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Car damage f*cking sucks.


Bonaldo
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Oh boy, it's 2013.

And rightly so. I just watched my brother play the steam version since my physical copy is downloading updates at 0.0mb/s, and I watched him crash a car. Even after having owned the PS3 version since release I still was surprised at seeing how sh*t the damage system is. Might have been the low graphics settings+high fps that reminds me of GTA IV.... Rockstar sucks ass with their casual bullsh*t....

Edited by patrikje
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We seriously need to mod the handling.cfg file to fix the R*'s lazy damages.

Is there even a handling.cfg file for V? Can't find it anywhere.

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Another reason to thank the consoles for their contribution to gaming evolution.

I think it's a decision by Rockstar to make the game easier for casual gamers, children etc. The good handling in GTA IV was on consoles and pc equally so the consoles alone are not guilty.

 

I've read somewhere in this forum that Rockstar originally wanted to improve the handling from GTA IV for GTA V with a lot of new parameters in the handling file but a the end they dump their plans and made it arcadey like a Saints Row-game

 

I mentioned that:

 

http://gtaforums.com/topic/594946-the-driving-debate/?p=1067223842

 

V has:

 

-More transmission variables (clutch speed multiplier for both upshifts and downshifts)

 

-More suspension variables (anti-roll bars are simulated and the variables allow for different stiffness at the rear and back, I think)

 

Traction variables are a little different between the two, not sure if V is more complex in that area.

 

Exactly, it was your post :D

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grantelicious

It doesn't crumple at all, the cars basically act like GTA 3 now damage wise. What happened to GTA IVs amazing physics? You could basically make cars look like cubes, even GTA V on the PS3 had better vehicle damage :\

 

Also cars randomly explode now, like what happened to them catching fire to give you a warning first?

 

 

Meant to be a crazier GTA but you die so quickly and vehicle damage sucks, makes me not want to go crazy and instead I'll continue to play GTA IV.

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oCrapaCreeper

Car damage has a number of improvements over IV however the problem is the cars themselves are durable and require a lot of time to be damaged to see.

 

Also that "random" explosion is caused by your car making a hard landing on your roof. We have the ability to control our car in mid air, take advantage of that. Otherwise, they leak a gasoline trail from underneath before catching on fire.

Edited by oCrapaCreeper
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#last gen master race

 

But seriously, rockstar f*cked up the damage on the next gen and PC versions for seemingly no reason whatsoever. Perhaps for the interior view?

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I still was surprised at seeing how sh*t the damage system is. .... Rockstar sucks ass with their casual bullsh*t....

 

 

ule_nihilist.gif

  • Like 2
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Welcome to GTA V. You now experienced yourself what console gamers has been bitching for the last 1.5 years.

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Hey,

 

just wanted to share my disappointment.

I tried to avoid all GTA V informations till the PC release and I only knew, that the driving is now more arcade like.

Boy, this is just bullsh*t.

Every time there is a new GTA, I just cruise and crash for hours to get a first impression, but this time I was fed up after 20 min.

No vehicle damage, it seems like every fence is indestructible and I'm driving without any physics. -_-

 

I really hope that there will be mods so we get at least the same level as GTA IV was.

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oh great this bullsh*t again..

 

Since when was GTA ever about realism? go play BeamNG if you want you car to be totaled after clipping 1 tree.

Oh and the way people praise GTA IV's buggy ass damage is stupid

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A_Cheesy_Vag

Welcome to GTA V. You now experienced yourself what console gamers has been bitching for the last 1.5 years.

its not bitching. Its rightful protesting. r* couldve fixed it

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Welcome to GTA V. You now experienced yourself what console gamers has been bitching for the last 1.5 years.

its not bitching. Its rightful protesting. r* couldve fixed it

 

 

Why would R* cater for the vocal minority?

Edited by IcePwrd
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I admit, gta iv cars didn't stay on ground and also in turns they almost rolled over.

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GTA V handling is so damn casual, I bet that GTA VI will just copy over the handling files from Saints Row 2 and call it a day. Casual gamers love to have their hand held to the very end of the game.

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Agreed.

Hopefully with a mod we can get the IV damage back

 

Well said. This is the dream.

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A_Cheesy_Vag

 

 

 

Welcome to GTA V. You now experienced yourself what console gamers has been bitching for the last 1.5 years.

its not bitching. Its rightful protesting. r* couldve fixed it

 

Why would R* cater for the vocal minority?

Of course they don't give a sh*t what we say. That's y we need mods to fix it

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GTA V handling is so damn casual, I bet that GTA VI will just copy over the handling files from Saints Row 2 and call it a day. Casual gamers love to have their hand held to the very end of the game.

 

if you thought IV's driving was anywhere near realistic then you need to go drive a real car. Cars don't body roll to the point of nearly tipping over at 60mph, and they also don't just slide when trying to take a corner at any speed faster than 10mph,

 

V's driving is really more realistic then IV (not that it takes much to be more realistic then what is essentially land yachting)

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Crimson Flam3s

Actually, somebody already made a mod to fix this on 360, handling and deformation so it should take no time to be fixed on pc.

 

Btw if you guys want something more IV like, use the slidey cars cheat. It feels ok with some cars and works wonderfully with others.

 

The best cars to use with this cheat are the Jaguar, and the buffalo. They truly feel like a much better version of IV. The rest of the cars are ok or meh.

Actually, somebody already made a mod to fix this on 360, handling and deformation so it should take no time to be fixed on pc.

Edited by Crimson Flam3s
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Actually, on the PS3 version, the damage seemed improved after the bug fix patch for the heist update, at least in sp, I do know in PS4 and Xbox One they reduced car damage on sides and the roof because of first person mode.

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Well I just clipped a train, and my car got flattened badly. So the damage system isn't bad. It's just not as easy to turn your car into a squashed potato.

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Is there even a handling.cfg file for V? Can't find it anywhere.

 

 

 

 

Yes, it's called handling.meta.

http://www.gtamodding.com/wiki/Handling.meta

 

 

 

 

if you thought IV's driving was anywhere near realistic then you need to go drive a real car. Cars don't body roll to the point of nearly tipping over at 60mph, and they also don't just slide when trying to take a corner at any speed faster than 10mph,

 

V's driving is really more realistic then IV (not that it takes much to be more realistic then what is essentially land yachting)

 

 

If you think cars with magical suspensions that are extremely stiff yet can absorb even the most brutal bumps, which don't exhibit even hints of weight transfer, brake faster than a formula one, decelerate like they're giant blocks of dense steel once you let off the gas, and which can go around corners at 120 mph without sliding, and have absurd grip are realistic, then you have never actually driven a car.

 

Oh, and cars do slide at even low speeds, when you gun it and go full steering lock. If the Entity were even the slightest bit realistic in V it'd fry the tires and go sideways even at 90mph.

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A_Cheesy_Vag

 

 

GTA V handling is so damn casual, I bet that GTA VI will just copy over the handling files from Saints Row 2 and call it a day. Casual gamers love to have their hand held to the very end of the game.

,

 

V's driving is really more realistic then IV

I'll have what he's smoking

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Is there even a handling.cfg file for V? Can't find it anywhere.

 

 

 

 

Yes, it's called handling.meta.

http://www.gtamodding.com/wiki/Handling.meta

 

 

 

 

if you thought IV's driving was anywhere near realistic then you need to go drive a real car. Cars don't body roll to the point of nearly tipping over at 60mph, and they also don't just slide when trying to take a corner at any speed faster than 10mph,

 

V's driving is really more realistic then IV (not that it takes much to be more realistic then what is essentially land yachting)

 

 

If you think cars with magical suspensions that are extremely stiff yet can absorb even the most brutal bumps, which don't exhibit even hints of weight transfer, brake faster than a formula one, decelerate like they're giant blocks of dense steel once you let off the gas, and which can go around corners at 120 mph without sliding, and have absurd grip are realistic, then you have never actually driven a car.

 

Oh, and cars do slide at even low speeds, when you gun it and go full steering lock. If the Entity were even the slightest bit realistic in V it'd fry the tires and go sideways even at 90mph.

 

 

You have obviously never played the current gen GTA V, none of what you described is true

 

I never said GTA V's driving is realistic, just that's IV's is terrible, as for the bold part, you don't need to give cars in IV ANY power for the back to step out

Edited by IcePwrd
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I don't see anything bad with the damage system or whatever, but it would certainly be nice to see the modding community come out.

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You have obviously never played the current gen GTA V, none of what you described is true

 

I never said GTA V's driving is realistic, just that's IV's is terrible, as for the bold part, you don't need to give cars in IV ANY power for the back to step out

 

 

All of it is true. GTA V's cars exhibit all of those characteristics. And if you're sliding on every corner in IV then you can't drive. Learn to modulate throttle, steer smoothly, and use the brake and you'll see that IV's cars handle just fine.

 

Go replay Franklin and Lamar and look at how your vehicle behaves during the jumps in the Vespucci canal. When you land the suspension instantly absorbs all the shock and you keep driving. It doesn't bottom out in the slightest, there's zero weight transfer and if you hit the ground at an angle almost nothing happens.

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I still can't get over how sh*tty the car damage is

 

The cars are like solid blocks

 

I can crash full speed head on with another car and get only few scratches and no bends

 

I have a hard time bending the car even when I TRY

 

And the doors and roof don't bend AT ALL

 

Seriously, it ruins the fun

 

I can cope with arcade-like driving, but such crappy damage system that is much much worse than GTA IV from 2008 is unacceptable

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TempAccount

to those bitching about "not this again..."

 

many PC players have never played V before. if you can't grasp that, then go back to the general V forum.

 

on topic:

first play-through i don't care that much. the more i play V, the more likely it will bother me. handling/damage feels like a step back towards the 3D era.

Edited by TempAccount
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compared to 360, its hard to damage the cars.

 

but aint that a good thing, then there no worry about getting it repaired often or finding another car. but they could make it a bit more softer

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to those bitching about "not this again..."

 

many PC players have never played V before. if you can't grasp that, then go back to the general V forum.

 

on topic:

first play-through i don't care that much. the more i play V, the more likely it will bother me. handling/damage feels like a step back towards the 3D era.

 

Hell, even in the 3d era (III, VC, San Andreas) the damage was more realistic and fun

 

In GTA V it's VERY hard to do significant damage to the car

 

All cars are f*cking armored

 

GTA IV have the best car damage in the series, but V is a huge step back

Edited by Bonaldo
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