joshyboiibruv Posted March 28, 2015 Share Posted March 28, 2015 Just how visble does the rockstar logo need to be i want to get good visuals, like night time is night time and daytime is daytime. Like the brightness as 30 points and my tv brightness is 52. out of 30 of the in game brightness should i put it? Link to comment Share on other sites More sharing options...
Cr!minal Posted March 28, 2015 Share Posted March 28, 2015 (edited) First make sure you calibrate your TV's brightness (black level). That is the most important setting to get right, then calibrate contrast (white level). After that you set the brightness so you can see all the shades on lower bar and logo is fairly visible. The point isn't to turn brightness down so nights are pich black or days overly bright. I cannot recommand the exact number since all TV's are different and settings do vary, but I can give you an indication. GTA V default brightness (18 out of 30) is way too bright and I settled with 8/30 after calibration (which is important to do). Good luck. Edited March 28, 2015 by Cr!minal Link to comment Share on other sites More sharing options...
joshyboiibruv Posted March 28, 2015 Author Share Posted March 28, 2015 First make sure you calibrate your TV's brightness (black level). That is the most important setting to get right, then calibrate contrast (white level). After that you set the brightness so you can see all the shades on lower bar and logo is fairly visible. The point isn't to turn brightness down so nights are pich black or days overly bright. I cannot recommand the exact number since all TV's are different and settings do vary, but I can give you an indication. GTA V default brightness (18 out of 30) is way too bright and I settled with 8/30 after calibration (which is important to do). Good luck. My tv is calibrated. my tv settings are. backlight: 3 contrast: 95 brightness: 50 colour 50: sharpness: 0 I can see the rockstar logo from the black shade all the way to the white shade. the darkest shade as the rockstar logo but very faint on dark background. sp what shall i set it too? Link to comment Share on other sites More sharing options...
RedDagger Posted March 28, 2015 Share Posted March 28, 2015 The logo should only barely be visible against the background - if you can't see it then your brightness is too low, if it's easily visible then your brightness is too high. Although a lot of people have their brightness higher than it should be so they can see clearer in all conditions, it also means dark environments look awful, with 'oily' textures. If you'd rather have more visibility than 'good' graphics, you can make it higher. Link to comment Share on other sites More sharing options...
joshyboiibruv Posted March 28, 2015 Author Share Posted March 28, 2015 I'm wanting good graphics and the rockstar logo is barely visible against the darkest shade on my game. Link to comment Share on other sites More sharing options...
Magic_Al Posted March 29, 2015 Share Posted March 29, 2015 The challenge for me is getting a level where night is dark but shadowed areas in daytime are not too dark. With the R* logo being one notch above invisible it's too dark I think. cp1dell 1 Link to comment Share on other sites More sharing options...
joshyboiibruv Posted March 29, 2015 Author Share Posted March 29, 2015 The challenge for me is getting a level where night is dark but shadowed areas in daytime are not too dark. With the R* logo being one notch above invisible it's too dark I think. Yeah same here. what did rockstar use for there trailers? cause i want it like that. Link to comment Share on other sites More sharing options...
cp1dell Posted March 29, 2015 Share Posted March 29, 2015 The challenge for me is getting a level where night is dark but shadowed areas in daytime are not too dark. With the R* logo being one notch above invisible it's too dark I think. Yeah, if you do the brightness test how most are (turning it all the way down, and turning it up until whatever you're looking at is slightly visible) it makes shadows too dark. The way I see it, is this is a "lazy man's calibration." Honestly, you're better off calibrating your HDTV with something like AVS HD 709, and leaving the game's brightness at its default setting. Link to comment Share on other sites More sharing options...
Ash_735 Posted March 29, 2015 Share Posted March 29, 2015 Pay attention to what the screen says as well, GTAV is calibrated for FULL RANGE RGB, so if you have your console set to limited or TV set to Limited, colours will either be washed out or overly bright in areas. Link to comment Share on other sites More sharing options...
MightyMax Posted March 29, 2015 Share Posted March 29, 2015 i have monitor pc brightness 100 contrast 100 gamma 0 sharpness 5 i have no function saturation and color and tint :my monitor LED LG 24EN33 Link to comment Share on other sites More sharing options...
Dope_0110 Posted March 29, 2015 Share Posted March 29, 2015 Nobody can give you the perfect answer, it depends a lot on your TV as eg. 50 brightness setting on one TV won't give the same result on another. Even on two same TVs it will depend on ambience (room) light as well. So play with it until you find what you think is good for you. All you need to know is that brightness will make everything brighter or darker, while contras will darken the dark areas, and lighten up the bright ones, so those two settings are what's most important to get a proper looking picture in both day and night conditions. NateFantastic 1 Link to comment Share on other sites More sharing options...
Cr!minal Posted March 29, 2015 Share Posted March 29, 2015 Pay attention to what the screen says as well, GTAV is calibrated for FULL RANGE RGB, so if you have your console set to limited or TV set to Limited, colours will either be washed out or overly bright in areas. Unlike movies, there's no defined standards to calibrate for in games industry. What developers can choose however - is to follow Rec.709 recommandations, many unfortunately don't and it's hit or miss in various games. On properly calibrated TV there should be zero difference between limited and full range. What you are describing is source (console) and sink (TV) mismatch where console sends out limited range signal and TV expects full range. Then you get dull washed out picture, because limited range signal (16-235) is stretched out to full range (0-255). Other very common mistake is when people set their console to output full range, but TV expects limited range. That will cause black and white detail clipping. Average user will first think that picture has suddenly more contrast and "pops". What actually happens is loss of detail in very dark and very bright areas. You feed full range signal (0-255) to device that expects limited range (16-235) signal. All TV sets operate internally in limited range, using full range causes extra conversion in image chain. Unless you are using PC monitor, stay with limited range. Link to comment Share on other sites More sharing options...
Magic_Al Posted April 1, 2015 Share Posted April 1, 2015 All TV sets operate internally in limited range, using full range causes extra conversion in image chain. Unless you are using PC monitor, stay with limited range. Some TVs have a "PC mode" that is full range. Some let you select it from a menu. Mine, unfortunately, only activates if the TV receives a 1024x768 resolution input. I can force this with the Xbox 360 but not with the PS4. NateFantastic 1 Link to comment Share on other sites More sharing options...
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