headscript Posted May 22, 2015 Author Share Posted May 22, 2015 (edited) Has anyone figured out a way of using the xbox controller buttons ? also im trying to a mod that will automatically turn on the light once in any car, and toggle the high beams with the B[red button], and disable the cinematic view which is on the same button i want to use. Â i've found these in the nativeDB, void SET_VEHICLE_FULLBEAM(Vehicle vehicle, BOOL state) // 8B7FD87F0DDB421E 9C49CC15 BOOL GET_VEHICLE_LIGHTS_STATE(Vehicle vehicle, Any *p1, Any *p2) // B91B4C20085BD12F 7C278621 void SET_VEHICLE_LIGHTS(Any p0, Any p1) // 34E710FF01247C5A E8930226 Â i've put togtehter this script but i can't seem to get it working : local LightMod = {}playerPed = PLAYER.PLAYER_PED_ID()player = PLAYER.GET_PLAYER_PED(playerPed)playerVehicle = PED.GET_VEHICLE_PED_IS_USING(playerPed)VEHICLE.SET_VEHICLE_LIGHTS(playerVehicle, true)endreturn LightMod any help appreciated .. Â i 1. Has anyone figured out a way of using the xbox controller buttons ? i used some in my Traindriver mod check it out 2. i've put togtehter this script but i can't seem to get it working : Check on the Wik i(same website as the Download page) how to make a mod and look at the examples ( u missing 2 functions (init,tick) also your end ends nothing^^(so i guess u never used Lua or read anything about Lua) ? Edited May 22, 2015 by headscript Link to comment Share on other sites More sharing options...
vithepunisher Posted May 22, 2015 Share Posted May 22, 2015 Am i the only one with this not working? the asi loader says it loads by my lua scripts aint working at all someone please pm me an older version Link to comment Share on other sites More sharing options...
diamond-optic Posted May 22, 2015 Share Posted May 22, 2015 Am i the only one with this not working? the asi loader says it loads by my lua scripts aint working at all someone please pm me an older version   you could try the LUA_SDK.asi and see if the console prints out any info Link to comment Share on other sites More sharing options...
vithepunisher Posted May 22, 2015 Share Posted May 22, 2015  Am i the only one with this not working? the asi loader says it loads by my lua scripts aint working at all someone please pm me an older version   you could try the LUA_SDK.asi and see if the console prints out any info  I did and got this it is attempting to load even my asi loader is making it work its just not loading the lua scripts Link to comment Share on other sites More sharing options...
diamond-optic Posted May 22, 2015 Share Posted May 22, 2015 (edited) well 'Not init 2' is not very helpful now is it haha (at least not to me).. Though someone like headscript would probably know what that means.. Â is that all it says? like even if you scroll up to the beginning? ..you could try removing the lua scripts (just the ones you put in /scripts/addins/, leaving the lua files in the main scripts folder that came with the plugin) and seeing if it says anything different with no scripts loading.. (with no addin scripts loading, there should still be some output to the console coming from the main.lua) and if so, maybe try using 1 script at a time if youre trying to run several. Kind of a pain I know, but it could help with narrowing down the cause by removing the possibility of a problem with a script itself Edited May 22, 2015 by diamond-optic Link to comment Share on other sites More sharing options...
The_XXI Posted May 22, 2015 Share Posted May 22, 2015 (edited) I tried many versions myself, tried removing the scripts that I used after my lua stopped working, and nothing shows me why or when my lua stopped working. Â Very very weird, and quite annoying, I really was waiting the week end to relaxe on GTA, lua scripts are a big part of my experience. Â 7, 9 and 10 don't seem to be working for me. SDK loads properly. I'm scratching my head on this one, can't figure out where the incompatibility starts. Edited May 23, 2015 by The_XXI Link to comment Share on other sites More sharing options...
boss of g-unit Posted May 23, 2015 Share Posted May 23, 2015 (edited) @headscript yea this is my first attempt, i have some good skills on other languages like c# and java , although lua is all another kind of code .. ty .. Â i went through the examples u gave, Â here's what came up : local LightMod = {}function LightMod.unload()endfunction LightMod.Lights() local playerPed = PLAYER.PLAYER_PED_ID() local playerVehicle = PED.GET_VEHICLE_PED_IS_USING(playerPed) VEHICLE.SET_VEHICLE_LIGHTS(playerVehicle, 1)endfunction LightMod.init() LightMod.Lights()endfunction LightMod.tick()endreturn LightMod sadly still not working .. Edited May 23, 2015 by boss of g-unit Link to comment Share on other sites More sharing options...
MerryWeather Posted May 23, 2015 Share Posted May 23, 2015 (edited) Hi @headscriptI'd like to know how to use a combination of keystrokes as the hotkey. For instance, I want to use Ctrl+F7 to trigger some code, while "get_key_pressed(keycode)" is the only function for keyboard events as far as I know, however the following code does not work.Do you know any documentations on keyboard events in LUA and the libraries you used? Having a combination of hotkeys can free up the (already) crowded hotkey space for LUA script writers function myscript.tick() --not working if(get_key_pressed(Keys.ControlKey) and get_key_pressed(Keys.F7)) then ... endend Edited May 23, 2015 by MerryWeather Link to comment Share on other sites More sharing options...
diamond-optic Posted May 23, 2015 Share Posted May 23, 2015 (edited) @headscript yea this is my first attempt, i have some good skills on other languages like c# and java , although lua is all another kind of code .. ty .. Â i went through the examples u gave, Â here's what came up : local LightMod = {}function LightMod.unload()endfunction LightMod.Lights() local playerPed = PLAYER.PLAYER_PED_ID() local playerVehicle = PED.GET_VEHICLE_PED_IS_USING(playerPed) VEHICLE.SET_VEHICLE_LIGHTS(playerVehicle, 1)endfunction LightMod.init() LightMod.Lights()endfunction LightMod.tick()endreturn LightMod sadly still not working .. Â Â you're only calling the LightMod.Lights() function 1 time and only when the plugin first loads. Move the function call from init to tick.. Â and you may also want to use an if statement so youre not trying to set a vehicle's lights when not actually in one: Â Â if(playerVehicle) then VEHICLE.SET_VEHICLE_LIGHTS(playerVehicle, 1)end Edited May 23, 2015 by diamond-optic Link to comment Share on other sites More sharing options...
diamond-optic Posted May 23, 2015 Share Posted May 23, 2015 (edited)  Hi @headscript  I'd like to know how to use a combination of keystrokes as the hotkey. For instance, I want to use Ctrl+F7 to trigger some code, while "get_key_pressed(keycode)" is the only function for keyboard events as far as I know, however the following code does not work.  Do you know any documentations on keyboard events in LUA and the libraries you used? Having a combination of hotkeys can free up the (already) crowded hotkey space for LUA script writers function myscript.tick() --not working if(get_key_pressed(Keys.ControlKey) and get_key_pressed(Keys.F7)) then ... endend if(get_key_pressed(Keys.ControlKey) and get_key_pressed(Keys.F7)) then print("pressing ctrl & f7")end works fine for me... Edited May 23, 2015 by diamond-optic Link to comment Share on other sites More sharing options...
Raynray Posted May 23, 2015 Share Posted May 23, 2015 when im in loading screen, this suddenly happend  Link to comment Share on other sites More sharing options...
vithepunisher Posted May 23, 2015 Share Posted May 23, 2015 fixed it guys updated everything used the sdk lua and removed the lua scripts only left 1 in and its perfect now diamond-optic 1 Link to comment Share on other sites More sharing options...
thenimboo Posted May 23, 2015 Share Posted May 23, 2015 (edited) Hmm, new problem guys. Now, any time I try to load into Online, I hear 3 sounds, and then the game crashes. This happens after the black cmd window shows up (the one telling me the lua scripts have been loaded). Â The sounds are the ones that you'd get if you tried to close out a window, but you aren't allowed to select that window, you know what I mean? Like the error type sound? Â Single player still works fine. But damn dude...I wanna online sometimes. Is there an easy way to just completely disable the script at times? Like, without having to go in and delete the files every time I wanna play online? Â Thanks bros Edited May 23, 2015 by thenimboo Link to comment Share on other sites More sharing options...
diamond-optic Posted May 23, 2015 Share Posted May 23, 2015 youre going to have to remove all your asi files etc to go online Link to comment Share on other sites More sharing options...
thenimboo Posted May 23, 2015 Share Posted May 23, 2015 (edited) Really optic? Is this a new thing? It used to work just fine, I haven't changed anything Edited May 23, 2015 by thenimboo Link to comment Share on other sites More sharing options...
boss of g-unit Posted May 23, 2015 Share Posted May 23, 2015 (edited) @diamond-optic i've tried what you suggested and now it's like this : local LightMod = {}local playerPed = PLAYER.PLAYER_PED_ID()local playerVehicle = PED.GET_VEHICLE_PED_IS_USING(playerPed)function LightMod.unload()endfunction LightMod.init()endfunction LightMod.tick() if(playerVehicle) then VEHICLE.SET_VEHICLE_LIGHTS(playerVehicle, 1) endendreturn LightMod still no luck, am i declaring the local variables in the wrong place ? Edited May 23, 2015 by boss of g-unit Link to comment Share on other sites More sharing options...
Trifecta Posted May 24, 2015 Share Posted May 24, 2015 Can you convert my mod to ASI? Link to comment Share on other sites More sharing options...
headscript Posted May 24, 2015 Author Share Posted May 24, 2015  @diamond-optic i've tried what you suggested and now it's like this : local LightMod = {}local playerPed = PLAYER.PLAYER_PED_ID()local playerVehicle = PED.GET_VEHICLE_PED_IS_USING(playerPed)function LightMod.unload()endfunction LightMod.init()endfunction LightMod.tick() if(playerVehicle) then VEHICLE.SET_VEHICLE_LIGHTS(playerVehicle, 1) endendreturn LightMod still no luck, am i declaring the local variables in the wrong place ?  get the ped and vehicle each tick else because they can change  Can you convert my mod to ASI? maybe? give me more details Link to comment Share on other sites More sharing options...
Trifecta Posted May 24, 2015 Share Posted May 24, 2015 https://www.gta5-mods.com/scripts/another-bank-jobWell there are 2 .lua files. Is it possible to put them in one .asi? Â Also since I will be updating this frequently, can you tell me how to convert it myself? Link to comment Share on other sites More sharing options...
Scravaze Posted May 24, 2015 Share Posted May 24, 2015 Yo, could you please convert this to a .asi , cant get it to work with the LUA atm. Thanks in advance. Â http://pastebin.com/vjUCBS4D Â local car ={}local function inTable(tbl, item)for key, value in pairs(tbl) doif value == item then return true endendreturn falseendlocal function repairVeh(int) VEHICLE.SET_VEHICLE_FIXED(int) --Clean the car - dirtLvl = 0 (clean) to 15 (dirty) VEHICLE.SET_VEHICLE_DIRT_LEVEL(int, 0) --Lets make our car "not wanted" anymore as well VEHICLE.SET_VEHICLE_IS_WANTED(int, false) returnendlocal function setWheels(int) local sport = {0, 3, 1, 5, 6, 7} local offroad = {9, 11, 12} local suv = {2, 4} --Wheel Type 0: Sport, 1: Muscle, 2: Lowrider, 3: SUV, 4: Offroad, 5: Tuner, 6: Bike Wheels, 7: High End if(inTable(sport, VEHICLE.GET_VEHICLE_CLASS(int))) then --Set the wheel type according to the above VEHICLE.SET_VEHICLE_WHEEL_TYPE(int, 7) --Change the style of rim by changing the 3rd parameter VEHICLE.SET_VEHICLE_MOD(int, 23, 7, true) end if(inTable(offroad, VEHICLE.GET_VEHICLE_CLASS(int))) then VEHICLE.SET_VEHICLE_WHEEL_TYPE(int, 4) VEHICLE.SET_VEHICLE_MOD(int, 23, 6, true) end if(inTable(suv, VEHICLE.GET_VEHICLE_CLASS(int))) then VEHICLE.SET_VEHICLE_WHEEL_TYPE(int, 3) VEHICLE.SET_VEHICLE_MOD(int, 23, 13, true) end returnend--Returns the maximum available mod slotlocal function getMods(veh, int) if(VEHICLE.GET_NUM_VEHICLE_MODS(veh, int) > 1) then return VEHICLE.GET_NUM_VEHICLE_MODS(veh, int)-1 end return 0end--sometimes, you just want to upgrade the looks a little bit...local function getMinMods(veh, int) if(VEHICLE.GET_NUM_VEHICLE_MODS(veh, int) > 0) then return 1 end return 0endfunction car.tick()local playerPed = PLAYER.PLAYER_PED_ID() local player = PLAYER.GET_PLAYER_PED(playerPed) local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed) local myCar = PED.GET_VEHICLE_PED_IS_USING(player) if(playerExists) then if(PED.IS_PED_IN_ANY_VEHICLE(playerPed, false)) then local veh = PED.GET_VEHICLE_PED_IS_IN(playerPed,true) -------------------------------------------------- -- Maximum Mods (M) -- -------------------------------------------------- if(get_key_pressed(77))then VEHICLE.SET_VEHICLE_MOD_KIT(veh, 0) VEHICLE.SET_VEHICLE_NUMBER_PLATE_TEXT(veh, 'BOSS-MAN') --Spoilers VEHICLE.SET_VEHICLE_MOD(veh, 0, getMods(veh, 0), true) --Front Bumper VEHICLE.SET_VEHICLE_MOD(veh, 1, getMods(veh, 1), true) --Rear Bumper VEHICLE.SET_VEHICLE_MOD(veh, 2, getMods(veh, 2), true) --Side Skirt VEHICLE.SET_VEHICLE_MOD(veh, 3, getMods(veh, 3), true) --Exhaust VEHICLE.SET_VEHICLE_MOD(veh, 4, getMods(veh, 4), true) --Frame VEHICLE.SET_VEHICLE_MOD(veh, 5, getMods(veh, 5), true) --Grille VEHICLE.SET_VEHICLE_MOD(veh, 6, getMods(veh, 6), true) --Hood VEHICLE.SET_VEHICLE_MOD(veh, 7, getMods(veh, 7), true) --Fender VEHICLE.SET_VEHICLE_MOD(veh, 8, getMods(veh, 8), true) --Right Fender VEHICLE.SET_VEHICLE_MOD(veh, 9, getMods(veh, 9), true) --Roof VEHICLE.SET_VEHICLE_MOD(veh, 10, getMods(veh, 10), true) ----------------------------------------------- -- These Mods are constant for every vehicle -- ----------------------------------------------- --Tint (-1 = Stock, 0 = None, 1 = Limo, 2 = Dark Smoke, 3 = Light Smoke, 4 = None, 5 = Blacked Out, 6 =Green) VEHICLE.SET_VEHICLE_WINDOW_TINT(veh, 1) --Turbo VEHICLE.TOGGLE_VEHICLE_MOD(veh, 18, true) --Headlights(22=Xenon) VEHICLE.TOGGLE_VEHICLE_MOD(veh, 22, true) --Engine (0: Level 1, 1: Level 2, 2: Level 3, 3: Level 4) VEHICLE.SET_VEHICLE_MOD(veh, 11, getMods(veh, 11), true) --Brakes (0: Street, 1: Sport, 2: Race ) VEHICLE.SET_VEHICLE_MOD(veh, 12, getMods(veh, 12), true) --Transmission (1: Street, 2: Sport, 3: Race) VEHICLE.SET_VEHICLE_MOD(veh, 13, getMods(veh, 13), true) --Horns --[[0: Truck, 1: Cop, 2: Clown --3: Musical 1, 4: Musical 2, 5: Musical 3, 6: Musical 4, 7: Musical 5 --8: Classical 1, 9: Classical 2, 10: Classical 3, 11: Classical 4, 12: Classical 5, 13:Classical 6, 14:Classical 7 --15: Do, 16: Re, 17: Mi, 18: Fa, 19: Sol, 20: La, 21: Ti, 22: Do (High) --23: Jazz 1, 24: Jazz 2, 25: Jazz 3, 26: Jazz Loop --27: Star Spangled Banner 1, 28: Star Spangled Banner 2, 29: Star Spangled Banner 3,30: Star SpangledBanner 4]]-- VEHICLE.SET_VEHICLE_MOD(veh, 14, 1, true) --Suspension (0: Lowered, 1: Street, 2: Sport, 3: Competition) VEHICLE.SET_VEHICLE_MOD(veh, 15, getMods(veh, 15), true) --Armor (0: 20%, 1: 40%, 2: 60%, 3: 80%, 4: 100%) VEHICLE.SET_VEHICLE_MOD(veh, 16, getMods(veh, 16), true) --Clean and repair repairVeh(veh) --Set rim style setWheels(veh) --Wheel Color, Black VEHICLE.SET_VEHICLE_EXTRA_COLOURS(veh,111,1) local testmodule = {} end -------------------------------------------------- -- Bare Minimum Mods (,) -- -------------------------------------------------- if(get_key_pressed(188))then VEHICLE.SET_VEHICLE_MOD_KIT(veh, 0) VEHICLE.SET_VEHICLE_NUMBER_PLATE_TEXT(veh, 'DR PEPPER') --Spoilers VEHICLE.SET_VEHICLE_MOD(veh, 0, getMinMods(veh, 0), true) --Front Bumper VEHICLE.SET_VEHICLE_MOD(veh, 1, getMinMods(veh, 1), true) --Rear Bumper VEHICLE.SET_VEHICLE_MOD(veh, 2, getMinMods(veh, 2), true) --Side Skirt VEHICLE.SET_VEHICLE_MOD(veh, 3, getMinMods(veh, 3), true) --Exhaust VEHICLE.SET_VEHICLE_MOD(veh, 4, getMinMods(veh, 4), true) --Frame VEHICLE.SET_VEHICLE_MOD(veh, 5, getMinMods(veh, 5), true) --Grille VEHICLE.SET_VEHICLE_MOD(veh, 6, getMinMods(veh, 6), true) --Hood VEHICLE.SET_VEHICLE_MOD(veh, 7, getMinMods(veh, 7), true) --Fender VEHICLE.SET_VEHICLE_MOD(veh, 8, getMinMods(veh, 8), true) --Right Fender VEHICLE.SET_VEHICLE_MOD(veh, 9, getMinMods(veh, 9), true) --Roof VEHICLE.SET_VEHICLE_MOD(veh, 10, getMinMods(veh, 10), true) local testmodule = {} end --Silver Rims (N) if(get_key_pressed(78))then VEHICLE.SET_VEHICLE_MOD_KIT(veh, 0) --Set rim style setWheels(veh) --Rim Color (vehicle, type, color index VEHICLE.SET_VEHICLE_EXTRA_COLOURS(veh,111,4) --Repair/Clean Vehicle repairVeh(veh) local testmodule = {} end --Black Color Coordination (Numpad 1) if(get_key_pressed(97))then VEHICLE.SET_VEHICLE_MOD_KIT(veh, 0) VEHICLE.CLEAR_VEHICLE_CUSTOM_PRIMARY_COLOUR(veh) VEHICLE.CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh) VEHICLE.SET_VEHICLE_COLOURS(veh, 1, 1) --Rim Color (vehicle, type, color index VEHICLE.SET_VEHICLE_EXTRA_COLOURS(veh,120,1) --Tire Smoke VEHICLE.TOGGLE_VEHICLE_MOD(veh, 20, true) VEHICLE.SET_VEHICLE_TYRE_SMOKE_COLOR(veh, 8,8,8) --Repair/Clean Vehicle repairVeh(veh) local testmodule = {} end --Blue Color Coordination (Numpad 2) if(get_key_pressed(98))then VEHICLE.SET_VEHICLE_MOD_KIT(veh, 0) VEHICLE.CLEAR_VEHICLE_CUSTOM_PRIMARY_COLOUR(veh) VEHICLE.CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh) VEHICLE.SET_VEHICLE_COLOURS(veh, 73, 73) --Rim Color (vehicle, type, color index VEHICLE.SET_VEHICLE_EXTRA_COLOURS(veh,70,73) --Tire Smoke VEHICLE.TOGGLE_VEHICLE_MOD(veh, 20, true) VEHICLE.SET_VEHICLE_TYRE_SMOKE_COLOR(veh, 0,85,196) --Repair/Clean Vehicle repairVeh(veh) local testmodule = {} end --Red Color Coordination (Numpad 3) if(get_key_pressed(99))then VEHICLE.SET_VEHICLE_MOD_KIT(veh, 0) VEHICLE.CLEAR_VEHICLE_CUSTOM_PRIMARY_COLOUR(veh) VEHICLE.CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh) VEHICLE.SET_VEHICLE_COLOURS(veh, 29, 29) --Rim Color (vehicle, type, color index VEHICLE.SET_VEHICLE_EXTRA_COLOURS(veh,28,29) --Tire Smoke VEHICLE.TOGGLE_VEHICLE_MOD(veh, 20, true) VEHICLE.SET_VEHICLE_TYRE_SMOKE_COLOR(veh, 138,11,0) --Repair/Clean Vehicle repairVeh(veh) local testmodule = {} end --Yellow Color Coordination (Numpad 4) if(get_key_pressed(100))then VEHICLE.SET_VEHICLE_MOD_KIT(veh, 0) VEHICLE.CLEAR_VEHICLE_CUSTOM_PRIMARY_COLOUR(veh) VEHICLE.CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh) VEHICLE.SET_VEHICLE_MOD_COLOR_1(veh, 1,33,33) VEHICLE.SET_VEHICLE_MOD_COLOR_2(veh, 1,33) --Rim Color (vehicle, type, color index VEHICLE.SET_VEHICLE_EXTRA_COLOURS(veh,5,89) --Tire Smoke VEHICLE.TOGGLE_VEHICLE_MOD(veh, 20, true) VEHICLE.SET_VEHICLE_TYRE_SMOKE_COLOR(veh, 217,166,0) --Repair/Clean Vehicle repairVeh(veh) local testmodule = {} end --Green Color Coordination (Numpad 5) if(get_key_pressed(101))then VEHICLE.SET_VEHICLE_MOD_KIT(veh, 0) VEHICLE.CLEAR_VEHICLE_CUSTOM_PRIMARY_COLOUR(veh) VEHICLE.CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh) VEHICLE.SET_VEHICLE_COLOURS(veh, 0, 0) --Rim Color (vehicle, type, color index VEHICLE.SET_VEHICLE_EXTRA_COLOURS(veh,55,0) --Tire Smoke VEHICLE.TOGGLE_VEHICLE_MOD(veh, 20, true) VEHICLE.SET_VEHICLE_TYRE_SMOKE_COLOR(veh, 0,56,5) --Repair/Clean Vehicle repairVeh(veh) local testmodule = {} end --White Color Coordination (Numpad 6) if(get_key_pressed(102))then VEHICLE.SET_VEHICLE_MOD_KIT(veh, 0) VEHICLE.CLEAR_VEHICLE_CUSTOM_PRIMARY_COLOUR(veh) VEHICLE.CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh) VEHICLE.SET_VEHICLE_COLOURS(veh, 111, 111) --Rim Color (vehicle, type, color index VEHICLE.SET_VEHICLE_EXTRA_COLOURS(veh,112,111) --Tire Smoke VEHICLE.TOGGLE_VEHICLE_MOD(veh, 20, true) VEHICLE.SET_VEHICLE_TYRE_SMOKE_COLOR(veh, 240,240,240) --Repair/Clean Vehicle repairVeh(veh) local testmodule = {} end --Sliver Color Coordination (Numpad 7) if(get_key_pressed(103))then VEHICLE.SET_VEHICLE_MOD_KIT(veh, 0) VEHICLE.CLEAR_VEHICLE_CUSTOM_PRIMARY_COLOUR(veh) VEHICLE.CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh) VEHICLE.SET_VEHICLE_COLOURS(veh, 4, 4) --Rim Color (vehicle, type, color index VEHICLE.SET_VEHICLE_EXTRA_COLOURS(veh,111,4) --Tire Smoke VEHICLE.TOGGLE_VEHICLE_MOD(veh, 20, true) VEHICLE.SET_VEHICLE_TYRE_SMOKE_COLOR(veh, 8,8,8) --Repair/Clean Vehicle repairVeh(veh) local testmodule = {} end --Gold Color Coordination (Numpad 8) if(get_key_pressed(104))then VEHICLE.SET_VEHICLE_MOD_KIT(veh, 0) VEHICLE.CLEAR_VEHICLE_CUSTOM_PRIMARY_COLOUR(veh) VEHICLE.CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh) VEHICLE.SET_VEHICLE_MOD_COLOR_1(veh, 4,3,3) VEHICLE.SET_VEHICLE_MOD_COLOR_2(veh, 4,3) --Rim Color (vehicle, type, color index VEHICLE.SET_VEHICLE_EXTRA_COLOURS(veh,89,158) --Tire Smoke VEHICLE.TOGGLE_VEHICLE_MOD(veh, 20, true) VEHICLE.SET_VEHICLE_TYRE_SMOKE_COLOR(veh, 8,8,8) --Repair/Clean Vehicle repairVeh(veh) local testmodule = {} end --Chrome Color Coordination (Numpad 9) if(get_key_pressed(105))then VEHICLE.SET_VEHICLE_MOD_KIT(veh, 0) VEHICLE.CLEAR_VEHICLE_CUSTOM_PRIMARY_COLOUR(veh) VEHICLE.CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh) VEHICLE.SET_VEHICLE_MOD_COLOR_1(veh, 5,0,0) VEHICLE.SET_VEHICLE_MOD_COLOR_2(veh, 5,0) --Rim Color (vehicle, type, color index VEHICLE.SET_VEHICLE_EXTRA_COLOURS(veh,5,4) --Tire Smoke VEHICLE.TOGGLE_VEHICLE_MOD(veh, 20, true) VEHICLE.SET_VEHICLE_TYRE_SMOKE_COLOR(veh, 255,255,255) --Repair/Clean Vehicle repairVeh(veh) local testmodule = {} end ------------------------------------------------------------------ -- Secondary Colors, Stripes, Details, etc -- ------------------------------------------------------------------ --black (B) if(get_key_pressed(66))then VEHICLE.CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh) VEHICLE.SET_VEHICLE_MOD_COLOR_2(veh, 1,0) local testmodule = {} end --white (J) if(get_key_pressed(74))then VEHICLE.CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh) VEHICLE.SET_VEHICLE_MOD_COLOR_2(veh, 1,73) local testmodule = {} end --chrome (K) if(get_key_pressed(75))then VEHICLE.CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh) VEHICLE.SET_VEHICLE_MOD_COLOR_2(veh, 5,0) local testmodule = {} end --yellow (L) if(get_key_pressed(76))then VEHICLE.CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh) VEHICLE.SET_VEHICLE_MOD_COLOR_2(veh, 1,33) local testmodule = {} end --red (I) if(get_key_pressed(73))then VEHICLE.CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh) VEHICLE.SET_VEHICLE_MOD_COLOR_2(veh, 1,14) local testmodule = {} end --light blue (O) if(get_key_pressed(79))then VEHICLE.CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh) VEHICLE.SET_VEHICLE_MOD_COLOR_2(veh, 1,53) local testmodule = {} end --dark blue (P) if(get_key_pressed(80))then VEHICLE.CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh) VEHICLE.SET_VEHICLE_MOD_COLOR_2(veh, 1,52) local testmodule = {} end end endendreturn car Link to comment Share on other sites More sharing options...
headscript Posted May 24, 2015 Author Share Posted May 24, 2015 (edited) https://www.gta5-mods.com/scripts/another-bank-job  Well there are 2 .lua files. Is it possible to put them in one .asi?  Also since I will be updating this frequently, can you tell me how to convert it myself? Well there are 2 .lua files. Is it possible to put them in one .asi? yes Also since I will be updating this frequently, can you tell me how to convert it myself? no sorry thats not possible(yet)  @Scrave can you please provide it as pastebin and not as fulltext also why doesnt it work? Edited May 24, 2015 by headscript Link to comment Share on other sites More sharing options...
Trifecta Posted May 24, 2015 Share Posted May 24, 2015 (edited) I'm getting errors in the main.lua when I ran a script.  line 145 "Attempt to index local 'mod' (a boolean value) this keeps ticking and line 59 "Attempt to index field <?> (A boolean value) --- This is done one when time the script loads  All names match.  Here is the script I'm loading called PacificNoose.lua that's causing this to happen.  http://pastebin.com/mQd9GnWP  Also I have exactly 3 scripts running, if that makes a difference. Edited May 24, 2015 by Trifecta Link to comment Share on other sites More sharing options...
boss of g-unit Posted May 24, 2015 Share Posted May 24, 2015 @headscript the SET_VEHICLE_LIGHTS is working only if i clear it to 0, which wil disable any way of turning on the lights, but when set it to 1, everything works normally. how to i get it to to stay on ?? or is there any other function to turn the headlights on and off ? Link to comment Share on other sites More sharing options...
diamond-optic Posted May 24, 2015 Share Posted May 24, 2015 (edited) I'm getting errors in the main.lua when I ran a script.  line 145 "Attempt to index local 'mod' (a boolean value) this keeps ticking and line 59 "Attempt to index field <?> (A boolean value) --- This is done one when time the script loads  All names match.  Here is the script I'm loading called PacificNoose.lua that's causing this to happen.  http://pastebin.com/mQd9GnWP  Also I have exactly 3 scripts running, if that makes a difference.  you need to change the return value at the end to PacificNoose instead of basemodule Edited May 24, 2015 by diamond-optic Link to comment Share on other sites More sharing options...
Trifecta Posted May 24, 2015 Share Posted May 24, 2015  I'm getting errors in the main.lua when I ran a script.  line 145 "Attempt to index local 'mod' (a boolean value) this keeps ticking and line 59 "Attempt to index field <?> (A boolean value) --- This is done one when time the script loads  All names match.  Here is the script I'm loading called PacificNoose.lua that's causing this to happen.  http://pastebin.com/mQd9GnWP  Also I have exactly 3 scripts running, if that makes a difference.  you need to change the return value at the end to PacificNoose instead of basemodule   f*ck me... I'm such an idiot sometimes. I used replace all and it must not have changed the final line for some strange reason Thanks mate. Link to comment Share on other sites More sharing options...
diamond-optic Posted May 24, 2015 Share Posted May 24, 2015 f*ck me... I'm such an idiot sometimes. I used replace all and it must not have changed the final line for some strange reason Thanks mate. Â lol same thing happened to me the other day so I knew exactly what the cause was when you posted that lol ...and it took me a while till I noticed the mistake I made too lol Link to comment Share on other sites More sharing options...
Scravaze Posted May 25, 2015 Share Posted May 25, 2015 Ok, http://pastebin.com/vjUCBS4D%C2%A0 Â It says there is an error on line 97 but I cant find anything Link to comment Share on other sites More sharing options...
headscript Posted May 25, 2015 Author Share Posted May 25, 2015 (edited) Ok, http://pastebin.com/vjUCBS4D%C2%A0 Â It says there is an error on line 97 but I cant find anything This paste has been removed! Edited May 25, 2015 by headscript Link to comment Share on other sites More sharing options...
darkphoenixxx Posted May 26, 2015 Share Posted May 26, 2015 headscipt, can you help me? why coordsy = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 0.0, 5.0, 0.0)vehh = VEHICLE.CREATE_VEHICLE(GAMEPLAY.GET_HASH_KEY("REBEL2"), coordsy.x, coordsy.y, coordsy.z, 0.0, 1, 1) does not work? (playerPed is defined) Link to comment Share on other sites More sharing options...
Trifecta Posted May 26, 2015 Share Posted May 26, 2015 When I try to run any script that uses GUI I get an error: This is the script: http://pastebin.com/6y9uin1n  The error is tick: .../GUI.lua:96: attempt to call field 'renderBox' (a nil value)  The thing is that there is no renderBox function. Anyone has a fixed GUI script for easy use? Link to comment Share on other sites More sharing options...
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