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  • 3 weeks later...

ive been having some strange anxiety, its like a slump in productivity....maybe fatigue.

 

then Oleg from zmodeler made some progress on export filter for GTAV then im a little more motivated. .

Edited by Carface80
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Hey Carface, remember when I asked a while back for permission for your Chevy Caprice to be used as base for the Brigham? Heh, so me and Pariksh*t Singh, we are creating it, at last! :) Be sure to see some pictures of it. Thanks for the model again, you rock, and keep up the great work.

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@ Jansowaty That's awesome, I am looking forward for some screenshots. Wondering the appropriate GTA brand?

 

 

almost there.... then I cant wait to texture this badboy.

 

delthood.jpg

Edited by Carface80
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universetwisters

@Wondering the appropriate GTA brand?

Albany or Declasse, gotta be for the HD universe.

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Yeah, I'd give the brand as Albany, but since GTA3's car brands are largely unknown, I can't confirm any :p if you want to see how it looks like by now, here's a picture from Parik's Workshop...

nNlsayd.pngWe might still edit it at some places, and the wheels are just used for the sakes of the picture, the car will use default III/VC wheels ;)

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My conversion attempt....lots of bugs to smash

 

fj40_V.jpg

Looks like most of the parts are not textured yet, and did I see a missing right wheel?

 

Also, that will look good to replace the Kalahari.

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@nik getting it to V is not too hard, but more sensitive to "deviation" then IV. that's one of them, then some tire texture glitch (I'll try assigning one materials instead of 3) so I will try to revise it closer to vanilla spec.

 

@Jeansowaty at least it appears, and never crashed my V the handling is based on Buffalo so it runs like a go kart.

 

@unbid fixed the wheels, a labelling error. The door never opens ands swing around while driving because I used IV dummies, the position dummies and lights works, but the doors is not. To be safke I will use V dummies in the future.

 

Tried replacing Mesa, but when I load the gane it still spawn the original, I assume another Mesa exist from another rpf file directory that's overriding the main rpf..maybe a DLC.

Edited by Carface80
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universetwisters

It might be the military one, if that's relevant.

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Glitches are fun.... I cut the number of materials... for instance, the wheel used one material (instead of 5 materials) the tire texture glitch didn't go away, but it looks like more of a texture linking glitch, even though the texture assign correctly, for some reason it gets jumbled in game.

 

The reason the body is all white because I did not assign a car cols on the material, the green part is just a incorrect material.

 

The glass still not breaking, glass have no reflections and the normal maps are not working (i haven't got a chance to investigate) and the COL ID are not set, when I shot the car it looks like made from wood!

 

This conversion also acts as a "prototype" for my future conversion, so its trial and error. Even at this Alpha state, it looks way better than IV...the standard V rendering is really pretty.

GTA5_2015_08_24_22_58_04_35.jpg

Edited by Carface80
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The V have a different approach to set up the glass, found from this link http://forum.zmodeler2.com/viewtopic.php?f=31&t=7352&sid=a29c99eb5e269dc6a931f8671ae2b22f

 

I may try deleting the images and re import them again, it seems the export filter didn't like the original zmodeler 2 texture and material linking.

 

most of the bugs I encountered are solved from zmodeler forum,

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