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Heists needs to be locked till level 75....


Superman1233
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No

 

you DONT have to play with low levels

 

my second is below 12 and I can do them with her, as I the person controlling her is good enough to do them

 

as if high levels never failed a heist before

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Sadly, we have to accept the system the way it is. If there were a way of screening players prior to the job (which didn't penalise low ranking players) then I'm sure it would be already implemented.

 

The main factors for me are:

 

1) Players leaving early or quitting in the setup screen. This can be players of any level.

 

2) Players not being "good", "skillfull" or knowledgeable about how to play. Again, can be players of any level.

 

3) Players quitting after a mission fail. Again, can be any level.

 

I'm a rank 80+, been playing the game for a while and playing GTA since since it dropped on Playstation, and I'm guilty of doing all of the above.

 

As someone said earlier in the thread - the host of the Heist should be able to set parameters to ensure they're going to get a good crack at it.

 

Apart from that, we have to make do.

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Tired of low levels screwing up heists. Its like a guarantee they will always die first or screw it up somehow.

 

Inches away from getting the Hydra and one idiot crashed his lazer at trevor base. Then another couldnt even lift off from the ship.

 

R* needs to level lock it asap!

This in so many ways. And this is exactly why I don't host heists. I only do invites to get a feel for the heist as a team member. Common sense would tell you as a player to STOCK UP ON HEAVY BODY ARMOR AND ALL THE FOOD POSSIBLE IN YOUR INVENTORY. And add heavy duty fire power LIKE A MACHINE GUN, RPG, COMBAT MG, STICKIES, etc. etc. etc.

 

Since many ppl haven't unlocked any of the speciality heist vehicles yet, then having access to at least a fully armored modded vehicle from LSC (or even a plane/chopper) would be a nice bonus to bring to the table.

 

Got a heist invite from a random for the Pacific Standard Job for the first time the other night as crowd control. Hilarity ensued.

 

Mistake #1: Walked into the random's planning room armed to the teeth, thinking my 135+ level char would be hanging with some other original lvl 100+ OGs like him. Only to find that it was being hosted by a lowly, under aged lvl 17 rugrat n00b juvenile. His bestie (same crew taggie) was a lvl 65 who seemed decent until I noticed he had sh*tty combat and driving skills. The other heist member was a lvl 102 vet with respectable combat/driving skill stats. Until he opened his mouth and said something about needing to stop at Ammo nation during the heist to pick up some body armor. Should've quit right then and there while I was still ahead.

 

Mistake #2: Committed to doing the heist. Being the dumb bi-curious bunny my char is, he (and I) both decided to get our cherries busted and see what this heist was like.

 

Mistake #3: Lacked the balls to quit the heist BEFORE the team had to escape the bank. Pussied out to avoid getting BS points. Which quite predictably lead to

 

Mistake #4: Epic failure in trying to just exit the bank. Spent the next 75 mins REAL TIME deservedly getting my tympanic membrane repeatedly raped by our clueless rugrat heist leader and his bestie. Both of whom lacked the necessary body armor, fire power, tactical and strategic combat skills to even make it out of the bank to begin with.

  1. 1st attempt: clueless lvl 65 bestie tries to blow THE ALREADY OPEN doors with his grenade launcher. Earned the 100% success @$$hat trophy for getting everyone wasted before we could exit the bank.
  2. 2nd attempt: unimpressed by lvl 65 n00b OG skills, lvl 102 pwnd that by firing his RPG at the very same open doors.
  3. 3rd attempt: my char flees the bank in fear of his life. He safely makes it outside and takes cover behind that police cruiser R* so tactfully placed in front of the bank. Pulls out his rpg and begins taking out the SWAT in the area. At which point, a light bulb goes off over lvl 102's head. He ingeniously adds the cop cruiser (which my char was covering behind) to his rpg list. Then immediately proceeded to take that target out first.
  4. 4th attempt: lvl 102 finally finds his common sense and begins targeting the red dots with his rpg instead. But before we could clear the SWAT infested area, the 2 low level n00b rugrats ran shrieking past us (from the safety of the bank) and straight into a wasted screen.
  5. rinse and repeat the 4 stooges scenario in #4 for the next 15 frustrating real life mins :facedesk:

Finally convinced rugrats 1 & 2 to take cover behind my char and the lvl 102 since both of us had more body armor and food. Some 25 mins and 8 body armor later, we finally made it down those 2 SWAT filled alleyways to our getaway bikes. Less than 1 min later the 2 rugrats (who most likely drove [email protected] in FM) found out they couldn't drive for sh*t. SWAT kept picking them off their bikes because they insisted on driving the GPS route instead of off road with zero body armor and bike driving skills. Finally convinced the idiots to team up with me and the lvl 102. We drove 2 bikes with the 2 rugrats riding shotgun in the rear. That's when I found out just how bad both their shooting skills were.

 

Spent some -$425k and 35 mins later driving an off road gps route to get to Lester's next check point. Got there just before lvl 102 and stopped to let him catch up with me. At which point Lester said something about driving the bike off the fricking cliff at that point and opening your chute??? That's when I learned to NEVER take advice from an NPC in the future. Lvl 102 hyper spaced his bike at the jump point at warp speed and successfully opened his chute. Our lvl 17-rugrat- tympanic-rapist-heist-leader-riding-shotgun did not. Lvl 102 promptly rage quit. I immediately followed suit.

 

Saved my pussy @$$ unnecessary BS points harassment factor and gave my bank account another nice $2k boost for being a good sport. :evilgrin:

 

Whole thing was a complete waste of time, armor, ammo, money. :facedesk: Banning low level players isn't enough. It's all about tactical experience. Heist leaders shouldn't be able to host a heist until lvl 90 IMO. That's where you first unlock the serious fire power (starting with the heavy sniper) that you'll need for both stealth and firepower heavy missions like Pacific Standard heist. And all heist members should be able to survive a survival mission to wave 10 SOLO (aka the cement factory or sandy shores survival maps) before being allowed to even join a heist mission. Firefights with NPCs aren't the same as with real players in FM since the NPCs are 98% - 100% accurate with their shots. If you did survivals up to wave 8+ you would realize that.

 

This is one of the times I'd die swearing R* has the common sense god gave sheep. It's either that or they're trolling their fan base. You go :r*:

Edited by PkUnzipper
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Heist leaders shouldn't be able to host a heist until lvl 90 IMO. That's where you first unlock the serious fire power (starting with the heavy sniper) that you'll need for both stealth and firepower heavy missions like Pacific Standard heist. And all heist members should be able to survive a survival mission to wave 10 SOLO (aka the cement factory or sandy shores survival maps) before being allowed to even join a heist mission.

 

Tell me this is someone's bad idea of a joke lol

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Actually, I'm dead serious. Beating suvival missions solo does 4 things for low level players:

 

1) teaches them how to tactically survive a firefight when outnumbered by enemy NPCs by using the best cover-fire tactics

2) teaches them how to EAT& CHANGE BODY ARMOR in order to RETAIN THEIR HEALTH on the fly while taking damage in a firefight

3) teaches them how to strategically remain alive by conserving how much food/body armor in their inventory they need to eat/wear in order to survive to wave 10 (and earn that $10k bonus for a much needed $30k payout)

4) helps them level up faster since they're going solo. Which means they can get get better armor/weapons sooner

 

IMO K/D does ZERO for you tactically when fighting enemy NPCs. So using the cover tactic when in a firefight with NPCs is really underestimated by low level players. Especially the ones who spend most of their time exclusively playing CoD style in FM. For starters, I've yet to see the majority of FM players make effective use of cover when killing other players. Players typically use the same old tactic of drive/run/walk towards their target and try to overpower them with their superior modded vehicle/fire power/armor. Or if they're smarter, snipe them from a distance assuming they're not exploiting a wall gltich or god mode cheats.

 

You can't do any of these tactics (survival rate drops to 0% after wave 3+ without taking cover) in a survival mission which is 100% firefight ON FOOT. Which is a typical tactic you need to use in the heist missions. You still need to do some of the heist missions on foot. Be it trying to survive an NPC gauntlet to reach your getaway vehicle (like in Pacifica job) or that stealth setup job for the Humane labs heist.

 

At the rate ppl die in FM, it makes me wonder how often they even think about eating something to replenish their health. Because they seem to be smart enough to head to Ammonation whenever they run out of bullets and/or armor

 

Regarding the tactics needed for the heists:

 

Need the heavy sniper for stealth missions like humane lab. Although it's possible for lower level players to use the regular sniper as soon as it's available. But for that particular heist mission, it all comes down to the level of player skill in stealth and shooting. From personal experience, a lvl 100+ with max strength/driving skills/max firepower but zero stealth will fail that mission every single time. So I just found the heavy sniper very effective for a 1 NPC kill for a mission like that one where everyone has to coordinate what they're doing. Silencers on carbines etc. simply weren't as effective.

Edited by PkUnzipper
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Heists are absolutely nothing like survivals. Your comparisons and reasons are asstastic.

 

I have completed all heists prior to level 30 on my new character.

Also saying that people need heavy snipers for the stealth missions, no you f*cking don't lol. The regular sniper kills everyone in one shot, it's scripted so that it works that way. I have never touched a heavy sniper. Why? Because it's stealth. I use a silencer. Not to mention the game gives you pretty much everything you don't have that you need so the not having weapons reason doesn't even work, it just makes things easier sometimes. You clearly lack the knowledge of how they work though.

 

Rockstar obviously planned for heists to be feasible at 12, why else do you think you get the heavy vest and weapons given to you during heists? Everything you're saying is like a joke right now.

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ten-a-penny

Heists are absolutely nothing like survivals. Your comparisons and reasons are asstastic.

 

I have completed all heists prior to level 30 on my new character.

Also saying that people need heavy snipers for the stealth missions, no you f*cking don't lol. The regular sniper kills everyone in one shot, it's scripted so that it works that way. I have never touched a heavy sniper. Why? Because it's stealth. I use a silencer. Not to mention the game gives you pretty much everything you don't have that you need so the not having weapons reason doesn't even work, it just makes things easier sometimes. You clearly lack the knowledge of how they work though.

 

Rockstar obviously planned for heists to be feasible at 12, why else do you think you get the heavy vest and weapons given to you during heists? Everything you're saying is like a joke right now.

Sometimes I'm wondering if you can read or not.

Not every single setup has that sh*tty looking vest.

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R* should just perma-ban anyone under level 200. Close the door. This is MY game and you all need to get out. Now.

 

 

 

 

Jk

 

 

This debate is obviously going nowhere.

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Heists are absolutely nothing like survivals. Your comparisons and reasons are asstastic.

 

I have completed all heists prior to level 30 on my new character.

Also saying that people need heavy snipers for the stealth missions, no you f*cking don't lol. The regular sniper kills everyone in one shot, it's scripted so that it works that way. I have never touched a heavy sniper. Why? Because it's stealth. I use a silencer. Not to mention the game gives you pretty much everything you don't have that you need so the not having weapons reason doesn't even work, it just makes things easier sometimes. You clearly lack the knowledge of how they work though.

 

Rockstar obviously planned for heists to be feasible at 12, why else do you think you get the heavy vest and weapons given to you during heists? Everything you're saying is like a joke right now.

you only get to buy exactly ONE heavy armor set before entering the mission. Once you lose that to enemy fire (which typically takes 2-3 shots at all the NPCs firing at 98%+ accuracy) [email protected] unless you've got reserve armor and/or food in your inventory

 

But since you appear to be such a wunderkind at heist survival as a low level n00b, please share your superior tactics on how your low level char managed to survive without eating, using reserve armor, and/or lacked access to using high level weapons/armor in general. How did you ever make through the heavy firefight ones without taking cover? Or did your team mates do all the heavy lifting for you? :lol:

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and/or lacked access to using high level weapons/armor in general.

 

Weapons can picked up from Survival, do it all the time.

 

 

Joins a contract mission with a rank 105, Blow Up II, collect Banshee, the rank 105 pulls out RPG to destroy vehicles along with Banshee.

Edited by cjdavies
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Heists are absolutely nothing like survivals. Your comparisons and reasons are asstastic.

 

I have completed all heists prior to level 30 on my new character.

Also saying that people need heavy snipers for the stealth missions, no you f*cking don't lol. The regular sniper kills everyone in one shot, it's scripted so that it works that way. I have never touched a heavy sniper. Why? Because it's stealth. I use a silencer. Not to mention the game gives you pretty much everything you don't have that you need so the not having weapons reason doesn't even work, it just makes things easier sometimes. You clearly lack the knowledge of how they work though.

 

Rockstar obviously planned for heists to be feasible at 12, why else do you think you get the heavy vest and weapons given to you during heists? Everything you're saying is like a joke right now.

you only get to buy exactly ONE heavy armor set before entering the mission. Once you lose that to enemy fire (which typically takes 2-3 shots at all the NPCs firing at 98%+ accuracy) [email protected] unless you've got reserve armor and/or food in your inventory

 

But since you appear to be such a wunderkind at heist survival as a low level n00b, please share your superior tactics on how your low level char managed to survive without eating, using reserve armor, and/or lacked access to using high level weapons/armor in general. How did you ever make through the heavy firefight ones without taking cover? Or did your team mates do all the heavy lifting for you? :lol:

 

There's a heavy vest that basically makes your health godlike. Look it up. It's been mentioned numerous times through this thread and other places as well. So obviously you are quite clueless on what I am saying. I have run with people here and pulled several platinums on the setups and heists with my low level character. I'm sorry that you're too slow to see how you can work around low level limitations given the fact that we have the homing launcher available to us as well as the bullpup and special carbine (top two assault rifles) and the level 12 requirement also gives access to the micro smg which gets you that for driveby purposes as well as the heists giving you things like silencers and sniper rifles when necessary.

 

I'm going to go with "I don't suck at the game" for how I got through it all. Hell, I even opted to take all the money on pacific standard and we escaped with 1.21m. The only thing any high level has the edge with is miniguns and grenade launchers, even the rpg is never necessary. And at most level 21 for the sniper rifle at all times. Go do some research and try it yourself before making absurd assumptions. I even said I bum rushed the entire island for the pacific standard setup and I got nowhere near dying.

 

 

 

Heists are absolutely nothing like survivals. Your comparisons and reasons are asstastic.

 

I have completed all heists prior to level 30 on my new character.

Also saying that people need heavy snipers for the stealth missions, no you f*cking don't lol. The regular sniper kills everyone in one shot, it's scripted so that it works that way. I have never touched a heavy sniper. Why? Because it's stealth. I use a silencer. Not to mention the game gives you pretty much everything you don't have that you need so the not having weapons reason doesn't even work, it just makes things easier sometimes. You clearly lack the knowledge of how they work though.

 

Rockstar obviously planned for heists to be feasible at 12, why else do you think you get the heavy vest and weapons given to you during heists? Everything you're saying is like a joke right now.

Sometimes I'm wondering if you can read or not.

Not every single setup has that sh*tty looking vest.

 

I can't hear you over the sound of player saved outfits.

Edited by BlueSocks
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and/or lacked access to using high level weapons/armor in general.

 

Weapons can picked up from Survival, do it all the time.

 

 

Joins a contract mission with a rank 105, Blow Up II, collect Banshee, the rank 105 pulls out RPG to destroy vehicles along with Banshee.

 

 

I was referring to the actual heist missions when I said that. Heists are similar to Survival because they force your char to use survival defensive tactics (eating, changing armor and taking cover) while taking heavy fire from NPC waves. Quite a few of the heists have segments where you're forced to do them all on foot and/or have long time periods before you can get to a safe zone and collect pickups. That's another similar survival tactic. Except the 100% safe zone where you can do pickups without getting killed occur between survival waves. With heists, this time period takes a lot longer (like with Pacifica) assuming the pickups are allowed at all) .

 

My point is if you have a low level heist member who's competent doing survival maps solo to wave 10, then they're most likely going to be good at NOT getting killed in heist shoot outs with NPCs. Because they will have developed survival cover/fire tactics against NPCs (which are different opponents than real players). This assumes they haven't hacked their way into getting the heavy fire power like RPG, machine gun etc, join the heist mission, and end up dying first from the lack of tactical experience.

Edited by PkUnzipper
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I can't hear you over the sound of player saved outfits.

 

Hear? Nobody's speaking.

 

Player Saved Outfits aren't always possible as has been stated before. Stop relying on the same old nonsense "low levels can just use the Armour Suit" because that accounts for absolutely nada if the Host has it set to what they want it to.

 

Your opinion is obviously: Low levels should, or need to be wearing this suit, and if the host hasn't set the clothing up like that so you can use your own gear, then just leave.

 

If leaving meant you'd be immediately put back into an Invitation screen, then that's not as much of a problem at all - but that likely won't be happening.

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and/or lacked access to using high level weapons/armor in general.

 

Weapons can picked up from Survival, do it all the time.

 

 

Joins a contract mission with a rank 105, Blow Up II, collect Banshee, the rank 105 pulls out RPG to destroy vehicles along with Banshee.

 

 

I was referring to the actual heist missions when I said that. Heists are similar to Survival because they force your char to use survival defensive tactics (eating, changing armor and taking cover) while taking heavy fire from NPC waves. Quite a few of the heists have segments where you're forced to do them all on foot and/or have long time periods before you can get to a safe zone and collect pickups. That's another similar survival tactic. Except the 100% safe zone where you can do pickups without getting killed occur between survival waves. With heists, this time period takes a lot longer (like with Pacifica) assuming the pickups are allowed at all) .

 

My point is if you have a low level heist member who's competent doing survival maps solo to wave 10, then they're most likely going to be good at NOT getting killed in heist shoot outs with NPCs. Because they will have developed survival cover/fire tactics against NPCs (which are different opponents than real players). This assumes they haven't hacked their way into getting the heavy fire power like RPG, machine gun etc, join the heist mission, and end up dying first from the lack of tactical experience.

 

 

Got you now, having completed Processed and Boneyard solo, I know the use of cover, snacks, armour all to well.

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Heists are absolutely nothing like survivals. Your comparisons and reasons are asstastic.

 

I have completed all heists prior to level 30 on my new character.

Also saying that people need heavy snipers for the stealth missions, no you f*cking don't lol. The regular sniper kills everyone in one shot, it's scripted so that it works that way. I have never touched a heavy sniper. Why? Because it's stealth. I use a silencer. Not to mention the game gives you pretty much everything you don't have that you need so the not having weapons reason doesn't even work, it just makes things easier sometimes. You clearly lack the knowledge of how they work though.

 

Rockstar obviously planned for heists to be feasible at 12, why else do you think you get the heavy vest and weapons given to you during heists? Everything you're saying is like a joke right now.

you only get to buy exactly ONE heavy armor set before entering the mission. Once you lose that to enemy fire (which typically takes 2-3 shots at all the NPCs firing at 98%+ accuracy) [email protected] unless you've got reserve armor and/or food in your inventory

 

But since you appear to be such a wunderkind at heist survival as a low level n00b, please share your superior tactics on how your low level char managed to survive without eating, using reserve armor, and/or lacked access to using high level weapons/armor in general. How did you ever make through the heavy firefight ones without taking cover? Or did your team mates do all the heavy lifting for you? :lol:

 

There's a heavy vest that basically makes your health godlike. Look it up. It's been mentioned numerous times through this thread and other places as well. So obviously you are quite clueless on what I am saying. I have run with people here and pulled several platinums on the setups and heists with my low level character. I'm sorry that you're too slow to see how you can work around low level limitations given the fact that we have the homing launcher available to us as well as the bullpup and special carbine (top two assault rifles) and the level 12 requirement also gives access to the micro smg which gets you that for driveby purposes as well as the heists giving you things like silencers and sniper rifles when necessary.

 

I'm going to go with "I don't suck at the game" for how I got through it all. Hell, I even opted to take all the money on pacific standard and we escaped with 1.21m. The only thing any high level has the edge with is miniguns and grenade launchers, even the rpg is never necessary. And at most level 21 for the sniper rifle at all times. Go do some research and try it yourself before making absurd assumptions. I even said I bum rushed the entire island for the pacific standard setup and I got nowhere near dying.

 

Hmmm. Are you referring to the new vest clothing options like the black full sleeve heavy battle vest? Because I've been using that particular outfit in all the heists so far. The god like protection it's supposed to provide drops to zero after some 3-4 NPC sniper/combat MG or auto shotgun hits on max difficulty. Especially if you're putting your ass on the line trying to protect those clueless low level n00bs who don't understand the concept of cover. And yes, using the backup super heavy body armor(and going through all 9 of them after 30+ min real time) has about the same effect as well btw :lol:

 

What you just posted here is 100% tactical rationale which few low level n00bs tend to use (or at least the ones I've had the misfortune in encountering while playing). Also were you playing with other randoms (off mike?) while doing any of your rambo style tactics?

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Rank, just like K/D can be pretty misleading. If I'm hosting a Heist with randoms, I tend to look more at thier stats than anything. I'd gladly take a Rank 30, or even 20 if they have all their stats maxed out over a Rank 100 at only half filled.

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Rank, just like K/D can be pretty misleading. If I'm hosting a Heist with randoms, I tend to look more at thier stats than anything. I'd gladly take a Rank 30, or even 20 if they have all their stats maxed out over a Rank 100 at only half filled.

that's exactly my point. In the 75 mins of real life I wasted on that Pacifica mission, both low level players had extremely poor combat skills (this includes the lvl 65 player I mentioned earlier). I can't understand how this player got to that level with such sh*tty combat and driving skills. smh. I can only assume some sort of a rp/level hack because that's about the only way to make unlocking the grenade launcher possible. This player was also on the weaker side of his strength bar. So he must have not invested a lot of FM time KO-ing NPCs or playing golf to get his strength bar above 50% lol.

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Notgonnasay

I'm 117 and I only have 20/100 strength..

Edited by Notgonnasay
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I can only assume some sort of a rp/level hack because that's about the only way to make unlocking the grenade launcher possible.

 

Just play Survvial.

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Rabid Vulpix

All this topic is:

- A spot for OP to complain with their OPINION, which R* will never take into consideration.

- A spot for 100+ replies of repeated common sense & even more OPINIONS just to rake in the + likes on comments.

 

Seriously this topic isn't locked yet?

Edited by Foreverpast
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Superman1233

 

 

Isn't it you who's on the high horse saying "look at me being a low rank and I've done more/ better than the higher ranks".

 

And what makes you think that every low rank player will have the Heavy Armour Suit on during Heists?

And what makes you think every Heist leader will have it set to "Player Saved Outfits"?

 

So what now? Just hope they make use of cover and don't mess things up?

The lower ranked players can't even carry as much armour, and probably don't know to use it by accessing the Inventory. More reasons for a higher requirement than 12.

I am saying that all levels are capable of doing heists. That is not being on a high horse. I use myself as an example. I have even run with someone here who could tell you that I am far from useless despite the lower level.

 

Asking what makes me think anything? Why does it matter if people make stupid decisions? How does that affect completely valid proof that it can be done? How does rank f*cking affect that? If you're too stupid to have the heavy vest to compensate for low level you're too stupid to do other things too. If the host is too stupid to let players choose their saved outfits then that's more user error, it doesn't affect the fact that any rank can succeed in heists.

 

 

 

 

Isn't it you who's on the high horse saying "look at me being a low rank and I've done more/ better than the higher ranks".

 

And what makes you think that every low rank player will have the Heavy Armour Suit on during Heists?

And what makes you think every Heist leader will have it set to "Player Saved Outfits"?

 

So what now? Just hope they make use of cover and don't mess things up?

The lower ranked players can't even carry as much armour, and probably don't know to use it by accessing the Inventory. More reasons for a higher requirement than 12.

Also, they have a lower shooting stat, which means longer reload ammo. They also have lower health - and not all heist setups have that Heavy Suit thing. What if the host restricted the clothing options to Leader Preference or whatever its called?

They also have lower ammo count. Instead of being able to carry 5000+ bullets they can only have <500 bullets. And I BELIEVE ammo count depends on your level rather than shooting skills.

 

And let's not forget that the Carbine Rifle (and Special Carbine) are IMO the best 2 rifles in this game. Special Carbine because it has the highest accuracy for blind-firing and Carbine Rifle has the highest damage count when fired in bursts + high accuracy.

Also You need to have the AP Pistol for drive-by's. Surely some setups give them to you but you can't have the Extended Clip option.

Also less armor being carried. I died a lot because I lacked armor (thank you Robocobs).

 

I do understand that Rank =/= skills/experience/etc, because you can have a Rank 30 kid can handle a heist FINALE and a Rank 400+ who can mess up the dumbest things. But being a Low Lever (<70) can result in less accessed arsenal and less health.... Which means more struggle in setups/heists.

 

E: Dump PC... FFS.

 

Shooting is not linked to level. I have (near) max shooting at level 20. irrelevant.

 

Also the carbine and advanced "imo" being best? Hahaha. I have done real tests to check their ttk at max lock and short ranges to see which rifles are the best. Your opinion is f*cking irrelevant when faced with hard numbers. Whether you like them more or not is irrelevant, it doesn't change facts.

 

The only time being lower level becomes a problem is when everyone is and you don't have more effective ways to handle some parts. If someone has a grenade launcher or minigun to handle the cop cars during the pacific standard, why does it matter if you have a 15 or a 150 in a spot or two? I even helped run my girlfriend through pacific standard her first time with my low level. So not only is it possible to do heists as a low level, but anyone being familiar with them to the extent of being able to lead and help others through them and others willing and able to listen automatically means you have everything you need. If you're taking a low level make sure they have their sh*t, if they don't then sack their ass. But then again, people like to assume and not want to communicate directly with others on the internet and just make generalizations all over the place.

Says he can handle it as a low level but yet needs his high rank teammates to bail him out certain parts because of his low level.

 

The irony in your posts are hilarious.

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I can only assume some sort of a rp/level hack because that's about the only way to make unlocking the grenade launcher possible.

 

Just play Survvial.

 

 

I just played Processed Survival, back in freeroam with a minigun with 4900 ammo.

Edited by cjdavies
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Superman1233

Its a fact that most heists fails are from low levels.

 

Did the Insurge mission and guess what? Noobs thinking they're Dominic Toretto drives clean into the enemy and dies 😑

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after reading 8 pages of this stuff the only thing i come up with is that people WANT level lock on heist, there is no NEED for level lock.

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Miss Malevolent

Tired of low levels screwing up heists. Its like a guarantee they will always die first or screw it up somehow.

 

Inches away from getting the Hydra and one idiot crashed his lazer at trevor base. Then another couldnt even lift off from the ship.

 

R* needs to level lock it asap!

 

I disagree. I don't think a REAL level 12 can handle it....but one of my crewmates was only level 30 something and we've finished the heist finale several times. In fact, he's almost level 60 now...and that's mainly because of all the RP he gets from heists. He certainly doesn't play missions.

 

75 is too high...

 

If you don't know how to play by level 30 or so, you're doing it wrong.

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Says he can handle it as a low level but yet needs his high rank teammates to bail him out certain parts because of his low level.

 

The irony in your posts are hilarious.

 

 

Oh, sorry, I didn't know that it was entirely necessary to have 4 people with every f*cking weapon in the game and thus low levels have absolutely no place in heists. I could do all of them without rockets or miniguns or the grenade launcher but they help which is what I've said all along. You're an idiot if you think the heists are not possible without those things. I also never said I was "bailed out" by anybody. But have fun on that one. You're obviously ignorant on the matter and have little to no experience with what you actually need to be able to complete the heists.

 

 

 

Tired of low levels screwing up heists. Its like a guarantee they will always die first or screw it up somehow.

 

Inches away from getting the Hydra and one idiot crashed his lazer at trevor base. Then another couldnt even lift off from the ship.

 

R* needs to level lock it asap!

 

I disagree. I don't think a REAL level 12 can handle it....but one of my crewmates was only level 30 something and we've finished the heist finale several times. In fact, he's almost level 60 now...and that's mainly because of all the RP he gets from heists. He certainly doesn't play missions.

 

75 is too high...

 

If you don't know how to play by level 30 or so, you're doing it wrong.

 

This is what people don't get. Like really. I see people f*ck up even worse at high levels than low levels. Oh, I have rockets and we need to recover something? I BETTER BLOW EVERYTHING THE f*ck UP. The objective has been destroyed. Low levels might f*ck up, but high levels do even stupider things. Some of them even think they're god mode and rush in and die from that because they're too cocky too.

 

But really, level doesn't mean much of anything for the game, it isn't a test of skill to get that high, and someone's skill/brain is all that matters. I've had high levels who had mics (which people seem to think makes them smarter because they have one) who would not f*cking listen and would do idiotic things because "I don't know" or "it seemed like a good idea"

Edited by BlueSocks
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I do feel like they should be level 20 at least, before being able to join a heist but that said, I had a level 211 f*ck my Pacific Standard up twice by dieing while the level 60 money carrier kicked ass and barely lost any money.

Certain setups I won't allow low levels just for their lack of 'max health' stat though.

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Lol My 2nd character is level 20 now, been doing all the heist with him since level 1. I'm still better then most the people I end up doing it with.

 

Yes the low health is annoying, but that's why you use cover and snacks. I did die one time in the 4th heist final, but that was due to the gunner not taking out the helicopters. So I had to gun since none of the level 100s could gun well.

 

Also I can go around and kill any high levels as my low level characters.

 

So yeah no, as long as you are a good player level doesn't matter to much.

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