patrikje Posted April 14, 2015 Share Posted April 14, 2015 (edited) Oh boy, it's 2013. And rightly so. I just watched my brother play the steam version since my physical copy is downloading updates at 0.0mb/s, and I watched him crash a car. Even after having owned the PS3 version since release I still was surprised at seeing how sh*t the damage system is. Might have been the low graphics settings+high fps that reminds me of GTA IV.... Rockstar sucks ass with their casual bullsh*t.... Edited April 14, 2015 by patrikje Link to comment Share on other sites More sharing options...
WorldofCog Posted April 14, 2015 Share Posted April 14, 2015 We seriously need to mod the handling.cfg file to fix the R*'s lazy damages. Is there even a handling.cfg file for V? Can't find it anywhere. Link to comment Share on other sites More sharing options...
œaœa Posted April 14, 2015 Share Posted April 14, 2015 This value is so easy to change.. someone needs to unlock the game already. Link to comment Share on other sites More sharing options...
Nayrox Posted April 14, 2015 Share Posted April 14, 2015 Another reason to thank the consoles for their contribution to gaming evolution. I think it's a decision by Rockstar to make the game easier for casual gamers, children etc. The good handling in GTA IV was on consoles and pc equally so the consoles alone are not guilty. I've read somewhere in this forum that Rockstar originally wanted to improve the handling from GTA IV for GTA V with a lot of new parameters in the handling file but a the end they dump their plans and made it arcadey like a Saints Row-game I mentioned that: http://gtaforums.com/topic/594946-the-driving-debate/?p=1067223842 V has: -More transmission variables (clutch speed multiplier for both upshifts and downshifts) -More suspension variables (anti-roll bars are simulated and the variables allow for different stiffness at the rear and back, I think) Traction variables are a little different between the two, not sure if V is more complex in that area. Exactly, it was your post Link to comment Share on other sites More sharing options...
grantelicious Posted April 14, 2015 Share Posted April 14, 2015 It doesn't crumple at all, the cars basically act like GTA 3 now damage wise. What happened to GTA IVs amazing physics? You could basically make cars look like cubes, even GTA V on the PS3 had better vehicle damage :\ Also cars randomly explode now, like what happened to them catching fire to give you a warning first? Meant to be a crazier GTA but you die so quickly and vehicle damage sucks, makes me not want to go crazy and instead I'll continue to play GTA IV. Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted April 14, 2015 Share Posted April 14, 2015 (edited) Car damage has a number of improvements over IV however the problem is the cars themselves are durable and require a lot of time to be damaged to see. Also that "random" explosion is caused by your car making a hard landing on your roof. We have the ability to control our car in mid air, take advantage of that. Otherwise, they leak a gasoline trail from underneath before catching on fire. Edited April 14, 2015 by oCrapaCreeper _Klebitz_ 1 Link to comment Share on other sites More sharing options...
DopeFresh Posted April 14, 2015 Share Posted April 14, 2015 #last gen master race But seriously, rockstar f*cked up the damage on the next gen and PC versions for seemingly no reason whatsoever. Perhaps for the interior view? Antaxi 1 Link to comment Share on other sites More sharing options...
GN 92 Posted April 14, 2015 Share Posted April 14, 2015 I still was surprised at seeing how sh*t the damage system is. .... Rockstar sucks ass with their casual bullsh*t.... Lowi and ThunderBanana 2 Link to comment Share on other sites More sharing options...
Kampret Posted April 14, 2015 Share Posted April 14, 2015 Welcome to GTA V. You now experienced yourself what console gamers has been bitching for the last 1.5 years. fefenc, bravemanray7, GourangaMaster and 6 others 9 Link to comment Share on other sites More sharing options...
Jack Kilby Posted April 14, 2015 Share Posted April 14, 2015 Hey, just wanted to share my disappointment. I tried to avoid all GTA V informations till the PC release and I only knew, that the driving is now more arcade like. Boy, this is just bullsh*t. Every time there is a new GTA, I just cruise and crash for hours to get a first impression, but this time I was fed up after 20 min. No vehicle damage, it seems like every fence is indestructible and I'm driving without any physics. -_- I really hope that there will be mods so we get at least the same level as GTA IV was. Link to comment Share on other sites More sharing options...
IcePwrd Posted April 14, 2015 Share Posted April 14, 2015 oh great this bullsh*t again.. Since when was GTA ever about realism? go play BeamNG if you want you car to be totaled after clipping 1 tree. Oh and the way people praise GTA IV's buggy ass damage is stupid Lowi and ThunderBanana 2 Link to comment Share on other sites More sharing options...
A_Cheesy_Vag Posted April 14, 2015 Share Posted April 14, 2015 Welcome to GTA V. You now experienced yourself what console gamers has been bitching for the last 1.5 years. its not bitching. Its rightful protesting. r* couldve fixed it Link to comment Share on other sites More sharing options...
IcePwrd Posted April 14, 2015 Share Posted April 14, 2015 (edited) Welcome to GTA V. You now experienced yourself what console gamers has been bitching for the last 1.5 years. its not bitching. Its rightful protesting. r* couldve fixed it Why would R* cater for the vocal minority? Edited April 14, 2015 by IcePwrd Link to comment Share on other sites More sharing options...
ValidTrack Posted April 14, 2015 Share Posted April 14, 2015 I admit, gta iv cars didn't stay on ground and also in turns they almost rolled over. Link to comment Share on other sites More sharing options...
patrikje Posted April 14, 2015 Share Posted April 14, 2015 GTA V handling is so damn casual, I bet that GTA VI will just copy over the handling files from Saints Row 2 and call it a day. Casual gamers love to have their hand held to the very end of the game. Cyper and P2FX 2 Link to comment Share on other sites More sharing options...
atthegates Posted April 14, 2015 Share Posted April 14, 2015 Agreed. Hopefully with a mod we can get the IV damage back Well said. This is the dream. Link to comment Share on other sites More sharing options...
A_Cheesy_Vag Posted April 14, 2015 Share Posted April 14, 2015 Welcome to GTA V. You now experienced yourself what console gamers has been bitching for the last 1.5 years. its not bitching. Its rightful protesting. r* couldve fixed it Why would R* cater for the vocal minority? Of course they don't give a sh*t what we say. That's y we need mods to fix it Link to comment Share on other sites More sharing options...
IcePwrd Posted April 15, 2015 Share Posted April 15, 2015 GTA V handling is so damn casual, I bet that GTA VI will just copy over the handling files from Saints Row 2 and call it a day. Casual gamers love to have their hand held to the very end of the game. if you thought IV's driving was anywhere near realistic then you need to go drive a real car. Cars don't body roll to the point of nearly tipping over at 60mph, and they also don't just slide when trying to take a corner at any speed faster than 10mph, V's driving is really more realistic then IV (not that it takes much to be more realistic then what is essentially land yachting) ThunderBanana and GourangaMaster 2 Link to comment Share on other sites More sharing options...
Crimson Flam3s Posted April 15, 2015 Share Posted April 15, 2015 (edited) Actually, somebody already made a mod to fix this on 360, handling and deformation so it should take no time to be fixed on pc. Btw if you guys want something more IV like, use the slidey cars cheat. It feels ok with some cars and works wonderfully with others. The best cars to use with this cheat are the Jaguar, and the buffalo. They truly feel like a much better version of IV. The rest of the cars are ok or meh. Actually, somebody already made a mod to fix this on 360, handling and deformation so it should take no time to be fixed on pc. Edited April 15, 2015 by Crimson Flam3s Kampret 1 Link to comment Share on other sites More sharing options...
Aditya_S Posted April 15, 2015 Share Posted April 15, 2015 Actually, on the PS3 version, the damage seemed improved after the bug fix patch for the heist update, at least in sp, I do know in PS4 and Xbox One they reduced car damage on sides and the roof because of first person mode. Kampret 1 Link to comment Share on other sites More sharing options...
Jax765 Posted April 15, 2015 Share Posted April 15, 2015 Well I just clipped a train, and my car got flattened badly. So the damage system isn't bad. It's just not as easy to turn your car into a squashed potato. Link to comment Share on other sites More sharing options...
Agni Posted April 15, 2015 Share Posted April 15, 2015 Is there even a handling.cfg file for V? Can't find it anywhere. Yes, it's called handling.meta. http://www.gtamodding.com/wiki/Handling.meta if you thought IV's driving was anywhere near realistic then you need to go drive a real car. Cars don't body roll to the point of nearly tipping over at 60mph, and they also don't just slide when trying to take a corner at any speed faster than 10mph, V's driving is really more realistic then IV (not that it takes much to be more realistic then what is essentially land yachting) If you think cars with magical suspensions that are extremely stiff yet can absorb even the most brutal bumps, which don't exhibit even hints of weight transfer, brake faster than a formula one, decelerate like they're giant blocks of dense steel once you let off the gas, and which can go around corners at 120 mph without sliding, and have absurd grip are realistic, then you have never actually driven a car. Oh, and cars do slide at even low speeds, when you gun it and go full steering lock. If the Entity were even the slightest bit realistic in V it'd fry the tires and go sideways even at 90mph. fefenc, carcols.dat, Lethal Vaccine and 4 others 7 Link to comment Share on other sites More sharing options...
A_Cheesy_Vag Posted April 15, 2015 Share Posted April 15, 2015 GTA V handling is so damn casual, I bet that GTA VI will just copy over the handling files from Saints Row 2 and call it a day. Casual gamers love to have their hand held to the very end of the game. , V's driving is really more realistic then IV I'll have what he's smoking Choco Taco, P2FX, Algonquin Assassin and 1 other 4 Link to comment Share on other sites More sharing options...
IcePwrd Posted April 15, 2015 Share Posted April 15, 2015 (edited) Is there even a handling.cfg file for V? Can't find it anywhere. Yes, it's called handling.meta. http://www.gtamodding.com/wiki/Handling.meta if you thought IV's driving was anywhere near realistic then you need to go drive a real car. Cars don't body roll to the point of nearly tipping over at 60mph, and they also don't just slide when trying to take a corner at any speed faster than 10mph, V's driving is really more realistic then IV (not that it takes much to be more realistic then what is essentially land yachting) If you think cars with magical suspensions that are extremely stiff yet can absorb even the most brutal bumps, which don't exhibit even hints of weight transfer, brake faster than a formula one, decelerate like they're giant blocks of dense steel once you let off the gas, and which can go around corners at 120 mph without sliding, and have absurd grip are realistic, then you have never actually driven a car. Oh, and cars do slide at even low speeds, when you gun it and go full steering lock. If the Entity were even the slightest bit realistic in V it'd fry the tires and go sideways even at 90mph. You have obviously never played the current gen GTA V, none of what you described is true I never said GTA V's driving is realistic, just that's IV's is terrible, as for the bold part, you don't need to give cars in IV ANY power for the back to step out Edited April 15, 2015 by IcePwrd Link to comment Share on other sites More sharing options...
Bolcksta Posted April 15, 2015 Share Posted April 15, 2015 I don't see anything bad with the damage system or whatever, but it would certainly be nice to see the modding community come out. Link to comment Share on other sites More sharing options...
Agni Posted April 15, 2015 Share Posted April 15, 2015 You have obviously never played the current gen GTA V, none of what you described is true I never said GTA V's driving is realistic, just that's IV's is terrible, as for the bold part, you don't need to give cars in IV ANY power for the back to step out All of it is true. GTA V's cars exhibit all of those characteristics. And if you're sliding on every corner in IV then you can't drive. Learn to modulate throttle, steer smoothly, and use the brake and you'll see that IV's cars handle just fine. Go replay Franklin and Lamar and look at how your vehicle behaves during the jumps in the Vespucci canal. When you land the suspension instantly absorbs all the shock and you keep driving. It doesn't bottom out in the slightest, there's zero weight transfer and if you hit the ground at an angle almost nothing happens. TempAccount, Kampret, Otselot and 3 others 6 Link to comment Share on other sites More sharing options...
Bonaldo Posted April 15, 2015 Author Share Posted April 15, 2015 I still can't get over how sh*tty the car damage is The cars are like solid blocks I can crash full speed head on with another car and get only few scratches and no bends I have a hard time bending the car even when I TRY And the doors and roof don't bend AT ALL Seriously, it ruins the fun I can cope with arcade-like driving, but such crappy damage system that is much much worse than GTA IV from 2008 is unacceptable P2FX, Choco Taco and carcols.dat 3 Link to comment Share on other sites More sharing options...
TempAccount Posted April 15, 2015 Share Posted April 15, 2015 (edited) to those bitching about "not this again..." many PC players have never played V before. if you can't grasp that, then go back to the general V forum. on topic: first play-through i don't care that much. the more i play V, the more likely it will bother me. handling/damage feels like a step back towards the 3D era. Edited April 15, 2015 by TempAccount Kampret, Choco Taco, carcols.dat and 1 other 4 Link to comment Share on other sites More sharing options...
K20 Posted April 15, 2015 Share Posted April 15, 2015 compared to 360, its hard to damage the cars. but aint that a good thing, then there no worry about getting it repaired often or finding another car. but they could make it a bit more softer Link to comment Share on other sites More sharing options...
Bonaldo Posted April 15, 2015 Author Share Posted April 15, 2015 (edited) to those bitching about "not this again..." many PC players have never played V before. if you can't grasp that, then go back to the general V forum. on topic: first play-through i don't care that much. the more i play V, the more likely it will bother me. handling/damage feels like a step back towards the 3D era. Hell, even in the 3d era (III, VC, San Andreas) the damage was more realistic and fun In GTA V it's VERY hard to do significant damage to the car All cars are f*cking armored GTA IV have the best car damage in the series, but V is a huge step back Edited April 15, 2015 by Bonaldo Choco Taco, 78 lil red express, P2FX and 2 others 5 Link to comment Share on other sites More sharing options...
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