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NPC's aim for you on purpose?


hsthompson
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Really tired of playing missions or just free roam in general and NPC's in vehicles aim for you on purpose.

I've seen NPC's speed up or slow down to get in your way in an intersection.

I've seen them do u-turns in the middle of the road just to hit you so you'll wind up doing a 180.

This takes the fun out of game play sometimes.

 

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Retired Mafia

they sometimes indeedly drive like idiots

 

this thing would solve our problems:

10de3cm.jpg

 

you are making a U turn out if nowhere? i don't think so.

 

sc5r3o.jpg

 

Edited by Retired Mafia
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ten-a-penny

try to keep it under the posted speed limit and you will be fine..

"Let's follow the traffic laws in a GRAND THEFT AUTO game."

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Arrows to Athens

They definitely speed up just to get you and they turn into you. It's all programmed I suppose.

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Several times yesterday I was the victim of NPCs turning light from the left lane. I would be driving down a street and my lane would be clear, but someone in the left lane would just turn right at the last moment, causing me to slam into them. It happened several times within a small period of time, too much to just be a coincidence. It's like there's a menu of player-interference tactics the game can choose from, and just like with vehicle spawns it got stuck on the same one and repeated it over and over.

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Arrows to Athens

Several times yesterday I was the victim of NPCs turning light from the left lane. I would be driving down a street and my lane would be clear, but someone in the left lane would just turn right at the last moment, causing me to slam into them. It happened several times within a small period of time, too much to just be a coincidence. It's like there's a menu of player-interference tactics the game can choose from, and just like with vehicle spawns it got stuck on the same one and repeated it over and over.

On the motorways NPCs seem to crash and try to get back on the lane again. They seem to get back on the lane again right when you are about to pass so you can crash into them. And why is that when you crash into a NPC it seems like you are hitting a brick wall? In IV this wasn't the case.

Edited by Fearx--
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Furry_Monkey

The development team at Rockstar don't have the intelligence (or experience) to program something as complex as what you describe. It's just sh*t programming that has led to the NPCs reacting incorrectly to you. In an attempt to try and make them seem more realistic they've made them seem purposely aggressive. Unless you have an understanding of the complexity of what you are suggesting then just take my word for it that you're wrong.

 

Once you get your head around the rules that govern the way the traffic reacts to you then you can usually avoid accidents. (I say "usually" because there is an element of randomness involved so you can never be 100% safe).

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It's funny, I can drive around for hours and not have a single collision. It's called 'slowing down at junctions'.

 

People drive around like dicks, and then complain when they have collisions :facedesk:

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The development team at Rockstar don't have the intelligence (or experience) to program something as complex as what you describe. It's just sh*t programming that has led to the NPCs reacting incorrectly to you. In an attempt to try and make them seem more realistic they've made them seem purposely aggressive. Unless you have an understanding of the complexity of what you are suggesting then just take my word for it that you're wrong.

 

Once you get your head around the rules that govern the way the traffic reacts to you then you can usually avoid accidents. (I say "usually" because there is an element of randomness involved so you can never be 100% safe).

I don't think anyone has suggested anything, so not sure what you're talking about. Except for the guy who suggested the armored open-wheel race car type thing, though personally I feel an Insurgent is already quite good at plowing through traffic.
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Furry_Monkey

 

The development team at Rockstar don't have the intelligence (or experience) to program something as complex as what you describe. It's just sh*t programming that has led to the NPCs reacting incorrectly to you. In an attempt to try and make them seem more realistic they've made them seem purposely aggressive. Unless you have an understanding of the complexity of what you are suggesting then just take my word for it that you're wrong.

 

Once you get your head around the rules that govern the way the traffic reacts to you then you can usually avoid accidents. (I say "usually" because there is an element of randomness involved so you can never be 100% safe).

I don't think anyone has suggested anything, so not sure what you're talking about. Except for the guy who suggested the armored open-wheel race car type thing, though personally I feel an Insurgent is already quite good at plowing through traffic.

 

 

Both the title and the first post state that NPCs aim for you on purpose. You're right that the OP isn't suggesting it. He's flat out stating it.

 

Did you respond to the wrong post?

Edited by Furry_Monkey
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LBCWorldWide

I noticed that if I'm driving around purposefully trying to hit traffic and kill people, traffic is a lot better and it actually gets hard to find some asshole to t-bone for driving like a douche. However, if I'm trying to be tactful with a getaway, it's like they figure 'now's a better time to die'...

 

If you really pay attention you can watch assholes that are blowing through lights at intersections, to get in your way, will actually take on a 'sittin on rails' effect where they can speed up and slow down at will to purposefully get in your way, unless you lock up the brakes or hit them.

 

I even had one incident yesterday where I was following a guy on a bike during Fleeca heist, a car attempted to turn in front of the biker, but stopped, there was no more than 1 car length between me and the biker and the car was able to immediately speed up from a dead stop to smash my right front and send me into a concrete barrier. f*ck if traffic doesn't look to commit virtual insurance fraud at every f*cking turn!

 

LBC 😎

Edited by LBCWorldWide
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ten-a-penny

Marshall Insurgent FTW.

FTFY.

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nosmoking000

they sometimes indeedly drive like idiots

 

this thing would solve our problems:

10de3cm.jpg

 

you are making a U turn out if nowhere? i don't think so.

 

sc5r3o.jpg

 

Oh, I would kill for that vehicle in GTA! Imagine all the trolling that could be done, too. MWA-HAHAHA! But on a more positive side, think of the stunts you could do with other people.

 

OT: Wasn't this discussed before? Actually, there is a video on YouTube discussing why this happens. I forgot what it was called, I can check for it at some point.

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Lord Darantuin

I guess they simulate the real life people who actually do something as stupid as such. Tbh, there are people in the real world who would try to stop you from breaking the speed limits or other regulations by any means necessary.

 

Even seen this on bicycles.. Cranky old motherf*ckers trying to block your path by walking right in front of your bike in a place where cycling is prohibited :p ... I call them morale guardians, the civilian people who think they are justified to enforce law upon other civilians. I guess I'm just another liberal but I f*cking despise people who think it's their job to make sure everyone else stands in line. Conservative politics already regulating everything, cops and stevies eyeballing you 24/7, don't need a fellow man watching over every turn you take.

 

/offtopic

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try to keep it under the posted speed limit and you will be fine..

"Let's follow the traffic laws in a GRAND THEFT AUTO game."

 

 

im joking.. but the thing is, when driving 140mph in traffic, you are gonna crash eventually..

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badblack87gn

In the time I've played GTA I've gotten fairly good at dodging the random traffic.

 

That "skill" goes away when i've got a passenger who loves to randomly shoot out the windows...

Even worse if I'm riding a motorcycle and the passenger starts firing getting us both killed....

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Furry_Monkey

In the time I've played GTA I've gotten fairly good at dodging the random traffic.

 

That "skill" goes away when i've got a passenger who loves to randomly shoot out the windows...

Even worse if I'm riding a motorcycle and the passenger starts firing getting us both killed....

 

Exactly - it acts in an almost totally predictable manner, until something changes (someone thinking the word "gun" within a 3 mile radius).

 

If you learn the way it acts you can almost always avoid it.

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B3ANTOWN B3A5T

Yup this is really annoying when your going for elite challenges on the heists and time is your worst enemy.

 

So many times I've seen NPC vehicles at a complete stop while I'm blocks away and literally the second I'm coming up alongside them to pass they decide to turn.

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The development team at Rockstar don't have the intelligence (or experience) to program something as complex as what you describe. It's just sh*t programming that has led to the NPCs reacting incorrectly to you. In an attempt to try and make them seem more realistic they've made them seem purposely aggressive. Unless you have an understanding of the complexity of what you are suggesting then just take my word for it that you're wrong.

 

Once you get your head around the rules that govern the way the traffic reacts to you then you can usually avoid accidents. (I say "usually" because there is an element of randomness involved so you can never be 100% safe).

 

I don't think anyone has suggested anything, so not sure what you're talking about. Except for the guy who suggested the armored open-wheel race car type thing, though personally I feel an Insurgent is already quite good at plowing through traffic.

 

Both the title and the first post state that NPCs aim for you on purpose. You're right that the OP isn't suggesting it. He's flat out stating it.

 

Did you respond to the wrong post?

I quoted your post amd responded directly to it, so I'm not sure why you'd think I responded to the wrong post. Clearly, what I said was related to what I was responding to.

 

And as you just said, it wasn't a suggestion, it was a statement, so again, not sure why you think I'm wrong or confused.

 

Now that you've clarified what you're talking about, I can comment on what you said. No, I don't think its too hard for even a Rockstar to make NPC cars try to interfere with players.

 

First of all, there's related evidence. As you drive around, the cars around you will change. They change based on what you're driving, what other nearby players (if any) are driving, what cars (if any) are wanted by Simeon, and other factors. One of those other factors is your location. Some cars will only spawn in certain areas. So we know the game takes your location into account when it decides what cars to make appear around you. So, if the game uses your location to decide what cars appear, then it stands to reason that it can use your location to decide which way to make cars turn. Or how fast they should be going.

 

Secondly, I have more direct evidence in my own experience. In the early days of Rooftop Rumble, I noticed a drastic difference in the behavior of NPC cars when he mission was in hard mode. NPC cars were blatantly getting in my way. I mean it was so often and so obvious that it could not be a coincidence, especially given how hard they seemed to try to interfere. So now we know that NPC traffic can respond dynamically to the situation.

 

So sorry, but I can't just take your word for it, not when what I see with my own eyes contradicts what you're claiming.

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Furry_Monkey

 

 

 

The development team at Rockstar don't have the intelligence (or experience) to program something as complex as what you describe. It's just sh*t programming that has led to the NPCs reacting incorrectly to you. In an attempt to try and make them seem more realistic they've made them seem purposely aggressive. Unless you have an understanding of the complexity of what you are suggesting then just take my word for it that you're wrong.

 

Once you get your head around the rules that govern the way the traffic reacts to you then you can usually avoid accidents. (I say "usually" because there is an element of randomness involved so you can never be 100% safe).

I don't think anyone has suggested anything, so not sure what you're talking about. Except for the guy who suggested the armored open-wheel race car type thing, though personally I feel an Insurgent is already quite good at plowing through traffic.

Both the title and the first post state that NPCs aim for you on purpose. You're right that the OP isn't suggesting it. He's flat out stating it.

 

Did you respond to the wrong post?

I quoted your post amd responded directly to it, so I'm not sure why you'd think I responded to the wrong post. Clearly, what I said was related to what I was responding to.

 

And as you just said, it wasn't a suggestion, it was a statement, so again, not sure why you think I'm wrong or confused.

 

Now that you've clarified what you're talking about, I can comment on what you said. No, I don't think its too hard for even a Rockstar to make NPC cars try to interfere with players.

 

First of all, there's related evidence. As you drive around, the cars around you will change. They change based on what you're driving, what other nearby players (if any) are driving, what cars (if any) are wanted by Simeon, and other factors. One of those other factors is your location. Some cars will only spawn in certain areas. So we know the game takes your location into account when it decides what cars to make appear around you. So, if the game uses your location to decide what cars appear, then it stands to reason that it can use your location to decide which way to make cars turn. Or how fast they should be going.

 

Secondly, I have more direct evidence in my own experience. In the early days of Rooftop Rumble, I noticed a drastic difference in the behavior of NPC cars when he mission was in hard mode. NPC cars were blatantly getting in my way. I mean it was so often and so obvious that it could not be a coincidence, especially given how hard they seemed to try to interfere. So now we know that NPC traffic can respond dynamically to the situation.

 

So sorry, but I can't just take your word for it, not when what I see with my own eyes contradicts what you're claiming.

 

 

I'm totally lost.

 

 

 

I don't think anyone has suggested anything

 

Yes. Yes they have. Don't avoid the fact that your post made no sense, even when I point that out.

 

That said, I'll allow that ridiculousness to slide and discuss the actual topic at hand.

 

I am 100% sure that you have zero knowledge of computer programming or artificial intelligence, other than the meaning of the words (if even that). The fact that certain cars appear, dependant on what you are driving has absolutely nothing to do with when a car will turn. I am utterly lost at how you could even consider posting that. It's like suggesting that the sky is blue because you're wearing a blue t-shirt. It's beyond ludicrous.

 

Also, NPC cars will get in your way more when you are playing in hard - yes. That's not because they have been programmed to do so, but because of the way they have been programmed to react to violence, which is higher when you are playing hard. Nothing you posted suggests that you have even the slightest grasp of how the NPCs behave in this game. To be perfectly frank, it proves that you don't.

 

Please, stick to subjects you know something about, and not ones that you *think* you know something about.

Edited by Furry_Monkey
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I dont think there a lot of good drivers, if you really want to avoid crashing you can

 

we are the ones running red lights, driving recklessly and over speed limits remember

Edited by LL Cool L
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I actually think its kinda funny and get a good laugh when they do it to me. Thats part of what makes GTA5 fun.

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It use to not be this bad until a lil while ago! One of my favorite differences between IV & V was that you could drive down the highway without every car swerving in front of you. It's still not as bad as IV but it has gotten a lot worse.

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The development team at Rockstar don't have the intelligence (or experience) to program something as complex as what you describe. It's just sh*t programming that has led to the NPCs reacting incorrectly to you. In an attempt to try and make them seem more realistic they've made them seem purposely aggressive. Unless you have an understanding of the complexity of what you are suggesting then just take my word for it that you're wrong.

 

Once you get your head around the rules that govern the way the traffic reacts to you then you can usually avoid accidents. (I say "usually" because there is an element of randomness involved so you can never be 100% safe).

 

I don't think anyone has suggested anything, so not sure what you're talking about. Except for the guy who suggested the armored open-wheel race car type thing, though personally I feel an Insurgent is already quite good at plowing through traffic.

Both the title and the first post state that NPCs aim for you on purpose. You're right that the OP isn't suggesting it. He's flat out stating it.

 

Did you respond to the wrong post?

I quoted your post amd responded directly to it, so I'm not sure why you'd think I responded to the wrong post. Clearly, what I said was related to what I was responding to.

And as you just said, it wasn't a suggestion, it was a statement, so again, not sure why you think I'm wrong or confused.

 

Now that you've clarified what you're talking about, I can comment on what you said. No, I don't think its too hard for even a Rockstar to make NPC cars try to interfere with players.

 

First of all, there's related evidence. As you drive around, the cars around you will change. They change based on what you're driving, what other nearby players (if any) are driving, what cars (if any) are wanted by Simeon, and other factors. One of those other factors is your location. Some cars will only spawn in certain areas. So we know the game takes your location into account when it decides what cars to make appear around you. So, if the game uses your location to decide what cars appear, then it stands to reason that it can use your location to decide which way to make cars turn. Or how fast they should be going.

 

Secondly, I have more direct evidence in my own experience. In the early days of Rooftop Rumble, I noticed a drastic difference in the behavior of NPC cars when he mission was in hard mode. NPC cars were blatantly getting in my way. I mean it was so often and so obvious that it could not be a coincidence, especially given how hard they seemed to try to interfere. So now we know that NPC traffic can respond dynamically to the situation.

So sorry, but I can't just take your word for it, not when what I see with my own eyes contradicts what you're claiming.

 

I'm totally lost.

 

 

 

I don't think anyone has suggested anything

Yes. Yes they have. Don't avoid the fact that your post made no sense, even when I point that out.

 

That said, I'll allow that ridiculousness to slide and discuss the actual topic at hand.

 

I am 100% sure that you have zero knowledge of computer programming or artificial intelligence, other than the meaning of the words (if even that). The fact that certain cars appear, dependant on what you are driving has absolutely nothing to do with when a car will turn. I am utterly lost at how you could even consider posting that. It's like suggesting that the sky is blue because you're wearing a blue t-shirt. It's beyond ludicrous.

 

Also, NPC cars will get in your way more when you are playing in hard - yes. That's not because they have been programmed to do so, but because of the way they have been programmed to react to violence, which is higher when you are playing hard. Nothing you posted suggests that you have even the slightest grasp of how the NPCs behave in this game. To be perfectly frank, it proves that you don't.

 

Please, stick to subjects you know something about, and not ones that you *think* you know something about.

It amuses me that you couldn't understand what I wrote, yet you call me the unintelligent one. Please forgive me, sometimes I forget that a school system had to realign its reading comprehension test scoring system, and add a new upper range of scores, because of me. I'll try to dumb it down for you.

 

The fact that certain cars will appear based on where I am located proves that the game takes my location into account when it determines what will happen around me. One thing the game can decide to do, based on where I am, is to spawn a particular car. If the game can make one thing happen based on where I am, it stands to reason--if one has any--that it can also do something else based on where I am.

 

So, for example, if the game knows I'm in the right lane, it can decide to make a traffic car in the left lane turn right.

 

I'm not saying that I know for a fact that this is what happens. I'm saying it's POSSIBLE. I'm also saying that based on my own experience, it seems likely that this does happen.

 

Your rebuttal to my anecdote about Rooftop Rumple only shows me that you already understand that traffic can react differently in different situations. However, I don't see it as simply "reacting to violence". What I'm talking about occurs long after the violence has ended, and is done by cars that were driving in an orderly manner to begin with. Then they suddenly change direction or do something else to get in my way, again in a very deliberate manner. I've seen cars fleeing from violence in this game, but what I've been talking about isn't that at all.

 

Finally, I would like to add that although I am not a computer programmer by trade, I do have some experience. Your 100% surety is 100% wrong. I always stick to subjects that I know about, and never spout off on subjects I know nothing about, so your invitation for me to stick to subjects I know about is irrelevant. But since we're suggesting things, allow ,e to suggest that you please shut the f*ck up if you can't discuss a matter without being insulting, condescending, and rude. Because then I will just become the same in return, and there was no need for it to go this way.

 

Unless you have any actual evidence on now this game is programmed, please understand that you're not going to change what I believe based on my experience. And please understand that what you believe the game is doing is just that: a belief. You don't know what's going on inside the game any more than I do, and if you don't understand that, please look up the words "believe" and "know" in a reputable dictionary.

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Furry_Monkey

It amuses me that you couldn't understand what I wrote, yet you call me the unintelligent one. Please forgive me, sometimes I forget that a school system had to realign its reading comprehension test scoring system, and add a new upper range of scores, because of me. I'll try to dumb it down for you.

The fact that certain cars will appear based on where I am located proves that the game takes my location into account when it determines what will happen around me. One thing the game can decide to do, based on where I am, is to spawn a particular car. If the game can make one thing happen based on where I am, it stands to reason--if one has any--that it can also do something else based on where I am.

 

So, for example, if the game knows I'm in the right lane, it can decide to make a traffic car in the left lane turn right.

 

I'm not saying that I know for a fact that this is what happens. I'm saying it's POSSIBLE. I'm also saying that based on my own experience, it seems likely that this does happen.

 

Your rebuttal to my anecdote about Rooftop Rumple only shows me that you already understand that traffic can react differently in different situations. However, I don't see it as simply "reacting to violence". What I'm talking about occurs long after the violence has ended, and is done by cars that were driving in an orderly manner to begin with. Then they suddenly change direction or do something else to get in my way, again in a very deliberate manner. I've seen cars fleeing from violence in this game, but what I've been talking about isn't that at all.

 

Finally, I would like to add that although I am not a computer programmer by trade, I do have some experience. Your 100% surety is 100% wrong. I always stick to subjects that I know about, and never spout off on subjects I know nothing about, so your invitation for me to stick to subjects I know about is irrelevant. But since we're suggesting things, allow ,e to suggest that you please shut the f*ck up if you can't discuss a matter without being insulting, condescending, and rude. Because then I will just become the same in return, and there was no need for it to go this way.

 

Unless you have any actual evidence on now this game is programmed, please understand that you're not going to change what I believe based on my experience. And please understand that what you believe the game is doing is just that: a belief. You don't know what's going on inside the game any more than I do, and if you don't understand that, please look up the words "believe" and "know" in a reputable dictionary.

 

 

I have vast experience both developing and maintaining software, from small applications for one simple purpose, right through to massive applications used across large networks of hundreds of users simultaneously. It is a requirement of my life-long career and livelihood to be able to spot issues with software, identify the causes and determine how to best deal with them (usually before even looking at source code). Because of my many years of experience in this I can tell you, without any uncertainty whatsoever, that the traffic in GTA is *not* programmed to "get in your way". It would take a lot of knowledge and experience for you to be able to understand my reasoning behind it so I won't go into that, as it would be pointless.

 

I will however try to help you understand with an example.

 

Very, very large software companies around the world, companies that are funded by multi-billion dollar industries, are in the process of developing artificial intelligence. This is something that has been happening for many years, but is still an illusive goal. You have to understand how complex something like artificial intelligence is before you can begin to comprehend how far we have to go before we even get convincingly close. Now whilst we're not talking about making GTA capable of having a convincing conversation with us to the point that it could pass the Turing Test, we are talking about the possibility of it being a piece of software that is capable of determining what we are *going* to do (not what we *are* doing) in order to react accordingly.

 

Now bear all that in mind and then consider the fact that we're talking about a computer game made by a comparatively small software company (comparatively small when compared to the companies seeking true AI). And then please, please, consider the fact that since they recently introduced green backgrounds to heist notifications, we now randomly get non-heist notifications also in green. Please consider that and then truthfully tell me that you believe it's possible this game is purposely putting traffic in front of you. I don't see how you can honestly believe the developers could be capable of both those examples. One being ridiculously far-fetched and advanced for a games company, and the other showing them to be inexperienced.

Edited by Furry_Monkey
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Lane changes U-turns and they spawn just in time to be in your way in the intersection. It makes riding a motorcycle basically a death wish because it's literally you against 1,000s of vigilante drivers.

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