Dageron RUS Posted April 6, 2015 Share Posted April 6, 2015 (edited) removed because of being useless Edited June 19, 2017 by Dageron RUS Tadzik, frostbiT, Rocky24pl and 13 others 16 Link to comment Share on other sites More sharing options...
The_GTA Posted April 6, 2015 Share Posted April 6, 2015 Thank you for releasing this tool along with its source code Having a working Stories resource editor fills an important hole. Will be looking at your source code more closely in my summer break. Link to comment Share on other sites More sharing options...
Blackbird88 Posted April 6, 2015 Share Posted April 6, 2015 Cool of you to release them here at least. Good job Link to comment Share on other sites More sharing options...
ClaudX Posted April 6, 2015 Share Posted April 6, 2015 It's always great to see improvements in modding for the handheld games. First the Chinatown Wars explorer, and now this. There's a bright light at the end of the tunnel for the handheld games. Sergiu and The_GTA 2 Link to comment Share on other sites More sharing options...
Dageron RUS Posted April 7, 2015 Author Share Posted April 7, 2015 (edited) removed because of being useless Edited June 19, 2017 by Dageron RUS Blackbird88 and ClaudX 2 Link to comment Share on other sites More sharing options...
cj2000 Posted April 8, 2015 Share Posted April 8, 2015 (edited) Here it is small roadmap how DTZ Explorer can be developed: Not all resources are supported now. For example, there are a lot of interesting files in *.dtz: *.dirs for gta3psp.img, animations, some models, collisions. And also "text" ones: timecyc, waterpro, carcols, other. They are stored in binary form and need to be described first. Hope for participance by interested people. There is some information on gtamodding.ru about dtz (GTAG) format. Also sent you a PM. Edited April 8, 2015 by cj2000 The_GTA 1 Link to comment Share on other sites More sharing options...
Blue Posted June 16, 2015 Share Posted June 16, 2015 Mind that I use this tool for a great total conversion? Yours sincerely, Mario Cock Sucker Link to comment Share on other sites More sharing options...
Edgrd Posted June 17, 2015 Share Posted June 17, 2015 Mind that I use this tool for a great total conversion? Yours sincerely, Mario Cock Sucker Mario what ? Link to comment Share on other sites More sharing options...
dkluin Posted July 13, 2015 Share Posted July 13, 2015 (edited) Cant download it. Please fix the download link. Edited July 13, 2015 by dkluin Link to comment Share on other sites More sharing options...
Hovac Posted July 13, 2015 Share Posted July 13, 2015 (edited) Cant download it. Please fix the download link. http://www55.atwiki.jp/gtalcsmodpsp/pages/55.html Edited July 13, 2015 by cabron-jon Link to comment Share on other sites More sharing options...
dkluin Posted July 14, 2015 Share Posted July 14, 2015 Cant download it. Please fix the download link. http://www55.atwiki.jp/gtalcsmodpsp/pages/55.html Thanks You made my day Link to comment Share on other sites More sharing options...
MPN Posted July 28, 2016 Share Posted July 28, 2016 Hi Dageron. Thank you for this editor that you made because i wanted to make game in my own language. But i have very serious problem. Problem is ingame after saving a GAME.DTZ. I and other peds can't steer a boats like Predator, Speeder or Reefer. Boats are floating in one place. I didn't change a handling, particle or something like that. It makes 3-4 missions impossible to complete, especially 'Caught in the Act', 'The Sicillian Gambit'. Also i tested this editor without changing files, just for save. Problem is the same. I will be very thankful if you help me. Regards, MPN Link to comment Share on other sites More sharing options...
Rocky24pl Posted December 20, 2016 Share Posted December 20, 2016 Hey, what about the handling for VCS? http://i.imgur.com/OET9aB2.png Link to comment Share on other sites More sharing options...
Alien31 Posted March 5, 2017 Share Posted March 5, 2017 What about exporting "Generic" Models from .DTZ? For Example... The Wheels... i need them please! Link to comment Share on other sites More sharing options...
Ash_735 Posted March 5, 2017 Share Posted March 5, 2017 What about exporting "Generic" Models from .DTZ? For Example... The Wheels... i need them please! Which game? Link to comment Share on other sites More sharing options...
cj2000 Posted March 6, 2017 Share Posted March 6, 2017 Hey, what about the handling for VCS? http://i.imgur.com/OET9aB2.png It´s using a diferent format than LCS and the LCS handling format was also not really decrypted. Rocky24pl 1 Link to comment Share on other sites More sharing options...
Alien31 Posted March 17, 2017 Share Posted March 17, 2017 What about exporting "Generic" Models from .DTZ? For Example... The Wheels... i need them please! Which game? Gta VCS and LCS Link to comment Share on other sites More sharing options...
Ash_735 Posted March 17, 2017 Share Posted March 17, 2017 Gta VCS and LCSFor LCS, just download the Mobile version, they left a copy of the PS2 files as TXD's (usable with Magic.TXD) and DFF's/COL's, etc, in the GTA3.IMG archive. Much easier than dealing with this tool. The_GTA and Blackbird88 2 Link to comment Share on other sites More sharing options...
Alien31 Posted March 18, 2017 Share Posted March 18, 2017 (edited) Gta VCS and LCS For LCS, just download the Mobile version, they left a copy of the PS2 files as TXD's (usable with Magic.TXD) and DFF's/COL's, etc, in the GTA3.IMG archive. Much easier than dealing with this tool. And for VCS? What i should do? Edited March 18, 2017 by Markus2002 Link to comment Share on other sites More sharing options...
Ash_735 Posted March 18, 2017 Share Posted March 18, 2017 And for VCS? What i should do?Struggle because no one cares about VCS, not even Rockstar. Blackbird88 and Ruvix 2 Link to comment Share on other sites More sharing options...
Alien31 Posted March 18, 2017 Share Posted March 18, 2017 Also i want another info, is possible to extract the textures of LCS and VCS with the alpha? because when i use VCS Texture Explorer, the tool extracts the texture in tm2 format, idk how to open it but if i extract to other formats, like .bmp doesn't have alpha Help me! Link to comment Share on other sites More sharing options...
Ash_735 Posted March 19, 2017 Share Posted March 19, 2017 Also i want another info, is possible to extract the textures of LCS and VCS with the alpha?Yes, use the Mobile version of LCS and Magic.TXD to open the TXD files and you can export as PNG or TGA. Again, it's really simple, for now, everyone should just ignore VCS, it's not worth all this time and effort to get incorrectly named models and textures. Link to comment Share on other sites More sharing options...
cj2000 Posted March 20, 2017 Share Posted March 20, 2017 Also i want another info, is possible to extract the textures of LCS and VCS with the alpha? because when i use VCS Texture Explorer, the tool extracts the texture in tm2 format, idk how to open it but if i extract to other formats, like .bmp doesn't have alpha Help me! Pres the right mouse button, not the left one on the export button, than you should see a list of image formats, you can export. Link to comment Share on other sites More sharing options...
Alien31 Posted June 26, 2017 Share Posted June 26, 2017 If someone wants to approve this idea, click this link http://gtaforums.com/topic/890551-idea-dtz-explorer-textures-and-models/ Link to comment Share on other sites More sharing options...