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What If IV Was On Renderware?


ClaudX
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Among other things, IV brought the RAGE engine into the GTA franchise. It proved to be technically superior to Renderware, which the previous installments used, as it brought new elements such as improved graphics. The IV we know today was possible because of its engine, and I beg a question to be answered, what if IV was built on the old Renderware engine?

 

For starters, I believe that Rockstar would have continued on to make another "over-the-top" game, as most of the other Renderware titles of GTA are. It may have still started a new era, but it would've kept the same principles that the 3D Era titles hold. Because of this belief, I also believe that the city itself would have been changed to match the gameplay.

 

What are your thoughts? Personally, I'm glad that Rockstar moved onto the RAGE engine, as it holds the IV that I know and grew to love.

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The Dedito Gae

is Renderware the engine that SA and Manhunt uses?

i don't know much about this sh*t tbh

 

either way,if they would keep the same story,it would still be a great videogame, i imagine characters looking cartoony, Liberty City more basic in every aspect, no great gameplay and features..

 

no ragdoll...

 

maybe the would keep the link with the 3D universe....

 

it would be bittersweet to say the least.

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AuSsIeThUnDeR36

I'd still buy it even if it was San Andreas graphics. It would be pretty old school by todays standards and if released in 2008 with San Andreas graphics people would be like 'wtf?' but I guess everyone would have soon got over it and still enjoyed IV.

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TheFlareEntercounter

If IV was on Renderware the only noticable different things would be the car and player handling, no ragdoll and there would be no cover system.

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- That surely would have made the game A LOT Less BORING! 100% Guaranteed!!

- Not heavily focused on mini-games ( fully fleshed out ) ..oh yeah! Instead Rockstar would have tweaked and improved the scope of the SA ( previous 3D games ) content and features even further with the power of the seventh generation of consoles system ( yup! I seriously hope you didn't really mean they would stick with the previous ancient hardware too. ?!? )

- Like above; I don't think they would have scrapped a lot of things in favor of realism. Focus to experience the full potential of the most important factor "gameplay" which was painfully lacking.

- Better driving mechanics that's not a lot realistic but fun.

- More accessible game with a lot more freedom and interiors too.

- Truly an amazing sandbox experience.

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Algonquin Assassin

I couldn't imagine GTA IV utilising anything else except R.A.G.E and it's likely on Renderware Niko would lack fingers.

 

In all seriousness I still would've enjoyed GTA IV even on Renderware, but R.A.G.E freshened things up so I'm glad they changed to an objectively superior engine to kick off the HD era/universe.

GTA IV Signature V4 by Lettermaniac on DeviantArt

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- That surely would have made the game A LOT Less BORING! 100% Guaranteed!!

- Not heavily focused on mini-games ( fully fleshed out ) ..oh yeah! Instead Rockstar would have tweaked and improved the scope of the SA ( previous 3D games ) content and features even further with the power of the seventh generation of consoles system ( yup! I seriously hope you didn't really mean they would stick with the previous ancient hardware too. ?!? )

- Like above; I don't think they would have scrapped a lot of things in favor of realism. Focus to experience the full potential of the most important factor "gameplay" which was painfully lacking.

- Better driving mechanics that's not a lot realistic but fun.

- More accessible game with a lot more freedom and interiors too.

- Truly an amazing sandbox experience.

Are you quite sure about that? San Andreas already pushed render ware to it's limits back in 2004. If anything, IV would have been even more boring in render ware. I'm not a graphics whore by any means but can you imagine looking at the Algonquin Skyline if IV was on renderware? Would you still get the same feeling? Would IV still be one of the most alive video game worlds made?

 

I am aware that a lot of people dislike IV but if it was in render ware it would have been a complete mess and people would have complained even more.

 

Gameplay wise, IV for me lives through it's fantastic physics, believable world and excellent driving. All of these were possible only because of the Rage engine and as such I am glad that it was never on Render Ware.

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Algonquin Assassin

I also fail to see how Renderware would've allowed better/more interiors. SA had a lot of interiors, but they were incredibly copy & paste and weren't treated as part of the game world. GTA IV changed all of that by allowing seamless transitioning from game world to interior. Maybe it could've done with some more, but then again most people seem to like the amount of interiors in GTA IV as it is.

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GTA IV Signature V4 by Lettermaniac on DeviantArt

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I also fail to see how Renderware would've allowed better/more interiors. SA had a lot of interiors, but they were incredibly copy & paste and weren't treated as part of the game world. GTA IV changed all of that by allowing seamless transitioning from game world to interior. Maybe it could've done with some more, but then again most people seem to like the amount of interiors in GTA IV as it is.

I felt that there were a bit too many apartment interiors in iV, just my opinion though. But it's always a satisfying feeling seeing a door fling open suddenly whilst on a cop chase.

 

I've gone back to Vice City for the first time in years and I can honestly say it is the best GTA game for interiors. It doesn't have an insane amount but very few are copy and pasted.

 

I also found VC to be more fluid and faster than IV but that's because the mechanics are quite simple. Gunplay isn't the best either and that fact that you can't rotate the camera 360 degree in a car also sucks but it's still aged really well.

 

I've know to be critical of IV's gameplay (although this was pretty much fixed in EFLC) but I'd still take Rage and Euphoria over Renderware any day.

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Algonquin Assassin

Agreed. VC's interiors are great as they're not really repetitive and it's still the only GTA with a shopping mall and airport interior.

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GTA IV Signature V4 by Lettermaniac on DeviantArt

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PhillBellic

Agreed. VC's interiors are great as they're not really repetitive and it's still the only GTA with a shopping mall and airport interior.

VC(/VCS) is still the only game which has such interiors as well. Yet in the HD Era such interiors are non existant.

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Are you quite sure about that? San Andreas already pushed render ware to it's limits back in 2004

Pushed the engine or the hardware to its limits? I'm not very sure of the former.

I am basing my reasoning on the later - the hardware; that'll give an advantage to support all the different improvements that the engine could perform well enough, graphics wise - whether full HD support or not - that can make a difference here.

But, gameplay wise alone, I'm positive it'll be a lot less boring to play. Its pretty easy to understand.

If anything, IV would have been even more boring in render ware. I'm not a graphics whore by any means but can you imagine looking at the Algonquin Skyline if IV was on renderware? Would you still get the same feeling? Would IV still be one of the most alive video game worlds made?

Obviously, there will be a difference in terms of the experiences with both. Now, I'm not playing as "Ducard" who already seems impressed with things that don't really matter a LOT ( Sure, there's something to like about the RAGE too, but its not a 'necessity' for me to play ) to me!

I could care less about the details missing otherwise why would I ( and many others ) still play and think that Fallout 1 and 2 is hundred times better than FO3 and NV????

I am aware that a lot of people dislike IV but if it was in render ware it would have been a complete mess and people would have complained even more.

What kind of mess exactly?

This sounds more like you are coming up with a reason that you have nothing to back it up.

I don't see anything that it'll really end up in a mess. It depends on what exactly you are worried about?

Gameplay wise, IV for me lives through it's fantastic physics, believable world and excellent driving. All of these were possible only because of the Rage engine and as such I am glad that it was never on Render Ware.

I like the IV simply because of these things only. That's not gameplay though. That's only a part ( an important one fir sure ) that fueles the entire system.

When you look at what's really chosen to take the advantage of the improvements, its here! A pretty long list discussed a lot how much the game lacked.

Edit:

I also fail to see how Renderware would've allowed better/more interiors. SA had a lot of interiors, but they were incredibly copy & paste and weren't treated as part of the game world. GTA IV changed all of that by allowing seamless transitioning from game world to interior. Maybe it could've done with some more, but then again most people seem to like the amount of interiors in GTA IV as it is.

They were copy and paste because of hardware limitations.

You still fail to understand how an upgrade in terms of hardware can lead to better experience just like IV onPs3/Xbox 360 relative to the map size thats considerably small compared to GTA V?

I feel like I'm trying to spoon feed a very simple and basic understanding than anything here.

 

EDIT

It just occurred to me, that if they

made GTA IV on RenderWare, then I don't think it'll be set in Liberty city again ( since GTA III was in LC on the same engine ). It may feature a completely new setting. It won't start a new era, but continues the same 3D era.

Basically, if they ever start a new era or return to LC, I think its more likely that they'll go with a complete HD overhaul on a new engine only. I wouldn't expect them to release GTA IV on RenderWare set again in Liberty City.

Thoughts??

Edited by Osho
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The gameplay would probably have been similar to San Andreas but with Niko in Liberty City and all that other stuff. I saw a mod where there was ragdoll physics so they could probably implement some of our IV's realism into it.

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TheOneLibertonian

It won't be as lively and as good as it was on RAGE/Euphoria. But that's just my opinion.


 

Agreed. VC's interiors are great as they're not really repetitive and it's still the only GTA with a shopping mall and airport interior.

VC(/VCS) is still the only game which has such interiors as well. Yet in the HD Era such interiors are non existant.

 

VC and VCS both have very unique and great interiors. Probably I think that it's due to the size of the map. But that's just my thinking.

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Lethal Vaccine

Among other things, IV brought the RAGE engine into the GTA franchise. It proved to be technically superior to Renderware, which the previous installments used, as it brought new elements such as improved graphics. The IV we know today was possible because of its engine, and I beg a question to be answered, what if IV was built on the old Renderware engine?

 

For starters, I believe that Rockstar would have continued on to make another "over-the-top" game, as most of the other Renderware titles of GTA are. It may have still started a new era, but it would've kept the same principles that the 3D Era titles hold. Because of this belief, I also believe that the city itself would have been changed to match the gameplay.

 

What are your thoughts? Personally, I'm glad that Rockstar moved onto the RAGE engine, as it holds the IV that I know and grew to love.

 

I believe you are right, OP. I, too, feel that if IV was on Renderware, we'd see another 3D over-the-top sort of title. However, I am more into the 3D Era. I personally would of been all for it, but at the same time, I am glad it was on RAGE, I suppose...

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StraightBuster7

Wasn't IV on render ware early on in development? They still used to death animation in that one mission where you're escorting someone and you get ambushed by construction workers.

 

Sorry haven't played 4 in a while. Lol

 

Anyone know that mission?

Agreed. VC's interiors are great as they're not really repetitive and it's still the only GTA with a shopping mall and airport interior.

I remember a while back before V was released someone asked R* if the airport is accessible. They replied with "Stay tuned but the airport in Vice City was accessible" or something among those lines.

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Then IV would be even more underrated.

 

The engine, the physics and the driving mechanics are an important part of IV's core. Without any of that (and implying it would have exactly the same map and missing the SA features) it would be even more hated than it currently is. It would be an inferior product compared to SA (though most people believe that BTW).

 

Now, if we consider an IV running in RenderWare engine but including all the SA features (or most of them) then it wouldn't be a bad game. It would be what the vast majority of players wanted after SA's success. But it wouldn't have all the charisma and uniqueness the actual game has. It would feel like a SA 2.0.

Edited by Nicolas Chiribelo
Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder...

CslLPae.png

...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky?
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Lethal Vaccine

...I wouldn't mind an SA 2.0 set in Liberty City, though, with IV's graphics and tons of things that SA included. Obviously, we won't be doing any Train Missions, but maybe Subway Missions? Etc...SA is my favorite game, but IV is basically equal. It's very hard for me to compare a game from 3D and HD. My favorite HD is IV + Episodes and my favorite 3D is SA.

 

...But CTW is sneaking on up, and I really like this ?2D-ish? GTA game as well...

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PhillBellic

...I wouldn't mind an SA 2.0 set in Liberty City, though, with IV's graphics and tons of things that SA included. Obviously, we won't be doing any Train Missions, but maybe Subway Missions? Etc...SA is my favorite game, but IV is basically equal. It's very hard for me to compare a game from 3D and HD. My favorite HD is IV + Episodes and my favorite 3D is SA.

 

...But CTW is sneaking on up, and I really like this ?2D-ish? GTA game as well...

I could see Subway missions working very well. In fact, SNT has a train driving function in it.

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lastmanonearth

I bet IV would have had a sh*tload more side missions and minigames than it did if it had been made with the old technology, but then RAGE and Euphoria were about the only things I liked about IV and V.

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