hex value to dec) but it still doesn't work. Â It's not a big deal thought because it seems the numbers 0-60 are used as codes for some common colors so I managed to find some that are similar to the ones I was using, but I'd like to be able to specify them. Edited May 30, 2015 by Szabo Link to comment Share on other sites More sharing options...
GTAGeek123 Posted May 30, 2015 Share Posted May 30, 2015 (edited) Does anyone know how to create a script to make main player invincible? I made the below script and health does get added, but my player does not get invincibility. The fact that the health gets added means that the script is finding my player, so I'm not quite sure why the invincibility is not working. I also tried using the PLAYER invincibility native instead of the ENTITY native, but it didn't work either. Any ideas? Â function test.tick()playerPed = PLAYER.PLAYER_PED_ID() if(get_key_pressed(165)) and (get_key_pressed(97)) then ENTITY.SET_ENTITY_HEALTH(playerPed, 200) ENTITY.SET_ENTITY_INVINCIBLE(playerPed, true) print("Invincible Enabled") wait(200) end end Edited May 30, 2015 by GTAGeek123 Link to comment Share on other sites More sharing options...
diamond-optic Posted May 30, 2015 Share Posted May 30, 2015 what about: PLAYER.SET_PLAYER_INVINCIBLE(Player player, BOOL toggle) Link to comment Share on other sites More sharing options...
GTAGeek123 Posted May 30, 2015 Share Posted May 30, 2015 (edited) diamond-optic, Â I did try that as well (which is what I meant when I said "I also tried using the PLAYER invincibility native"), but it also did not work. Edited May 30, 2015 by GTAGeek123 Link to comment Share on other sites More sharing options...
diamond-optic Posted May 30, 2015 Share Posted May 30, 2015 oh yeah i see. lol sorry i misread Link to comment Share on other sites More sharing options...
Pau Diaz Posted May 30, 2015 Share Posted May 30, 2015 I am looking for Niko´s health. The native steam trainer lists it as 200, under the give health option. Another trainer lists it as 400 and max armor at 1000. Could you please tell me which of these findings are the correct ones? Link to comment Share on other sites More sharing options...
headscript Posted May 30, 2015 Author Share Posted May 30, 2015 (edited) Does anyone know how to create a script to make main player invincible? I made the below script and health does get added, but my player does not get invincibility. The fact that the health gets added means that the script is finding my player, so I'm not quite sure why the invincibility is not working. I also tried using the PLAYER invincibility native instead of the ENTITY native, but it didn't work either. Any ideas?  function test.tick()  playerPed = PLAYER.PLAYER_PED_ID()  if(get_key_pressed(165)) and (get_key_pressed(97)) then ENTITY.SET_ENTITY_HEALTH(playerPed, 200) ENTITY.SET_ENTITY_INVINCIBLE(playerPed, true) print("Invincible Enabled") wait(200) end end I havent tried it myself but SET_ENTITY_INVINCIBLE/Player is only for the current frame so you have to call that every tick  Hey headscript, any ideas on why the following function: UI.SET_BLIP_COLOUR(blip, color) won't accept hexes like this: 0xRRGGBBAA in p1 (color)? It used to work properly in v9 but now there's no way to get that working and for some strange reason when I run a code like this: UI.SET_BLIP_COLOUR(blip, 0x9900FFFF) I get a dark red blinking blip that fades on the distance, even though I don't call anything related to fading or blinking, and even when I run UI.SET_BLIP_FLASHES(blip, false) the thing still blips. It should make the blip purple (http://www.colorpicker.com/9900ff) and it used to work perfectly in v9. I've even tried to use a decimal instead of the hex (converting the hex value to dec) but it still doesn't work.  It's not a big deal thought because it seems the numbers 0-60 are used as codes for some common colors so I managed to find some that are similar to the ones I was using, but I'd like to be able to specify them.  i havent changed anything on that fucntion it has to do something with the nativedb Edited May 30, 2015 by headscript Link to comment Share on other sites More sharing options...
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