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What could they do better in the next GTA


utack
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GTA V is a fascinating game, metascore between 96-98.

I was extremely satisfied to finally play this game, and each mission and especially the well designed map make it a fantastic experience.

But it raises a question: Did they get themselves into a Half Life 3 situation, where the next part simply can't be improved?

 

I am very interested in your thoughts, and if there is anything they could even do better in GTA VI.

 

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Igor Bogdanoff

I think they focus on different things in every GTA: Vice City: it was atmosphere, San Andreas: It was RPG elements, IV: It was deep story, CTW: Fun minigames, V: 3 characters and fun gameplay side, so next GTA could focus on something different.

Edited by Tomasak
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A new sound engine for the game. Support for 7.1 Speakers, doppler effect (sirens, car alarms, horns, music), new car engine sounds (not only the sound, also how the game manages it. It was pretty much overhauled since GTA IV, but I think it wasn't enough for me), collissions, HORNS, etc. It's incredible how the sounds change the whole enviorment. It's a shame that the game still have some sounds (especially the horns) from GTA IV. Maybe I'm a bit OCD with this but well, I'd love to have new sounds in GTA VI.

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