Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. DLC
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
      7. The Diamond Casino Heist
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA IV Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA SA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA VC Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA III Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

GlutkoIndustries

Uncharted 4/ Final Fantasy XV Quality Character Models in GTA V

Recommended Posts

GlutkoIndustries

When replacing character models is possible in GTAV via OpenIV, would it be possible to import models that have the graphical fidelity of Uncharted 4's or FFXV's? Why or why not?

uc4-drake-1.jpguc4-drake-1.pnguc4-drake-2.pngmaxresdefault.jpg2728989-6748929592-Luna_.pngCindy.jpg?eaa32f

Please reply & thank you for your time. Regards, Glutko Industries Inc.

Share this post


Link to post
Share on other sites
Sagacity159

Too much geometry on a dynamic actor, would probably kill performance. You need to realize that FF and Uncharted have a very small amount of actors and therefor can go for quality over quantity. GTA on the other hand needs a large amount of actors in order to be believable meaning they must sacrifice quality for quantity.

Share this post


Link to post
Share on other sites
GlutkoIndustries

Too much geometry on a dynamic actor, would probably kill performance. You need to realize that FF and Uncharted have a very small amount of actors and therefor can go for quality over quantity. GTA on the other hand needs a large amount of actors in order to be believable meaning they must sacrifice quality for quantity.

Then why not have only certain actors have high geometry counts while the rest remain the same? FFXV is supposed to have many actors on screen as well, since it also has a giant open world.

 

Share this post


Link to post
Share on other sites
Sagacity159

 

Too much geometry on a dynamic actor, would probably kill performance. You need to realize that FF and Uncharted have a very small amount of actors and therefor can go for quality over quantity. GTA on the other hand needs a large amount of actors in order to be believable meaning they must sacrifice quality for quantity.

Then why not have only certain actors have high geometry counts while the rest remain the same? FFXV is supposed to have many actors on screen as well, since it also has a giant open world.

 

 

Not as much is being shown on screen at all in FF, just as well, many of the images he has shown are from cutscenes or similar scenes in which what is being rendered is very atypical from standard gameplay.

 

Now that doesn't mean there isn't room to improve, just that we aren't going to see the sort of quality in the demos he showed until newer hardware comes along that can actually handle it.

Edited by Sagacity159

Share this post


Link to post
Share on other sites
GlutkoIndustries

 

 

Too much geometry on a dynamic actor, would probably kill performance. You need to realize that FF and Uncharted have a very small amount of actors and therefor can go for quality over quantity. GTA on the other hand needs a large amount of actors in order to be believable meaning they must sacrifice quality for quantity.

Then why not have only certain actors have high geometry counts while the rest remain the same? FFXV is supposed to have many actors on screen as well, since it also has a giant open world.

 

 

Not as much is being shown on screen at all in FF, just as well, many of the images he has shown are from cutscenes or similar scenes in which what is being rendered is very atypical from standard gameplay.

 

Now that doesn't mean there isn't room to improve, just that we aren't going to see the sort of quality in the demos he showed until newer hardware comes along that can actually handle it.

 

 

 

Well, it's worth a try at least. Who, knows? Maybe performance won't be such a bottleneck in execution.

Edited by GlutkoIndustries

Share this post


Link to post
Share on other sites
Jestic

Something to consider is that GTA5 still uses "oldgen" shading techniques, ie: diffuse and specular maps.

A 'true next gen' title, such as Uncharted 4 uses Physically Based Rendering, materials are physically accurate based on real measurements.

In other words: characters in GTA5 will never look better than in 'these' games.

Share this post


Link to post
Share on other sites
GlutkoIndustries

Something to consider is that GTA5 still uses "oldgen" shading techniques, ie: diffuse and specular maps.

A 'true next gen' title, such as Uncharted 4 uses Physically Based Rendering, materials are physically accurate based on real measurements.

In other words: characters in GTA5 will never look better than in 'these' games.

Then why can't the creator of the ICEnhancer mod create physically based shaders for GTA V, just like when he created new shaders for GTA IV that weren't in the engine before?

Share this post


Link to post
Share on other sites
Jestic

 

Something to consider is that GTA5 still uses "oldgen" shading techniques, ie: diffuse and specular maps.

A 'true next gen' title, such as Uncharted 4 uses Physically Based Rendering, materials are physically accurate based on real measurements.

In other words: characters in GTA5 will never look better than in 'these' games.

Then why can't the creator of the ICEnhancer mod create physically based shaders for GTA V, just like when he created new shaders for GTA IV that weren't in the engine before?

 

 

Possibly. I hope he can do that as a separate plugin, so I don't get physically based shaders while the atmosphere of the game is ruined with it.

Edited by Jestic

Share this post


Link to post
Share on other sites
GlutkoIndustries

 

 

 

 

 

 

Something to consider is that GTA5 still uses "oldgen" shading techniques, ie: diffuse and specular maps.

A 'true next gen' title, such as Uncharted 4 uses Physically Based Rendering, materials are physically accurate based on real measurements.

In other words: characters in GTA5 will never look better than in 'these' games.

Then why can't the creator of the ICEnhancer mod create physically based shaders for GTA V, just like when he created new shaders for GTA IV that weren't in the engine before?

 

 

Possibly. I hope he can do that as a separate plugin, so I don't get physically based shaders while the atmosphere of the game is ruined with it.

 

How exactly would the atmosphere be ruined via Physically Based Shading, unless it would cause immersion breaking bugs, like the red sky bug from the ICEnhancer for GTA IV? Also, real time reflections that reflect literally everything would also be nice, especially with the car mirrors, which sorely need it. But I digress.

Edited by GlutkoIndustries

Share this post


Link to post
Share on other sites
Sagacity159

How exactly would the atmosphere be ruined via Physically Based Shading, unless it would cause immersion breaking bugs, like the red sky bug from the ICEnhancer for GTA IV? Also, real time reflections that reflect literally everything would also be nice, especially with the car mirrors, which sorely need it. But I digress.

 

 

 

I think he means that the game is more comical than realistic, and loses some of that the second you make it physically-based. However I don't have inter-continental telepathy and am just guessing, but physically-based methods are completely doable in the current engine. As for real-time reflections, you're SOL. The computational power needed for it just isn't available on current systems for such a large dynamic world.

 

 

 

 

Well, it's worth a try at least. Who, knows? Maybe performance won't be such a bottleneck in execution.

 

 

Worth a try, sure, but I wouldn't hold out hope for it being playable for the next year or two.

Share this post


Link to post
Share on other sites
GlutkoIndustries

 

How exactly would the atmosphere be ruined via Physically Based Shading, unless it would cause immersion breaking bugs, like the red sky bug from the ICEnhancer for GTA IV? Also, real time reflections that reflect literally everything would also be nice, especially with the car mirrors, which sorely need it. But I digress.

 

 

 

I think he means that the game is more comical than realistic, and loses some of that the second you make it physically-based. However I don't have inter-continental telepathy and am just guessing, but physically-based methods are completely doable in the current engine. As for real-time reflections, you're SOL. The computational power needed for it just isn't available on current systems for such a large dynamic world.

 

 

 

 

Well, it's worth a try at least. Who, knows? Maybe performance won't be such a bottleneck in execution.

 

 

Worth a try, sure, but I wouldn't hold out hope for it being playable for the next year or two.

 

I can understand the limitations of reflection on today's hardware except for the car mirrors in first person. Those need real-time reflections, otherwise they're useless. I doubt it would take that much gpu power in order to render that little bit of real-time reflection anyway. Even Total Biscuit said that was an issue in his Port Report on GTA V.

Share this post


Link to post
Share on other sites
Sagacity159

I can understand the limitations of reflection on today's hardware except for the car mirrors in first person. Those need real-time reflections, otherwise they're useless. I doubt it would take that much gpu power in order to render that little bit of real-time reflection anyway. Even Total Biscuit said that was an issue in his Port Report on GTA V.

 

 

Real-time reflections require the section that is being rendered to be rendered twice. This means, if we assume that the mirrors take up ~10% of screen space each, then in order to have just 2 on screen you have a theoretically decrease in performance of 20%. This is obviously a grossly simplified and underestimated version of the issue. Similarly, Total Biscuit also disclosed, iirc, that he did not have the technical know-how to understand why they were not included.

Share this post


Link to post
Share on other sites
sharpie_eastern

Just sit down.

Share this post


Link to post
Share on other sites
GlutkoIndustries

Just sit down.

Love the Fritz the Cat profile. XD

 

I can understand the limitations of reflection on today's hardware except for the car mirrors in first person. Those need real-time reflections, otherwise they're useless. I doubt it would take that much gpu power in order to render that little bit of real-time reflection anyway. Even Total Biscuit said that was an issue in his Port Report on GTA V.

 

 

Real-time reflections require the section that is being rendered to be rendered twice. This means, if we assume that the mirrors take up ~10% of screen space each, then in order to have just 2 on screen you have a theoretically decrease in performance of 20%. This is obviously a grossly simplified and underestimated version of the issue. Similarly, Total Biscuit also disclosed, iirc, that he did not have the technical know-how to understand why they were not included.

 

Do you think Nvidia Pascal GPUs would have the horse power to run what I have mentioned?

Share this post


Link to post
Share on other sites
Sagacity159

 

Just sit down.

Love the Fritz the Cat profile. XD

 

I can understand the limitations of reflection on today's hardware except for the car mirrors in first person. Those need real-time reflections, otherwise they're useless. I doubt it would take that much gpu power in order to render that little bit of real-time reflection anyway. Even Total Biscuit said that was an issue in his Port Report on GTA V.

 

 

Real-time reflections require the section that is being rendered to be rendered twice. This means, if we assume that the mirrors take up ~10% of screen space each, then in order to have just 2 on screen you have a theoretically decrease in performance of 20%. This is obviously a grossly simplified and underestimated version of the issue. Similarly, Total Biscuit also disclosed, iirc, that he did not have the technical know-how to understand why they were not included.

 

Do you think Nvidia Pascal GPUs would have the horse power to run what I have mentioned?

 

I don't believe they will. Unless NVidia drops on us another golden generation we will get very little this generation compared to Maxwell.

Share this post


Link to post
Share on other sites
GlutkoIndustries

 

 

Just sit down.

Love the Fritz the Cat profile. XD

 

I can understand the limitations of reflection on today's hardware except for the car mirrors in first person. Those need real-time reflections, otherwise they're useless. I doubt it would take that much gpu power in order to render that little bit of real-time reflection anyway. Even Total Biscuit said that was an issue in his Port Report on GTA V.

 

 

Real-time reflections require the section that is being rendered to be rendered twice. This means, if we assume that the mirrors take up ~10% of screen space each, then in order to have just 2 on screen you have a theoretically decrease in performance of 20%. This is obviously a grossly simplified and underestimated version of the issue. Similarly, Total Biscuit also disclosed, iirc, that he did not have the technical know-how to understand why they were not included.

 

Do you think Nvidia Pascal GPUs would have the horse power to run what I have mentioned?

 

I don't believe they will. Unless NVidia drops on us another golden generation we will get very little this generation compared to Maxwell.

 

Well, what about Volta?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.