kakashi07 Posted April 17, 2015 Share Posted April 17, 2015 Why the f*ck are cops coming after me after I punch a guy in the middle of the desert??? And why are silencers useless? Peds act like I'm shooting a normal gun MythAlex 1 Link to comment Share on other sites More sharing options...
GTA SIX Posted April 17, 2015 Share Posted April 17, 2015 Peds die from a single shot to the leg too. Link to comment Share on other sites More sharing options...
DlZZEE Posted April 17, 2015 Share Posted April 17, 2015 I've got a feeling of Déjà vu right now. sjaak327, Kafonix, Excolis and 1 other 4 Link to comment Share on other sites More sharing options...
Agni Posted April 17, 2015 Share Posted April 17, 2015 The first thing is because animals can report crimes. I'm not joking about this in the slightest. There is a file called witnesses.meta which lists who can report crimes. Animals are in the list. Kafonix, Octane, gooby and 2 others 5 Link to comment Share on other sites More sharing options...
kakashi07 Posted April 17, 2015 Author Share Posted April 17, 2015 Maybe a mod will be able to fix these logic faults? MythAlex 1 Link to comment Share on other sites More sharing options...
Cyper Posted April 17, 2015 Share Posted April 17, 2015 (edited) Why the f*ck are cops coming after me after I punch a guy in the middle of the desert??? And why are silencers useless? Peds act like I'm shooting a normal gun The AI is broken. It's been like this since day one when the game was released on last gen - so don't expect Rockstar to fix it. Animals can report crimes to the police. What happens is that when you kill someone in the desert, for example, a bird may report the crime. Then the cops will spawn close to you even if you are in the middle of nowhere. The cops usally also shot you to death instantly if you stand to close to them or say 'hi'. NPCs becomes scared if you walk to close to them. People will start a fist fight or call the police if you stand to close to them or bump into them even the slighest. The NPCs health system is equally poor. If you fire the tazer on an NPC two times the person will die. Edited April 17, 2015 by Cyper Octane 1 Link to comment Share on other sites More sharing options...
kakashi07 Posted April 17, 2015 Author Share Posted April 17, 2015 Well then... Time to download a cracked version also and wait for the mods r0llinlacs 1 Link to comment Share on other sites More sharing options...
Alvarez Posted April 17, 2015 Share Posted April 17, 2015 The first thing is because animals can report crimes. I'm not joking about this in the slightest. There is a file called witnesses.meta which lists who can report crimes. Animals are in the list. Always suspected that, got confirmed after i opened the files. Link to comment Share on other sites More sharing options...
MarshallRawR Posted April 17, 2015 Share Posted April 17, 2015 Time to download a cracked version Why even? Link to comment Share on other sites More sharing options...
longboardskier Posted April 17, 2015 Share Posted April 17, 2015 I noticed too if I do a burnout in the city I automatically get a two star wanted level. It's happened to me twice now. Link to comment Share on other sites More sharing options...
kakashi07 Posted April 17, 2015 Author Share Posted April 17, 2015 Time to download a cracked version Why even? If we mod the Steam version it will probably no longer work or we'll get banned in online Link to comment Share on other sites More sharing options...
MarshallRawR Posted April 17, 2015 Share Posted April 17, 2015 If we mod the Steam version it will probably no longer work or we'll get banned in online Don't use mods with Online then. Steam won't affect mods at all. Link to comment Share on other sites More sharing options...
southparkmayor Posted April 17, 2015 Share Posted April 17, 2015 The first thing is because animals can report crimes. I'm not joking about this in the slightest. There is a file called witnesses.meta which lists who can report crimes. Animals are in the list. Its really lazy from a programming perspective. Theres been a lot of stupid mechanics and programming involved with the game since 2013. The police AI/spawn, NPC accuracy, driving mechanics. and more. MythAlex 1 Link to comment Share on other sites More sharing options...
Wheatley Posted April 17, 2015 Share Posted April 17, 2015 (edited) The first thing is because animals can report crimes. I'm not joking about this in the slightest. There is a file called witnesses.meta which lists who can report crimes. Animals are in the list. Its really lazy from a programming perspective. Theres been a lot of stupid mechanics and programming involved with the game since 2013. The police AI/spawn, NPC accuracy, driving mechanics. and more. What's hilarious is that in some areas there are animals everywhere - even when you're not looking. There might be birds in the sky or just a cat chilling on the wall a block away- but they'll report a crime when they detect one. Seriously - who thought that was a good idea? Perhaps they thought that the detection rate was too low and the cops would never respond 75% of the time but it's completely unnecessary. Edited July 2, 2015 by Wheatley Cyper and Naroon 2 Link to comment Share on other sites More sharing options...
Alabeo Posted April 17, 2015 Share Posted April 17, 2015 (edited) Why the f*ck are cops coming after me after I punch a guy in the middle of the desert??? And why are silencers useless? Peds act like I'm shooting a normal gun The AI is broken. It's been like this since day one when the game was released on last gen - so don't expect Rockstar to fix it. Animals can report crimes to the police. What happens is that when you kill someone in the desert, for example, a bird may report the crime. Then the cops will spawn close to you even if you are in the middle of nowhere. The cops usally also shot you to death instantly if you stand to close to them or say 'hi'. NPCs becomes scared if you walk to close to them. People will start a fist fight or call the police if you stand to close to them or bump into them even the slighest. The NPCs health system is equally poor. If you fire the tazer on an NPC two times the person will die. I just got arrested because I was too close to the police officers and indeed two guys walked away from me after I've stood too close. About NPC's being scared when I stood too close I can understand, IRL it happens a lot too that people get overprotective over their "personal space", however with police I can't understand that. Edited April 17, 2015 by Alabeo Link to comment Share on other sites More sharing options...
Agni Posted April 17, 2015 Share Posted April 17, 2015 There's a lot of weird crimes in the game, including some which aren't used. From the .meta which lists them: <Item key="CRIME_BLOCK_POLICE_CAR" /> <Item key="CRIME_CAR_SET_ON_FIRE"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_CAUSE_EXPLOSION"> <WitnessInformation> <MaxDistanceToHear value="50.0" /> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_COP_SET_ON_FIRE" /> <Item key="CRIME_DAMAGE_TO_PROPERTY"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_DESTROY_HELI" /> <Item key="CRIME_DESTROY_PLANE" /> <Item key="CRIME_DESTROY_VEHICLE"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_DRIVE_AGAINST_TRAFFIC"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_FIREARM_DISCHARGE"> <WitnessInformation> <MaxDistanceToHear value="50.0" /> <Flags>MustBeWitnessed</Flags> <AdditionalFlagsForSP>MustNotifyLawEnforcement</AdditionalFlagsForSP> </WitnessInformation> </Item> <Item key="CRIME_HIT_COP" /> <Item key="CRIME_HIT_PED"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_KILL_COP" /> <Item key="CRIME_MOLOTOV" /> <Item key="CRIME_PED_SET_ON_FIRE"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_POSSESSION_GUN"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_RECKLESS_DRIVING"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_RESIST_ARREST" /> <Item key="CRIME_RIDING_BIKE_WITHOUT_HELMET"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_RUN_REDLIGHT"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_RUNOVER_COP" /> <Item key="CRIME_RUNOVER_PED"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_SHOOT_AT_COP" /> <Item key="CRIME_SHOOT_COP" /> <Item key="CRIME_SHOOT_NONLETHAL_COP" /> <Item key="CRIME_SHOOT_NONLETHAL_PED"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_SHOOT_PED"> <WitnessInformation> <MaxDistanceToHear value="50.0" /> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_SHOOT_VEHICLE" /> <Item key="CRIME_SPEEDING"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_STAB_COP" /> <Item key="CRIME_STAB_PED"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_STAND_ON_POLICE_CAR" /> <Item key="CRIME_STEAL_CAR"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> <AdditionalFlagsForSP>MustNotifyLawEnforcement</AdditionalFlagsForSP> </WitnessInformation> </Item> <Item key="CRIME_STEAL_VEHICLE"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> <AdditionalFlagsForSP>MustNotifyLawEnforcement</AdditionalFlagsForSP> </WitnessInformation> </Item> <Item key="CRIME_JACK_DEAD_PED"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> <AdditionalFlagsForSP>MustNotifyLawEnforcement</AdditionalFlagsForSP> </WitnessInformation> </Item> <Item key="CRIME_TARGET_COP" /> <Item key="CRIME_TERRORIST_ACTIVITY" /> <Item key="CRIME_HASSLE"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> <AdditionalFlagsForSP>MustNotifyLawEnforcement OnlyVictimCanNotifyLawEnforcement</AdditionalFlagsForSP> </WitnessInformation> </Item> <Item key="CRIME_STEALTH_KILL_COP"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_STEALTH_KILL_PED"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_SHOOT_PED_SUPPRESSED"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> </Item> <Item key="CRIME_KILL_PED"> <WitnessInformation> <Flags>MustBeWitnessed</Flags> </WitnessInformation> There's everything from speeding to driving against traffic, but those aren't even used in the game. gooby 1 Link to comment Share on other sites More sharing options...
Lexus.V Posted April 17, 2015 Share Posted April 17, 2015 <Item key="CRIME_STAND_ON_POLICE_CAR" /> ThunderBanana, Kafonix, MythAlex and 2 others 5 Link to comment Share on other sites More sharing options...
DeathBySybian Posted April 17, 2015 Share Posted April 17, 2015 I noticed too if I do a burnout in the city I automatically get a two star wanted level. It's happened to me twice now. You sure you didn't steal a Simeon-wanted car? Link to comment Share on other sites More sharing options...
sjaak327 Posted April 17, 2015 Share Posted April 17, 2015 But it does make the game more challenging. I am all for it tbh, just ignore the realism. Link to comment Share on other sites More sharing options...
DeathBySybian Posted April 17, 2015 Share Posted April 17, 2015 The first thing is because animals can report crimes. I'm not joking about this in the slightest. There is a file called witnesses.meta which lists who can report crimes. Animals are in the list. Its really lazy from a programming perspective. Theres been a lot of stupid mechanics and programming involved with the game since 2013. The police AI/spawn, NPC accuracy, driving mechanics. and more. What's hilarious is that in some areas there are animals everywhere - even when you're not looking. There might be birds in the sky or just a cat chilling on the wall a block away- but they'll report a crime when they detect one. Seriously - who thought that was a good idea? Perhaps they thought that the detection rate was too low and the cops would never respond 75% of the time but it's completely unnecessary. I've never seen this behavior. I've shot a ton of animals in the middle of nowhere and never had cops. Link to comment Share on other sites More sharing options...
GtaFanatik Posted April 17, 2015 Share Posted April 17, 2015 So that answers why police chases me if I burn my vehicle in the middle of the desert. Seems like the "a little bird told me.." applies ingame too. Kafonix and MythAlex 2 Link to comment Share on other sites More sharing options...
kakashi07 Posted April 18, 2015 Author Share Posted April 18, 2015 Sounds like these could be fixed easily by modders Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted April 18, 2015 Share Posted April 18, 2015 The first thing is because animals can report crimes. I'm not joking about this in the slightest. There is a file called witnesses.meta which lists who can report crimes. Animals are in the list. Its really lazy from a programming perspective. Theres been a lot of stupid mechanics and programming involved with the game since 2013. The police AI/spawn, NPC accuracy, driving mechanics. and more. What's hilarious is that in some areas there are animals everywhere - even when you're not looking. There might be birds in the sky or just a cat chilling on the wall a block away- but they'll report a crime when they detect one. Seriously - who thought that was a good idea? Perhaps they thought that the detection rate was too low and the cops would never respond 75% of the time but it's completely unnecessary. It doesn't really explain how the cops are about as aware in Online though, because there are no animals in Online, not even birds. MythAlex 1 Link to comment Share on other sites More sharing options...
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