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Liberty City in V? Anyone trying?


RogerWho
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Since we're getting no Liberty City DLC for V, there's hope someone will figure a way out to import LC from IV into V.

 

Anyone knows if anyone is attempting or planning this? Or are the engines way too different to even think about it?

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There's even no importer/exporter tool for V and any other editing tool, think about it?

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Cleverley1986

So the modders dealing with the rpf files (models/textures) are trying as we speak to make the game moddable. Until that is done we won't see anything. I *assume* if the models/textures are similar than a direct conversion could be done but nevertheless, the GTA V map was converted into GTA 4 so I don't see why it couldn't be reversed.

What I think people don't get about this mod is that most likely it would not be the Liberty City we know and love but pedestrians and cars from Los Santos would bleed into it...I really think I'd lose the immersion if I saw Los Santos police officers in Liberty City.

What I think people probably want is Liberty City *EXACTLY* as it is but with say a bridge between the two islands. THAT would be impressive. Again though, that's a potential 90GB worth of files over both games.

Personally I have to pay for my custom mods because I am not (yet) talented enough to do it myself. So I'm grateful modders out there build 90% of what I want.

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It's possible. Enjoy the vanilla game for now and the mods will slowly come. The game's only been out a week.

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It is doable, but not as of now. We will need updates to current tools like Open IV. We will need stuff such as:

-Ability to import files into RPF's.

-Import custom textures.

-Import custom models.

-Import custom collisions.

-Import custom scripts (if you want something to do in LC)

-Import custom paths and nav meshes (if you want ai's in LC)

-Edit the map placement files (so we can get the models spawning in their correct place with out using scripts)

-If we are talking about adding LC, we may need to be able to extend map bounds, allow for more ID's, and allow the player to be able to move further away from San Andreas.

 

I sure hope that someone finds a way to add LC as an add on for GTA V, put it far away from SA so their a more realistic distance apart (Not have them right next to each other), and we can fly between LS and LC.

 

Edit: GTA IV peds suck in terms of detail. So, the GTA V ones could be used if LC were to be modified so it is Summer time in LC rather than Fall. I would support this if we were talking about an add on here. Then you would only have to worry about cops. You could still have the GTA V vehicles as they are more detailed, but they would be modified to be LC. If LC were done as an add on, this would make work regarding peds and vehicles easier, and it would make more sense as it would be LC in 2013, and not LC in 2008. I wouldn't like any bridges connecting the two maps though. Idea is dumb. It can be kept so it goes with the cannon. To get our cars between maps, we can take advantage of the large cargo plane.

Edited by nkjellman
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So the modders dealing with the rpf files (models/textures) are trying as we speak to make the game moddable. Until that is done we won't see anything. I *assume* if the models/textures are similar than a direct conversion could be done but nevertheless, the GTA V map was converted into GTA 4 so I don't see why it couldn't be reversed.

 

What I think people don't get about this mod is that most likely it would not be the Liberty City we know and love but pedestrians and cars from Los Santos would bleed into it...I really think I'd lose the immersion if I saw Los Santos police officers in Liberty City.

 

What I think people probably want is Liberty City *EXACTLY* as it is but with say a bridge between the two islands. THAT would be impressive. Again though, that's a potential 90GB worth of files over both games.

 

Personally I have to pay for my custom mods because I am not (yet) talented enough to do it myself. So I'm grateful modders out there build 90% of what I want.

 

As if they can port an entire map but wouldn't be able to change the texture's of a few police cars.. and the models for the police are similar enough to pass for a NYPD, for a mod at least.

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So the modders dealing with the rpf files (models/textures) are trying as we speak to make the game moddable. Until that is done we won't see anything. I *assume* if the models/textures are similar than a direct conversion could be done but nevertheless, the GTA V map was converted into GTA 4 so I don't see why it couldn't be reversed.

 

What I think people don't get about this mod is that most likely it would not be the Liberty City we know and love but pedestrians and cars from Los Santos would bleed into it...I really think I'd lose the immersion if I saw Los Santos police officers in Liberty City.

 

What I think people probably want is Liberty City *EXACTLY* as it is but with say a bridge between the two islands. THAT would be impressive. Again though, that's a potential 90GB worth of files over both games.

 

Personally I have to pay for my custom mods because I am not (yet) talented enough to do it myself. So I'm grateful modders out there build 90% of what I want.

 

As if they can port an entire map but wouldn't be able to change the texture's of a few police cars.. and the models for the police are similar enough to pass for a NYPD, for a mod at least.

 

I agree. Also, like I said above, the GTA V peds would fit if we make LC be Summer instead of Fall. Same would apply for cars. If the GTA V cars are used, we can just add different skins for vehicles and licence plates so they are LC.

 

However, if we are replacing the whole map and making it a TC, then you will want LC to be as close to GTA IV as possible. But for the add on, preserving stuff from GTA V and adapting it to go with LC will preserve the time period, and we can say that this is what it would be like if we were to be able to travel to LC in GTA V.

Edited by nkjellman
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I have no doubt it could be something very difficult at best, impossible at worst. Who knows how much the engines or implementations differ. Just comparing the graphical fidelity of IV and V on a last-gen console gives a hint on how much has changed.

 

From what I know, IV shaders were a nightmare, hence the game's crappy PC performance and washed look. So at the very least the shader system was overhauled, which might make the world textures work differently. Or something else. I don't know.

 

I'm just wondering if anyone capable is already considering it.

 

GTA V map was converted into GTA 4 so I don't see why it couldn't be reversed.

 

Dang nice! I found a few videos like this

so apparently the world meshes are compatible at least on some level. But I'm having troubles finding authentic videos more recent than 1 year, many seem to be fake.

 

Edit actually there's a thread right here http://gtaforums.com/topic/697393-iv-viiv-levelsgta5-for-gtany/I'm gonna read into it a bit...

Edited by RogerWho
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This is kinda crazy.....when we were in gta 4 you wanted Los Santos Map and now we have it...after that now in gta 5 you want liberty city ? wow move on guys.....

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I never wanted LS in IV, I always wanted LC in V.

 

That said, when we have a holodeck version of GTA XXXIV one day, I hope to have everything from IV's LC to 'Ghetto New Sydney on Mars colony' in it. What, not allowed to have something favorite unless it's the latest thing? Hey a new apartment building is being built across the road, better sell my house and move into the new one...

Edited by RogerWho
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Jokerjohn09

Due to the new shaders and lighting in V, The entire city would need a complete overhaul just so it meets the same standards as the rest of the game..

Not saying it isn't possible but it would take a lot longer then what some people might think.

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Due to the new shaders and lighting in V, The entire city would need a complete overhaul just so it meets the same standards as the rest of the game..

Not saying it isn't possible but it would take a lot longer then what some people might think.

And you know this how exactly?

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My dream is to have Liberty City as an Island connected to the V map, not replacing it.

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Jokerjohn09

 

Due to the new shaders and lighting in V, The entire city would need a complete overhaul just so it meets the same standards as the rest of the game..

Not saying it isn't possible but it would take a lot longer then what some people might think.

 

Shaders? Not really. V uses diffuse maps. Just like IV did.

V uses specular maps. Just like IV did.

Gloss\roughness maps aren't introduced in RAGE yet. So it's not like we have to generate a whole new shader map somehow.

'All' that needs to be done is a conversion table for which IV shader converts best to which V shader, filling new parameters with some standard values*

 

* For instance, V introduced fresnel, but you can use some standard value for that, no big deal.

 

I probably didn't use the best wording. I was thinking more of the quality of the textures themselves rather then importing the current ones into V.

Textures in IV look horrendous compared to V, Just compare them both and you'll see what I mean. The resolutions of all sorts of assets are about double what they were in IV if not more.

Examples: NPC face textures used to be 256x256 and now its 512x512. Niko's face texture is 512x512 and Franklin's is 1024x1024. (Same goes for Michael and Trevor.)

I think a big reason to put LC into V is to have it look better and that would not be the case with the current textures.

Poly count is also increased but thats a whole different animal.

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PFCBarefoot

Eventually there will be Liberty City mod in GTA V. It's just a matter of time. Most likely there will be a teleport between the two maps so it won't be on the same loaded map (to help memory and fps).I bridge between the two would be sweet but would take up entirely too much memory.

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doppelblind

Anyone ever thought about the sh*tload of work this would be? The Sanvice mod took over 2 years to be complete, and there was a group of over 20 modders who did this. So i suppose such a complete conversion of IV's Map into V wouldn't be out before 2017...

Edited by doppelblind
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Anyone going to do SA in V???

HAHA what the hell san andreas is the setting in GTA 5 so we don't need to hahaha

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Just a note for some people who don't get what I mean: I'm not talking about REBUILDING or RECREATING the map, just IMPORTING it as-is.

 

Note it has already been done the other way around - console LS in PC IV: http://gtaforums.com/topic/697393-iv-viiv-levelsgta5-for-gtany/

 

So if the IV engine can handle the whole friggin' LS with all the changes in V, I now bet it can work the other way around too.

 

In that other topic was a screenshot of the LS map opened in a 3D modelling program, textures and all. So it's either made in some native format or can be converted. Basically my fears have dissipated - it's obviously doable.

 

Ideally both cities would be in one map so we could fly from one city to the other.

 

Why can't R* just do it officially... I'm tired of LS.

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GlutkoIndustries

 

Due to the new shaders and lighting in V, The entire city would need a complete overhaul just so it meets the same standards as the rest of the game..

Not saying it isn't possible but it would take a lot longer then what some people might think.

 

Shaders? Not really. V uses diffuse maps. Just like IV did.

V uses specular maps. Just like IV did.

Gloss\roughness maps aren't introduced in RAGE yet. So it's not like we have to generate a whole new shader map somehow.

'All' that needs to be done is a conversion table for which IV shader converts best to which V shader, filling new parameters with some standard values*

 

* For instance, V introduced fresnel, but you can use some standard value for that, no big deal.

 

The generation of new shaders could be nice, though, especially Physically Based Shaders for a true next gen look if some wanted them.

 

 

 

http://theovermare.com/blog/2015/02/the-journey-of-the-light-physically-based-shading

Edited by GlutkoIndustries
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Would be nice if ROckstar will make use of airports in V and IV and will add Liberty city as DLC available both for single and online modes, so you can visit aiport and fly to liberty and back to los santos any time. Two cities in one game would be really awesome!

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Anyone going to do SA in V???

HAHA what the hell san andreas is the setting in GTA 5 so we don't need to hahaha

 

Why not?? some people may want to play the Old san andreas map in the GTA 5 engine?

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Anyone going to do SA in V???

HAHA what the hell san andreas is the setting in GTA 5 so we don't need to hahaha

 

Why not?? some people may want to play the Old san andreas map in the GTA 5 engine?

 

This was done already with IV

Im sure someone will eventually do it, but SA map will look the same on V as in IV, a low poly, horribly scaled blocky pile of sh*t.

 

Porting over LC makes much more sense since the art, scale and overall quality are on much closer level to LS in V.

Edited by Insincere
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Definitely it's a lot more possible to convert LC to GTA 5 than to convert LS to GTA 4

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Good idea with a connected team, its possible, i saw that somebody said its ready but wait... is it ofiicial ?

 

we need to know the exact bounds and limits of GTA V maps, its seems for me small as GTA IV bounds were, its just my opinion.

 

All files are ready just convert from IV to V, waiting for our genius russian team for tools

 

it will be cool to have LS and LC in HD separed by far by the ocean,

 

Also, it needs to creat seabeds and a huge underwater map...

 

for my part i planed (i hope) to make a DLC with french riviera (in real same weather as LA) and a city like Paris (same weather as NY), it will not be like R* stuff but cool enough to change, hope also seeing criminal russia converted to V

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  • 2 weeks later...
PacketOverload_x64bit

If anybody was going to do it, it would be NTAuthority to do it fast and properly. I bet he could export the entirety of Liberty City as he did after reverse engineering GTA5 LS to be imported into IV.

Basically, he approached it in a more meaningful way (if I am not mistaken): Get all your ducks in a row and export it in one go.

 

LC's textures are plenty good enough for the new V Rage engine. Even if some are not, they are very easy to update via .IMG file (I imagine the same structure would be moved to a type of "map" folder within the V folder).

 

Water height tables etc. would probably be one of the hardest parts as you'd want to use V's water. The lighting engine in V is absolutely jaw dropping. An XML smorgasborg of timecycle settings that need almost zero changes (good as is).

 

I would worry about the LOD optimization in IV's LC though. It's probably much more poorly optimized LODS compared to V. V probably has five or more LODS whereas IV has what? Three? (speculating here)

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Red Dead Rebel

 

 

Due to the new shaders and lighting in V, The entire city would need a complete overhaul just so it meets the same standards as the rest of the game..

Not saying it isn't possible but it would take a lot longer then what some people might think.

 

Shaders? Not really. V uses diffuse maps. Just like IV did.

V uses specular maps. Just like IV did.

Gloss\roughness maps aren't introduced in RAGE yet. So it's not like we have to generate a whole new shader map somehow.

'All' that needs to be done is a conversion table for which IV shader converts best to which V shader, filling new parameters with some standard values*

 

* For instance, V introduced fresnel, but you can use some standard value for that, no big deal.

 

I probably didn't use the best wording. I was thinking more of the quality of the textures themselves rather then importing the current ones into V.

Textures in IV look horrendous compared to V, Just compare them both and you'll see what I mean. The resolutions of all sorts of assets are about double what they were in IV if not more.

Examples: NPC face textures used to be 256x256 and now its 512x512. Niko's face texture is 512x512 and Franklin's is 1024x1024. (Same goes for Michael and Trevor.)

I think a big reason to put LC into V is to have it look better and that would not be the case with the current textures.

Poly count is also increased but thats a whole different animal.

 

 

Modders already replaced GTA IV textures with higher quality ones, I hope they can import them into GTAV

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ElementaryGR

Vice City or San Andreas would be better on GTA V engine

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