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MFAA is GOD


Bonaldo
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Too bad even MSAAx2 drops my frames from 60 to 45 in some places. I'm going to have to stick with just FXAA.

 

I'm glad that someone other than myself is willing to state the truth of it.

 

I haven't had any frame drops since turning MSAA off.

 

 

Buttery 60 everywhere with pretty much all options (aside advanced graphics) maxed on my 970 with MSAA off. As soon as I turn it on it can vary wildly depending on area from mid 40's to 60. It's not worth it.

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Too bad even MSAAx2 drops my frames from 60 to 45 in some places. I'm going to have to stick with just FXAA.

 

I'm glad that someone other than myself is willing to state the truth of it.

 

I haven't had any frame drops since turning MSAA off.

 

 

Buttery 60 everywhere with pretty much all options (aside advanced graphics) maxed on my 970 with MSAA off. As soon as I turn it on it can vary wildly depending on area from mid 40's to 60. It's not worth it.

 

 

Exactly...

 

when I was experimenting with settings I have the exact same settings now but with MSAA on... I found races particularly with a fast bike frame jump from 30fps to 60fps... V-sync was trying to cope with the wild frame drops.

 

It made the race seem like I was traveling through some sections of thick glue on the road as the system dropped to 30fps and then back to normal of 60fps....

 

Defiantly not worth it If you ask me!

 

People need to realize that getting good settings in game means the best graphical fidelity while still giving best perfomrance.... it's a balancing act...

 

If you with a 970 and me with a 980 are not able to run at ultra 1080 with MSAA on at a stable FPS then the people that keep going on about it must either a) not have everything up on ultra or B) have a Titan X (since no card beats the 980 other than the Titan)

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Is all you PC players care about is graphics? Just asking no arguements.

All you do here is go around trying to start sh*t by posting this crap in various threads, just leave

 

But it seems that more people dislike you based on your rating, I just say whatever is on my mind. So no, I will not leave.

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TheMostKnowledgable

Can anyone tell me precisely what MFAA does on this specific game?

 

MFAA is a hardware optimization to MSAA that makes it 10% to 30% faster and increases the quality at the same time. Seems to be true from my experience with it so far, I got a 960 shortly ago and it's been a good experience for me. It is true that MSAA drops the frames. I lock it to 30 though. I use ultra grass and msaax4 + MFAA and I am still deciding for or against TXAA but all my sh*t is on Very High and Ultra and I can even turn up most of the settings of the advanced menu and never have so much as a stutter anymore 1500mB OVER my suggested ram limits, but can't yet decide which I want/which is most noticeable or worth it yet (tweaking high end for little 1080p output, the struggle is real).

 

I know I don't give a sh*t about the extended shadow distance beyond half and the screen res is too low for anything more than that to be worth it and I don't care for the 700mb cost of High Res shadows either, and that does make me stutter if I don't turn other things down, so I won't use that.

 

Long shadows seem negligable in performance cost and effect, and I can max the extended distance scaling without loss, but I don't need it, high detail streaming in flight is more than enough at this resolution and really, I prefer a softer backdrop with fewer edges to have to AA anyhow. The DoF does great in this game and AA's LOD's under that DOF look great. The further you draw sh*t, the more jagged it's gonna be, or the harder it's going to be to smooth it with AA, and it's just not worth the tradeoff, the visuals are barely noticably different with it at this resolution. At 2560 or 4k, I can see it coming into play, but it's just not worth it and with high levels of AA it just is bad quality to draw small details too far because it crushes them anyway.

Edited by TheMostKnowledgable
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StoProGratis

My MFAA does not work or I can't see it.

 

MSAAx2, FXAA on, MFAA on

 

http://i.imgur.com/KS5k2k3.jpg

 

MSAAx2, FXAA on, MFAA off

 

http://i.imgur.com/9BjTtUE.jpg

 

MSAAx4, FXAA on, MFAA off

 

http://i.imgur.com/Dl3DKo6.jpg

 

MSAAx4, FXAA on, MFAA on

 

http://i.imgur.com/Lx1kXUX.jpg

Edited by StoProGratis
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TheMostKnowledgable

It's working. I can tell by some of the pixels and from seeing quite a lot of MFAA'd MSAA in my day.

 

It's doing more for you in perceived motion than in single screens, too. AA can only do so much, the resulting image is still a 1080p image, it can't add pixels just smooth between them more intelligently each time a pixel is sampled. But if you look at the edges of the poles and tree trunks and leaves you can see differences. Again, this is making the most impact on your moving images than single frames. Give it a try moving back forth, driving in a car and making turns while looking at different depths of the image/distances in the image.

 

If you make some test vids, or if anyone does, just make sure you change in settings the Rockstar Editor section not to improve renders over ingame settings you've set.

Edited by TheMostKnowledgable
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Can anyone tell me precisely what MFAA does on this specific game?

 

MFAA is a hardware optimization to MSAA that makes it 10% to 30% faster and increases the quality at the same time. Seems to be true from my experience with it so far, I got a 960 shortly ago and it's been a good experience for me. It is true that MSAA drops the frames. I lock it to 30 though. I use ultra grass and msaax4 + MFAA and I am still deciding for or against TXAA but all my sh*t is on Very High and Ultra and I can even turn up most of the settings of the advanced menu and never have so much as a stutter anymore 1500mB OVER my suggested ram limits, but can't yet decide which I want/which is most noticeable or worth it yet (tweaking high end for little 1080p output, the struggle is real).

 

I know I don't give a sh*t about the extended shadow distance beyond half and the screen res is too low for anything more than that to be worth it and I don't care for the 700mb cost of High Res shadows either, and that does make me stutter if I don't turn other things down, so I won't use that.

 

Long shadows seem negligable in performance cost and effect, and I can max the extended distance scaling without loss, but I don't need it, high detail streaming in flight is more than enough at this resolution and really, I prefer a softer backdrop with fewer edges to have to AA anyhow. The DoF does great in this game and AA's LOD's under that DOF look great. The further you draw sh*t, the more jagged it's gonna be, or the harder it's going to be to smooth it with AA, and it's just not worth the tradeoff, the visuals are barely noticably different with it at this resolution. At 2560 or 4k, I can see it coming into play, but it's just not worth it and with high levels of AA it just is bad quality to draw small details too far because it crushes them anyway.

 

Ok thanks for your answer. I will give it a try :D

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Streifenkarl

Is all you PC players care about is graphics? Just asking no arguements.

No, It's not all we care about. But we CAN care about it.

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What's wrong if all I care about is the graphics? Let me enjoy the game however I want you fascists!

 

-edit- I don't.

Edited by lydianduck
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Okey so I tried the MFAA option, and during movement I saw a lot of jaggies even with mfaa at 4x...TXAA makes the picture a bit blurry but it removes all the jaggies close the the player and further away and during movement the scene is jaggy free too and on top of it, there is very low performance impact when using even the 4xTXAA, afterall Iam using the DOF effects to the max, so the scene Iam not looking at is blurred anyway...

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I thought Nine is God?

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For those reporting big fps swings and low areas while using mfaa....

 

I recently got a 980 and was messing around in the game last night to find my settings balance and I'm suing mfaa with 2x msaa. I noticed that when i was in some heavy grass (very high grass setting) my framerate was chugging along at 30 with some spikes to the mid 40s. Everywhere else it was either 60 or drops to about 58. I then turned the msaa off and fxaa on and got a locked 60 everywhere in the heavy grass/forest area around paleto bay. I then went back to msaa turning fxaa off and I got the same 60 framerate! To confirm it wasn't just the single stationary spot after the pause menu, I drove around, ran waround, walked around, and it was either 60 the entire time or max drops to about 56.

 

Tonight I was able to confirm the exact same thing so it seems at least for me, there is some weird bug where the msaa setting needs to be turned off then on again for performance in this area to be solid.

 

It may be worth trying for anyone who has noticed a big drop with it on.

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im using gtx 980 will it work for me?

Every Maxwell Card supports this feature . So yeah it will work for you. ( Excluding 750 and ti )

Edited by TTP123
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And what's best, the performance cost is negligible. From what I've noticed it's like few fps at worst.

 

Duh.

 

If it's more than 5 FPS then it's not negligible.

Edited by Le Dude
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im using gtx 980 will it work for me?

Every Maxwell Card supports this feature . So yeah it will work for you. ( Excluding 750 and ti )

 

never mind i figured it out and as the title says it incredible but had to turn down msaa to 4x as i was getting frame drop in blaine county

Edited by refusion28
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You people that are using MSAA 2x + MFAA (1080p), do you have FXAA or TXAA enabled as well ???

I can`t decide what would be the best antialiasing settings...

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As far as I know, MFAA is not available on SLI configurations

As far as I know, MFAA is not supported on SLI configurations

 

THANK YOU

THIS was the pertinent and necessary information

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Can someone explain how does TXAA x4 work? Is it dependent from MSAA?

 

 

Edit:

 

 

From nvidia:

"In Grand Theft Auto V, TXAA is offered alongside MSAA and FXAA, giving gamers a total of seven anti-aliasing options to suit their system's performance, and their personal tastes. Below, the seven options are compared in a series of interactive comparisons (note, to enable TXAA, MSAA 2x or 4x must be selected first, then TXAA set to "On")."

Edited by Loudy
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Can someone explain how does TXAA x4 work? Is it dependent from MSAA?

TXAA isn't good, it blurs the game..

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Sleepy Dude

does mfaa only work with msaa on? I didnt notice any difference when msaa was disabled, but when i turned it on, BOOM!

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Yes, MFAA apparently work only when MSAA is enabled.

Does somenone have FXAA or TXAA enabled as well when using MFAA + MSAA ?

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MFAA is proprietary crap.

 

The only real useful AA methods are MSAA, SSAA and SMAA. FXAA in combination with SSAA/downsampling is acceptable.

 

MSAA absolutely cripples performance in this game, no matter what video card you're using. Just use downsampling FFS, AMD and nVidia support it and it doesn't cripple the game half as bad as even 2xMSAA does.

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The game's postprocessing system is f*cked in PC version, that's why its so jaggy and FXAA barely does anything. In ps4 version, depth of field is stronger and FXAA works 10x times better, there are comparisons on eurogamer, you can see that even downsampled from 4k, PC version still is more jaggy than PS4's FXAA....

http://images.euroga...y/90/format/jpg

Check out the pole right at the left side of Franklin's head, its still jaggy as hell on PC.

Now take a look how its completely smooth on PS4, with just FXAA.

http://images.euroga...y/90/format/jpg

Now zoom-in on the building's roof on the left side.

http://images.euroga...y/90/format/jpg

http://images.euroga...y/90/format/jpg

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Sleepy Dude

The game's postprocessing system is f*cked in PC version, that's why its so jaggy and FXAA barely does anything. In ps4 version, depth of field is stronger and FXAA works 10x times better, there are comparisons on eurogamer, you can see that even downsampled from 4k, PC version still is more jaggy than PS4's FXAA....

 

 

http://images.euroga...y/90/format/jpg

Check out the pole right at the left side of Franklin's head, its still jaggy as hell on PC.

 

Now take a look how its completely smooth on PS4, with just FXAA.

 

http://images.euroga...y/90/format/jpg

Now zoom-in on the building's roof on the left side.

 

http://images.euroga...y/90/format/jpg

http://images.euroga...y/90/format/jpg

are you insane? yes, it does look better, but the picture quality on the ps4 version is 10x worse than pc. ps4 looks like Vaseline was smeared over it, it's so blurry. Also,chop's body and franklin's head have a lot more aliasing on the ps4 version.

Edited by Sleepy Dude
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The game's postprocessing system is f*cked in PC version, that's why its so jaggy and FXAA barely does anything. In ps4 version, depth of field is stronger and FXAA works 10x times better, there are comparisons on eurogamer, you can see that even downsampled from 4k, PC version still is more jaggy than PS4's FXAA....

 

 

http://images.euroga...y/90/format/jpg

Check out the pole right at the left side of Franklin's head, its still jaggy as hell on PC.

 

Now take a look how its completely smooth on PS4, with just FXAA.

 

http://images.euroga...y/90/format/jpg

Now zoom-in on the building's roof on the left side.

 

http://images.euroga...y/90/format/jpg

http://images.euroga...y/90/format/jpg

are you insane? yes, it does look better, but the picture quality on the ps4 version is 10x worse than pc. ps4 looks like Vaseline was smeared over it, it's so blurry. Also,chop's body and franklin's head have a lot more aliasing on the ps4 version.

 

 

Of course it looks better, what the f*ck are you smoking? I'm only saying that AA is broken on PC and that makes the game visuals sh*t. I still prefer PS4 image, especially in motion where PC looks like total crap with all the pixel crawling, compare the highlighted areas.

 

http://i.imgur.com/ELARpRr.jpg

Goddamnt casuals.

 

Keep in mind this screenshot is downsampled from 4k according to eurogamer, at 1080p (like MAJORITY of PC gamers) the game is pixel crawling fest.

 

 

This isn't even a representative screenshot. After recent patch the game is basically ant nest crawling all over your screen. Even when I throw 4k DSR at it combined with FXAA, where all other games are completely smoothed out, GTA V still has pixel crawling on distant buildings and some other things....

 

Also, chop's body is supposed to be jaggy, he has fur...

Edited by arathad
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Sleepy Dude

 

 

The game's postprocessing system is f*cked in PC version, that's why its so jaggy and FXAA barely does anything. In ps4 version, depth of field is stronger and FXAA works 10x times better, there are comparisons on eurogamer, you can see that even downsampled from 4k, PC version still is more jaggy than PS4's FXAA....

 

 

http://images.euroga...y/90/format/jpg

Check out the pole right at the left side of Franklin's head, its still jaggy as hell on PC.

 

Now take a look how its completely smooth on PS4, with just FXAA.

 

http://images.euroga...y/90/format/jpg

Now zoom-in on the building's roof on the left side.

 

http://images.euroga...y/90/format/jpg

http://images.euroga...y/90/format/jpg

are you insane? yes, it does look better, but the picture quality on the ps4 version is 10x worse than pc. ps4 looks like Vaseline was smeared over it, it's so blurry. Also,chop's body and franklin's head have a lot more aliasing on the ps4 version.

 

 

Of course it looks better, what the f*ck are you smoking? I'm only saying that AA is broken on PC and that makes the game visuals sh*t. I still prefer PS4 image, especially in motion where PC looks like total crap with all the pixel crawling, compare the highlighted areas.

 

http://i.imgur.com/ELARpRr.jpg

Goddamnt casuals.

 

Keep in mind this screenshot is downsampled from 4k according to eurogamer, at 1080p (like MAJORITY of PC gamers) the game is pixel crawling fest.

 

 

This isn't even a representative screenshot. After recent patch the game is basically ant nest crawling all over your screen. Even when I throw 4k DSR at it combined with FXAA, where all other games are completely smoothed out, GTA V still has pixel crawling on distant buildings and some other things....

 

Also, chop's body is supposed to be jaggy, he has fur...

 

it's not jaggy, it's aliased. look at franklin's head, it's the same thing.

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