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Car damage f*cking sucks.


Bonaldo
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Anyone know where I could get the handling file, don't have the game or a computer that could run it but I know my way around the sh*t and would like to have a play with it, then send it off to someone with the game to experiment with it.

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Anyone know where I could get the handling file, don't have the game or a computer that could run it but I know my way around the sh*t and would like to have a play with it, then send it off to someone with the game to experiment with it.

 

https://mega.co.nz/#!htQCgKhK!T6RBZ6v-xZbhCH9pO6whXcjjjYs5VTNqlhpJecV5fn4

 

Here, I've uploaded both the handling.dat and handling.meta in a single RAR.

 

I highly suggest opening handling.dat with Notepad++, it makes everything much more cleanly organized.

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I agree so much. GTA IV has hours of fun because there is always a new way to crash a car... in GTA V. It's just blocks on wheels, It ruins the fun for me wanting to roll down a hill and see the car in a cake, not with a PERFECT roof and dented front. :/

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Sleepy Dude

 

GTA V handling is so damn casual, I bet that GTA VI will just copy over the handling files from Saints Row 2 and call it a day. Casual gamers love to have their hand held to the very end of the game.

 

if you thought IV's driving was anywhere near realistic then you need to go drive a real car. Cars don't body roll to the point of nearly tipping over at 60mph, and they also don't just slide when trying to take a corner at any speed faster than 10mph,

 

V's driving is really more realistic then IV (not that it takes much to be more realistic then what is essentially land yachting)

 

actually, at 60mph your car would probaby roll over at 60mph. most people turn at around 25-35mph. Which you wont roll over at in gta iv. (I've tested it with a mph tool). GTA V handling is easy. if they had the looks and animations of gta v with the handling and damage of gta iv it would be awesome.

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Havrebollen

To long since i ran GTA IV but i can agree that some cars really can take alot of damage from crashing and still run suitable. Though i dont mind that much as i usually avoid wrecking my cars up and if i want to stop a veichle i always shot at the tires then at the driver window.

 

I would guess that the idea, (as being mentioned in this thread earlier) is that expensive cars with your own custmization isnt enjoyable if they get wrecked all the time. Cause of that because people cant drive or not i leave for others to decide.

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CarnageRacing00

Damage models really suck... Full speed and you get some scratches, really?

 

I don't know what it's going to take to make this clear to everyone.

 

The damage models are fine (well, not counting the indestructible roofs and doors thanks to First Person View... bad on Rockstar for that.

 

The PROBLEM is that the cars are TOO STRONG. It takes WAY more force to visibly deform a car than in IV. That's all it is. Unfortunately, in most cases, by the time you crush a car that badly in V, it explodes.

 

You can STILL crush cars into unrecognizable hunks (on old gen at least) in this game - the same deformation system from IV is still in place. The CARS ARE STRONGER, however, and take more effort to get that way.

 

I've tried and tried and tried to get this through to people but nobody is understanding it.

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And also, it is not just about car damage system, it is about car control as well. The steering feels very strange and too sensitive... And brake pedal stops anything almost instantly :(

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Damage models really suck... Full speed and you get some scratches, really?

 

There's a lot of difference between damage models and damage physics. V damage model was superior to IV in every way. Clearer scratches, more realistic dents, more parts falling off, et cetera et cetera.

 

BUT! V's damage physics are plagued with ridiculously high value for strength. Which is why it takes much, much harder to wreck a car in V than it is in IV.

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The native trainer makes it even more obvious. Get in a car, set yourself to be invincible (otherwise you'll die when you get thrown out of the seat) and use the speed-up function to smash into other cars at very high speeds. You still get only medium amounts of deformation compared to IV.

Also, both games use same value for Dd, the variable which determines how much deformation a car suffers on impact with stuff. It's 0.8 for the vast majority of vehicles in both games, which means that they flat-out recoded how deformation works for V instead of just changing a variable.

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Anyone know where I could get the handling file, don't have the game or a computer that could run it but I know my way around the sh*t and would like to have a play with it, then send it off to someone with the game to experiment with it.

 

https://mega.co.nz/#!htQCgKhK!T6RBZ6v-xZbhCH9pO6whXcjjjYs5VTNqlhpJecV5fn4

 

Here, I've uploaded both the handling.dat and handling.meta in a single RAR.

 

I highly suggest opening handling.dat with Notepad++, it makes everything much more cleanly organized.

 

Wait what, is this something that can change the damage stuff?

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Yes. In handling.meta, the value "fDeformationDamage" sets how much the car deforms when hitting something.

 

If set to zero, the car doesn't deform at all but still takes engine damage from hitting stuff.

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TempAccount

I prefer the handling/damage in IV. That said, if the handling/damage in IV was in V -- with V's robocops -- the game would be impossible.

Edited by TempAccount
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PhillBellic

I prefer the handling/damage in IV. That said, if the handling/damage in IV was in V -- with V's robocops -- the game would be impossible.

It would be a challence for sure. :)

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Yes. In handling.meta, the value "fDeformationDamage" sets how much the car deforms when hitting something.

 

If set to zero, the car doesn't deform at all but still takes engine damage from hitting stuff.

 

Ok, so what's the catch? Can't be that easy to get it back to gta4 levels of damage surely :)

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What we'll need to do to get some realistic handling is editing the handling to that extent it's like GTA IV.

It's pretty simple, copy/paste some parts from the IV one, other parts can be edited. Make vehicles heavier, and make 'em easier to crush and stuff.

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To the All people bitchin that gta IVs driving is realistic are wrong.

The cars handled like boats. The suspension was all over the place. The vechicle felt heavy and clunky.
No car in real life feels like that. Not even a truck loaded with 20 tons of god knows what.
Gta V driving feels a lot more realistic. It might be arcadish but you actually feel the weight of the cars and how they stay on the road instead of drifting on thin ice.

Damage was great in gta IV I can agree on that, but it was hell of an annoyance driving my infernus, subtly scratching something when parking and breaking all my lights, or deforming my car after a small jump.

Edited by erik9631
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Weirdly enough, handling (turning, braking, speeding, accelerating, banking, sliding) is WAY better than GTAIV ...

 

I can feel the weight of the cars in GTAV much much better, but yeah the damage to the cars is a bit too low, I don't think this is a big tuning issue in terms of effort, it's probably just a few multipliers and maybe they forgot to add another zero to the end of the numbers.

Edited by Stewox
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When someone makes a modification of handling.dat or whatever so I can get GTA IV damages.... Please either PM me or type with big letters here so I can download it quick as hell.

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RetardOfTheYear

Indeed, car damage is very poor, in fact I'm pretty sure it's not the way it's supposed to be (they forgot something in the final build I guess) because when I bring car on the list for simeon, even if I had 2 or 3 frontal crashes on the way they still say "wow what a beauty" and pay me full price for it.

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Sleepy Dude

 

http://www.gtamodding.com/wiki/Handling.meta

 

There is a deformation multiplier in this file

 

If someone can modify this...

Is it possible to make a new META file and copy these settings after modifying?

 

Is it not possible to modify it yet??

 

you can, but we dont know how to re-inject it into the game yet (at least I don't).

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TheMostKnowledgable

It really depends on what you're doing sometimes. Also it seems like if I have a very long drive in a mission, my car is stronger, That might just be my imagination.

 

But, if you crash the right way while in Franklin's special ability, it will destroy your car in terms of deformation and missing parts, sometimes even kill you, for crashes that without the special would just dent you up or only slightly hurt you. It's like he drives a lot better, but he also becomes a lot more vulnerable to impacts and car damage.

Edited by TheMostKnowledgable
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Yes Bonaldo, its been that way even since the console versions first released. I noticed one of the few things kind of expected is that the "smartcar" (panto) is kind of easily pushed around... I would expect it to virtually bounce off a dump truck. I would not expect a dump truck however to practically bounce off of a pickip truck or 4 door sedan and the only damage is a headlight or something... Its terribly unrealistic damage/physics. As mentioned elsewhere I'm not sure what a "casual gamer" has to do really w/ less realistic vehicle damage. That is why there are garages to fix damage and there are like 20 other cars on the street to steal if needed. I don't have a new PC yet so I can't play the game but IV really is better in these terms, even in its original state, it was better than this IMO. Hopefully Alex/others will find those files and they're mod-friendly so *we* can then adjust these things.

Edited by Costar
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To the All people bitchin that gta IVs driving is realistic are wrong.

The cars handled like boats. The suspension was all over the place. The vechicle felt heavy and clunky.

No car in real life feels like that. Not even a truck loaded with 20 tons of god knows what.

Gta V driving feels a lot more realistic. It might be arcadish but you actually feel the weight of the cars and how they stay on the road instead of drifting on thin ice.

 

Damage was great in gta IV I can agree on that, but it was hell of an annoyance driving my infernus, subtly scratching something when parking and breaking all my lights, or deforming my car after a small jump.

Lol you are so stupid it hurts if your dumb ass thinks V is anything close to realistic.

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To all the IV haters who think body roll don't real:

 

 

 

This is a super-quick video I made (gfdi youtube stop compressing my videos to crap) in Assetto Corsa, one of the most realistic racing sims out there. The car in question is an old Chevrolet.

 

I want everyone who thinks IV's cars drive like "boats" to look at this video and see how much production cars, especially old ones, will sway in turns when driving fast and aggressively--and this is on a smooth paved racetrack. Especially note the bump at 49 seconds in where the whole car oscillates for a good second before turning to normal.

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To be honest, gta4 physics sometimes is too much. So there was some situations when I felt too that cars are boats or something. But cars in real life actually have that behavior, just not that much as it was done there, or atleast it was too much on some cars. So a refined gta4 physics would be so much better than this... uhmm... "need for speed physics" what we got in gta5.

But hey... just wait till handling.xml can be edited... :D Then there will be no problem with this.

Edited by nyolc8
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