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FPS dips when driving..


Conwin
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Anybody else suffer from this? I'm using a GTX 970 and a i5 4750K with 8gb of RAM. Most of my settings are set to very high with 2x MSAA and for the most part I get a smoothly capped (adaptive v-sync) 60fps when on foot. When I start driving though it usually starts sporadically jumping around from between 43 and 60 fps. (the worse end is usually when I hit some speed) The annoying thing is just how much it jumps. Constantly jumping back and forth from 44 to 55 then 48 and then 60 again is really jarring and noticeable.

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BS_BlackScout

No, you're not the only one.

I got to the point I just don't want to believe it's Rockstar fault that I am blaming my f*cking CPU

 

Specs?

i3 3220 DUAL with HT 3.3GHz

GTX 750 Ti

8GB DDR3

HDD

It's around 40 and 60, some really bad stutter.

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bravemanray7

my friend had this problem too,

 

they have a more better rig than you

but FPS drop to 15-25 when driving

also, while riding a bike too..

 

wtf :blink:

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Disable VSYNC

 

This.

 

Apparently some people have reported that the in-game V-sync doesn't work properly and actually f*cks up your game, the ONLY reliable V-sync is from your desktop graphics settings, so if you want V-sync you will need to force it automatically towards gaming applications.

 

So if you own Nvidia, go to Nvidia control panel, manage 3d settings, then V-sync ON, and hit apply.

 

for AMD, I'm not sure, but I'm guessing it should be similar.

Edited by Bolcksta
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MSAA has little effect. All disable VSYNC. DO NOT use Fraps, it will cause GFX_D3D crash. VSYNC SET TO OFF.

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Avoid listening to Self FM as well for now, it causes really bad stutter and sometimes pop-in

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I have no issues using FRAPS...

 

I also have a GTX 970 (with an i5 4590) and also experience FPS drops in traffic, pretty simular to what was seen on PS4 (but worse, drops from 60fps to 45fps).

 

As others have mentioned, turn of vsync in game and enable it in the Nvidia control panel, along with triple buffering. This seems to be the better option for Vsync. You can also turn on adaptive Vsync, which will allow the screen to tear occasionally when frames drop below 60fps.

 

However, I have a temporary fix which I've posted on reddit.

 

In the Graphic options, go to the Distance Scaling slider and turn it all the way down. I haven't noticed any degradation in graphics from doing this, and it will instantly stabalise your frame rate in heavy traffic or heavily populated areas.

 

For instance, along Vinewood Blvd I'd see drops to the high 40's, with this turned down it stays between 57-60fps.

 

HOWEVER, doing this will affect how far objects spawn in the distance. For instance:

 

Distance Scaling maximum:

 

http://i.imgur.com/z3eVPqK.jpg

 

Distance Scaling minimum:

 

http://i.imgur.com/pQNYDNC.jpg

 

 

For Population Density and Population Variety put them at 2 down from Max. These settings don't seem to have as much as an effect as Distance Scaling performance wise, so you might even be able to max them out.

 

For the record, the rest of my settings are:

 

-Graphics-

 

Fullscreen

1920x1080

FXAA – Off

MSAA – X2

TXAA – Off

VSYNC – Off

Population Density – Max

Population Variety – Max

Distance Scaling – Min

Texture/Shader/Shadow/Reflection Quality – all Very High, except Shadows which is High.

Reflection MSAA – Off

Reflection MSAA – Off

Water/Particles/Grass Quality – all Very High

Soft Shadows – Softer

Post FX – Very High

Motion Blur Strength – Minimum

Depth of Field – On

Anisotropic Filtering – X16

Ambient Occlusion – High

Tessellation – Very High

 

-Advanced Settings -

 

Long Shadows – On

High Resolution Shadows – Off

High Detail Streaming when Flying – On

Extended Distance Scaling – Minimum

Extended Shadow Distance – Maximum

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