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Car damage f*cking sucks.


Bonaldo
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Seriously, the cars are indestructible, i.e they barely even bend even when you hit something at full speed

 

They just get scratched

 

It was WAY better, more realistic and enjoyable in GTA IV. And that game is from f*cking 2008.

 

When you ram full speed into the side of a truck or bus, it doesn't even flinch.

 

Vehicle damage is a huge step back.

Edited by Bonaldo
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Oh boy, it's 2013.

 

 

 

 

Hello there Master Race!

 

 

 

 

2013201320132013201320132013201320132013

 

 

 

 

Just for the record, I love GTA V.

Edited by BOSS 1992
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No one can deny that it's more arcade like compared to IV. Although i had this game on ps3 at release so i've gotten used to it now, but yes IV's damage system felt a lot better to me.

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After 19 months on consoles but now PC players can experience the downgraded physics ^^

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This game has upgrades and downgrades from gta iv pretty much. Also the whole island is really empty most of the time, you can barely even find a parked car in the country side.

 

There's really no difference from the next gen versions.

Edited by gdfsgdfg
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The damage system has been a criticism since launch, hopefully the modding side wont take too long to make it IV-esque.

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I don't know what you're talking about. Damage seems to be improved after PS4.

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I thought about damage. Btw, does gtaV have same handling config form like IV? My idea was to make body weaker so i could roll off car from the cliff and see what happens.

 

I tested in GTA IV long time ago, i just crashed car into other in high speed.

crash1.jpg

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The damage actually looks great...when it actually happens. When the car deforms, it looks nice, but it's incredibly inconsistent in regards to whether a crash with merely crack a headline or dent the entire bumper in.

 

Also, cars in this game take .7 times the damage that they did in IV. This isn't about deformation (both games use the same values for that), but about how much damage the car can take till it dies (all cars have a health value which is diminished with impacts and bullets).

 

 

 

happyc, on 14 Apr 2015 - 3:51 PM, said:

I thought about damage. Btw, does gtaV have same handling config form like IV? My idea was to make body weaker so i could roll off car from the cliff and see what happens.

I tested in GTA IV long time ago, i just crashed car into other in high speed.

 

Yes, it does, but it has more physics variables.

 

http://www.gtamodding.com/wiki/Handling.meta

Edited by Agni
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ScamPictures

Hello scrub.. Keep in mind that if you enabled the GTA 4 damage system in a game, with this much focus on super cars, garage modding and speed. You would get thousands of kids and what not, complaining that their super cars get wrecked in 2 minutes. "Just learn how to drive properly", na that doesn't cut it.

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don ovdi' island

car damage should be more appropriate for the vehicle you're driving. Small cars, import cars, and economy cars should fair the worst from crashes, crumpling up in the area afflicted. Trucks and SUVs should get dented up from small crashes or smashed severely from hi-speed crashes and be more prone to rollovers with better damage on the roof's and windshields. Old cars, classics, land-yachts (like the Emperor) made of metal and other heavy sedans should take less damage from low speed collisions, but should dent and smash appropriately. Cars should leak fluids (IE: antifreeze) in collisions where the engine bay is damaged and parts should hang freely scraping the ground.

With all this being said, NO GTA had really good crash effects. GTA IV was probably the best, but GTA was always more known for gameplay than car damage effects. GTA III, VC, SA all had chitty damage effects. I do agree that GTA V dropped the ball on damage effects, however, I knew that the very second I first saw leaked footage of actual V gameplay back in 2013.

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Hello scrub.. Keep in mind that if you enabled the GTA 4 damage system in a game, with this much focus on super cars, garage modding and speed. You would get thousands of kids and what not, complaining that their super cars get wrecked in 2 minutes. "Just learn how to drive properly", na that doesn't cut it.

 

Then they should learn to drive. Crashes are avoidable most of the time. Why are you advocating lessening the consequences of crashing just because people can't drive?

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ScamPictures

 

Hello scrub.. Keep in mind that if you enabled the GTA 4 damage system in a game, with this much focus on super cars, garage modding and speed. You would get thousands of kids and what not, complaining that their super cars get wrecked in 2 minutes. "Just learn how to drive properly", na that doesn't cut it.

 

Then they should learn to drive. Crashes are avoidable most of the time. Why are you advocating lessening the consequences of crashing just because people can't drive?

 

One high speed crash and you'll need a trip to the LS Customs.. Realistic? Yes, definitely. Fun? Not at all.

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Also, i want to remind, when body collusion happens in slow motion, it looks pretty dumb. Specially when it's huge collusion that whole car gets wrecked. At least in IV it looked dumb. (Collides in Slowmo, gets damaged in 1 frame.)

 

 

 

 

Hello scrub.. Keep in mind that if you enabled the GTA 4 damage system in a game, with this much focus on super cars, garage modding and speed. You would get thousands of kids and what not, complaining that their super cars get wrecked in 2 minutes. "Just learn how to drive properly", na that doesn't cut it.

 

Then they should learn to drive. Crashes are avoidable most of the time. Why are you advocating lessening the consequences of crashing just because people can't drive?

 

One high speed crash and you'll need a trip to the LS Customs.. Realistic? Yes, definitely. Fun? Not at all.

 

Well, in MP it would be annoying. But i aim more in SP, if it gets wrecked, trainer fixes.

Edited by happyc
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Also, i want to remind, when body collusion happens in slow motion, it looks pretty dumb. Specially when it's huge collusion that whole car gets wrecked. At least in IV it looked dumb. (Collides in Slowmo, gets damaged in 1 frame.)

 

 

 

 

Hello scrub.. Keep in mind that if you enabled the GTA 4 damage system in a game, with this much focus on super cars, garage modding and speed. You would get thousands of kids and what not, complaining that their super cars get wrecked in 2 minutes. "Just learn how to drive properly", na that doesn't cut it.

 

Then they should learn to drive. Crashes are avoidable most of the time. Why are you advocating lessening the consequences of crashing just because people can't drive?

 

One high speed crash and you'll need a trip to the LS Customs.. Realistic? Yes, definitely. Fun? Not at all.

 

Well, in MP it would be annoying. But i aim more in SP, if it gets wrecked, trainer fixes.

 

Maybe, but who cares about slow motion ingame? :p

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Hello scrub.. Keep in mind that if you enabled the GTA 4 damage system in a game, with this much focus on super cars, garage modding and speed. You would get thousands of kids and what not, complaining that their super cars get wrecked in 2 minutes. "Just learn how to drive properly", na that doesn't cut it.

 

Then they should learn to drive. Crashes are avoidable most of the time. Why are you advocating lessening the consequences of crashing just because people can't drive?

 

One high speed crash and you'll need a trip to the LS Customs.. Realistic? Yes, definitely. Fun? Not at all.

 

Learn.

To.

Drive.

 

You want to drive a fast car like hell down public roads, you best be prepared to deal with the consequences.

 

 

Another reason to thank the consoles for their contribution to gaming evolution.

This has nothing to do with console computing power, this is caused by screwed-up coding.

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Also, i want to remind, when body collusion happens in slow motion, it looks pretty dumb. Specially when it's huge collusion that whole car gets wrecked. At least in IV it looked dumb. (Collides in Slowmo, gets damaged in 1 frame.)

 

 

 

Maybe, but who cares about slow motion ingame? :p

 

Director mode/video editor :)

Edited by happyc
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Another reason to thank the consoles for their contribution to gaming evolution.

I think it's a decision by Rockstar to make the game easier for casual gamers, children etc. The good handling in GTA IV was on consoles and pc equally so the consoles alone are not guilty.

 

I've read somewhere in this forum that Rockstar originally wanted to improve the handling from GTA IV for GTA V with a lot of new parameters in the handling file but a the end they dump their plans and made it arcadey like a Saints Row-game

Edited by Nayrox
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Another reason to thank the consoles for their contribution to gaming evolution.

I think it's a decision by Rockstar to make the game easier for casual gamers, children etc. The good handling in GTA IV was on consoles and pc equally so the consoles alone are not guilty.

 

I've read somewhere in this forum that Rockstar originally wanted to improve the handling from GTA IV for GTA V with a lot of new parameters in the handling file but a the end they dump their plans and made it arcadey like a Saints Row-game

 

I mentioned that:

 

http://gtaforums.com/topic/594946-the-driving-debate/?p=1067223842

 

V has:

 

-More transmission variables (clutch speed multiplier for both upshifts and downshifts)

 

-More suspension variables (anti-roll bars are simulated and the variables allow for different stiffness at the rear and back, I think)

 

Traction variables are a little different between the two, not sure if V is more complex in that area.

Edited by Agni
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The funny thing is it was made even worse on new gen because of Rockstar being lazy with first person mode and not wanting to bother sorting out clipping. So they just made it impossible to deform doors and roofs. They didn't bother changing this for PC. I can't wait for a damage mod to come out.

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Don't worry.

 

It's just a matter of time before there will be a mod that improves the collision damage, vehicle deformation, damping and vehicle traction. It's been dumbed down in order to make the game more appealing to the mainstream audience.

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