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Advanced Graphics settings explanation ?


FilipCRO
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Can somebody please explain what these settings mean and how much important they are ?

What in the holy hell are long shadows ?

 

 

 

8lKahKv.jpg

Edited by FicZGB
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"Long Shadows" seem to be shadows that are stretched like this: Long-shadows-and-longevity.jpg

"High Resolution Shadows" are just that. They are twice the resolution of the standard shadows, but I can't seem to tell that much difference, other than that they are slightly less jaggy.

"High Detail Streaming While Flying" adjusts the level of detail to a very high level when flying. On all the console versions and when this is switched off, the graphical detail is quite low when flying.

"Extended Distance Scaling" seems to enhance the LOD distance as well as improve the distance of which peds/cars appear.

"Extended Shadow Distance" is how far away "full quality shadows" appear. With this slider down, walk along a street in-game on a sunny day and notice that shadows appear clearer the closer you get to them. With the slider on max, the same thing happens but it's less noticeable.

 

All the settings bar the "High detail while flying" don't seem to make THAT much difference to performance, I say this because I haven't yet flown on this version of the game just yet.

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Long Shadows is the same as Night Shadows from GTA IV. More light sources will cast shadows, mainly the headlights on your vehicle and it looks great.

 

EDIT: Turns out this is wrong. Read the posts below for what long shadows are.

Edited by TJGM
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Hello

Have someone noticed that when your character is standing on the road in the headlights of a car there is no dynamic shadow in the headlights, even though all relevant advanced graphics settings are tuned? Looks very unnatural. :(

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Hello

Have someone noticed that when your character is standing on the road in the headlights of a car there is no dynamic shadow in the headlights, even though all relevant advanced graphics settings are tuned? Looks very unnatural. :(

 

Bullsh*t....

I've seen it.

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raburs, I'm sorry, have you seen shadow of your character in the headlights of a car or have you noticed that there is no dynamic shadow caused by headlights, as I described it?

Edited by Snarkoid
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lol

It's watch_dogs? ... Oops no, finally, the "next-Gen games" aren't so revolutionary ... We will have to wait the next "next-gen" lol

 

Exact Snarkoid, i've noticed this too, there is no dynamic Shadow by the car headlights for example (soon we can see a video titled "GTA V, my trully next-gen experience", on the same way the Watch_dogs video...).

 

captur11.jpg

 

Be careful Rockstar, you look like (more and more) to Ubisoft. Next-Gen games aren't so "next-gen", no dynamic shadows, the launcher "Social Club" is pretty slow like Uplay, the "Social club" servers are very f*cked up like Uplay servers.. and the AA is horrible (even ubisoft do better on this)... what else ?

to be continued in the next episode"...

LOL

Edited by Thalyn
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Thalyn,
Thank you for having confirmed that. This feature is just asking to be added... Hope upcoming mods will do the trick.

 

And the following are GTA V vs. GTA IV comparison. The shadow of player character is in place in GTA IV, but not in GTA V:

 

20150416072103570Comparison.jpg

Edited by Snarkoid
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Guys, you need to set Shadow Quality to Very High to have fully dynamic shadows.

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Thalyn,

Thank you for having confirmed that. This feature is just asking to be added... Hope upcoming mods will do the trick.

 

And the following are GTA V vs. GTA IV comparison. The shadow of player character is in place in GTA IV, but not in GTA V:

 

20150416072103570Comparison.jpg

 

GTA IV was more advanced than GTA V in some areas :p

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lol

It's watch_dogs? ... Oops no, finally, the "next-Gen games" aren't so revolutionary ... We will have to wait the next "next-gen" lol

Exact Snarkoid, i've noticed this too, there is no dynamic Shadow by the car headlights for example (soon we can see a video titled "GTA V, my trully next-gen experience", on the same way the Watch_dogs video...).

 

 

Be careful Rockstar, you look like (more and more) to Ubisoft. Next-Gen games aren't so "next-gen", no dynamic shadows, the launcher "Social Club" is pretty slow like Uplay, the "Social club" servers are very f*cked up like Uplay servers.. and the AA is horrible (even ubisoft do better on this)... what else ?

to be continued in the next episode"...

LOL

 

I don't know man, my game has fully dynamic shadows and I'm yet to see an object that doesn't cast them.

 

E:

Only the headlights of your vehicle will cast shdows. Pretty sure it was done to make things less hardware demanding but they should add an option to make everything cast them

Edited by lol232
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lol232,

I do not complain about dynamic shadows in general. The only thing I complain about is absence of player character's shadow in headlights, while GTA IV does not have this issue. Just stand in front of headlights and you will see no shadow in GTA V, while in GTA IV you will see your shadow. Sorry for having repeated that.

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Streifenkarl

Long Shadows is the same as Night Shadows from GTA IV. More light sources will cast shadows, mainly the headlights on your vehicle and it looks great.

I have "long shadows" disabled and shadows on maximum and i have headlight shadows for pedestrians only, not for the characters.

Edited by IchliebeDeutscheland
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oCrapaCreeper

"long shadows" aren't night shadows. The long shadows option controls whether or not shadows casted by large objects (skyscrappers, mountains, etc) are rendered. Console versions ran just fine with it on, it really should not impact performance anymore than standard shadows do.

 

Dynamic lights casted from headlights are controlled by the general quality of the shadows. High quality render shadows of static map props, and very high will render them on dynamic props such as destructible props, vehicles, etc.

Edited by oCrapaCreeper
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Dynamic/Headlight Shadows appear when you have shadows set to Very High.

 

As for what Long Shadows are:

JlQ39g4.jpg?1

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Reformed Squid

As for performance, TotalBiscuit ran the game at 90-100 FPS with the advance graphics settings off and about 60 FPS with all of them on. This is with all of the regular settings at max, 1080p and gtx 980 sli.

 

So performance hit with all of the advanced graphics at max should have a 30-40% decrease of performance, probably even moreso with cards that have lower amounts of vram.

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SirPhilMcKraken

"Long Shadows" seem to be shadows that are stretched like this: Long-shadows-and-longevity.jpg

"High Resolution Shadows" are just that. They are twice the resolution of the standard shadows, but I can't seem to tell that much difference, other than that they are slightly less jaggy.

"High Detail Streaming While Flying" adjusts the level of detail to a very high level when flying. On all the console versions and when this is switched off, the graphical detail is quite low when flying.

"Extended Distance Scaling" seems to enhance the LOD distance as well as improve the distance of which peds/cars appear.

"Extended Shadow Distance" is how far away "full quality shadows" appear. With this slider down, walk along a street in-game on a sunny day and notice that shadows appear clearer the closer you get to them. With the slider on max, the same thing happens but it's less noticeable.

 

All the settings bar the "High detail while flying" don't seem to make THAT much difference to performance, I say this because I haven't yet flown on this version of the game just yet.

I find that Extended Distance Scaling really has a hit on my performance. With it down all the way, I get about 35-45 fps (old GTX560) but with it on, it drops to about 22 lowest, 29-30 being highest

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Grass qualty also hits everybodys performance. Can someone put some comparison pics between High and Ultra Grass quality ? is there a big difference

Anyway, there is like 10 fps difference between those 2 settings...

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DutchVeteran

Don't worry Nvidia's graphics guide for GTA V is coming in the next couple of days with a comparison of all the available settings. Stay tuned on Geforce.com.

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oCrapaCreeper

Grass qualty also hits everybodys performance. Can someone put some comparison pics between High and Ultra Grass quality ? is there a big difference

Anyway, there is like 10 fps difference between those 2 settings...

Ultra grass can be pretty taxing, as not only does it increase the grass density, but it also increases the draw distance of grass, as well as makes the grass itself cast shadows. You can usually run it just fine with a low shadow setting.

Edited by oCrapaCreeper
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"Long Shadows" seem to be shadows that are stretched like this: Long-shadows-and-longevity.jpg

"High Resolution Shadows" are just that. They are twice the resolution of the standard shadows, but I can't seem to tell that much difference, other than that they are slightly less jaggy.

"High Detail Streaming While Flying" adjusts the level of detail to a very high level when flying. On all the console versions and when this is switched off, the graphical detail is quite low when flying.

"Extended Distance Scaling" seems to enhance the LOD distance as well as improve the distance of which peds/cars appear.

"Extended Shadow Distance" is how far away "full quality shadows" appear. With this slider down, walk along a street in-game on a sunny day and notice that shadows appear clearer the closer you get to them. With the slider on max, the same thing happens but it's less noticeable.

 

All the settings bar the "High detail while flying" don't seem to make THAT much difference to performance, I say this because I haven't yet flown on this version of the game just yet.

I find that Extended Distance Scaling really has a hit on my performance. With it down all the way, I get about 35-45 fps (old GTX560) but with it on, it drops to about 22 lowest, 29-30 being highest

 

Extended distance is just rendering more detail even further away (and the draw distance is already phenomenal without it). I go from 60 fps to 30. Same thing happens if I turn on ultra grass haha.

 

I will try to get a grass comparison screen for people though but it's gonna suck, it has to restart the game to do it.

Edited by BlueSocks
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Laughing at all the dense f*cks in the topic berating R* for the lack of night shadows, when they are playing on low...

 

Not only does this game have night shadows, they are FAR FAR better then the ones in IV, headlights cast shadows on literally everything, even other cars, unlike IV where it was extremely limited.

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First we're complaining about how the Alamo Sea isn't "salty" enough, now f*cking shadows lmao I'm done you people (not all of you) just can't play the damn game without looking for the smallest issues and complaining about them.

Edited by IIOctaneII
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Don't worry Nvidia's graphics guide for GTA V is coming in the next couple of days with a comparison of all the available settings. Stay tuned on Geforce.com.

How do you know?

 

Regardless, I'm looking forward to it. Love the one they did for Max Payne 3. As of right now, I'm using the GeForce Experience recommended settings, along with a few modifications, and the game runs perfectly. Only downside is that after about an hour of playing I start to get some bad stuttering, but that's on Rockstar's end. From what I've heard it's a memory leak.

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400px-Whiteathleticshoesgtav.jpg

 

OMG guys, where's the ambient occlusion on the shoe laces in this game?! f*ck R* f*ck f*ck f*ck!!!!

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400px-Whiteathleticshoesgtav.jpg

 

OMG guys, where's the ambient occlusion on the shoe laces in this game?! f*ck R* f*ck f*ck f*ck!!!!

u wot m8 ?

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Long Shadows - Makes Shadows cast better and they are more realistic.

 

High Resolution Shadows - Makes shadows alot less jaggy if you look at them in a distance a few meters away.

 

High Detail Streaming While Flying - Dunno if they do that much if your textures are on V-High allready.

 

Extended Distance Scaling - Ive tryed it and tbh i cant say it makes almost no diffrence for ME, ive tryed to stay on a road with cars moving use the slider from off to max and honestly i cant tell you the diffrence.

 

Extended Shadow Distance - Makes shadow better in a distance, but for ME it has zero performance loss.

 

 

The only thing ive have off is Extended Distance Scaling. Cant really see any benefits of it exept alot less frames when playing.

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DutchVeteran

 

Don't worry Nvidia's graphics guide for GTA V is coming in the next couple of days with a comparison of all the available settings. Stay tuned on Geforce.com.

How do you know?

 

Regardless, I'm looking forward to it. Love the one they did for Max Payne 3. As of right now, I'm using the GeForce Experience recommended settings, along with a few modifications, and the game runs perfectly. Only downside is that after about an hour of playing I start to get some bad stuttering, but that's on Rockstar's end. From what I've heard it's a memory leak.

 

Well first of all I read articles and second if you just go to the geforce website and select the GTA V article you will see the following line of text:

For the complete lowdown on Grand Theft Auto V PC stay tuned GeForce.com for our Graphics & Performance Guide.

Edited by DutchVeteran
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Lets talk about shadows. I have shadows quality set on very high, High Resolution Shadows is activated, but what about soft shadows ?? Is Nvidia PCSS the best looking option, or should I go for "softest" ?

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