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Instead of an ocean surrounding why not


Mr_Goldcard
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Mr_Goldcard

A desert surrounding Sandy Shores, it can be as infinite as the ocean but if you go to far you start to dehydrate the more you walk or your car stalls cause of the heat. Or wolfs eat you at night. It makes sense since it be more realistic than an ocean in the desert

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oCrapaCreeper

I'm pretty sure Rockstar uses ocean specifically to avoid using map boundary techniques like this that would cause the complaint "Why the f*ck not can't I go here?"

 

Ocean makes it clear there's nothing more to see, and ultimately the all-seeing map boundary shark god kills your engine and eats you.

Edited by oCrapaCreeper
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the sad thing is, if the ocean wasnt so detailed we might have gotten a much bigger desert and it might have been in a geographically correct location

 

jjrczd.jpg

Edited by zuckmeslow
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Mr_Goldcard

I like the current map design in terms of how the boundaries are dealt with.

Current? Thats been going on since GTA 3 lmao.

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oCrapaCreeper

 

I like the current map design in terms of how the boundaries are dealt with.

Current? Thats been going on since GTA 3 lmao.

 

V is the first GTA game that tries to kill you if you go too far, via killing the engine on your plane or sinking your boat, leaving you to get killed by a shark.

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I like the current map design in terms of how the boundaries are dealt with.

 

Current? Thats been going on since GTA 3 lmao.

 

V is the first GTA game that tries to kill you if you go too far, via killing the engine on your plane or sinking your boat, leaving you to get killed by a shark.

Just imagine how better that would be if it happened in the desert. Your car engine over heats forcing you to walk out where you characters health slowly decreases. And it would have taken up less space that that ridiculously detailed ocean floor.

 

Its grand theft auto not grand theft submarine

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PhillBellic

Dynamic map model creation, at the borders would be a very unique feature to the next game, if it used it. :)

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TheGoodSgtScooter

 

 

 

I like the current map design in terms of how the boundaries are dealt with.

Current? Thats been going on since GTA 3 lmao.

 

V is the first GTA game that tries to kill you if you go too far, via killing the engine on your plane or sinking your boat, leaving you to get killed by a shark.Pretty sure IV killed you as well.
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I actually believed they will create the map similar to ArmAs chernarus layout, two sides with infinite ocean and two with infinite background lands.

 

I would have loved to drive through a huge ass desert with dunes and everything...

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I like the current map design in terms of how the boundaries are dealt with.

Current? Thats been going on since GTA 3 lmao.

That's why it's the current system, smh.

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Nope.. it's a stupid idea and here's why: You'd have a big city, few smaller towns, mountains, rivers, lakes etc... and all of that IN THE MIDDLE OF AN ENDLESS DESERT???

How does that make sense? This way at least it looks like a full island with all the natural features. Even maps like Liberty or Vice feel pretty much natural when you reach the end and it goes to the beach and then the ocean.

You'd have to have TWO boundaries, one being the ocean for some of the map, the other being the desert for another part of the map, otherwise you wouldn't really have Los Santos on an ocean shore, it would be a lake instead. It's much more simple, and looks really good the way they already do it.

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I like the current map design in terms of how the boundaries are dealt with.

Current? Thats been going on since GTA 3 lmao.

V is the first GTA game that tries to kill you if you go too far, via killing the engine on your plane or sinking your boat, leaving you to get killed by a shark.

Just imagine how better that would be if it happened in the desert. Your car engine over heats forcing you to walk out where you characters health slowly decreases. And it would have taken up less space that that ridiculously detailed ocean floor.

Its grand theft auto not grand theft submarine

So then we shouldn't have planes, helicopters, boats, and bikes? f*ck outta here.

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S1N0D3UTSCHT3K

probably to offer boat gameplay from anywhere in the map?

 

or they figure that boat gameplay is a better 'edge of the map' mechanic than driving in a desert....

 

to be honest, it probably doesn't matter and they could have probably just as easily used the ocean for the western edge and the desert for the eastern edge, but having the ocean everywhere as an edge just suited their map and missions better

 

either or could work and serve the same purpose... it's a good idea actually and i'd probably favour it... but i'd say it's mostly rather equal and interchangeable.

 

i mean, you could do it with anything... it could be a forest or mountains even, or heck, just like Dragon Age INQ... if you go too far you become exhausted.

 

 

 

ocean just makes it simple and believable, in line with other GTA games... but yeah, theres's some other equally decent ways of doing it

 

 

heck it could be anything... it could be that the characters have a warrant out for their arrest out of state, and the character simple refuses to cross a certain point

 

 

doesn't really matter all that much since whatever it is, there's no actual content or gameplay there, really. as long as it's believable. so i'm fine with the ocean... desert is a cool idea to tho

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The consoles would not be able to handle that kind of complex mechanics, it'd be piss easy for PC, but nope, we have to tailor the game to the lowest which is the console sh*t.

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Sussus Amongus

 

 

 

I like the current map design in terms of how the boundaries are dealt with.

Current? Thats been going on since GTA 3 lmao.

 

V is the first GTA game that tries to kill you if you go too far, via killing the engine on your plane or sinking your boat, leaving you to get killed by a shark.
Pretty sure IV killed you as well.

 

It did. The game blew up whatever vehicle you were in instantly.

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S1N0D3UTSCHT3K

The consoles would not be able to handle that kind of complex mechanics, it'd be piss easy for PC, but nope, we have to tailor the game to the lowest which is the console sh*t.

 

desert would probably be less system intensive because heat wave effects are a bit of a low memory facade and don't really require much extra memory because you're just skewing an existing asset where as oceans require memory for the wave modeling.... so it wouldn't be technically harder to do

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PhillBellic

 

 

 

 

 

I like the current map design in terms of how the boundaries are dealt with.

Current? Thats been going on since GTA 3 lmao.

 

V is the first GTA game that tries to kill you if you go too far, via killing the engine on your plane or sinking your boat, leaving you to get killed by a shark.
Pretty sure IV killed you as well.

 

 

It did. The game blew up whatever vehicle you were in instantly.

 

How far out/how many hours did it take for that to occur? In my experience, that never happened to me.

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killahmatic

It makes sense since it be more realistic than an ocean in the desert

 

There isn't an ocean in the desert now... Ocean and desert do not touch at all in GTA V. Also, your theory wouldn't work for planes, since no matter how hot it is in the desert, its cooler in the sky.

 

Besides, you're trying to fix something that isn't broken. Water makes the most sense because every piece of land on Earth is surrounded by water, and Oceans are the closest thing to being infinite. From a developers point of view, it also makes the most sense because the only texture needed is water. No trees or rocks or land textures. The desert would look very generic and basic. There wouldn't be detail like you're probably imagining. Water is basic by default, which is another reason why its perfect.

Edited by killahmatic
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The consoles would not be able to handle that kind of complex mechanics, it'd be piss easy for PC, but nope, we have to tailor the game to the lowest which is the console sh*t.

 

desert would probably be less system intensive because heat wave effects are a bit of a low memory facade and don't really require much extra memory because you're just skewing an existing asset where as oceans require memory for the wave modeling.... so it wouldn't be technically harder to do

 

 

They would be doing a copy paste then, they dont do such a thing now, every texture and detail is different, this is why PS4 and Xbox One suffer with open worlds likes GTA V is, extreme draw distance, rendering, and loading at the same time, euphoria and physics. Not only GPU intense but CPU very intense too. AMD Jaguar is like laptop's Pentium.

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I like the current map design in terms of how the boundaries are dealt with.

Current? Thats been going on since GTA 3 lmao.

 

V is the first GTA game that tries to kill you if you go too far, via killing the engine on your plane or sinking your boat, leaving you to get killed by a shark.
Pretty sure IV killed you as well.

 

 

It did. The game blew up whatever vehicle you were in instantly.

 

How far out/how many hours did it take for that to occur? In my experience, that never happened to me.

 

Same with me, I flew for like half an hour in an helicopter and I never died.

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Son of Zeus

If there would've been an endless desert people would've bitched about how it sucks and an ocean should've been there.

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The Dedito Gae

No.

 

I rather have an infinite ocean instead of an invisible wall or endless desert, gives a more complete look and i rather have unexistent shores than an awful sight of the city looking small in middle of a humongous boring desert.

(Sea has sharks at least)

 

What if the the GTA world was flat and if you go to far you fall into space.

the gta universe seems like the kind of world where ignorant people were right all along.

Edited by Midnight Hitman
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Prodigalsunz

My chopper never blew up in IV when I head over the ocean, must of been going for half an hour. LC was completly out of sight.

In V they had the boat/plane sink because of Online, so you don't have to go after some guy in a boat half an hour away on the ocean.

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its a shame, death valley national park would have made a better eastern part of the map.

 

 

Death-Valley-2.jpg

 

 

death_valley.jpg

 

 

Lonely%20Road%20to%20Shoshone,%20Death%2

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CarlitoDorito

Would it be hand made or just generated? It may take a while of there's any detail.

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Would it be hand made or just generated? It may take a while of there's any detail.

it would take less time than the ocean floor they spent creating. it would also serve a bigger purpose allowing us test out cars in the desert with no obstacles in our way.

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theGTAking101

This was the idea I had a while back, replace the water on the east side of the map with infinite generated sand. It would've make more sense though if Rockstar used their heads and put the desert and Alamo Sea to the east of LS, where it should be, but it could still work. For the north side they could put infinite fields of grass or something, and leave the west side as water.

 

The infinite desert would be an amazing place to test out cars.

Edited by theGTAking101
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