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Anti-aliasing problem...


Le Dude
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For some reason the game disables MSAA when I restart it, even though it runs just fine when set at 4X. Why?

 

By the way wasn't GTA V supposed to feature TXAA? Whatever happened to that?

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TheMostKnowledgable

It supports it. It's there. Only recommended for Kepler gpu imo. Use MFAA (nv control panel) with MSAA for Maxwell/900 series seems good for 9xx users so far (mostly). Need MSAAx2 or x4 to enable TXAA. I think it's a sh*t tbh. Prefer MSAAx4 with MFAA. But I am also playing 30fps by choice so i can use ultra grass and such.

Edited by TheMostKnowledgable
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I have TXAA

but it's bad, too much blur

Edited by Lexus.V
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It supports it. It's there. Only recommended for Kepler gpu imo. Use MFAA (nv control panel) with MSAA for Maxwell/900 series seems good for 9xx users so far (mostly). Need MSAAx2 or x4 to enable TXAA. I think it's a sh*t tbh. Prefer MSAAx4 with MFAA. But I am also playing 30fps by choice so i can use ultra grass and such.

 

Um... I have a GTX 550 Ti :3

 

Anyway nevermind that, MSAA sucks in this game anyway.

 

I recently tried setting the graphics to Very High just to see what the game looks like, and to my surprise it actually runs at 30 - 50 FPS. However it does stutter quite a lot (duh) so I decided to settle for everything set to minimum except:

 

Textures: Very High

Reflections: Ultra

Population Variety: 99

DirectX: 11

V-Sync: On

1366 x 768

 

Process Priority: High

No commandline

 

With these + SweetFX AA it runs at 50 - 59 FPS all the time. However I still get some micro stuttering when driving due to the Very High Textures option (not surprising considering that option alone requires 2GB of VRAM when I only have 1GB), any way to work around this? Maybe enable high resolution textures only for vehicles and weapons or something?

Edited by Le Dude
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