DALIBOUSSETTA Posted May 10, 2015 Share Posted May 10, 2015 i tried to install realistic vehicle controls and it's not working please help me ! and can you tell me how to install it properly Link to comment Share on other sites More sharing options...
headscript Posted May 10, 2015 Author Share Posted May 10, 2015 i tried to install realistic vehicle controls and it's not working please help me ! and can you tell me how to install it properly read first post Link to comment Share on other sites More sharing options...
skyrayfox Posted May 10, 2015 Share Posted May 10, 2015 (edited) I assume no audio navies work yet ? I'm trying to use "AUDIO._PLAY_AMBIENT_SPEECH1" and "AUDIO.REQUEST_SCRIPT_AUDIO_BANK" but it doesn't accept char values. It was not a char in the sdk natives. H gonna add it to the list of changes for next version Would it be possible for us to recompile the .asi file along with updated natives.h so we don't have to wait for you to update to the latest version ? Maybe a separate download with a source code for the modders, just so we can begin testing all the unknown functions on our own. Edited May 10, 2015 by skyrayfox Link to comment Share on other sites More sharing options...
headscript Posted May 10, 2015 Author Share Posted May 10, 2015 I assume no audio navies work yet ? I'm trying to use "AUDIO._PLAY_AMBIENT_SPEECH1" and "AUDIO.REQUEST_SCRIPT_AUDIO_BANK" but it doesn't accept char values. It was not a char in the sdk natives. H gonna add it to the list of changes for next version Would it be possible for us to recompile the .asi file along with updated natives.h so we don't have to wait for you to update to the latest version ? Maybe a separate download with a source code for the modders, just so we can begin testing all the unknown functions on our own. i cant publish the source code yet as i stated some pages before its using licensed source codes i would compile the new natives.h if nativesdb would be updated Link to comment Share on other sites More sharing options...
Freakyy Posted May 10, 2015 Share Posted May 10, 2015 i cant publish the source code yet as i stated some pages before its using licensed source codes i would compile the new natives.h if nativesdb would be updated Like ? Link to comment Share on other sites More sharing options...
headscript Posted May 10, 2015 Author Share Posted May 10, 2015 (edited) i cant publish the source code yet as i stated some pages before its using licensed source codes i would compile the new natives.h if nativesdb would be updated Like ? its using some parts of a lua engine from a mmorpg which i was workin on this year (Heroes of Asgard) I assume no audio navies work yet ? I'm trying to use "AUDIO._PLAY_AMBIENT_SPEECH1" and "AUDIO.REQUEST_SCRIPT_AUDIO_BANK" but it doesn't accept char values. It was not a char in the sdk natives. H gonna add it to the list of changes for next version Would it be possible for us to recompile the .asi file along with updated natives.h so we don't have to wait for you to update to the latest version ? Maybe a separate download with a source code for the modders, just so we can begin testing all the unknown functions on our own. but im gonna update to that one of the current sdk but it got some stuff wrong which i have already fixed in my version Edited May 10, 2015 by headscript Gecko Moria 1 Link to comment Share on other sites More sharing options...
Gecko Moria Posted May 10, 2015 Share Posted May 10, 2015 i cant publish the source code yet as i stated some pages before its using licensed source codes i would compile the new natives.h if nativesdb would be updated Like ? I think he isn't obligated to explain why he doesn't want to share the source code. Link to comment Share on other sites More sharing options...
Freakyy Posted May 10, 2015 Share Posted May 10, 2015 i cant publish the source code yet as i stated some pages before its using licensed source codes i would compile the new natives.h if nativesdb would be updated Like ? I think he isn't obligated to explain why he doesn't want to share the source code. Of course he isn't, I was just curious. Link to comment Share on other sites More sharing options...
KingDong Posted May 10, 2015 Share Posted May 10, 2015 What key is it to reload the files? it used to be F3 but i think he changed it Link to comment Share on other sites More sharing options...
headscript Posted May 10, 2015 Author Share Posted May 10, 2015 What key is it to reload the files? it used to be F3 but i think he changed it ctrl + R Link to comment Share on other sites More sharing options...
KingDong Posted May 10, 2015 Share Posted May 10, 2015 What key is it to reload the files? it used to be F3 but i think he changed it ctrl + R Thanks Link to comment Share on other sites More sharing options...
KingDong Posted May 10, 2015 Share Posted May 10, 2015 What key is it to reload the files? it used to be F3 but i think he changed it ctrl + R nvm that doesnt work Link to comment Share on other sites More sharing options...
headscript Posted May 10, 2015 Author Share Posted May 10, 2015 What key is it to reload the files? it used to be F3 but i think he changed it ctrl + R nvm that doesnt work do you use the sdk? Link to comment Share on other sites More sharing options...
KingDong Posted May 10, 2015 Share Posted May 10, 2015 What key is it to reload the files? it used to be F3 but i think he changed it ctrl + R nvm that doesnt work do you use the sdk? No Link to comment Share on other sites More sharing options...
hacknup Posted May 10, 2015 Share Posted May 10, 2015 (edited) I can't get this to work. windows 8.1 x64. I've installed the redist, and moved lua.asi to game directory. I have tried several scripts which i have put in the addins folder. I'm using the updated scripthook with online bypass for steam version 350.1/2. I can get other asi mods to work such as native trainer. The scripthook log says that lua.asi is loaded but i can't activate any lua scripts. What am I doing wrong? Edited May 10, 2015 by hacknup XXCrimsonXX 1 Link to comment Share on other sites More sharing options...
NoShotz Posted May 10, 2015 Share Posted May 10, 2015 it appears that the download site is down Link to comment Share on other sites More sharing options...
iOnlyEatCops Posted May 11, 2015 Share Posted May 11, 2015 Download site is down. Can anyone reupload it? Link to comment Share on other sites More sharing options...
kopalov Posted May 11, 2015 Share Posted May 11, 2015 (edited) Hello everyone. Has anyone managed to get DRAW_MARKER work in LUA? It works in .asi for me, but in lua console for line like GRAPHICS.DRAW_MARKER(2, -1182.93, -883.92, 15.25, 0.0, 0.0, 0.0, 180.0, 0.0, 0.0, 0.75, 0.75, 0.75, 204, 204, 0, 100, false, true, 2, false, false, false, false) I get error "argument #22 is 'boolean', 'integer' expected". If I change 22 and 23 (same goes for 23) to integer, 0 for example, no error messages appear in lua, but scripthook shows an error (exception), and lua stops responding. In nativesDB these values are recommended to set to "false", so why does LUA ask for integer? I would be very grateful for any advice. Also, is there a way to first get coordinate proximity like for i, current in ipairs(res) doif(GAMEPLAY.GET_DISTANCE_BETWEEN_COORDS(coords.x,coords.y,coords.z,current[1],current[2],current[3],false) < 2) then ... and then find out which local "res" is the one player is close to and get other values from it, like name[4] or price[5]? So I don't have to make separate if...then for each set of coordinates. Thank you in advance. Edited May 11, 2015 by kopalov Link to comment Share on other sites More sharing options...
skannerz22 Posted May 11, 2015 Share Posted May 11, 2015 Sorry! This site is experiencing technical difficulties. Try waiting a few minutes and reloading. (Cannot contact the database server) You can try searching via Google in the meantime.Note that their indexes of our content may be out of date. Lua Script Hook V Plugin WWW https://www.gta5-mods.com/tools/lua-plugin-for-script-hook-v this works but it is a development kit version (so it has a weird thingy on the screen Link to comment Share on other sites More sharing options...
headscript Posted May 11, 2015 Author Share Posted May 11, 2015 (edited) website works again (damn u hackers trying to getinto the system) gonna change the security policies soon There were 102 failed login attempts since the last successful login. so 102 login tries per 5 minutes u guys are slow to crack a 256bit password:D Edited May 11, 2015 by headscript Link to comment Share on other sites More sharing options...
meeketam Posted May 11, 2015 Share Posted May 11, 2015 Hi headscript need your help to convert a lua script to asi, but somehow I can't pm you... Can you help? Link to comment Share on other sites More sharing options...
headscript Posted May 11, 2015 Author Share Posted May 11, 2015 Hi headscript need your help to convert a lua script to asi, but somehow I can't pm you... Can you help? add me in skype fabs1996 also it needs to be your lua script Link to comment Share on other sites More sharing options...
vitalik2187836 Posted May 11, 2015 Share Posted May 11, 2015 Can anyone help me? My game crashing everytime i load savegame. But everything works fine on first game load. Link to comment Share on other sites More sharing options...
headscript Posted May 11, 2015 Author Share Posted May 11, 2015 Can anyone help me? My game crashing everytime i load savegame. But everything works fine on first game load. post your scripthookv.log and all other logs in your gta5 folder also tell us which mods u have installed how should we find whats wrong when u dont give us more information? Link to comment Share on other sites More sharing options...
topeira Posted May 11, 2015 Share Posted May 11, 2015 i also cant get any LUA script to work. :\my log: // GTA V SCRIPT HOOK (build May 2 2015, v1.0.350.2a) // © Alexander Blade 2015 [16:44:20] INIT: Started [16:44:20] INIT: Success, game version is VER_1_0_350_2_NOSTEAM [16:44:20] INIT: Registering script 'HeistVeh.asi' (0x000007FEF7015CA0) [16:44:20] INIT: Registering script 'LUA.asi' (0x000007FEE148B9DC) [16:44:20] INIT: Registering script 'NativeTrainer.asi' (0x000007FEDFA71C2B) [16:44:20] INIT: Registering script 'NitroMod.asi' (0x000007FEF9CB2FB0) [16:44:20] INIT: Registering script 'OpenInteriors.asi' (0x000007FEF4BC65B0) [16:44:20] INIT: Registering script 'RareCars.asi' (0x000007FEE322111D) [16:44:20] INIT: Registering script 'RiotMode.asi' (0x000007FEF4B44EC0) [16:44:20] INIT: Registering script 'ScriptHookVDotNet.asi' (0x000007FEE90F27C0) [16:44:32] INIT: GtaThread collection size 164 [16:44:32] INIT: wnd proc 0x00000000FFFF092D [16:45:28] CORE: Requesting thread creation [16:45:28] CORE: Creating threads [16:45:30] CORE: Started control thread, id 28 active 1 [16:45:30] CORE: Started thread 'HeistVeh.asi', id 29 active 1 [16:45:30] CORE: Started thread 'LUA.asi', id 30 active 1 [16:45:30] CORE: Started thread 'NativeTrainer.asi', id 31 active 1 [16:45:30] CORE: Started thread 'NitroMod.asi', id 32 active 1 [16:45:30] CORE: Started thread 'OpenInteriors.asi', id 33 active 1 [16:45:30] CORE: Started thread 'RareCars.asi', id 34 active 1 [16:45:30] CORE: Started thread 'RiotMode.asi', id 35 active 1 [16:45:30] CORE: Started thread 'ScriptHookVDotNet.asi', id 36 active 1 [16:45:30] CORE: Launching main() for 'HeistVeh.asi' [16:45:30] CORE: Launching main() for 'LUA.asi' [16:45:30] CORE: Launching main() for 'NativeTrainer.asi' [16:45:30] CORE: Launching main() for 'NitroMod.asi' [16:45:30] CORE: Launching main() for 'OpenInteriors.asi' [16:45:30] CORE: Launching main() for 'RareCars.asi' [16:45:30] CORE: Launching main() for 'RiotMode.asi' [16:45:30] CORE: Launching main() for 'ScriptHookVDotNet.asi' [17:41:28] UNINIT: Unregistering script 'ScriptHookVDotNet.asi' (0x000007FEE90F27C0) [17:41:28] UNINIT: Unregistering script 'RareCars.asi' (0x000007FEE322111D) [17:41:28] UNINIT: Unregistering script 'NitroMod.asi' (0x000007FEF9CB2FB0) Link to comment Share on other sites More sharing options...
headscript Posted May 11, 2015 Author Share Posted May 11, 2015 i also cant get any LUA script to work. :\ my log: // GTA V SCRIPT HOOK (build May 2 2015, v1.0.350.2a) // © Alexander Blade 2015 [16:44:20] INIT: Started [16:44:20] INIT: Success, game version is VER_1_0_350_2_NOSTEAM [16:44:20] INIT: Registering script 'HeistVeh.asi' (0x000007FEF7015CA0) [16:44:20] INIT: Registering script 'LUA.asi' (0x000007FEE148B9DC) [16:44:20] INIT: Registering script 'NativeTrainer.asi' (0x000007FEDFA71C2B) [16:44:20] INIT: Registering script 'NitroMod.asi' (0x000007FEF9CB2FB0) [16:44:20] INIT: Registering script 'OpenInteriors.asi' (0x000007FEF4BC65B0) [16:44:20] INIT: Registering script 'RareCars.asi' (0x000007FEE322111D) [16:44:20] INIT: Registering script 'RiotMode.asi' (0x000007FEF4B44EC0) [16:44:20] INIT: Registering script 'ScriptHookVDotNet.asi' (0x000007FEE90F27C0) [16:44:32] INIT: GtaThread collection size 164 [16:44:32] INIT: wnd proc 0x00000000FFFF092D [16:45:28] CORE: Requesting thread creation [16:45:28] CORE: Creating threads [16:45:30] CORE: Started control thread, id 28 active 1 [16:45:30] CORE: Started thread 'HeistVeh.asi', id 29 active 1 [16:45:30] CORE: Started thread 'LUA.asi', id 30 active 1 [16:45:30] CORE: Started thread 'NativeTrainer.asi', id 31 active 1 [16:45:30] CORE: Started thread 'NitroMod.asi', id 32 active 1 [16:45:30] CORE: Started thread 'OpenInteriors.asi', id 33 active 1 [16:45:30] CORE: Started thread 'RareCars.asi', id 34 active 1 [16:45:30] CORE: Started thread 'RiotMode.asi', id 35 active 1 [16:45:30] CORE: Started thread 'ScriptHookVDotNet.asi', id 36 active 1 [16:45:30] CORE: Launching main() for 'HeistVeh.asi' [16:45:30] CORE: Launching main() for 'LUA.asi' [16:45:30] CORE: Launching main() for 'NativeTrainer.asi' [16:45:30] CORE: Launching main() for 'NitroMod.asi' [16:45:30] CORE: Launching main() for 'OpenInteriors.asi' [16:45:30] CORE: Launching main() for 'RareCars.asi' [16:45:30] CORE: Launching main() for 'RiotMode.asi' [16:45:30] CORE: Launching main() for 'ScriptHookVDotNet.asi' [17:41:28] UNINIT: Unregistering script 'ScriptHookVDotNet.asi' (0x000007FEE90F27C0) [17:41:28] UNINIT: Unregistering script 'RareCars.asi' (0x000007FEE322111D) [17:41:28] UNINIT: Unregistering script 'NitroMod.asi' (0x000007FEF9CB2FB0) which Lua scripts did u tried and show me the content of your scripts and addins folder Link to comment Share on other sites More sharing options...
topeira Posted May 11, 2015 Share Posted May 11, 2015 i also cant get any LUA script to work. :\ my log: // GTA V SCRIPT HOOK (build May 2 2015, v1.0.350.2a) // © Alexander Blade 2015 [16:44:20] INIT: Started [16:44:20] INIT: Success, game version is VER_1_0_350_2_NOSTEAM [16:44:20] INIT: Registering script 'HeistVeh.asi' (0x000007FEF7015CA0) [16:44:20] INIT: Registering script 'LUA.asi' (0x000007FEE148B9DC) [16:44:20] INIT: Registering script 'NativeTrainer.asi' (0x000007FEDFA71C2B) [16:44:20] INIT: Registering script 'NitroMod.asi' (0x000007FEF9CB2FB0) [16:44:20] INIT: Registering script 'OpenInteriors.asi' (0x000007FEF4BC65B0) [16:44:20] INIT: Registering script 'RareCars.asi' (0x000007FEE322111D) [16:44:20] INIT: Registering script 'RiotMode.asi' (0x000007FEF4B44EC0) [16:44:20] INIT: Registering script 'ScriptHookVDotNet.asi' (0x000007FEE90F27C0) [16:44:32] INIT: GtaThread collection size 164 [16:44:32] INIT: wnd proc 0x00000000FFFF092D [16:45:28] CORE: Requesting thread creation [16:45:28] CORE: Creating threads [16:45:30] CORE: Started control thread, id 28 active 1 [16:45:30] CORE: Started thread 'HeistVeh.asi', id 29 active 1 [16:45:30] CORE: Started thread 'LUA.asi', id 30 active 1 [16:45:30] CORE: Started thread 'NativeTrainer.asi', id 31 active 1 [16:45:30] CORE: Started thread 'NitroMod.asi', id 32 active 1 [16:45:30] CORE: Started thread 'OpenInteriors.asi', id 33 active 1 [16:45:30] CORE: Started thread 'RareCars.asi', id 34 active 1 [16:45:30] CORE: Started thread 'RiotMode.asi', id 35 active 1 [16:45:30] CORE: Started thread 'ScriptHookVDotNet.asi', id 36 active 1 [16:45:30] CORE: Launching main() for 'HeistVeh.asi' [16:45:30] CORE: Launching main() for 'LUA.asi' [16:45:30] CORE: Launching main() for 'NativeTrainer.asi' [16:45:30] CORE: Launching main() for 'NitroMod.asi' [16:45:30] CORE: Launching main() for 'OpenInteriors.asi' [16:45:30] CORE: Launching main() for 'RareCars.asi' [16:45:30] CORE: Launching main() for 'RiotMode.asi' [16:45:30] CORE: Launching main() for 'ScriptHookVDotNet.asi' [17:41:28] UNINIT: Unregistering script 'ScriptHookVDotNet.asi' (0x000007FEE90F27C0) [17:41:28] UNINIT: Unregistering script 'RareCars.asi' (0x000007FEE322111D) [17:41:28] UNINIT: Unregistering script 'NitroMod.asi' (0x000007FEF9CB2FB0) which Lua scripts did u tried and show me the content of your scripts and addins folder my scripts folder has: addins folder lib folder main.lua inside addins i got: health.lua immersiveHUD.lua regen.lua szabopersist.lua Link to comment Share on other sites More sharing options...
headscript Posted May 11, 2015 Author Share Posted May 11, 2015 i also cant get any LUA script to work. :\ my log: // GTA V SCRIPT HOOK (build May 2 2015, v1.0.350.2a) // © Alexander Blade 2015 [16:44:20] INIT: Started [16:44:20] INIT: Success, game version is VER_1_0_350_2_NOSTEAM [16:44:20] INIT: Registering script 'HeistVeh.asi' (0x000007FEF7015CA0) [16:44:20] INIT: Registering script 'LUA.asi' (0x000007FEE148B9DC) [16:44:20] INIT: Registering script 'NativeTrainer.asi' (0x000007FEDFA71C2B) [16:44:20] INIT: Registering script 'NitroMod.asi' (0x000007FEF9CB2FB0) [16:44:20] INIT: Registering script 'OpenInteriors.asi' (0x000007FEF4BC65B0) [16:44:20] INIT: Registering script 'RareCars.asi' (0x000007FEE322111D) [16:44:20] INIT: Registering script 'RiotMode.asi' (0x000007FEF4B44EC0) [16:44:20] INIT: Registering script 'ScriptHookVDotNet.asi' (0x000007FEE90F27C0) [16:44:32] INIT: GtaThread collection size 164 [16:44:32] INIT: wnd proc 0x00000000FFFF092D [16:45:28] CORE: Requesting thread creation [16:45:28] CORE: Creating threads [16:45:30] CORE: Started control thread, id 28 active 1 [16:45:30] CORE: Started thread 'HeistVeh.asi', id 29 active 1 [16:45:30] CORE: Started thread 'LUA.asi', id 30 active 1 [16:45:30] CORE: Started thread 'NativeTrainer.asi', id 31 active 1 [16:45:30] CORE: Started thread 'NitroMod.asi', id 32 active 1 [16:45:30] CORE: Started thread 'OpenInteriors.asi', id 33 active 1 [16:45:30] CORE: Started thread 'RareCars.asi', id 34 active 1 [16:45:30] CORE: Started thread 'RiotMode.asi', id 35 active 1 [16:45:30] CORE: Started thread 'ScriptHookVDotNet.asi', id 36 active 1 [16:45:30] CORE: Launching main() for 'HeistVeh.asi' [16:45:30] CORE: Launching main() for 'LUA.asi' [16:45:30] CORE: Launching main() for 'NativeTrainer.asi' [16:45:30] CORE: Launching main() for 'NitroMod.asi' [16:45:30] CORE: Launching main() for 'OpenInteriors.asi' [16:45:30] CORE: Launching main() for 'RareCars.asi' [16:45:30] CORE: Launching main() for 'RiotMode.asi' [16:45:30] CORE: Launching main() for 'ScriptHookVDotNet.asi' [17:41:28] UNINIT: Unregistering script 'ScriptHookVDotNet.asi' (0x000007FEE90F27C0) [17:41:28] UNINIT: Unregistering script 'RareCars.asi' (0x000007FEE322111D) [17:41:28] UNINIT: Unregistering script 'NitroMod.asi' (0x000007FEF9CB2FB0) which Lua scripts did u tried and show me the content of your scripts and addins folder my scripts folder has: addins folder lib folder main.lua inside addins i got: health.lua immersiveHUD.lua regen.lua szabopersist.lua ok give this version a try https://mega.co.nz/#!8BQBQIBZ!BL-Ob84kLAjdUM_-VLTxcxqaWo-rHbharyGkbjBolE8 many people reported that this one wokrs better replace the lua.asi(or use the SDK to see errors if it still happens :S) with the one of this archive and the main.lua Link to comment Share on other sites More sharing options...
ffzero58 Posted May 11, 2015 Share Posted May 11, 2015 The LUA script is becoming a major part of some of my scripts (which I like to automate during the startup of my game). Thanks for all of the hard work here. @headscript: Are you still waiting on more updates on the Natives DB? I see there are still some natives which require their param types to be update. I've been randomly trying a few here and there and some are broken while I compiled some new ones in .NET. Maybe this sub could use an IRC channel for group collaboration (irc.Rizon.net is pretty good)? Link to comment Share on other sites More sharing options...
headscript Posted May 11, 2015 Author Share Posted May 11, 2015 (edited) The LUA script is becoming a major part of some of my scripts (which I like to automate during the startup of my game). Thanks for all of the hard work here. @headscript: Are you still waiting on more updates on the Natives DB? I see there are still some natives which require their param types to be update. I've been randomly trying a few here and there and some are broken while I compiled some new ones in .NET. Maybe this sub could use an IRC channel for group collaboration (irc.Rizon.net is pretty good)? The LUA script is becoming a major part of some of my scripts (which I like to automate during the startup of my game). Thanks for all of the hard work here. Thank You Are you still waiting on more updates on the Natives DB? Alex told me that he will Update NativeDB soon (whatever that means ^^) I see there are still some natives which require their param types to be update ? as i cant test every single by my one add them here please http://178.62.61.147/index.php?title=Wishes maybe this sub could use an IRC channel for group collaboration (irc.Rizon.net is pretty good)? I personally like more Skype groups as im not always active and i can just read the History there what do you think about that? Edited May 11, 2015 by headscript Link to comment Share on other sites More sharing options...
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