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Shadows keep rendering only a few feet away from me, same goes for gra


3rr0r
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I have this problem too, and after realising this problem, i found a similar problem in BF4 too. I think (or i hope) its a driver or windows bug (it cant be the game, since it happens in other games too)

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It is called LOD. Change you camera for the last one before first person view and you will have longer shadow draw distance.

 

Yep lod, but as you can see even if the camera is set to the furthest possible from the character or the vehicle, it's still quite noticeable and it's annoying me very much...

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Killersnake

Its normal... It does it on PS3, Xbox 360, PS4, and Xbox One. Also its called Shadow Cascading.

 

Image Example

Edited by Killersnake
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Its normal... It does it on PS3, Xbox 360, PS4, and Xbox One. Also its called Shadow Cascading.

 

Image Example

 

I played it on ps3 and honestly never noticed it, probably because the shadows on ps3 looked like horrible jaggies anyway.

Either way, it shouldn't be this bad, if you look at all my 3 videos, the effect is so pronounced it's almost impossible not to notice and not get annoyed by it...

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Its normal... It does it on PS3, Xbox 360, PS4, and Xbox One. Also its called Shadow Cascading.

 

Image Example

 

It's not normal, not at all. My machine does not do it. My friend's machine does. Might be an Nvidia thing but I couldn't fix it on his machine.

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Killersnake

 

Its normal... It does it on PS3, Xbox 360, PS4, and Xbox One. Also its called Shadow Cascading.

 

Image Example

 

I played it on ps3 and honestly never noticed it, probably because the shadows on ps3 looked like horrible jaggies anyway.

Either way, it shouldn't be this bad, if you look at all my 3 videos, the effect is so pronounced it's almost impossible not to notice and not get annoyed by it...

 

PS3 is quite noticeable if due its small cascading radius wile PS4, Xbox One and PC haves a larger radius.

 

 

 

It's not normal, not at all. My machine does not do it. My friend's machine does. Might be an Nvidia thing but I couldn't fix it on his machine.

 

But the thing is it is even Digital Foundry brings it up also comparison what each shadow settings does that you can find in here. Otherwise its normal and cant get rid of it sadly atm unless someone mods it out or something...

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Its normal... It does it on PS3, Xbox 360, PS4, and Xbox One. Also its called Shadow Cascading.

 

Image Example

 

I played it on ps3 and honestly never noticed it, probably because the shadows on ps3 looked like horrible jaggies anyway.

Either way, it shouldn't be this bad, if you look at all my 3 videos, the effect is so pronounced it's almost impossible not to notice and not get annoyed by it...

 

PS3 is quite noticeable if due its small cascading radius wile PS4, Xbox One and PC haves a larger radius.

 

 

 

It's not normal, not at all. My machine does not do it. My friend's machine does. Might be an Nvidia thing but I couldn't fix it on his machine.

 

But the thing is it is even Digital Foundry brings it up also comparison what each shadow settings does that you can find in here. Otherwise its normal and cant get rid of it sadly atm unless someone mods it out or something...

 

 

 

It can't be normal if mine doesn't do it... normal for Nvidia maybe, normal for lower settings maybe, but definitely not normal for max settings with a video card that can handle it without going over VRAM limit. I seriously think it's because everybody is going over their VRAM limit... the settings don't change if you're over your VRAM limit even though it says they do.

 

Here's a screenshot I took a few days ago, this is the one with the most shadows I could find, I'll try to take a different screenshot later but as you can see my shadows look fine and render high detail before I ever see them.

 

 

oZKroIO.jpg

 

I'll look for some more intensive shadows and take screenshots later. I noticed it on my friends PC when I was running alongside a fence, the shadow was horrible low detail except 2ft around the player was high detail. I'll try to find a fence later and upload my shadows.

Edited by r0llinlacs
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Killersnake

It can't be normal if mine doesn't do it... normal for Nvidia maybe, normal for lower settings maybe, but definitely not normal for max settings with a video card that can handle it without going over VRAM limit. I seriously think it's because everybody is going over their VRAM limit... the settings don't change if you're over your VRAM limit even though it says they do.

 

Here's a screenshot I took a few days ago, this is the one with the most shadows I could find, I'll try to take a different screenshot later but as you can see my shadows look fine and render high detail before I ever see them.

 

[Edited out picture]

 

I'll look for some more intensive shadows and take screenshots later. I noticed it on my friends PC when I was running alongside a fence, the shadow was horrible low detail except 2ft around the player was high detail. I'll try to find a fence later and upload my shadows.

 

 

Your picture shows it since its a lot higher quality shadows around Michael wile others its lower quality. I even marked it for you on your own screenshot when you click here. Quite hard to noticed at first till you look into it and other shadows.

 

 

I think raising the Texture or shader quality fixes it

 

Its just how the shadows are in V.

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It can't be normal if mine doesn't do it... normal for Nvidia maybe, normal for lower settings maybe, but definitely not normal for max settings with a video card that can handle it without going over VRAM limit. I seriously think it's because everybody is going over their VRAM limit... the settings don't change if you're over your VRAM limit even though it says they do.

 

Here's a screenshot I took a few days ago, this is the one with the most shadows I could find, I'll try to take a different screenshot later but as you can see my shadows look fine and render high detail before I ever see them.

 

[Edited out picture]

 

I'll look for some more intensive shadows and take screenshots later. I noticed it on my friends PC when I was running alongside a fence, the shadow was horrible low detail except 2ft around the player was high detail. I'll try to find a fence later and upload my shadows.

 

 

Your picture shows it since its a lot higher quality shadows around Michael wile others its lower quality. I even marked it for you on your own screenshot when you click here. Quite hard to noticed at first till you look into it and other shadows.

 

 

I think raising the Texture or shader quality fixes it

 

Its just how the shadows are in V.

 

 

All the shadows in my screenshot look the same except the shadow on the light pole looks pixelated... the tree shadows down the street in the background look just as high detail as the shadows around the player...

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Every player has this, its not a bug nor something you can change with graphic settings. Its just the way the game is built/meant to be.

Except its not in the console version is it....if it is I somehow never noticed it. In the pc version its based on a box around the character that has sharp lines. Not sure if it were that way on the consoles. I own ps3 and ps4 versions and have never seen it until playing pc.

Edited by blues3531
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Just went and checked and mine is doing it too.

 

INblBym.jpg

 

BUT, I have a feeling this is because of the only option I left disabled - high resolution shadows. I'm going to check this out to confirm.

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R* always suck dick when they have to program the shadows. GTAIV with its MS Paint shadows and now this bullsh*t.

It annoys the hell out of me, you are playing and yet these bugged shadows are staring you in wide screen monitor.

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High resolution shadows did not fix it, but damn, they look so much better. I never noticed a difference before and it caused more lag, but when I enabled them this time, it didn't lag (maybe patch fixed lag from HRS?) and I noticed a huge difference. But still, there's a box that renders even higher resolution shadows around the player. Hmmmm.

 

*EDIT*

Just watched the OP's videos... mine only seems to affect ground and wall shadows, buildings and grass don't do it.

 

UHLCUtd.jpg

 

WTA5Dqz.jpg

Edited by r0llinlacs
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High resolution shadows did not fix it, but damn, they look so much better. I never noticed a difference before and it caused more lag, but when I enabled them this time, it didn't lag (maybe patch fixed lag from HRS?) and I noticed a huge difference. But still, there's a box that renders even higher resolution shadows around the player. Hmmmm.

 

*EDIT*

Just watched the OP's videos... mine only seems to affect ground and wall shadows, buildings and grass don't do it.

 

UHLCUtd.jpg

 

WTA5Dqz.jpg

 

Yeah the advanced graphic setting of high resolution shadows kind of helps the thing, but still it is quite noticeable...We need a skilful modder to fix this, or at least increase the distance of the bubble so it's not as noticeable.

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TheMostKnowledgable

I don't have this problem of the 15meter or so square around the player/vehicles anymore The artifact one, the shadows still draw in like that, but it's not noticable very much on 4x msaa and softer very high shadows and pcss for some reason. Don't know what setting caused it.

Edited by TheMostKnowledgable
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I got the shadow problem as well 4770k 760 sli. And that shadow box.

 

The box I only get after going to hospital for a while until I leave the hospital and also near micheals house. Down the road. Fades out automatically.

 

No other issues.

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AUS_Twisted

It's a bug and I noticed it since launch as it happens after playing for awhile, for me I was toggling Post FX settings in graphics which was fixing the issue until it happened again later on.

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Enough about the shadows. The same thing happens with grass (especially in the city) and I think its even worse after the latest patch.

I have grass quality set to Very high, distance scaling slider to max and I have the same performance like in this video ---->

https://www.youtube.com/watch?v=3_WbXbycLJ0

 

This is happening even with grass quality set to normal, high or ultra. Does anybody notices this as well ?

Hope they will fix this, but someone should report this to Rockstar (submit a ticket) !

Edited by FicZGB
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Enough about the shadows. The same thing happens with grass (especially in the city) and I think its even worse after the latest patch.

I have grass quality set to Very high, distance scaling slider to max and I have the same performance like in this video ---->

https://www.youtube.com/watch?v=3_WbXbycLJ0

 

This is happening even with grass quality set to normal, high or ultra. Does anybody notices this as well ?

Hope they will fix this, but someone should report this to Rockstar (submit a ticket) !

I have the same issue... with shadows and grass

this is so annyoing!!! anyone has a fix? or person who hasn't this problem can upload his settings?

Users > documents > rockstar games > GTA V > settings.xml

50 likes for this, please!

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Enough about the shadows. The same thing happens with grass (especially in the city) and I think its even worse after the latest patch.

I have grass quality set to Very high, distance scaling slider to max and I have the same performance like in this video ---->

https://www.youtube.com/watch?v=3_WbXbycLJ0

 

This is happening even with grass quality set to normal, high or ultra. Does anybody notices this as well ?

Hope they will fix this, but someone should report this to Rockstar (submit a ticket) !

 

Yep yep, thats my video, I already contacted rockstar support and made a support ticket about this issue a few days ago when I started this thread. it's so annoying and it really is very noticeable when the grass is rendering a few meters before you.

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One of the shadow bugs,for a moment the shadow looks perfectly normal

gta5_2015_04_22_13_08_23_63_by_mkiiix-d8

 

Then the exclusive square mode kicks in.

gta5_2015_04_22_13_08_31_95_by_mkiiix-d8

Edited by _MK_
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TheMostKnowledgable

btw, what shader quality are you using those who have the "10 meter square of detail" around them?

 

NOT the shadow cascading abruptness, I'm talking about the vid with the truck in the grass there, the most recently quoted from OP.

 

Disregard, for now.

Edited by TheMostKnowledgable
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btw, what shader quality are you using those who have the "10 meter square of detail" around them?

 

NOT the shadow cascading abruptness, I'm talking about the vid with the truck in the grass there, the most recently quoted from OP.

I've tried everything... normal/high/very high... no difference

I have really checked everything, even reinstall of game, change settings in Nvidia panel, still nothing

this bug is caused by game, not settings...

Edited by Lexus.V
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TheMostKnowledgable

Does it improve/happen further away if you set MSAA to 4x?

 

I had that too, but I don't now, and I have fiddled a little to try and reproduce it and I can't now. Now system changes between then and now for me, so it's boggling.

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happens on PS4 too. not sure what PS3/360 is like.

 

definitely not a bug. it's just the way the engine is designed. might be to help lower end systems run better. i think you might be able to make it less noticeable but doubt it will be eliminated entirely. just something you need to deal with.

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happens on PS4 too. not sure what PS3/360 is like.

 

definitely not a bug. it's just the way the engine is designed. might be to help lower end systems run better. i think you might be able to make it less noticeable but doubt it will be eliminated entirely. just something you need to deal with.

this isn't f*cking normal

just realize that

run other games - far cry 4, assasin creed, tomb raider

they looks also great and they don't have this issue...

and this isn't caused by engine

RAGE was in GTA IV, Max Payne 3

and Max Payne 3 looks even better than GTA V and shadows are normal..

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TheMostKnowledgable

Yea, seriously. It is not happening to me now, at all. I had it for a brief time at one point after launch and haven't been able to cause it again.

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