BeVerwyQuiet Posted April 28, 2015 Share Posted April 28, 2015 GTA V + BeamNG Car Physics = Life Complete. ThunderBanana 1 Link to comment Share on other sites More sharing options...
Zapp Posted April 28, 2015 Share Posted April 28, 2015 (edited) Car damage on PS4 is really good. Edited April 28, 2015 by FunkyRJ lastmanonearth, GN 92 and tomm_y 3 Link to comment Share on other sites More sharing options...
Costar Posted April 28, 2015 Share Posted April 28, 2015 http://i.imgur.com/Ui3JJ7n.jpg That's from ONE bad crash. How can you be honest with yourself and say this damage model 'sucks'? Scharkey its not so much how the damage model is constructed, its the fact its hard to get vehicles to take much damage in comparison. Its like you just expect more damage from certain impacts than you get. I did a quick comparison between IV and V. In both instances the impacted vehicle is parked. In this case I started wayyyyyyyy back down the street and drove the car till it was in its highest gear and climbing speed and this was the result. Now in IV, I didn't actually drive as fast and this was the result. There is a lot more damage to the impacted car and a bit more to the impacting car... Its not "which damage model looks *prettiest*", its which one seems life-like given vehicle weight/speed of impact. Someone said they believe R* tried to increase damage in V during one of the patches tho. I know in the beginning it was almost like brick walls hitting brick walls. It seemed like the most you'd get was a broken light or marks on the paint... Link to comment Share on other sites More sharing options...
Bonaldo Posted April 28, 2015 Author Share Posted April 28, 2015 (edited) Car damage on PS4 is really good. Yeah, you can damage cars like that, but it takes HUGE amounts of effort Also notice how the roof and doors NEVER bend (to avoid clipping) Doors will fall off but not bend Only front and back of the cars bend (after huge effort), the rest is indestructible Edited April 28, 2015 by Bonaldo Kampret and lastmanonearth 2 Link to comment Share on other sites More sharing options...
Biff73 Posted April 28, 2015 Share Posted April 28, 2015 (edited) For [email protected]#K's sake,Can't you bitches stop complaining & just enjoy the game?Get a life Edited April 28, 2015 by Biff73 LordRaijin and Zapp 2 Link to comment Share on other sites More sharing options...
Kampret Posted April 28, 2015 Share Posted April 28, 2015 For [email protected]#K's sake,Can't you bitches stop complaining & just enjoy the game?Get a life Could you stop being such a f*cking fanboy? So a legitimate complaint is not allowed now? Get a life. Link to comment Share on other sites More sharing options...
Vastator Posted April 28, 2015 Share Posted April 28, 2015 For [email protected]#K's sake,Can't you bitches stop complaining & just enjoy the game?Get a life Yeah, complaining about complainers is way more cool and it means i have an awesome life. Kampret 1 Link to comment Share on other sites More sharing options...
ThunderBanana Posted April 28, 2015 Share Posted April 28, 2015 (edited) not really. I liked it when your tail fell off and you'd have to attempt a crash land. In v ur heli just blows up and if engine stops working, u can just bail out and parachute Honestly, I've never had a helicopter explode on me in V, unless it took an RPG. I've always managed to land it under autorotation when the engine fails. Not the smoothest landings, but both me and the helicopter survived the landing without exploding. Same with ripping the tail boom off, though I haven't managed to land one like that yet actually, at 60mph your car would probaby roll over at 60mph. most people turn at around 25-35mph. Which you wont roll over at in gta iv. (I've tested it with a mph tool). GTA V handling is easy. if they had the looks and animations of gta v with the handling and damage of gta iv it would be awesome. What type of corner? I was recently in the back seat of a car with a friend who almost missed his turn (90-degree angle corner off of a main road, the type you'd normally take at about 10MPH), and took it at about 30 MPH while slamming on the brakes, and I ended up getting flung from the rear passenger side of the vehicle, to the rear driver's side of the vehicle, lmao. If we weren't in a car we would have rolled, basically. In IV I never had a problem until I started to lose traction on the highway, and those aren't even sharp corners. One thing I will say that I think was a huge improvement over IV, is V's motorcycle handling. A sports bike should be able to take a corner at 10MPH without understeering like the wheel is broken, though that might be because in IV you still tried to turn the wheel, when at anything above 5MPH you'd be leaning/counter-steering to turn on a real bike. Edited April 28, 2015 by ThunderBanana Link to comment Share on other sites More sharing options...
totte1015 Posted April 28, 2015 Share Posted April 28, 2015 Anyone found out how to edit handling.dat so we can get more damage physics yet? Link to comment Share on other sites More sharing options...
Breitsmeister Posted April 28, 2015 Share Posted April 28, 2015 (edited) this took me 10 mins did it in GTA online Edited April 28, 2015 by Breitsmeister Link to comment Share on other sites More sharing options...
Biff73 Posted April 28, 2015 Share Posted April 28, 2015 (edited) For [email protected]#K's sake,Can't you bitches stop complaining & just enjoy the game?Get a life Could you stop being such a f*cking fanboy? So a legitimate complaint is not allowed now? Get a life. I think you are the fanboy here,complaining & whining is what you bunch of c*nts do best?I play a game to kill time,to enjoy,not bitch & whine about how the game does'nt go your way,If you guys are so damn good,make a game yourself Edited April 28, 2015 by Biff73 Zapp 1 Link to comment Share on other sites More sharing options...
Realblue1 Posted April 28, 2015 Share Posted April 28, 2015 Ps3 A5R, Zapp and lastmanonearth 3 Link to comment Share on other sites More sharing options...
LordRaijin Posted April 28, 2015 Share Posted April 28, 2015 Can't believe that you guys are complaining about the lack of damage physics done to vehicles. I mean if Rockstar actually put in nothing but realism into their games it would become very unpleasant to play due to the fact that you would be doing a lot more dying than surviving. Frustrating your players is the last thing a developer wants. Link to comment Share on other sites More sharing options...
NaidRaida Posted April 28, 2015 Share Posted April 28, 2015 Imagine GTA 5 with damage model physics from BeamNG. Link to comment Share on other sites More sharing options...
Gutslab Posted April 28, 2015 Share Posted April 28, 2015 GTA V + BeamNG Car Physics = Life Complete. that would be so horrible if you think about it. it would take you 3 hours to complete a mission. because everytime you crashed your car(even at low speeds), it would total and you would have to get a new one. and think about the races. a typical gta race involves people slamming into each other as hard they can and never braking in turns. like f*ck...everyone would be out before the first lap ends. beamng is great but keep it separate, soft body physics would never work in a game like gta Zapp 1 Link to comment Share on other sites More sharing options...
Otselot Posted April 28, 2015 Share Posted April 28, 2015 GTA V handling is so damn casual, I bet that GTA VI will just copy over the handling files from Saints Row 2 and call it a day. Casual gamers love to have their hand held to the very end of the game. if you thought IV's driving was anywhere near realistic then you need to go drive a real car. Cars don't body roll to the point of nearly tipping over at 60mph, and they also don't just slide when trying to take a corner at any speed faster than 10mph, V's driving is really more realistic then IV (not that it takes much to be more realistic then what is essentially land yachting) Link to comment Share on other sites More sharing options...
Agni Posted April 29, 2015 Share Posted April 29, 2015 GTA V + BeamNG Car Physics = Life Complete. that would be so horrible if you think about it. it would take you 3 hours to complete a mission. because everytime you crashed your car(even at low speeds), it would total and you would have to get a new one. and think about the races. a typical gta race involves people slamming into each other as hard they can and never braking in turns. like f*ck...everyone would be out before the first lap ends. beamng is great but keep it separate, soft body physics would never work in a game like gta Then you could learn to drive instead of driving like an idiot. Otselot 1 Link to comment Share on other sites More sharing options...
Realblue1 Posted April 29, 2015 Share Posted April 29, 2015 GTA V + BeamNG Car Physics = Life Complete. that would be so horrible if you think about it. it would take you 3 hours to complete a mission. because everytime you crashed your car(even at low speeds), it would total and you would have to get a new one. and think about the races. a typical gta race involves people slamming into each other as hard they can and never braking in turns. like f*ck...everyone would be out before the first lap ends. beamng is great but keep it separate, soft body physics would never work in a game like gta Then you could learn to drive instead of driving like an idiot. Lol its a tps game not racing simulator we dont have to learn anything. ThunderBanana 1 Link to comment Share on other sites More sharing options...
NaidRaida Posted April 29, 2015 Share Posted April 29, 2015 You can simply put an extra option in the menu: >Graphics>Car Deformation>GTA Standard/Medium Damage/Realistic or something like that. Apart from the missions where anything above "Medium" doesn't make sense you set it to "Realistic" and try to hit the gas and survive. One crash...end. It could be a mission by itself! V is too much Arcade racing game like. Not really complaining... just for the future R*... Mortal 1 Link to comment Share on other sites More sharing options...
Huskerboy42 Posted April 29, 2015 Share Posted April 29, 2015 I think the damage is fine for a game that is supposed to be fun and not finding a new car every 30 seconds, but I do wish there was an option to turn on the ability to deform roof and doors, maybe even a mod where instead of your head clipping through the roof, when you bend the roof down enough you could die. Link to comment Share on other sites More sharing options...
EvilFiend Posted April 29, 2015 Share Posted April 29, 2015 Another reason to thank the consoles for their contribution to gaming evolution. are you retarded? Kampret 1 Link to comment Share on other sites More sharing options...
EvilFiend Posted April 29, 2015 Share Posted April 29, 2015 http://i.imgur.com/Ui3JJ7n.jpg That's from ONE bad crash. How can you be honest with yourself and say this damage model 'sucks'? Scharkey its not so much how the damage model is constructed, its the fact its hard to get vehicles to take much damage in comparison. Its like you just expect more damage from certain impacts than you get. I did a quick comparison between IV and V. In both instances the impacted vehicle is parked. In this case I started wayyyyyyyy back down the street and drove the car till it was in its highest gear and climbing speed and this was the result. Now in IV, I didn't actually drive as fast and this was the result. There is a lot more damage to the impacted car and a bit more to the impacting car... Its not "which damage model looks *prettiest*", its which one seems life-like given vehicle weight/speed of impact. Someone said they believe R* tried to increase damage in V during one of the patches tho. I know in the beginning it was almost like brick walls hitting brick walls. It seemed like the most you'd get was a broken light or marks on the paint... But the top image looks a lot more real as these days cars actually have anti crash bars through the framing. Not just a casing that caves into the chassis like 1990. I mean if you think the bottom picture is anything close to realistic which you guys are crying about then im sorry but you must have been dropped on your head as a child or youre not old enough to actually drive a car yet ThunderBanana 1 Link to comment Share on other sites More sharing options...
Otselot Posted April 29, 2015 Share Posted April 29, 2015 http://i.imgur.com/Ui3JJ7n.jpg That's from ONE bad crash. How can you be honest with yourself and say this damage model 'sucks'? Scharkey its not so much how the damage model is constructed, its the fact its hard to get vehicles to take much damage in comparison. Its like you just expect more damage from certain impacts than you get. I did a quick comparison between IV and V. In both instances the impacted vehicle is parked. In this case I started wayyyyyyyy back down the street and drove the car till it was in its highest gear and climbing speed and this was the result. Now in IV, I didn't actually drive as fast and this was the result. There is a lot more damage to the impacted car and a bit more to the impacting car... Its not "which damage model looks *prettiest*", its which one seems life-like given vehicle weight/speed of impact. Someone said they believe R* tried to increase damage in V during one of the patches tho. I know in the beginning it was almost like brick walls hitting brick walls. It seemed like the most you'd get was a broken light or marks on the paint... But the top image looks a lot more real as these days cars actually have anti crash bars through the framing. Not just a casing that caves into the chassis like 1990. I mean if you think the bottom picture is anything close to realistic which you guys are crying about then im sorry but you must have been dropped on your head as a child or youre not old enough to actually drive a car yet Link to comment Share on other sites More sharing options...
blues3531 Posted April 29, 2015 Share Posted April 29, 2015 http://i.imgur.com/Ui3JJ7n.jpg That's from ONE bad crash. How can you be honest with yourself and say this damage model 'sucks'? Scharkey its not so much how the damage model is constructed, its the fact its hard to get vehicles to take much damage in comparison. Its like you just expect more damage from certain impacts than you get. I did a quick comparison between IV and V. In both instances the impacted vehicle is parked. In this case I started wayyyyyyyy back down the street and drove the car till it was in its highest gear and climbing speed and this was the result. Now in IV, I didn't actually drive as fast and this was the result. There is a lot more damage to the impacted car and a bit more to the impacting car... Its not "which damage model looks *prettiest*", its which one seems life-like given vehicle weight/speed of impact. Someone said they believe R* tried to increase damage in V during one of the patches tho. I know in the beginning it was almost like brick walls hitting brick walls. It seemed like the most you'd get was a broken light or marks on the paint... But the top image looks a lot more real as these days cars actually have anti crash bars through the framing. Not just a casing that caves into the chassis like 1990. I mean if you think the bottom picture is anything close to realistic which you guys are crying about then im sorry but you must have been dropped on your head as a child or youre not old enough to actually drive a car yet You got it completely backwards. Wrecking in real life like the top picture at 40mph would kill you. If the car doesn't crumple predictably to absorb the shockwave/impact guess where it goes? Through your body/brain, snapping your neck etc. Insta-death. If the car absorbs say 50% of it (guessing) then by the time the wave hits you its not as lethal. Link to comment Share on other sites More sharing options...
ThunderBanana Posted April 29, 2015 Share Posted April 29, 2015 Honestly, this is what the vehicles should look like after a head-on collision at 60MPH. The truck driver was drunk and veered into oncoming traffic at 60MPH, pushing the steering column into the SUV driver's lap, and the engine block into the cab. No fatalities, btw. In V, if you crash head-on at 60MPH you'll get a few scratches and broken headlights most of the time. Other times it'll completely total the car, it's really inconsistent. There's things about V's car handling that I much prefer over IV (motorcycle handling), but I like the physics of IV's cars a lot better. That said, it really doesn't detract the value of the game for me. Both of them are equally as fun for different reasons. This debate is like a two-headed elephant pulling in opposite directions, the argument from both sides never changes, and no one ever reaches a compromise lol. lastmanonearth 1 Link to comment Share on other sites More sharing options...
ash1ey Posted April 29, 2015 Share Posted April 29, 2015 I actually like the car damage but I would like to see it a little more realistic. More visual damage would be cool. Link to comment Share on other sites More sharing options...
JowDaRapper Posted April 29, 2015 Share Posted April 29, 2015 I'd like to see a bit more deformation. And they should at least give an option to enable door&roof deformation...who cares about clipping? ThunderBanana 1 Link to comment Share on other sites More sharing options...
lastmanonearth Posted April 29, 2015 Share Posted April 29, 2015 Ps3 I think this is with all the patches uninstalled, the 1.00 version right? Link to comment Share on other sites More sharing options...
ThunderBanana Posted April 29, 2015 Share Posted April 29, 2015 I'd like to see a bit more deformation. And they should at least give an option to enable door&roof deformation...who cares about clipping? Agreed, same with the driving physics. They should do it like Mafia II where you can switch between sim and arcade driving as well as realistic car damage (more soft body physics) or arcade car damage (more rigid cars, like what we have now). Also. BeamNG soft body physics in GTA V needs to be a mod. I'd crash into cars on purpose Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted April 29, 2015 Share Posted April 29, 2015 But the top image looks a lot more real as these days cars actually have anti crash bars through the framing. Not just a casing that caves into the chassis like 1990. I mean if you think the bottom picture is anything close to realistic which you guys are crying about then im sorry but you must have been dropped on your head as a child or youre not old enough to actually drive a car yet You sure about that? Link to comment Share on other sites More sharing options...
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