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Alvarez

Paying and get paid for mods?

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Alvarez

I followed the recent discussion to new Steam Workshop introduction of purchasable mods - "support the artists" they call it, while bagging in the 75% of the price.

 

But, still, as a player, would you pay for a good mod, mod commission, a custom mod only for you? Or would you accept the "Donate" button or Patreon subscription from a good modder, when is it worth it?

 

If not, why do you think contributors should not be paid, or, raise the pricetag retroactively for their mods/mod updates? (like GMOD, which was initially free)

 

As a modder, would you think, is it a good idea to pay money for varying quality or be demanded by members who "subscribed monthly pay" for your art? Are you okay with selling your mods and how (much) would you ask for? A subscription, single price or a ocassional donation?

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kamaitachi

The only time any mod should be worth paying for is a total overhaul mod at the very most.
paying for mods is just stupid, completely takes all the fun out of the game.

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Mr.Arrow

LOL hell no why would I pay for mods? Mods are supposed to be free .I don't buy mods unless the mod itself is completely different compare to the original game ( map,gameplay,skin ,graphics and controller) and high quality .

 

Anyways 25% cut for mod is f*cking stupid , Valve is so greedy that they got 75% of the money from mods thats just ridiculous.

Edited by Cyberzone2

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TJGM

Mods should be free, no matter what. The only a developer of a mod should receive money from people using the mod is via donations. This is just another silly way that Steam can rob people of their money, despite people praising them for being one of the best developer/publisher.

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Alvarez

Assuming i'd want a specific mod, like a apartment interior and i cannot do it alone.

 

I ask a modder if he could do that for a price i'd ask him - in that case both parties agree on service/payment AND we exclude the third party profiting from it, like Valve.

Would someone agree on such arrangements? And who would own the rights on hosting and distributing such mod, if there is such a thing, as intellectual property for a part of a game we don't even own, juristically speaking?

 

75%, Valve, greedy bastards, it's as if THEY made the mod. I mean, 50%, that would be still somewhat reasonable.

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MR.GREY

Actually they are trying to make money like EA but EA is so smart when it comes to making money they buy a franchise and one day shut them down like what they did to MAXIS, and Others.....but this is way different they shouldn't let mods be bought its too much.....

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Falenone

Modding should be free. There are already some Skyrim mods for sale.. 90 cents for a sword mod... really? It's like playing farmville, pay for everything. I'd rather donate to the modder freely not pay for it. It prevents mods from getting popular. For example if someone makes a nice script mod with SDK and stuff. It won't be popular.

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Vastator

The only time any mod should be worth paying for is a total overhaul mod at the very most.

paying for mods is just stupid, completely takes all the fun out of the game.

 

Paying for total overhaul is even more stupid. Because these, due to their size, are made by many people. How do you split the money, how do you determine who has "worked" better/more?

And what about the people who have created the tools, such as OpenIV, (using a lot of their free time in boring and long research) that made these mods possible? What is the piece of the cake for them? And what about some of the FREE other programs you may have used, that are free unless you use them for commercial purpose. Is it legal?

 

Money on mods is simply outrageous. Period.

Edited by Vastator

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Alvarez

If the modder decides to his mod to be free, kudos to him, i won't deny him a praise.

 

However, let's suppose, if i ask some modder to make me a car mod, nothing fancy. Just like that, for a praise and kicks.

He would probably say "nah, lol,", because he just does what he wants and it's also nothing i can accuse him with.

 

And if i ask, if 50 bucks would compensate for his time?

Like a comic artist for a piece of fanart, it's called a commission.

 

Is that also considered outrageous or illegal? I think not.

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TheFlareEntercounter

Like Alvarez said, the only kind of mod I'd pay for are commissions, nothing else. Imagine if SilentPatch or PostFX were paid, wouldn't that drive the community away from modding?

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Alvarez

Like Alvarez said, the only kind of mod I'd pay for are commissions, nothing else. Imagine if SilentPatch or PostFX were paid, wouldn't that drive the community away from modding?

That depends if their creators would ask for explicit payment before use, but it would be considered even illegal, since they "tamper" with game code, which is R*'s property. However, if they would ask for donations, like Open IV, i'd gladly give them a buck or two. That would be also neither ethically, nor legally wrong.

 

Also, if a modder would ask for a retextured version of a original car "only 5 bucks", i'd laugh at that, at least. Most, i would suggest him to explore autopenetration per pedes.

Edited by Alvarez

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RogerWho

Yes I would but frankly there are few or no mods I'm interested in. I like story games and nobody makes good single-player story mods.

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Ash_735

The way they cut it, it IS stupid, but people will praise them simply because they are Steam. Luckily with Rockstar's stance on modding, we won't have to put up with this since Rockstar is more focused on fighting us. :p

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Alvarez

The way they cut it, it IS stupid, but people will praise them simply because they are Steam. Luckily with Rockstar's stance on modding, we won't have to put up with this since Rockstar is more focused on fighting us. :p

The sad thing is, that someone who wants to get paid for their work will probably jump on this train, even if the share is unfair.

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sjaak327

Steam sucks big time, Gabe is an idiot end of story. And they will probably take a nice big cut from all of those modders who spend hours and hours of their time to produce them.

 

I am a little bit in a doubt here, as on the one hand, people that work many hours to make those mods, might want to get paid, and even a small donation or whatever you want to call it comes a long way. (certainly nobody likes working for free).

 

On the other hand, for me personally I have never ever accepted any donation from anyone. I have put many hours into making script mods for GTAIV and have been offered donations on numerous occasions, but I always flat out refused to take any money.

 

Why ? well, the thought of making money from a creation from someone else (in this case Rockstar) puts me off. Apart from that, the minute I do accept donations, it becomes work, and I like to think of producing script mods as a hobby.

 

Having said that, paying people for mods isn't that far fetched of an idea. Just as getting paid for hard work is the standard, not the exception.

 

Edit to add: some of these reactions really put me off in actually wasting my time. Why do you expect people to work their asses off for your pleasure ? Be bloody ashamed, cheapskates :)

Edited by sjaak327

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vashts1985

i got into a big discussion with someone at work who made dod maps a while back. he is on the side that it is tragic and its the end of modding and yadda yadda.

 

frankly, its good to see valve ACTUALLY paying the modded a portion of the revenue, unlike how things are now where 500 cookie cutter "mod hosts" exist just to publish click bait ad links on the backs of others hard work. the original authors dont see a dime of that money.

 

thats how things are now, and if it helps stem that tide im all for it.

 

things that ive done, ive given freely and that is my choice, others, well they put in the work and if they wish try and monetize that work more power to them i say. yes, if i see a mod that looks like effort was put into it and it is worth the price i would not think twice about buying it as long as its legit.

 

 

at the end of the day there will still be free mods and good free mods for all to enjoy. that will never change. however it is nice to see SOMEONE trying to reward those who put in their time and effort to provide content and expand the lifespan of games we all enjoy.

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a_tavenner

This is very hard to judge. Well, Steam's policy isn't: 75% for them and 25% for the modder is absolutely shameless, especially considering the woeful tech support they're infamous for. f*ck that. Tear that sh*t down if that's the way they're gonna go about it.

 

As for the principle itself? I can't for the life of me be against people charging money for their hard work, and I say this as a non-modder.

 

But I would only be okay with that if paid mods were held to high standards of quality control. They'd need to work smoothly with the base game, be feature-complete (absolutely no paid early access for mods, ever) and have a 24-hour test period before purchase is necessary to keep using it. Right now Steam is going for a "pay up, then ask for a refund if it doesn't work" thing. f*ck that. We need time to test if the mod works with all the other mods we may be using. There's a lot of uncertainty that needs to be accounted for.

 

I'd pay for Brutal Doom in a heartbeat. I'd pay for SKYRIM's Interesting NPCs. I'd pay for GTA 4's LCPD First Response. I'd pay for smaller cosmetic mods here and there, or mods that add a single feature that's really great. I'm okay with the principle and I think it does have the potential to make modding better. You dedicate more time and effort to something when there's the promise of being paid. But the execution requires a LOT of thinking, and Valve are going about it like imbeciles.

 

So for now I'm against it.

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Zeb89

A talented developer would only invest time and money if it was worth it. If you wouldn't pay for a GOOD mod then don't complain when you get sh*tty ones.

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r34ld34l

Only donations.

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dajones

Mods should be on a donation basis.

I like to think that modders like doing this for fun in their spare time. Add the stress of earning money will just make things awkward.

 

Whats to stop a modder making a below average mod but absolutely bigging it up in the description. You buy it, it's not what you think, steam won't refund because the description describes what it needs to.

 

If mods are payed for then where does the support fall onto? Steam or the modder?

 

We all know that Rockstar is against mods what if you purchased one and they lock the game down? Doubt Steam would honour the refund as a "it's your own risk" case.

 

Keep them on donations. Choose to donate to a modder which you think deserves the reward.

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El Dorado

There is a word for modders who do their work for money - developers.

 

But for a hobby on their free time, donations are valid.

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rastakilla

Whats next a GTAV Steam Mod Store????

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JennyC6

Call me stingy if you want, but the only mod I would willingly pay US Dollars for is one that is equal to or better in quality than an official DLC that I have bought for that game. That's it. And even then I'm iffy on doing it. I might toss a fiver down for, say, Tale of Two Wastelands. Why? It's greater in quality than any DLC released by Bethesda/Obsidian for FO3 and FNV, not to mention letting me play FO3 on a better platform and without it crashing incessantly because it doesn't get along with my install of Windows 7. But I damn sure wouldn't pay for the race mod I use in Fallout, or the MBA Gyrojet, or....well, 99.999% of my load order. They're good mods and I adore them, but I don't feel they're actually worth real world dollars. Maybe a handful of them(The Puce Moose quest mods, XRE - Cars, and that's really about it) alongside TTW, but yah.

 

 

That holds true for every game. I would simply do without any GTA mods that get paywalled. If I have a free version and an update paywalls it? I simply won't update. I barely do that anyway, for me an update only gets installed if it fixes a problem I am currently having and doesn't bring any more problems with it. So they rarely get installed to begin with. A good way to convince me not to update is to ask me to pay for the privelege. I'd continue to happily use the old one, as I'm doing with SkyUI for Skyrim.

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topeira

i just want to bring up a thought -

 

what if this idea of mods for money succeeds? this could mean that more games would support mods if companies would see that they get an extra income from them.

i still think 75% from income is way too much and modders deserve at least 50% and i'd hate to think that i will need to pay for mods, BUT if this means that Assassins creed games would be moddable because of this, or the next Shadow of mordor could be moddable.... than maybe, just MAYBE, this isnt that bad.

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a_tavenner

Gabe Newell himself just went to Reddit to address the controversy personally. He's answering questions right now.

 

Regardless of how poorly-handled the thing has been up to now, credit where it's due: you don't see other CEOs do that.

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McDodge34

The only time any mod should be worth paying for is a total overhaul mod at the very most.

paying for mods is just stupid, completely takes all the fun out of the game.

I agree that you should be able to donate to any modders that do a mod, like the ones that do mods for Minecraft, many have patreons or donate buttons on their download page and many also use links that pay them a little bit like bit.ly and others like that, may not give enough money to quit a normal job, but it can help.

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K.Walters

No I would not.

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Alvarez

i just want to bring up a thought -

 

what if this idea of mods for money succeeds? this could mean that more games would support mods if companies would see that they get an extra income from them.

i still think 75% from income is way too much and modders deserve at least 50% and i'd hate to think that i will need to pay for mods, BUT if this means that Assassins creed games would be moddable because of this, or the next Shadow of mordor could be moddable.... than maybe, just MAYBE, this isnt that bad.

I'd like to see other pilot projects different from Valve - actuall, Bethesda Softworks might be a suitable candidate for such a project, too. Disregarding that what they did to Fallout franchise storywise, they actively supported modding, for example with Garden Eden Creation Kit - a level editor for Fallout 3, while Rockstar stopped doing that since Claude Custom Skin Texture in GTA3.

 

What Valve is doing right now looks to me more a market research project, than something that would drop off profit over a long time. They test whether we're ready to accomodate this financial nonsense just to get what we want (like a spoiled bunch of kids we are ;) ) and the reaction of modders who would want to jump this bandwagon and provide content.

 

If they succeed, though, some other companies might consider this money printing machine. Free content, which they can sell! Golly! Give Gaben that delicious and moist pie chart at the next quartal.

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TraceyDeSanta

What if we started charging? The community will go into a frenzy and everyone will jump ship.

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Marsmillo

Hope everyone will understand this is a bad bad development for the mod scene in general.
And I hope nobody will participate in making paying mods or in buying them.

- Nobody will share information any more because it can hurt there own earnings
- People will not help each other any more if they know the other will make money with it
- Some mod teams will certainly end in quarrels about money
- People will steal another work and slap them behind a pay-wall

 

Its just bad for the mod community!
Good open documentation, open-source (if possible), collaboration and respect,... thats the best way a mod scene can flourish.


Edited by Marsmillo

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