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What realistic upgrades/unlocks could Rockstar add to ranks 135+?


Jammsbro
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RocknRumble

-snip_

350 - Alien Tech Upgrades "You would think these guns are better, and of course they are!"

9K2qGg6.jpg7lOqMCv.jpg

 

Real talk. Crysis, you should send this idea to Rockstar's mouthoff e-mail. I would grind and kill all the way to 350 for these. These smack the other gun tints out of the water.

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CarimboHanky

the rp system is pointless once you reach level 120, no more unlocks.

 

R* keep making the rp system evenmore meaningless everytime they release non-level locked equipment.

 

R* logic, level lock a normal vehicle like the dubsta 6 til level 100, unlocks homing launcher at level 1.

 

like i said in other threads, one of the best rewards one can get for ranking up is the ability to own more properties. lets say after level 175 you unlock a property every 50 ranks.

 

contact unlocks like precision bombing from merryweather, goons backup from lamar, being able to be off radar for more time, etc etc etc

 

theres a lot that can be done for high levels... too bad R* keep handing stuff to the low levels!

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CarimboHanky

armor piercing rounds-level 150+

explosive rounds-level 200+

Duke Of Death-level 130+

JB700 with working guns-level 140+

Lazer-level 150+

 

sound nice on paper, one things for sure, bad sport lobby would get populated fast!

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If weapons, make it something not game changing. Like I mean a rpg that fires every half second would basically let some spam kill lower players.

 

Discounts at suppliers would be cool and more clothing options. Perhaps ability to own more properties.

 

A LSC at the airport for high levels would be cool. Where you could paint your aircraft and other minor upgrades. Or one at the mariner where you could paint your boats etc.

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I like the extra properties idea, that would fit with game very well. If you got one every 50 levels past 120 I'd have 10 by now... Mmm.

 

Access to a 'criminal' plastic surgeon at 200

 

Riot shield/Juggernaut armour

 

 

I find it hard to understand where the love is for their hardcore players. "We made an awesome, open-ended game with multiple new DLCs, but we have no love people who appreciate it the most"? Where's the status symbols?

 

The thing I want most though is a working f*cking airstrike. I think I'm on about 100 airstrikes, 3 kills by now.

Edited by Gridl0k
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1. Ghillie suit

2. High power scope

3. Off the radar for 2-5min (more expensive for more minutes)

 

And maybe..

4. Reveal hidden players in free mode

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Inspired by ^ I think at level 500 you should be so ninja that you just don't appear on any maps, unless you have a bounty or a vehicle.

 

Call it a retirement, if you will.

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Love this thread! Keep up the awesome ideas guys!

 

Sorry but i'm useless for ideas at the moment :blink:

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Beartooth Bek

I'd say;

 

-Unlock a garage/property slot every 100 levels, with 2 slots to begin with at Lv 0.

 

-Lock Heists to Lv 50.

 

-Lock Valkyrie to Lv 65.

 

-Lock Hydra to Lv 75.

 

-Lock Savage to Lv 80.

 

-Lock Homing Launcher to Lv 200.

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The majority of GTAO players never get to level 135 so I really wouldn't add much

 

I do think all the DLC weapons should be level locked with the Homing launcher being about 150

 

and the jetpack at level 200 sounds about right

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Defo need a decent airstrike. The current one sucks because you have to be within throwing range

 

Maybe you could pick a spot on the map to call in an airstrike.

 

Also I agree that the Homing launcher needs to be lvl locked till at least 150

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Catlas Se7en

The ability to have the mechanic drop off your car where you choose.

Would be cool if we could open the map and point out a spot for it to be delivered too.

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missitalia21

Casino unlocked at level 250-300 !

 

But i agree, all the items from past updates should have been level lock.

 

Getting killed by a level 5 with a homing laucher is quite annoying :miranda:

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SpeshalK1997

ability to buy business that get you money every 24hrs...like in vice city... that'd be pretty cool

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Blacklist79

Not really a level unlock reward, but I would really love to see to get free stuff as we progress though the story. Completed a heist? You unlock something in online. Completed story? Get something else. Atleast then it would be worth playing SP, because at the moment SP is only used to launch "Invite Only" lobby.

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Okay:

 

Level 100 > Swords unlocked

Level 135 > Capes unlocked

Level 150 > Horses unlocked

Level 175 > Pirate ship unlocked

Level 200 > Lightsabers unlocked

Level 225 > Ocarina of time unlocked

Level 250 > Wait....what?

Level 275 > Halflife 3 enabled

Level 300 > Fallout 4 enabled

Level 325 > Legally kill one hobo in California in real life

Level 350 > Kit to crome your testicles send to your house

Level 375 > Free entry into any country's special forces unit

Level 400 > It's time for dinner, can you switch that damn thing off? You're getting bedsores again.

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Discounted armor and ammo, and the ability to carry more of them; new heists and missions; the airstrike mentioned above is a cool idea; a juggernaut suit (high damage resistance, but slowed mobility and aim, if you're into that sorta thing); wing suits to replace parachutes (utilize updrafts and such); remote controlled explosive devices (heli's, cars, boats, etc.).

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Ghillie suit, riot sheild and the old heavy sniper advaznced scpe are all good ideas.

 

I don't think that it takes too long to get past 135. I did it in less than six months and I work full time. I only play a little at night and during the weekend.

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Oh, I've got a good one!

 

Ability to kick anyone from any job at level 500. We earned it.

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