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Exclusive PC Screenshot for GTAForums/GTANet


Kirsty
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Spider-Vice

One new screenshot for each big GTA fun site? Great politics from Rockstar.

This is how we got screenshots before there was a Newswire, from GTA III to IV!

  • Like 2

image.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

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thegtaplace_gtav_pc_exclusive_screenshot

 

Wow, this one is amazing. All these screenshots are amazing but this one is my favorite. I'm glad Rockstar sent exclusive screenshots to the fansites keeping it real since Day 1 instead of some lame YouTubers.

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I'm glad Rockstar sent exclusive screenshots to the fansites keeping it real since Day 1 instead of some lame YouTubers.

I'm sure Rockstar knows mostly all of us hate those misleading video makers, view-count whores. I'm also sure at least some of them read GTAForums :)

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L0SS4NT0SK1LL3RV

 

I'm glad Rockstar sent exclusive screenshots to the fansites keeping it real since Day 1 instead of some lame YouTubers.

I'm sure Rockstar knows mostly all of us hate those misleading video makers, view-count whores. I'm also sure at least some of them read GTAForums :)

 

There's only a few good GTA youtubers, my favorite is GTASeriesVideos without a single doubt!

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Wow, wow, wow. Such a big exclusive. As if there were no thousands of all possible screens before :lol:

Edited by Game512
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Great pics. In the first pic, there are Glocks in the holsters, but I don't recall seeing Glocks when I played the game on PS3 and PS4.

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I don't see lot of screenshots here (as susual). 90% are just "images" (render and edited artist views) and not ingame screenshots (with irrealist lighting, like a "camera flash"...)... And soooo cartoony, I love (ironic) to see Trevor and Franklin with a different head/face on each images.... .

In addition, last news, we knew (those have eyes) that only weapons, avatars and cars were modeled in High-Med poly, and everything else is still low poly (Flat poly with "good" normal map, then blind people believe that the PC version is full of REAL details, whereas it's just "flat" textures)... But for there, even the cars seem modeled with the feet: I dare to hope that the (what looks like) "cadillac" (with Trevor) will be corrected. The normals are reversed on the front of the car hood/bonnet which creates this bad failure with the lights/shadows on the front of the car hood...(even a noob student wouldn't make this gross mistake).

And then they say they have learned their lessons for their future PC games....

 

 

 

.

Edited by Thalyn
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oCrapaCreeper

I don't see lot of screenshots here (as susual). 90% are just "images" (render and edited artist views) and not ingame screenshots... And soooo cartoony, I love (ironic) to see Trevor and Franklin with a different head/face on each images.... .

 

In addition, last news, we knew (those have eyes) that only weapons, avatars and cars were modeled in High-Med poly, and everything else is still low poly (Flat poly with "good" normal map, then blind people believe that the PC version is full of REAL details, whereas it's just "flat" textures)... But for there, even the cars seem modeled with the feet: I dare to hope that the (what looks like) "cadillac" (with Trevor) will be corrected. The normals are reversed on the front of the car hood/bonnet which creates this bad failure with the lights/shadows on the front of the car hood...(even a noob student wouldn't make this gross mistake).

 

And then they say they have learned their lessons for their future PC games....

Michael-Scott-Closes-The-Door-Awkwardly-

Edited by oCrapaCreeper
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Wooooooooooooooow. Amazing!....

unhappy.jpg
I have no PC...

Edited by EVOLUT7ON
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I don't see lot of screenshots here (as susual). 90% are just "images" (render and edited artist views) and not ingame screenshots (with irrealist lighting, like a "camera flash"...)... And soooo cartoony, I love (ironic) to see Trevor and Franklin with a different head/face on each images.... .

 

In addition, last news, we knew (those have eyes) that only weapons, avatars and cars were modeled in High-Med poly, and everything else is still low poly (Flat poly with "good" normal map, then blind people believe that the PC version is full of REAL details, whereas it's just "flat" textures)... But for there, even the cars seem modeled with the feet: I dare to hope that the (what looks like) "cadillac" (with Trevor) will be corrected. The normals are reversed on the front of the car hood/bonnet which creates this bad failure with the lights/shadows on the front of the car hood...(even a noob student wouldn't make this gross mistake).

 

And then they say they have learned their lessons for their future PC games....

 

 

 

.

Your avatar says it all :D

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Cool. .is it a new mission?

It's a mission from the storyline.
Yes..i meant..was the mission on consoles too? Or exclusive mission for pc

 

 

Also available on consoles since last-gen.

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might have been posted before, gtainside have this one.

 

gtainside_exclusive_shot_april05.jpg

 

Holy sh*t, the detail on this one is amazing! :lol:

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Holy crap! I know my system can not show that much of details... but wow awesome. I definately try to get a better GPU as fast as possible :D

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hi friends

how can play this game at the high or medium?

cpu:core i5-2400 3.1ghz

memory(ram):8gb ddr3 1600

geraphic card:1gb ddr5 radeon hd 6790

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hi friends

how can play this game at the high or medium?

cpu:core i5-2400 3.1ghz

memory(ram):8gb ddr3 1600

geraphic card:1gb ddr5 radeon hd 6790

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Awesome screenshots, also thanks to the other webmasters for sharing theirs here as well. :^:

 

 

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might have been posted before, gtainside have this one.

 

gtainside_exclusive_shot_april05.jpg

I on the PS3 that area is just flat teaxtures :/

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