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Character models & speech


Cobhthaigh
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I recently played a mission along with 3 other players, Pier Pressure. 4 people for the job is overkill, but we were bored. Anyways we get to Gerald's and it goes into the scene with all of us walking up, an army of clones. Mute clones, at that. So' I'm wondering if it'd be possible to scrap the current character setup and instead be able to select one of many pre-existing pedestrian models. There's already so many as is, and nearly all have speech files, usually general greetings and taunts , along with the necessary speech animations. Just my 2 cents but I think it'd be better.

Edited by Cobhthaigh
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The reason our characters don't speak is because we do the speaking for them, hence if your not using party chat they're mouths move as we speak

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I would not mind if they gave the choice to use NPC's.. but I'm fine with what we have..... talk about clones...

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Mr. Scratch

An army of clones? Are you on PS3/360

 

Care to explain? I've never seen anyone look the same on last gen.

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An army of clones? Are you on PS3/360

 

Care to explain? I've never seen anyone look the same on last gen.

 

 

 

I'm guessing where he means many people see john marston and think it is special and use it in their creation.. alot of people;s faces look similar to it when people use him..

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Mr. Scratch

Honestly, none of the special characters you can use in the creator even look like them when you make yours. Saint's Row has the upper hand when it comes to character creation, like it or not.

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paperbagdude

I disagree that we should have the choice between various NPC models. It's just... nah.

 

However, I would really like some sort of small variety of voice packages you could choose for your character. Not necessarily dialogs, but for instance moaning when taken damage and breathing heavily when exercising.

JohnXina - Discord Emojispacer.pngJohnXina - Discord Emoji

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