FilipCRO Posted April 14, 2015 Share Posted April 14, 2015 (edited) Can somebody please explain what these settings mean and how much important they are ? What in the holy hell are long shadows ? Edited April 14, 2015 by FicZGB Link to comment Share on other sites More sharing options...
V8VANTAGE Posted April 14, 2015 Share Posted April 14, 2015 "Long Shadows" seem to be shadows that are stretched like this: "High Resolution Shadows" are just that. They are twice the resolution of the standard shadows, but I can't seem to tell that much difference, other than that they are slightly less jaggy. "High Detail Streaming While Flying" adjusts the level of detail to a very high level when flying. On all the console versions and when this is switched off, the graphical detail is quite low when flying. "Extended Distance Scaling" seems to enhance the LOD distance as well as improve the distance of which peds/cars appear. "Extended Shadow Distance" is how far away "full quality shadows" appear. With this slider down, walk along a street in-game on a sunny day and notice that shadows appear clearer the closer you get to them. With the slider on max, the same thing happens but it's less noticeable. All the settings bar the "High detail while flying" don't seem to make THAT much difference to performance, I say this because I haven't yet flown on this version of the game just yet. swirler, Johnny Sins, GTA-Fanboy and 3 others 6 Link to comment Share on other sites More sharing options...
TJGM Posted April 14, 2015 Share Posted April 14, 2015 (edited) Long Shadows is the same as Night Shadows from GTA IV. More light sources will cast shadows, mainly the headlights on your vehicle and it looks great. EDIT: Turns out this is wrong. Read the posts below for what long shadows are. Edited April 17, 2015 by TJGM Geisterfaust and lpgunit 2 Link to comment Share on other sites More sharing options...
Snarkoid Posted April 15, 2015 Share Posted April 15, 2015 Hello Have someone noticed that when your character is standing on the road in the headlights of a car there is no dynamic shadow in the headlights, even though all relevant advanced graphics settings are tuned? Looks very unnatural. Link to comment Share on other sites More sharing options...
raburs Posted April 15, 2015 Share Posted April 15, 2015 Hello Have someone noticed that when your character is standing on the road in the headlights of a car there is no dynamic shadow in the headlights, even though all relevant advanced graphics settings are tuned? Looks very unnatural. Bullsh*t.... I've seen it. Link to comment Share on other sites More sharing options...
Snarkoid Posted April 15, 2015 Share Posted April 15, 2015 (edited) raburs, I'm sorry, have you seen shadow of your character in the headlights of a car or have you noticed that there is no dynamic shadow caused by headlights, as I described it? Edited April 15, 2015 by Snarkoid Streifenkarl 1 Link to comment Share on other sites More sharing options...
Thalyn Posted April 15, 2015 Share Posted April 15, 2015 (edited) lol It's watch_dogs? ... Oops no, finally, the "next-Gen games" aren't so revolutionary ... We will have to wait the next "next-gen" lol Exact Snarkoid, i've noticed this too, there is no dynamic Shadow by the car headlights for example (soon we can see a video titled "GTA V, my trully next-gen experience", on the same way the Watch_dogs video...). Be careful Rockstar, you look like (more and more) to Ubisoft. Next-Gen games aren't so "next-gen", no dynamic shadows, the launcher "Social Club" is pretty slow like Uplay, the "Social club" servers are very f*cked up like Uplay servers.. and the AA is horrible (even ubisoft do better on this)... what else ? to be continued in the next episode"... LOL Edited April 15, 2015 by Thalyn Link to comment Share on other sites More sharing options...
Snarkoid Posted April 15, 2015 Share Posted April 15, 2015 (edited) Thalyn,Thank you for having confirmed that. This feature is just asking to be added... Hope upcoming mods will do the trick. And the following are GTA V vs. GTA IV comparison. The shadow of player character is in place in GTA IV, but not in GTA V: Edited April 16, 2015 by Snarkoid DentureDynamite, MythAlex and AK7 3 Link to comment Share on other sites More sharing options...
Songee Posted April 16, 2015 Share Posted April 16, 2015 Guys, you need to set Shadow Quality to Very High to have fully dynamic shadows. Rusev and SuperSpartan747 2 Link to comment Share on other sites More sharing options...
Bonaldo Posted April 16, 2015 Share Posted April 16, 2015 Thalyn, Thank you for having confirmed that. This feature is just asking to be added... Hope upcoming mods will do the trick. And the following are GTA V vs. GTA IV comparison. The shadow of player character is in place in GTA IV, but not in GTA V: GTA IV was more advanced than GTA V in some areas SilverRST 1 Link to comment Share on other sites More sharing options...
lol232 Posted April 16, 2015 Share Posted April 16, 2015 (edited) lol It's watch_dogs? ... Oops no, finally, the "next-Gen games" aren't so revolutionary ... We will have to wait the next "next-gen" lol Exact Snarkoid, i've noticed this too, there is no dynamic Shadow by the car headlights for example (soon we can see a video titled "GTA V, my trully next-gen experience", on the same way the Watch_dogs video...). Be careful Rockstar, you look like (more and more) to Ubisoft. Next-Gen games aren't so "next-gen", no dynamic shadows, the launcher "Social Club" is pretty slow like Uplay, the "Social club" servers are very f*cked up like Uplay servers.. and the AA is horrible (even ubisoft do better on this)... what else ? to be continued in the next episode"... LOL I don't know man, my game has fully dynamic shadows and I'm yet to see an object that doesn't cast them. E: Only the headlights of your vehicle will cast shdows. Pretty sure it was done to make things less hardware demanding but they should add an option to make everything cast them Edited April 16, 2015 by lol232 Link to comment Share on other sites More sharing options...
Snarkoid Posted April 16, 2015 Share Posted April 16, 2015 lol232, I do not complain about dynamic shadows in general. The only thing I complain about is absence of player character's shadow in headlights, while GTA IV does not have this issue. Just stand in front of headlights and you will see no shadow in GTA V, while in GTA IV you will see your shadow. Sorry for having repeated that. Link to comment Share on other sites More sharing options...
Streifenkarl Posted April 16, 2015 Share Posted April 16, 2015 (edited) Long Shadows is the same as Night Shadows from GTA IV. More light sources will cast shadows, mainly the headlights on your vehicle and it looks great. I have "long shadows" disabled and shadows on maximum and i have headlight shadows for pedestrians only, not for the characters. Edited April 16, 2015 by IchliebeDeutscheland Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted April 16, 2015 Share Posted April 16, 2015 (edited) "long shadows" aren't night shadows. The long shadows option controls whether or not shadows casted by large objects (skyscrappers, mountains, etc) are rendered. Console versions ran just fine with it on, it really should not impact performance anymore than standard shadows do. Dynamic lights casted from headlights are controlled by the general quality of the shadows. High quality render shadows of static map props, and very high will render them on dynamic props such as destructible props, vehicles, etc. Edited April 17, 2015 by oCrapaCreeper TJGM and Streifenkarl 2 Link to comment Share on other sites More sharing options...
cp1dell Posted April 16, 2015 Share Posted April 16, 2015 Dynamic/Headlight Shadows appear when you have shadows set to Very High. As for what Long Shadows are: Rusev, Microsoft Word, Moskau and 1 other 4 Link to comment Share on other sites More sharing options...
Reformed Squid Posted April 16, 2015 Share Posted April 16, 2015 As for performance, TotalBiscuit ran the game at 90-100 FPS with the advance graphics settings off and about 60 FPS with all of them on. This is with all of the regular settings at max, 1080p and gtx 980 sli. So performance hit with all of the advanced graphics at max should have a 30-40% decrease of performance, probably even moreso with cards that have lower amounts of vram. Link to comment Share on other sites More sharing options...
SirPhilMcKraken Posted April 16, 2015 Share Posted April 16, 2015 "Long Shadows" seem to be shadows that are stretched like this: "High Resolution Shadows" are just that. They are twice the resolution of the standard shadows, but I can't seem to tell that much difference, other than that they are slightly less jaggy. "High Detail Streaming While Flying" adjusts the level of detail to a very high level when flying. On all the console versions and when this is switched off, the graphical detail is quite low when flying. "Extended Distance Scaling" seems to enhance the LOD distance as well as improve the distance of which peds/cars appear. "Extended Shadow Distance" is how far away "full quality shadows" appear. With this slider down, walk along a street in-game on a sunny day and notice that shadows appear clearer the closer you get to them. With the slider on max, the same thing happens but it's less noticeable. All the settings bar the "High detail while flying" don't seem to make THAT much difference to performance, I say this because I haven't yet flown on this version of the game just yet. I find that Extended Distance Scaling really has a hit on my performance. With it down all the way, I get about 35-45 fps (old GTX560) but with it on, it drops to about 22 lowest, 29-30 being highest Link to comment Share on other sites More sharing options...
FilipCRO Posted April 17, 2015 Author Share Posted April 17, 2015 Grass qualty also hits everybodys performance. Can someone put some comparison pics between High and Ultra Grass quality ? is there a big difference Anyway, there is like 10 fps difference between those 2 settings... Link to comment Share on other sites More sharing options...
DutchVeteran Posted April 17, 2015 Share Posted April 17, 2015 Don't worry Nvidia's graphics guide for GTA V is coming in the next couple of days with a comparison of all the available settings. Stay tuned on Geforce.com. MythAlex 1 Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted April 17, 2015 Share Posted April 17, 2015 (edited) Grass qualty also hits everybodys performance. Can someone put some comparison pics between High and Ultra Grass quality ? is there a big difference Anyway, there is like 10 fps difference between those 2 settings... Ultra grass can be pretty taxing, as not only does it increase the grass density, but it also increases the draw distance of grass, as well as makes the grass itself cast shadows. You can usually run it just fine with a low shadow setting. Edited April 17, 2015 by oCrapaCreeper Link to comment Share on other sites More sharing options...
BlueSocks Posted April 17, 2015 Share Posted April 17, 2015 (edited) "Long Shadows" seem to be shadows that are stretched like this: "High Resolution Shadows" are just that. They are twice the resolution of the standard shadows, but I can't seem to tell that much difference, other than that they are slightly less jaggy. "High Detail Streaming While Flying" adjusts the level of detail to a very high level when flying. On all the console versions and when this is switched off, the graphical detail is quite low when flying. "Extended Distance Scaling" seems to enhance the LOD distance as well as improve the distance of which peds/cars appear. "Extended Shadow Distance" is how far away "full quality shadows" appear. With this slider down, walk along a street in-game on a sunny day and notice that shadows appear clearer the closer you get to them. With the slider on max, the same thing happens but it's less noticeable. All the settings bar the "High detail while flying" don't seem to make THAT much difference to performance, I say this because I haven't yet flown on this version of the game just yet. I find that Extended Distance Scaling really has a hit on my performance. With it down all the way, I get about 35-45 fps (old GTX560) but with it on, it drops to about 22 lowest, 29-30 being highest Extended distance is just rendering more detail even further away (and the draw distance is already phenomenal without it). I go from 60 fps to 30. Same thing happens if I turn on ultra grass haha. I will try to get a grass comparison screen for people though but it's gonna suck, it has to restart the game to do it. Edited April 17, 2015 by BlueSocks Link to comment Share on other sites More sharing options...
IcePwrd Posted April 17, 2015 Share Posted April 17, 2015 Laughing at all the dense f*cks in the topic berating R* for the lack of night shadows, when they are playing on low... Not only does this game have night shadows, they are FAR FAR better then the ones in IV, headlights cast shadows on literally everything, even other cars, unlike IV where it was extremely limited. Kampret, Spider-Vice, lonestranger and 2 others 5 Link to comment Share on other sites More sharing options...
Octane Posted April 17, 2015 Share Posted April 17, 2015 (edited) First we're complaining about how the Alamo Sea isn't "salty" enough, now f*cking shadows lmao I'm done you people (not all of you) just can't play the damn game without looking for the smallest issues and complaining about them. Edited April 17, 2015 by IIOctaneII Link to comment Share on other sites More sharing options...
cp1dell Posted April 17, 2015 Share Posted April 17, 2015 Don't worry Nvidia's graphics guide for GTA V is coming in the next couple of days with a comparison of all the available settings. Stay tuned on Geforce.com. How do you know? Regardless, I'm looking forward to it. Love the one they did for Max Payne 3. As of right now, I'm using the GeForce Experience recommended settings, along with a few modifications, and the game runs perfectly. Only downside is that after about an hour of playing I start to get some bad stuttering, but that's on Rockstar's end. From what I've heard it's a memory leak. Link to comment Share on other sites More sharing options...
BlueSocks Posted April 17, 2015 Share Posted April 17, 2015 http://imgur.com/XyKqnQY,r6AVkmB,Oo1mPVt,CiG2LSN#0 Here's a link to comparison images. I tried my best to get them around the same area, there might be a better showcase spot for them though. Link to comment Share on other sites More sharing options...
lydianduck Posted April 17, 2015 Share Posted April 17, 2015 OMG guys, where's the ambient occlusion on the shoe laces in this game?! f*ck R* f*ck f*ck f*ck!!!! Link to comment Share on other sites More sharing options...
AztecaEh Posted April 17, 2015 Share Posted April 17, 2015 OMG guys, where's the ambient occlusion on the shoe laces in this game?! f*ck R* f*ck f*ck f*ck!!!! u wot m8 ? Link to comment Share on other sites More sharing options...
Dyngsur Posted April 17, 2015 Share Posted April 17, 2015 Long Shadows - Makes Shadows cast better and they are more realistic. High Resolution Shadows - Makes shadows alot less jaggy if you look at them in a distance a few meters away. High Detail Streaming While Flying - Dunno if they do that much if your textures are on V-High allready. Extended Distance Scaling - Ive tryed it and tbh i cant say it makes almost no diffrence for ME, ive tryed to stay on a road with cars moving use the slider from off to max and honestly i cant tell you the diffrence. Extended Shadow Distance - Makes shadow better in a distance, but for ME it has zero performance loss. The only thing ive have off is Extended Distance Scaling. Cant really see any benefits of it exept alot less frames when playing. Link to comment Share on other sites More sharing options...
DutchVeteran Posted April 17, 2015 Share Posted April 17, 2015 (edited) Don't worry Nvidia's graphics guide for GTA V is coming in the next couple of days with a comparison of all the available settings. Stay tuned on Geforce.com. How do you know? Regardless, I'm looking forward to it. Love the one they did for Max Payne 3. As of right now, I'm using the GeForce Experience recommended settings, along with a few modifications, and the game runs perfectly. Only downside is that after about an hour of playing I start to get some bad stuttering, but that's on Rockstar's end. From what I've heard it's a memory leak. Well first of all I read articles and second if you just go to the geforce website and select the GTA V article you will see the following line of text: For the complete lowdown on Grand Theft Auto V PC stay tuned GeForce.com for our Graphics & Performance Guide. Edited April 17, 2015 by DutchVeteran Link to comment Share on other sites More sharing options...
FilipCRO Posted April 17, 2015 Author Share Posted April 17, 2015 Lets talk about shadows. I have shadows quality set on very high, High Resolution Shadows is activated, but what about soft shadows ?? Is Nvidia PCSS the best looking option, or should I go for "softest" ? Link to comment Share on other sites More sharing options...
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