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Heists needs to be locked till level 75....


Superman1233
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Sentinel Driver

I found this armored vest and tested it at series a funding - coke. All was going great until one of the players left and he was the lowest ranking guy there..... Around rank 30. But I don't say that low lvls are crap due to op dlc weapons they have access to best weapons ingame and gta online rank is not linked to IQ which many people seem to lack. I have seen many high level players f*ck up missions due to lack of common sense like "hurdur we must capture and deliver this vehicle so let's use all rpgs and grenade launchers on it" I have a friend on xbox live who is only like rank 20 but he is the best hacker/driller in fleeca job I have ever seen

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If you can't even be assed to attempt to communicate regardless of a level, then it's no wonder you think low levels can't do it and want to make assumptions about their capabilities.

 

 

Sorry, I don't live in the great US of A.

 

Most randoms I get joining are from Brazil, India or Russia and can't understand a word of English. They can't read it either.

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ClydeYellow

If I believed in IQ, I'd say R* needs to find a way to IQ-lock heists.

 

I had plenty of lv. 15s perform admirably in heist prep / heist lobbies. During a run at Prison Break we had a lv. 5 (!!!) doing circles aroun the usual Lazer in the Velum like a pro, while Demo (a lv. 100-ish special snowflake) took ages to get on the Buzzard and then proceeded to crash into a pole.

Player level isn't very indicative - one can acquire all relevant skills in Story Mode, and the DLC weapons are for the most part better than the base game equivalents.

On the other hand, there will be plenty of 12 years old (or people that are older, but on a similar level of mental development) who are high-ranked only because they can afford spending six hours per day playing.

Edited by ClydeYellow
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80% of the not newbies suck too. What's your f*cking point? If you make no attempt to communicate and want to operate on assumption alone then you are part of the problem.

 

I never even said anything about their max ranges being different at all or anything of the sort now did I? I said I did tests at max and close ranges and compared ttk between all of the assault rifles. The carbine hands down comes last among the top four, which means it is the second worst assault rifle. The advanced rifle is better than the special at close range and the special is better than the advanced at long range, making the bullpup and special carbine the only two assault rifles you need.

 

Also judging from the files is a complete joke. You should consider using them and comparing actual hard numbers on ttk without spouting on about file numbers. I suppose you can tell which car is the best as well from the file numbers alone, can't you?

 

As far as the heavy vest, it's funny how you want to hammer that but also discredit the ability to use it as a saved outfit, which I'm sure you'll argue as your point to support you when the host not allowing saved outfits is, again, a user problem and not a rank problem. And again, communicating solves 90% of these potential issues, but let's just sit around and operate on assumption alone and not actually communicate, surely that will make the state of everything better.

You do know that the game checks the weapon stats, accuracy and such from the files, right? Is this even worth debating? Everything in this game (or any video game really) uses the game files to run. If, let's say, the Advanced Rifle has 31 hit points, and the Carbine has 30 for example, then the Advanced is stronger. And I have been using all four for a long time. And I have found that the Carbine and Special both better than all of the rifles. And this is coming from experience.

 

Also, you do know that not everyone can speak or understand English right? I've been spamming messages to other players to go directly to the boat in the Pacific Standards finale and nobody listens except my friend who actually knows what to do. result? They died. Same happened in the Pacific Standards Signal + Convoy + Humane Raid Deliver EMP etc. What's the point if your teammates can't understand you?

 

So what if the files say it's stronger? Doesn't matter if another gun puts rounds on target faster and more accurately to actually kill faster. That's the problem with relying on your f*cking files alone. I've used all the rifles extensively and the carbine is hands down the worst of the four. The bullpup, advanced and special are all top tier and ttk at all ranges are within about .3s max from top to bottom. That means the difference is fairly inconsequential between the three but the bullpup comes out on top with the special coming in close second at max range

 

Them not understanding English is a problem irrelevant to rank and all the other things and is another factor to consider. If you attempt communication and they don't obviously know what they're doing and fail to communicate (which how are you going to know they know what they're doing without communicating or heading in with them anyway), then sack their ass, but that has no bearing based on their rank or anything else. And exactly, what's the point if your teammates can't understand you? How is their rank magically going to save you because it's a bigger number? If they're incompetent at 30 they're likely to be incompetent at 300.

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What about skill-locking people?

Why should someone be allowed to take control of the Velum (Prison Break) or Valkyrie (Humane Labs Raid) if they're flying stat is way down low? The increased turbulence and lesser control will make it harder for that person in comparison to a higher skilled pilot.
Chances are it's the higher ranks who've got that flying skill - seeing as this is one of the longest skills to fill completely.

It all coincides with the overall success, it's a bit more than outfit choices and communication.

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ten-a-penny

 

If you can't even be assed to attempt to communicate regardless of a level, then it's no wonder you think low levels can't do it and want to make assumptions about their capabilities.

 

Sorry, I don't live in the great US of A.

 

Most randoms I get joining are from Brazil, India or Russia and can't understand a word of English. They can't read it either.

What's the point of communicating if your teammates don't understand English? Also, just like you, I don't live in the US or the UK to be able to speak English very well. I may have some decent grammar but I can't speak for sh*t. Add that I don't have a mic, I can't speak with other people. They don't listen anyway.

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In regards to which rifle (or any weapon for that matter) is "the best," as ten-a-penny mentioned in prior posts, wouldn't the game files reveal actual data? Quantified and such.

 

"Real testing," as soundly as they may be executed, still hints of some subjectivity.

 

On-topic, as edited in a previous post, minimum rank requirement as determined by host sending invite, so that you, the host, without utilizing the kick feature, can have some control as to determining which random players to fail your heists with, and feel comfortable in doing so.

 

But really, penalties.

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ten-a-penny

In regards to which rifle (or any weapon for that matter) is "the best," as ten-a-penny mentioned in prior posts, wouldn't the game files reveal actual data? Quantified and such.

 

"Real testing," as soundly as they may be executed, still hints of some subjectivity.

 

On-topic, as edited in a previous post, minimum rank requirement as determined by host sending invite, so that you, the host, without utilizing the kick feature, can have some control as to determining which random players to fail your heists with, and feel comfortable in doing so.

 

But really, penalties.

This. I can easily say that I have used all FIVE rifles and say that the Carbine is the best. Which is not. Best all-rounder, but it doesn't have the highest RoF (Bullpop Rifle), highest accuracy when blind-firing (Special Carbine), strongest attacks (Advanced Rifle), etc. Its not the Zentorno of the rifles, but its surely the Entity of the rifles.

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If a rank is a mark of the skill of a player what were u when u first started I started a second character for the heist and a few comments can start when I join a lobby with over 100 rank and yet they will then fall at the first hurrdle rank is about the time played not skill

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What about skill-locking people?

 

Why should someone be allowed to take control of the Velum (Prison Break) or Valkyrie (Humane Labs Raid) if they're flying stat is way down low? The increased turbulence and lesser control will make it harder for that person in comparison to a higher skilled pilot.

Chances are it's the higher ranks who've got that flying skill - seeing as this is one of the longest skills to fill completely.

 

It all coincides with the overall success, it's a bit more than outfit choices and communication.

 

Then that's the fault of the leader assigning that part of the job to them. I was defaulted as the Piliot and I was not clicking reading until I was taken off it as I knew I was rubbish - my stat could be max from Flying School but I'm still sh*t.

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In regards to which rifle (or any weapon for that matter) is "the best," as ten-a-penny mentioned in prior posts, wouldn't the game files reveal actual data? Quantified and such.

 

"Real testing," as soundly as they may be executed, still hints of some subjectivity.

 

On-topic, as edited in a previous post, minimum rank requirement as determined by host sending invite, so that you, the host, without utilizing the kick feature, can have some control as to determining which random players to fail your heists with, and feel comfortable in doing so.

 

But really, penalties.

 

Please explain where "subjectivity" is when assessing weapons under the same exact circumstances, comparing nothing but their time to kill, in the exact same conditions for each and every one.

 

 

 

 

What about skill-locking people?

 

Why should someone be allowed to take control of the Velum (Prison Break) or Valkyrie (Humane Labs Raid) if they're flying stat is way down low? The increased turbulence and lesser control will make it harder for that person in comparison to a higher skilled pilot.

Chances are it's the higher ranks who've got that flying skill - seeing as this is one of the longest skills to fill completely.

 

It all coincides with the overall success, it's a bit more than outfit choices and communication.

 

Then that's the fault of the leader assigning that part of the job to them. I was defaulted as the Piliot and I was not clicking reading until I was taken off it as I knew I was rubbish - my stat could be max from Flying School but I'm still sh*t.

 

Exactly my point about not using player saved outfits or not having a heavy vest saved. That's the fault of the person, not whether the low level can contribute. Then there's the fact that the f*cking stats are displayed easily for everyone to see...so again, user problem.

Edited by BlueSocks
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Smooth Longsack

This is where the kdr stat comes into play. Low rank but higher kdr means the skill is there. BOOM! kdr counts for something.

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ten-a-penny

Are you arguing the game data now? Really?

The Combat MG's damage is 12,350 IF I can remember (according to the full string). MG's strength is 10k. What does that means? C-MG > MG.

 

If something is X in the game data, then its right. If the Advanced Rifle has the highest damage per bullet count then its the strongest. Stop arguing and have some basic knowledge on how game data works. Seriously. An idiot can understand the FACT that if the thing's strings are X then its the same in-game.

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The Leprechaun

This is where the kdr stat comes into play. Low rank but higher kdr means the skill is there. BOOM! kdr counts for something.

Not really, my player kdr is .68, but my npc kdr is 3.1 ish (a number that doesn't show in your player card). I've seen people with a higher kdr than I, who didn't seem to know how to keep themselves safe (people who are used to free roam tricks to keep their kdr high). They might also be good at killing targets, but then they are bad a driving a bike, piloting a boat, using the tunnel system (when evading the cops), and many other weaknesses. The only real way to know the skill of another player is to actually play with them, having a mic to argue to your place in a heist mission also helps.

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I think having a brain helps. I'm not super high level, left behind a 60 something on PS3 and my XB1 is 42 now. So I don't have 'max health'... okay, well I know how to manage the health I do have and how many hits I can take before I need to duck, cover and hit the snacks. At my lowly level 42 I out performed 3 level 300+'s on the Humane Labs and in fact I've done that bloody finale so many times now I could probably do it blindfold as ground team.

 

I'm not good at flying, its my downfall, so if I join a random Heist involving flying its the first thing I say - don't make me fly, give me another job or kick me thats cool, or in the case of the Hydra steal, I can take off and land comfortably, I stay the f*ck out of the way of the drama. I know how to stay alive, probably better than a lot of people, I may not finish fastest but I'll finish in one piece.

 

There may be generalizations, but to restrict everybody for the sake of the wants of percentage of players would be pretty unfair. I know what I'm doing, I have a brain, I stay alive, I finish. I'm a 'low level 42'.

 

If you don't like low levels don't play with them, boot them. Its very simple.

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Shadowfennekin

They need to cap it to you can't join Heists until level 20 or something..... it's annoying as Hell when I join a Heist see a level 7 pop in and the Host just starts? Level 7 dies a few minutes later and I leave.

 

Sure, there are some setups and a few of the Finales a low level can get carried through but Pacfic Bank Finale? Seriously!? The cops will kill him the moment we're on the damn bikes....

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Arrows to Athens

They need to cap it to you can't join Heists until level 20 or something..... it's annoying as Hell when I join a Heist see a level 7 pop in and the Host just starts? Level 7 dies a few minutes later and I leave.

 

Sure, there are some setups and a few of the Finales a low level can get carried through but Pacfic Bank Finale? Seriously!? The cops will kill him the moment we're on the damn bikes....

I hate it when noobs playing Fleecas spam the X button to quickly launch the game before you can even leave.

Edited by Fearx--
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then all the stupid youtubers that are level 12 would cry they cant do hiests

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Are you arguing the game data now? Really?

The Combat MG's damage is 12,350 IF I can remember (according to the full string). MG's strength is 10k. What does that means? C-MG > MG.

 

If something is X in the game data, then its right. If the Advanced Rifle has the highest damage per bullet count then its the strongest. Stop arguing and have some basic knowledge on how game data works. Seriously. An idiot can understand the FACT that if the thing's strings are X then its the same in-game.

 

You don't even understand the concept proposed. You apparently instantly think "damage per bullet" or some sh*t is what matters and disregard everything else.

 

Yeah, who the f*ck cares if the advanced rifle does the most damage per shot, you still have accuracy and rate of fire and whatever other factors come into play, it's really not as f*cking simple as "damage per bullet" as you seem to think. I'm not even saying anything about the f*cking damage on it being better or worse than anything else. It's as f*cking stupid as thinking the adder is the fastest car because it has the highest top speed stat or some sh*t without accounting for anything else, let alone real world testing.

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. It's as f*cking stupid as thinking the adder is the fastest car because it has the highest top speed stat or some sh*t without accounting for anything else, let alone real world testing.

 

 

The Z type has the fastest top speed, again your not using game data ......

This is where the kdr stat comes into play. Low rank but higher kdr means the skill is there. BOOM! kdr counts for something.

 

No, it means he owns a Rhino!

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The main problem I've encountered during Heists (mainly with low levellers but not exclusively) is 'hero syndrome'. There's usually one who goes steaming into a mission without sufficient protection and then it's over before you know it.

 

Honestly, if the rest of the crew continue to get into the armoured Kuruma instead of your Fusilade, take the hint. Heists are about teamwork and getting the job done. Save the alpha male crap for free roam.

Edited by UKPortista
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Wasdom_Kung

I was right at the end of Prison Break, we finally all got in the car after the low level that couldn't fly, stopped destroying the Velum. We got out to the ocean where the marker was, he flew around it, and despite it saying for him to fly higher, plummeted us into the sea as if that's really where a Plane would go. Devastated.

Edited by xRDASeken
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i once did a humane labs final with only lvl <60 players with me being near 140 and splatted the parachute jump failing the mission, 2nd try we completed it without a hitch

felt bad for ruining their elite bonus

 

but my point is, it isnt lvl related, high lvlers can fk a mission up just as bad as low levelers can

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Alec Skorpio

Meh, I feel like Rockstar has realized level locking everything was a pretty big mistake and that's why things have no level locks or low level locks now.

 

Pretty sure the only reason they are level locked to 12 is because they wanted them to show up after you meet Lester in onlines story. Otherwise like all of the other DLC they'd have been available from level 1.

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In regards to which rifle (or any weapon for that matter) is "the best," as ten-a-penny mentioned in prior posts, wouldn't the game files reveal actual data? Quantified and such.

 

"Real testing," as soundly as they may be executed, still hints of some subjectivity.

 

On-topic, as edited in a previous post, minimum rank requirement as determined by host sending invite, so that you, the host, without utilizing the kick feature, can have some control as to determining which random players to fail your heists with, and feel comfortable in doing so.

 

But really, penalties.

 

Please explain where "subjectivity" is when assessing weapons under the same exact circumstances, comparing nothing but their time to kill, in the exact same conditions for each and every one.

That would be a "my bad," as inaccuracy would be the proper word.

 

Your "real tests" would hint of some inaccuracy.

 

After all, these "exact conditions" you speak of are not precisely measured, correct? That is to say that they cannot be precisely quantified with exact distances and such, and you are, for your testing purposes, eyeballing it?

 

This isn't to say that you are necessarily incorrect in your findings. It is only to say that relying on actual game data as a means of measure would certainly lend itself to more accuracy.

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ten-a-penny

 

Are you arguing the game data now? Really?

The Combat MG's damage is 12,350 IF I can remember (according to the full string). MG's strength is 10k. What does that means? C-MG > MG.

 

If something is X in the game data, then its right. If the Advanced Rifle has the highest damage per bullet count then its the strongest. Stop arguing and have some basic knowledge on how game data works. Seriously. An idiot can understand the FACT that if the thing's strings are X then its the same in-game.

You don't even understand the concept proposed. You apparently instantly think "damage per bullet" or some sh*t is what matters and disregard everything else.

 

Yeah, who the f*ck cares if the advanced rifle does the most damage per shot, you still have accuracy and rate of fire and whatever other factors come into play, it's really not as f*cking simple as "damage per bullet" as you seem to think. I'm not even saying anything about the f*cking damage on it being better or worse than anything else. It's as f*cking stupid as thinking the adder is the fastest car because it has the highest top speed stat or some sh*t without accounting for anything else, let alone real world testing.

 

tumblr_mylqy8TG7w1s7vmzbo1_400.gif

 

I didn't say that damage-per-bullet is everything in guns. I just f*cking said that the best all-rounder is the Carbine because it has near-equal stats compared to the others.

  1. Special? Accuracy, especially when blind-firing.
  2. Advanced? Damage-per-bullet.
  3. Bullpop? RoF.
  4. Carbine? Has a mixture of all these. It has decent RoF, high-ish damage, and high accuracy. And, better sound too.
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The easiest solution would be to give the heist leader an option to filter out low levels from joining the lobby.

Edited by CC-Tron
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Tired of low levels screwing up heists. Its like a guarantee they will always die first or screw it up somehow.

 

Inches away from getting the Hydra and one idiot crashed his lazer at trevor base. Then another couldnt even lift off from the ship.

 

R* needs to level lock it asap!

NO! Don't do heists with randoms, problem solved. Besides, now that I've played heists they are way overrated!

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I think the Fleeca Job should unlock at level 25

Prison Break at level 50

Humane Raid at 75

Series A at 100

and Pacific Standard at 125

F8i4bRU.png

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I am a level 14, and I swear to god, I am more skilled then most 80 's.

 

During the Hydra-raid, i landed my plane first, and nicely, and these level 65'ers f*cked up 4 times, then i ragedquitted.

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